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Destructive Destruction
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Category: Magic
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0.006 MB
Mar 25, 2013 @ 9:40am
Jun 1, 2013 @ 4:37pm
7 change notes ( view )
Description
So, first mod I've cooked up.
It tweaks the Destruction skill tree a little - adds a scaling damage bonus to the Perks which give magicka discounts for the various levels of Destruction spells.

Seems to work without any hiccups so far. Probably incompatible with any mods that alter the Destruction tree, obviously; should work fine with anything else...

Do tell if you notice any odd behavior with it.

**Update**
Time to bring out the Greathammer of Gentle Nerfing. I think I must've punched in the wrong number somewhere; this was intended as a modest, reasonable damage increase, not an OMGWTFBBQ super-cheat...

**Update**
Upgrade Time, c'mon grab your spells, and blow up some more undead dudes...
(Slight increase in bonus.)

**Update**
Miniscule adjustment - a teensy tiny increase in damage for Dual-cast spells. (A mere percentage equal to your skill.)
22 Comments
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Warpmind  [author] Oct 20 @ 3:31pm 
'Sokay; not like the thing has seen much traffic anyway. ;)
Jesus Freak - Blade Oct 20 @ 12:34pm 
thanks again warpmind, and sorry im spamming your forum chat.
Warpmind  [author] Oct 20 @ 10:57am 
Sounds about right.
Jesus Freak - Blade Oct 20 @ 9:56am 
thats what i thought. then it stands to reason since u tweaks all of a certain level of spells that should affect all these new spells even spells of random elements like acid or w/e
Warpmind  [author] Oct 19 @ 11:30pm 
I just tweaked the perks - affecting the different spell levels wholesale. Never touched any individual spells.
Jesus Freak - Blade Oct 19 @ 4:47pm 
ok now that ive had a little bit to play with this new system. i wanted to ask something about the way your traits mod the spells. i tried to load both but failed xD. for now im using yours and the magic evolved without perks. does yours mod individual spells by spells or does it modify the class of spells like all apprentice or expert ect. im basicaly just trying to find out if your traits will effect the spells from magic evolved or if they will only effect the vanilla spells.
Warpmind  [author] Oct 18 @ 3:02am 
Good luck.
Jesus Freak - Blade Oct 17 @ 9:17pm 
i just had to nuke my system T.T i was soooo close. i tried to install SMIM with MO and it .... well it was bad. so i have to start over. but im hoping to use the perk version of magic evolved and then place urs bellow it assuming that magic evolved ADDS to the perk list and doesnt just modify the existing things. i dont know since atm skyrim isnt even installed. downloading atm. if im wrong though the non perk version should work like u said. i think i downloaded both so i can just flip flop.
Warpmind  [author] Oct 17 @ 5:27pm 
Magic Evolved should work fine with the No Perks version...
Magic Transcended... Honestly, I have no idea. The description doesn't *mention* the Perk tree, so chances are it'll work fine.
Jesus Freak - Blade Oct 17 @ 5:01pm 
im thinking of installing Phenderix Magic Evolved http://www.nexusmods.com/skyrim/mods/5898/? and probibly his Phenderix Magic Transcended http://www.nexusmods.com/skyrim/mods/36351/? since both your mod and his affect magic do u think they would both work together? i figure if theres a conflict i would have to just place your mod bellow his in the load order to clear up any issues.