Legend of Grimrock

Legend of Grimrock

251 ratings
The Forgotten Dungeons
 
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12.646 MB
Mar 24, 2013 @ 9:17pm
Jan 7, 2014 @ 9:28pm
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The Forgotten Dungeons

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Description
[Version 1.12]

- This dungeon features about 2 hours of gameplay.
- Well crafted levels with unique puzzles and riddles.

The story is about a group of adventurers who venture down in to the forgotten dungeon to uncover what mysteries and treasures are hidden in there.
Popular Discussions View All (2)
2
Dec 28, 2013 @ 11:04am
Mods
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Jun 25 @ 1:33am
Full Walkthrough / Solution complète
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41 Comments
Udothebudo Nov 9 @ 11:55am 
Nice one!
SimbiAnT29 Cs.money Jun 1 @ 7:40am 
Nice dungeon
PestMastah Jan 9 @ 11:36am 
Love this dungeon and play it often to level up new characters to go into another...

However, found a couple flaws... there is this one spot near the end that prevents you from going back up to the rebirthing stone. The one spot where the cage door closes and u can't access the button or open it again.

I think this entire dungeon could have been a level or two larger... and more gear

The ending level is great.
Funkey Oct 14, 2015 @ 12:33pm 
Taste my map?
Marasmusine Oct 10, 2015 @ 1:20am 
I enjoyed this, thankyou (although there was one riddle I couldn't solve, felt like I was supposed to put a gear or cog on a shelf, but couldn't find one!)
bulgarianBarbarian Aug 30, 2015 @ 2:23pm 
Really like this overall. The ending felt thrown together (which it probably was), but I liked the experience itself. Some people have complained it's a switch hunt. Um, it kind of it, but I also didn't like the puzzles that make me seek levers and hidden buttons, and race around the dungeon on falling platforms so I kinda like this too. Go in, kill stuff.
Merlo Jan 2, 2015 @ 3:05am 
Very good work brother, keep going : )
DeathClaw May 25, 2014 @ 3:36pm 
Good mod. Thanks. Make more.
robikz May 2, 2014 @ 11:19am 
Continuation of previous comment:

Now, why it's mediocre: this is basically a straight-forward switch hunt. I dislike switch hunts as it involves a lot of spinning and rotation and can induce simulation sickness. Most of the puzzles solve themselves without much thought involvement. Boss battle suffers from Dran Draggorism where you can just side step the boss all the time which makes it very pathetic. At least Dran was lightning-fast. You can speed up monsters in LoG so perhaps that would be one thing that could be improved here. There was one part where I got cut off from the previous part of the dungeon. I left some unexplored areas there and they were now forever unavailable to me. Finally, most of the regular battles are too easy.
robikz May 2, 2014 @ 11:18am 
I just played through it and here's my review:

In one sentence: this is very mediocre.

First of all, the good things: I liked one of the alcove riddles, it was actually difficult and I only solved it by trial and error. I also liked that this dungeon uses actual music, even though it was "borrowed" from Witcher 2. On top of that it's very good that you provide equipment for all party setups, but I couldn't find better knives than dagger (maybe I missed it) and my rogue dealt pathetic damage. I also think that throwable weapons and ammo for bows/crossbows are too low in quantity.

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