This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Door Kickers
Mar 21, 2013 @ 11:01am
Sep 3, 2013 @ 3:21pm

View Door Kickers in the store

Store page
Recent Announcements View All (18)
Door Kickers Live on Steam Early Access!!!

Release date: Late 2013 / Windows/Mac/Linux Playable Alpha available to public
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team. With your help we can make this the ultimate SWAT Team Command Simulator!

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Learn more about the game and get the Alpha at

Quick Points:

  • 2D, top down
  • Real Time with Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)
  • No DRM

The game is currently available as alpha build to funders, via our website. In the current build (Alpha 4) you can play some handcrafted levels and check the basic gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements.

By contributing with your voice and money now you can help shape this game into the kickass strategy game that you’ll love for years to come!.

Key Features of Door Kickers:

  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

So vote for us on Greenlight, add us to favorites, and join the community on our forums.

WIP System Requirements:

OS: Win XP SP3 / Mac OSX 10.5 / Linux
CPU: Intel(R) Pentium(R) IV 2.6 GHz or equivalent
Hard Disk Space: 500 MB
Video: Any graphics adapter with OpenGL 2.0 support
Resolution: 1366×768 minimum display resolution

OS: Win 7 / Mac OSX 10.8 / Linux
CPU: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
Hard Disk Space: 500 MB
Video: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD series or better
Resolution: 1920×1080
A real, physical Mouse with 2+ buttons
Popular Discussions View All (18)
Mar 4, 2014 @ 6:45am
Just played the demo for hours. Here's my thoughts...
Ceceli *COTA*
Feb 11 @ 2:37pm
Veteran of Rainbow Six -series
Jul 27, 2013 @ 4:56am
Any idea of price?
< >
^1Masuimi^4TM Feb 25 @ 3:38pm 
☯KⒶBooM ツ Dec 9, 2014 @ 9:39am 
♜♛Sceede♛♜ Jul 4, 2014 @ 4:08am 
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d r o s e t !♥LiizZ TeAMo Apr 17, 2014 @ 10:08pm 
Captain Swinky Mar 29, 2014 @ 9:15pm 
wonder if its good? it looks good
poheh Jan 12, 2014 @ 3:40am 
tanok9 Dec 20, 2013 @ 4:55am 
schadowman01 Nov 1, 2013 @ 3:56am 
Guy: Let's kick some ass!
Other Guy: No no no no....
Guy: Why? What's up with you?
Other Guy: Hmmm.. you said it wrong the title says "Doorkickers" you have to say "Let's kick some DOORS!" Okay yes ine okay
Guy:(What's wrong with him o -.-)
Nu-C13AR_W@RM Oct 21, 2013 @ 10:33am 
Just bought the game last night. I absolutely love it. It's a bit difficult at first to get a hold of the control mechnisms at first but you quickly adapt.
Kero Oct 20, 2013 @ 5:28am