909 ratings
Black Hand Embassy
File Size:
18.900 MB
Mar 24, 2013 @ 5:56am
Dec 30, 2013 @ 1:59am
14 change notes ( view )

Subscribe to download: Black Hand Embassy

After being inactive for over a year am think about just maybe, just maybe starting with the mod again, I don't have a lot of time on my hands but maybe just maybe I might work on it again (thanks for sticking with me guys). But per usual don't trust me.

No mods or official DLCs needed to use this mod.
Should work with any other mod, that don't make use of the same locations, which is doubtful.
also since so many ask, this mod works fine alongside the Db resurrection mod.

Known issues:
Can cause problems with the original DB questline (I probadly did something when looking up code) there for I recommend you only have this mod active after you are done with the original questline. (the mod requires the original questline to be finished anyway.)

Black Hand Embassy is a mod, meant to expand the Dark brotherhood experience. After the player becomes the listener and completes the Dark brotherhood main questline. The brotherhood starts to rebuild, and orders the establishment of a new center of operations for Tamriel, able to carry out contracts in all parts of Tamriel and act as a embassy for the brotherhood. The Listener will be able to find a note and key on a table in the Dawnstar sanctuary's masterbedroom. Upon reading the note, the listener will receive a quest leading to the embassy, remember to pick up the key. The embassy acts as a playerhome and a Dark brotherhood sanctuary that will soon have it's own contracts for the Listener to carry out, some small and major, through the questline you will see the power of the Dark brotherhood slowly growing to the point of it's former status.

The questline summery:
After the Destruction of the Falkreach Sanctuary and the restablishment of the old Dawnstar sanctuary, the new Listener decides it is time to rebuild and guide the brotherhood back to its former glory. The listener orders the Establishment of a new sanctuary a place where the dark brotherhood can rebuild and grow, the Listener calls it the Black Hand Embassy, recruits joins the new Sanctuary and some old members that have been in hiding have deamed it safe to come back. The Listener receive a letter telling the embassy is done enough to visit. The Listener goes to the embassy afterall the embassy is the new headquarters of the Dark Brotherhood. Once there, the Listener finds a letter from the Sanctuary of Daggerfall, a sanctuary long destroyed, or was it?
The Listener is informed that the sanctuary was not actually destroyed but rather went into hiding, taking in recruits in secret. The destruction was false rumors meant to fool even members of other sanctuaries, none could know the Sanctuary had survived. Continuing reading the letter the Listener discovers that sanctuary of Daggerfall is willing to come out of the hiding to serve Sithis once more now that a new Listener willing to return to the old ways and willing to rebuild have been chosen, but they want the Listener to complete a contract in High Rock for them to prove that the Listener is both chosen and capable. Soon the Listener discovers that not only the sanctuary of Daggerfall survived when sanctuaries from all over Tamriel starts to reveal themselves. Everything goes well until The Dark Brotherhood finds itself clashing with a former foe, due to unexpected events.
But my dear Listener, is that all? Or thus the truth lie obscured in the works of shadows?

Currently the questline have following quests:
-Welome To The Embassy(intro quest)
-Darkness Fills The Void(done)
-While Fire Consumes(0% done)
More to come...

Why this mod was made:
Simple reason, The DB questline was too short and the ending was unsatisfying by leaving you with nothing and some really boring repeating "contracts", has a player I wanted to be the Listener and rebuild the DB to the point of it's former glory and strength, but never got the chance, I got one rotting sanctuary about to collapse and around 4 NPCs which only two of those were actual characters with names and backgrounds. I want the DB experience I wanted and I will get it even if I need to make it myself and I know that many others want the same. I will continue to expand this mod with content that feels like a true DB questline but leaving out the part of no epic ending.

