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Companion Transferral
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Companion Transferral

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Description
Use your Companion Cube to navigate through 6 chambers. You'll need to transfer the cube back to youself to continue, or transfer it ahead. The puzzle consists mostly of tractor beams. Minimal hazzards included. Just remember, at one point you'll have to say goodbye to your Companion Cube and transfer your companionship to another.

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Mechanix 75
I wanted my 75th map to be one of my best. There's some OR logic in it and some good laser mechanics and doors.
71 Comments
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Chelliste Dec 24, 2014 @ 7:10am 
A blast. In one of the rooms there's a button that flips out a panel to block the funnel for a couple seconds, but it was unnecessary because in the upper room you can stand on a button to turn off the funnel and recover the c.cube.
Petutski Oct 5, 2014 @ 7:39am 
Nicely done. Good logic and adventure. And always with a friend nearby!
Skyferret  [author] Aug 6, 2014 @ 2:17pm 
thanks
jam.lab1 Aug 6, 2014 @ 6:37am 
Very, very good. lots of fun.
daloboy Jul 12, 2014 @ 7:04pm 
Hi Skyferret. That was fun! Had to stop and think...which is good, right? ;)
One of mine ?
Skyferret  [author] May 19, 2014 @ 3:20pm 
Thanks. Glad you liked it.
I am Your Trainer. May 19, 2014 @ 12:43pm 
Oh I really enjoyed this one. I got so pissed at one point - you know where - I even loaded my save... until I turned around and saw what was happening! For some of the map I was just thinking "oh boy, another companion cube map... yay" but it was really quite clever (: So much that I put it in my faves, and I rarely do that.
Bad_Aim Dec 1, 2013 @ 4:31pm 
Very enjoyable, as always! It was nice to play one with a decent amount of thinking without being a total ball buster. Works nicely for me as I get back up to speed in this game :)
Inka$$$o [CZ] Aug 24, 2013 @ 3:46pm 
Veeery nice. You made a chamber which isn't that hatd so I don't to get angry about it but still not that easy to be boring. Good work, Looking forward to your next maps... ^^
Skyferret  [author] Jul 21, 2013 @ 6:38pm 
I'm sure you'll enjoy that one. Because it was my 75th map, I wanted to make sure it had some good, yet not too complex mechanics to it. Oh, and also it has OR gates.