Killing Floor

Killing Floor

232 ratings
DooM 3 Monsters - ScrN Edition
File Size
0.611 MB
Mar 27, 2013 @ 3:05am
May 16 @ 10:09am
16 Change Notes ( view )

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DooM 3 Monsters - ScrN Edition

In 2 collections by [ScrN]PooSH
ScrN Mod Pack
11 items
DooM 3 Monsters Full Pack - ScrN Edition
3 items
This mutator brings Marco's DooM 3 monsters up-to-date.
Version 9.47.


Major changes:
  • Made fully compatible with the latest KF version.
  • Reworked monster balance.
  • New end game boss behavior.
  • Fixed many hitboxes (not all though).

Compatibility changes:
  • Sharpshooter receives normal headshot multiplier bonus for perked weapons.
  • Fixed burning behavior of all new Firebug weapons.
  • Implemented alternate burning mechanism from ScrN Balance.
  • Players now receive normal bounties for killing/hitting DooM3 monsters (including assists).
  • Last 5 monsters now can be auto-killed by the engine the same way as regular zeds. No more wasting a couple if minutes on looking for stuck doom monsters every end of the wave (but they sometimes they do stuck, tbh).
  • Bosses can't be auto-killed, so they must be defeated.
  • Applied pipebomb treat levels for smaller monsters. Single spiders won't detonate pipebomb anymore.

Balance changes:
  • Big doom monsters get 30% damage resistance to Xbow/M99 headshots on Sui/HoE. Resistance is applied to Bruiser, Archvile, Mancubus, Hell Knight and all bosses.
  • Big monsters' health now is scaled through the number of players. Monsters with scaled health: Commando, Revenant, Bruiser, Archvile, Mancubus, HellKnight. Health of the other monsters remains constant for a given difficulty.
  • Imp's fireballs now sets players on fire (but base damage is lowered by 25%).
  • Imp, Archive and Forgotten are resistant to burning. Firebug is almost useless against those creatures, but from be other side, he is immune to their projectiles (flames) too.
  • Raised Fat Zombie and Boney's speed.
  • Revenant can be raged.
  • Lowered Maledict's health and melee damage. Even after the nerf, he still remains the most dangerous boss.

End game boss
Now end game boss fight against doom boss will be a real challenge, introducing new features.

Unlike Patriarch, Doom boss doesn't heal, but he has more health and from time to time he is spawning sidekicks (regular doom monsters) to help in the battle. Boss spawns sidekicks the same way as Archvile does - they are teleported directly from Hell next to the boss. Sidekick spawn rate depends from two factors: damage factor and time factor.
The more damage boss receives, the higher damage factor raises, meaning more and tougher zeds will spawn. So just spamming shots into the boss will make team surrounded by doom monsters and [probably] get wiped. However, even if boss doesn't get hurt for a while, time factor will still be in place and sidekicks will be spawning. So team must split their resources on both fighting the boss and getting rid of the sidekicks.

PatBossMult variable added, allowing to make Pat Replacement bosses to have more health comparing to regular, in-wave bosses.

If team gets wiped, boss's health will be displayed. Works the same as Phada's PatHPLeft mutator for regular Patriarch.
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[ScrN]PooSH  [author] Aug 22 @ 11:04am 
No, it is not whitelisted. It allows progression in ServerPerks mode.

Btw check this out:
Rugal Ghoststein Aug 22 @ 10:10am 
Rugal Ghoststein Aug 22 @ 10:10am 
so does this mean that this mod is whitelisted then?
[ScrN]PooSH  [author] Aug 22 @ 10:09am 
@Zer0Flare yes, all your mentioned issues were solved here
Zer0Flare Aug 22 @ 10:02am 
ah forgot to add I use Marco serverperks
Zer0Flare Aug 22 @ 10:00am 
I had a problem with an old version of this one mutator and idk if it's fixed here?

1. Doom monsters didn't give money when killed.
2. Doom monsters didn't level up any perk at all.
3. Pat always spawned as ending boss, never a Doom boss.
Rugal Ghoststein Jun 30 @ 7:44pm 
could you make a Zed soldiers SCRN edition?
Boltte Dec 13, 2016 @ 8:07pm 
I'm guessing that's a no...? :(
Donald Trump Dec 13, 2016 @ 5:37pm 
Thanks dude! :)
[ScrN]PooSH  [author] Dec 13, 2016 @ 12:25pm 
@JosephPlays Yes, there are Big Bosses and Big Maps. Big Bosses can not spawn on small maps. Big Map list can be modified in Doom3KF.ini