The Black Hand Embassy Version 1.0:
1 quest
2 Mannequin
3 Followers (Warrior, Rogue, Wizard)
4 working interactive bookshelfs
1 merchant
1 Altar of Sithis with blessing (Muffle, cure) and animation
2 Unique weapons (will sometime in the future get unique models too)
1 Bard
10 NPC
1 Dark Guardian (returned from Oblivion)

While this in itself can be considered a done mod, there is plans for many updates.
Plans to include in updates:
-Grand expansion including Dinner hall, Blacksmith area, Baracks, Alchemy area, Enchantment area, General rooms and more secrets..
-more topics to talk with all the NPCs with 'out of dialouge' dialouges.
- More NPCs
- Fully voiced questlines (centered around the dark brotherhood) which will include quests to other provinces (in form of instances)
- Character backgrounds with character quests
- DB related books written by my brother

Current Project: Making first two quest for this mod's questline
The quests are called
"Darkness Fills The Void" Done
"While Fire Consumes" (Status: Story(done) Modding(not started))

UPDATE 1.1 includes:
-A new room added to the embassy, the Listeners workspace in it you will find the first quest 10 weapon racks and 1 mannequin.
-Ulfgar who before just sat around doing nothing is now fully voice and have the role of Warden of the embassy, he will answer any questions you might have.
-the BLACK DOOR now have a RIDDLE for you the first time you enter..I am rather proud of it.
-All mannequins now work properly and don't move around.
Of course the major thing with this update is the quest. Finally the mod have a proper quest. You start the quest by reading the letter which you will find in the office. And read the letter it is quite important for the story. Also remember to ask Ulfgar about tips for the contract. YES YOU CAN DO THAT.
I hope you enjoy the very first contract the instances are absolutly amazing and the quest scripting actually work, what more THERE IS A BONUS OBJECTIVE. if completed you will find yourself with a sweet bonus at the end of the quest.
I will try to make the second quest as soon as possible and since I ain't got any problems anymore it will not take several months I promise. If I find the time I might even be able to do it in a few days, no promises though.

Please suggest ideas and what you want to see in coming updates in the comments below and also be sure to tell me of any bugs or abnormalities.

Author personal note: I share this account with my big brother, who recently also got into modding himself, before he only helped with the story now he is the one scripting while I make the instances.

Listener, Welcome to The Embassy...
Popular Discussions View All (4)
Feb 19, 2014 @ 2:33pm
Weapons , spells , armours , miscellaneous
Nov 27, 2014 @ 6:41am
Feedback and more
Jan 1, 2014 @ 4:23pm
Searching for an experienced scripter
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ranacore86 Mar 11 @ 3:34am 
This is an amazing mod, if you get some time, please continue! Keep up the good work! :D
alienme123 Feb 17 @ 4:08am 
Is this mod abandoned?
Looks Great but have seen there has not been much progress development wise in a while
Vaporizing Sun Feb 10 @ 8:08pm 
Emo Horse Feb 9 @ 11:40am 
I still have tha Quest in my journal to "Visit The Embassy." Already finished the quest availaible, but it still says that. LOVE THE MOD THOUGH! Please, please, please, work on it :D
IanT Feb 4 @ 12:15pm 
I really wish this would be updated it was sadly only getting one mission, and then no more. Please continue (I currently unsubscribed because I am waiting more for it to be worth playing again).
Vyse Athius Jan 13 @ 10:31am 
Most awesome mod ever, Its just sad how it is not being updated... I really love the story.. But there are no quests being added... so please work on this!
Shogunninja Jan 7 @ 8:59pm 
Great idea for a mod, but this needs lots of work and has not been updated in a long time
For example besides the executioner everyone else says 'your not supposed to be in here ' how dare they say that to the listener. and leaving once the first quest is done is buggy. Please work on this, this could be a great mod!
mmetzger.actor Jan 7 @ 12:57pm 
This seems like a REALLY cool mod, especially because I love the assassin guild but it always bummed me out that after the missions it just kind of...ended. a few contracts, but ultimately nothing after. DOES this mod function well or crash a lot? Also if it does are there other mods that go into the dark brotherhood after all the missions? OR the Thieves guild?
Durin Dec 30, 2014 @ 12:37am 
your mod is so glitchy its hilarious, i tried again a half an hour later to do it and once again when i got the letter my internet kicket out, then when i turned my laptop on again it kicked my internet out while it was loading skyrim
Durin Dec 29, 2014 @ 11:31pm 
2 out of the four times i waited for the currier it crashed when i got the letter, and the other two times it turned my internet off while it was loading