1148 ratings
Laser gates and light bridges
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Description
5th map, 2nd co-op map

After my previous co-op map turned out to be much easier than I expected it to be, I tried to ramp the difficulty up on this one as much as I can using the in-game editor and I think I've succeeded.

The map is fairly long but I think this is okay; in co-op you respawn when you die, so failing won't reset the map. I'd expect experienced players that know the map to be able to complete it in about 5 minutes

As always, let me know if you have any feedback on the map or if there's anything you don't like about it (even if it's not "broken" as such)

P.S. I found it very hard to balance the difficulty on the last room, so let me know if you think it's TOO hard and what you're doing to try and solve it
16 Comments
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ClockworkRainbow  [author] Jul 8, 2013 @ 10:46am 
Hi (: latest update fixes an area where you could get stuck and have to restart the level, as well as a bug where you could get the box from the third chamber easier than I intended

Enjoy!
|Kitty'sgamer|Hax0r! Apr 14, 2013 @ 2:47am 
but it's for masochist ^^
|Kitty'sgamer|Hax0r! Apr 14, 2013 @ 2:47am 
sry it don't suck
|Kitty'sgamer|Hax0r! Apr 14, 2013 @ 2:47am 
yes ^^
ClockworkRainbow  [author] Apr 13, 2013 @ 1:50pm 
By "mazo" do you mean "maso" as in "masochist"?
|Kitty'sgamer|Hax0r! Apr 13, 2013 @ 3:23am 
This map suck this map is for mazo if you like it it's because you are mazo !
IngloriousPasta Apr 12, 2013 @ 12:58pm 
You suck because the third chamber took me absolutly forever to complete with my friend. Inconclusion we love you and your map <3
ClockworkRainbow  [author] Apr 9, 2013 @ 7:00am 
@Thrandor: Remember there is a box button on the lower level as well. Think about what that does and what that could be useful for fetching (:
KRATOS Apr 9, 2013 @ 5:40am 
Not Bad
Thrandor Apr 8, 2013 @ 11:27pm 
Enjoyed this one but gave up on puzzle 3 after about 30-40 minutes of not being able to find a way to get an angle that would throw me up to the button. We tried several methods mainly involving getting thrown out of the dot portal after falling into a portal in slash. We had hopes of incorportating triangle into it so that we would get an arc, since dot and the button are equal height, but never found any stragegy that worked. Hit the wall over and over and in the end we just couldn't think of anything else to do. Overall had a lot of fun with the other two puzzles though.