Portal 2

Portal 2

78 ratings
Mechanix 75

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Mechanix 75

This puzzle has some interesting mechanics to it. It consists mostly of using lasers and reflector cubes. There are other elements such as tractor beams included. There is 5 main chambers with some smaller ones conecting them.

It's my 75th puzzle, so I wanted to make sure there's some interesting mechanics to it.

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Skyferret  [author] Oct 22 @ 12:51am 
Thanks for playing.
bullfrog Oct 22 @ 12:43am 
That was absolutely brilliant, one of the best maps I’ve played so far of yours, or anybody else’s for that matter. I read some comments, but not spoiler text, before starting, so foolishly walked through ‘that bit’ feeling smug and safe, but... Thanks a lot
Petutski Aug 6 @ 11:20am 
Excellent map. Complex and challenging. Had to slow down and think it through! Thanks!
Spaceminnow Jun 6, 2015 @ 11:40pm 
That dormant crusher got me. I was like... Are these crushers..BLAM!!! (yes they are lol) I like the cube respawn part..very clever. The ending was fun. Good puzzle again. Thank you
Chelliste Dec 23, 2014 @ 9:02am 
Bravo. I figured it out, only to find I had the cubes reversed so the wrong one respawned. I thought it was unusually (for you) easy to get both cubes across the drawbridge once the player was across, but it's such a long puzzle that one or two aspects that don't make your brain hurt is OK by me. Oh yes, I walked right into the crusher. I was focused on the light bridge and didn't even notice the spikes on the wall. :D
Bad_Aim Mar 2, 2014 @ 3:11am 
Oh man, it's been a while since I got to play one of your chambers. 3am isn't the best time to get back into it, but that's what happened.I got pretty stuck at the part where you have to swap cubes to get them both through . I got the first part then got hung up on the second. Finally got it though! As always, excellent job!
h99pilot Sep 30, 2013 @ 8:06am 
Good one!
Skyferret  [author] Jul 22, 2013 @ 12:12pm 
@DeathWish: Well played sir. Again, you did a good job moving through. I kind of had to laugh at the part of the crushers. I see you were taunting them. I placed the triggers well within the kill zone. As you know, the player could easily trigger them and wait for the cycle to finish, then walk past them. But not these ones. Anyhow, thanks for playing and uploading your video.
DeathWish808 Jul 22, 2013 @ 10:57am 
Fun one. Nicely done! Didn't see anything where it could be broken. I'd say about easy to medium in difficulty depending on the section.

I would suggest putting some autosave triggers in since you're already using the beemod. Mainly just at the entrance to each new area. That could save some people a lot of headache in case they die and didn't F6 or don't know how to noclip.

Blind playthrough: http://youtu.be/G0Mrdo4AxEw
Mr Fraggle (UK) May 30, 2013 @ 3:29am 
No problem, it's only around midday here.