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Fortify Destruction Damage
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Mar 23, 2013 @ 5:14pm
Jan 11 @ 6:26am
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In 1 collection by David Sid
Fixing Destruction in Skyrim
3 items
Description
Generic Fortify Destruction items increase damage with this mod instead of reducing cost.

IMPORTANT: Don't have Fortify Destruction gear equipped when you start or stop using this mod, or you'll break your destructionmod and destructionpowermod values.

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35298.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
15 Comments
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burri_roland Jan 13 @ 9:24pm 
Thank's for your answer!
David Sid  [author] Jan 13 @ 4:36pm 
With this mod, any of the items already in the game with a generic Fortify Destruction enchantment (e.g. Circlet of Peerless Destruction) can be disenchanted to learn the damage-boosting Fortify Destruction enchantment.

To answer your question more directly: yes, it's possible to create a mod with a Fortify Destruction Damage-enchanted item, but it's unnecessary to do so when using this mod.
burri_roland Jan 13 @ 2:51pm 
Is it generally possible by modding to crate a an object enchanted with fortify destruction damage. So it can be destroyed by an enchanting table to learnd it. I search since month for such a mod.
David Sid  [author] Jan 11 @ 4:19am 
Did a little research on uesp.net, and was relieved to find that it's the base magicka cost of a spell that contributes to your skill progress, not the adjusted magicka cost. That gives me an idea for dealing with Fortify Illusion: change the basic five Illusion perks to increase effectiveness rather than halving cost, then leave the cost reduction enchantment as it is. Possibly I would also reduce the base magnitude of the spells to make the perks more valuable. Thus, you wouldn't need the perks to get 100% cost reduction and cast the spells forever; you would need the perks for them to be effective against any decently-leveled enemy.

Don't take that as written in stone; that's just my current thought.
Hollow Ichigo Jan 10 @ 10:21am 
You are the boss. I'm just throwing into any ideas I see even remotely useful and reporing anything worth mentioning. I am benefiting of it too, as a mod user, so whatever helps, that is good, while useless matter can and shall be ignored.
David Sid  [author] Jan 10 @ 9:50am 
You make good points, but I'll have to think about it a little. I haven't developed anything for Skyrim in a few months, but I'll probably look at making an expanded and/or improved version of this mod the next time I get into Skyrim modding. Regardless, I appreciate your suggestions and feedback; you've given me some good ideas for that next mod.
Hollow Ichigo Jan 10 @ 8:23am 
However, those Fortify Destruction & Magicka Regen robes you can find as a loot are distinct, since they have significantly larger bonus value than you can customly apply by your own self, even with the skill fully trained and all perks gained. I personally don't use them, since they look horrible (fashion victim I am), and as such can't say whether the balance is ruined. Still, Archemage's Robes could have used 15% bonus to anything else, but cost decreasement (with other schools' bonuses modified). It's not learning to be magically economic made you the Archemage, but that you know how to tap the most out of any spell and apply in the most efficient way possible.

And I am currently out of any sane ideas for Fortify Illusion spells bonus replacement. Still thinking.
David Sid  [author] Jan 10 @ 8:07am 
Actually, I intentionally left the predefined gear and Fortify Destruction & Magicka Regen enchantments alone. As you noted, they can't get you to 0 cost spells, and I think having it this way makes the Winterhold College robes a little more notable and comparatively useful.
Hollow Ichigo Jan 10 @ 7:41am 
Apart from perhaps making pre-existed gear to change cost decrese to strength bonus so it won't go waste, something must also be done to Fortify Destruction & Magicka Regen enchantment, which still have cost reducement. Not that much impressive one to be abused for 0 cost spells, but still.
Hollow Ichigo Jan 10 @ 7:41am 
Investigated it further. Haven't played for a while and possibly it's just my imagination, that I ever had Fortify Destruction enchantments in the first place. Helm and gloves have just 1 echantment each, unless I "dirtied" every single save I've been using for the test by overwritting it with the mod enabled at some point. Doubtful.
Found both predefined gear (DB robes) and customly enchanted heavy armor piece with Fortify Destruction and those, with mod enabled, still possess cost decreasement, while I am clearly able to make new pieces with strength increasing factor at the same time.
Sadly, I didn't manage to find anything double enchanted with Fortify Destruction to check further and already have the skill legendarised, but pretty sure it won't cause any bugs.