The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Top-Level Perks at 90
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0.007 MB
Mar 23, 2013 @ 5:42pm
Apr 14, 2013 @ 2:14pm
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Top-Level Perks at 90

All master perks except Dragon Armor only require a 90 with this mod enabled. To smooth the progression of Speech perks, it also sets Fence's requirement to 80.

IMPORTANT: If you use "I'm a Hero, Not a Businessman", put it below this in the load order.

This mod can also be found on Skyrim Nexus at

If you find any bugs or issues, please note them in the comments so I can promptly address them.
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CynicalSableye Jul 9, 2014 @ 8:24am 
Thank you sooo much! Now I can make my ultimate enchants... :)
David Sid  [author] Apr 14, 2013 @ 2:40pm 
I've just made a small update that separates Fence and Master Trader, reverting them to their original effects. Fence now has a requirement of 80, and Master Trader has a requirement of 90.

If you had the combined perk before this update, you'll end up with Fence and not Master Trader, but merchants will still have the 1,000-gold boost from Master Trader. (This isn't my bug, but one in the vanilla game that occurs anytime you lose Master Trader.) Taking the perk again will not result in a second boost.
David Sid  [author] Mar 29, 2013 @ 10:46am 
I agree. In vanilla Skyrim, it's frustrating that you can go through a whole ritual quest, get a Master spell, and then not be able to cast it because the cost is obscene and the cost-halving perk isn't available until you max your skill. That was one of the reasons I developed this.
MnemonicMonkeys Mar 29, 2013 @ 8:39am 
I like the idea, it fits with what the prerequirements of the ritual spells are supposed to be