Left 4 Dead 2

233 ratings
|Back to Left 4 Dead 2| Desert Rifle
 
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Game Content: Weapons, Sounds
File Size
Posted
Updated
4.369 MB
Mar 28, 2013 @ 9:39am
Mar 29, 2013 @ 10:58am
2 Change Notes ( view )

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|Back to Left 4 Dead 2| Desert Rifle

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In 1 collection by Sir Un'kn0wn
Back to Left 4 Dead 2
5 items
Description
Back to Left 4 Dead 2 Desert Rifle

Project Details:
Back to Left 4 Dead 2 is all about guns.
Left 4 Dead 2 Weapons are quite beautiful, but to be honest, they're horribly animated.
This package focuses exactly on this and nothing else.
It changes the animations of all weapons in the game to give them a lot more style!
It also contains more powerful sounds for the firearms.

The package is not complete yet, but you can download the skins that are already done!

To watch the progress for the missing skins, subscribe to me on youtube:
http://www.youtube.com/user/Sumbada
79 Comments
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Kusherman Jul 7 @ 6:36pm 
I didnt like the sound of the gun, when i shoot it, it causes the sound to mute completely, can u make the same mod just without the gun sound with it?
Hatsune Miku Jun 22 @ 9:41am 
It appears to be a bug that mess up the original textures of the model.
Kitteh The Kat Apr 15 @ 3:10am 
of course no model change
but. texture change wont work too....
Mallard Apr 9 @ 5:22pm 
Please make a pumpshotgun one! (not the chrome, the wooden one)
Davos Apr 6 @ 2:59pm 
I thought this was a reanimation and was glad, but then I heard the sound...
"It also contains more powerful sounds for the firearms."
Slartibartfast Mar 9 @ 10:08am 
The viewbob is awful, please make a version without it :)
People like grapes Feb 23 @ 1:09pm 
If you're wondering why there are texture problems, it's because the author(s) randomly included an edited texture in the vpk.
S.A.S Feb 14 @ 2:05am 
Where chrome shotgun or Pump shotgun??
iamajellydonut Dec 26, 2014 @ 8:53pm 
If you are having texture problems with this mod, go to Options-> Video-> Advanced Settings-> Paged Pool Memory Avaliable. Make sure it isn't on low.
TheForgery Oct 26, 2014 @ 10:57am 
Has anyone confirmed this is fixed yet?