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Azura's Keep
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0.096 MB
Mar 23, 2013 @ 12:37am
Nov 2, 2013 @ 6:18am
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Description
I made Azura's Keep because all the castle-like player houses I found just didn't seem right. The enterance to the castle is via an object that looks like the ritual stone situated in the wooden mask room in labyrinthian. the wooden mask does not need to be worn once you are inside the castle. I have tried to include spells to teleport the player to different areas of the castle. Later I will finish furnishing the castle, but for the moment I recommend getting a furnishing mod such as Pocket Empire Builder. If you update, be sure to remove anything you have put in the castle yourself, because it's likely something will take up it's place if you dont remove it. When i have finished the castle I will put the Doomstone at the end of a dungeon to balance out the four OP weapons and armors that are inside it. Criticism is accepted, as long as it is constructive, and bears in mind that this is my first mod so I wouldn't expect anything good. Also, when posting please send all thoughts in one message rather than split ideas up, it fills chat less. Please Rate If you like! Remember, the more likes, the more i'll be motivated to improve :D

Not sure, but this mod MIGHT require dawnguard. It seems to be listed in the parent-master files in CK, but i don't recall selecting it as a parent file and I dont think I used anything from Dawnguard in the buildings.

Now currently includes:
Castle exterior - Finished
Castle Main hall - Almost finished
Castle Armory - Not Started
Castle Private Quarters - Finished
Castle Forge - Finished
Castle Enchanting tower - Some broken enchanters. Not sure how to fix these without introducing Dragonborn.
Castle Alchemy Tower - Not started
Castle library - Not Started
Entryway - Finished
Azura's Weapons and armors - both need redoing
Azura's spells - currently 5 spells available.
Soul Gem Plant - Requires new appearance.
Navmesh - waiting until finished all things
Actors - vendors - done after navmesh
Expensive Vault - done
Silkriid - powerful sword:
- Enchantment - placeholder done


Credits:
This modder's Resource Pack - most non-vanilla meshes/textures - http://skyrim.nexusmods.com/mods/16525
Insanity's Artifact resource - Silkriid meshes/textures
Eid activators resource - a nice easy way to do weapon and armor racks
Insanity's Collectable cards - The collectable cards - why not?
Bethesda - for such a moddable game
Windows sticky notes - easy to make checklist
Popular Discussions View All (1)
6
Oct 28, 2013 @ 12:37pm
Soul gem Plant
Dacrima Lues
81 Comments
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Dacrima Lues  [author] Jan 18 @ 8:38am 
im putting it somewhere where it isn't going to be bothered about. Like a trophy in a castle. Theyd just throw it in a basement and go "oh thats pretty"
Dark Souls FTW Jan 17 @ 11:11pm 
but shors stone has the word stone in it and a mine in the town or understone keep cuz the dwemer might have been studying the stone
Dacrima Lues  [author] Jan 16 @ 8:45am 
no im not putting it just in some random place like them. Im gonna put it at least somewhere lore friendly. probably in the basement of Dragonsreach.
Dark Souls FTW Jan 16 @ 2:57am 
to riverwood or shors stone
Dark Souls FTW Jan 16 @ 2:56am 
yep
Dacrima Lues  [author] Jan 15 @ 9:38am 
Im thinking I should move the stone. Anyone else agree?
Dark Souls FTW Jan 15 @ 2:19am 
in the center like a small dome room destroyed dragon mask mantels or display
Dacrima Lues  [author] Jan 13 @ 11:11pm 
for god's sake! I'm serious though theres so many popular mods that edit dragon priest masks but no one bothers remembering the way to get Kohnariik!
Captain Banjo Jan 13 @ 4:59pm 
I don't know where in the labyrinthian your talking about. I went throu it and I did not find a wooden mask room. could you tell me which part of the labyrinthian I should look?
Dark Souls FTW Jan 9 @ 7:54pm 
kk