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Heavy Armory - New Weapons: Dawnguard Addon
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Mar 21, 2013 @ 12:07am
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Heavy Armory - New Weapons Collection
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Description
For people who are confused: this is an upgraded version of the old Heavy Armory Dawnguard edition. The old version is now outdated and won't be updated anymore. Check out the old mod page for an instruction on how to upgrade and / or read the description below to get more info on what new files are available, what they add and which one you should subscribe to.

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What is Heavy Armory?


The goal of Heavy Armory is to expand the variety of weapons used in the world of Skyrim in an immersive and lore-friendly way. Besides adding some new types of weapons, this mod expands some of the more limited sets like the Silver, Imperial, Forsworn and Draugr weapons.

My aim while creating the mod was to make the new weapons blend in seamlessly with the weapons Bethesda created. That’s why I used bits and pieces of existing weapons to create new varieties. In this way, the mod adds around 100 new lore-friendly weapons to Skyrim.
If you’re looking for some new weapons to wield (or to get your face bashed in with!), and value immersion like I do then look no further! Heavy Armory is the mod for you!

All new weapons are spread through level lists in the game world. You’ll find these new weapons in the hands of bandits, guards, Vampires, Draugr, Falmer, Silver Hand, Imperials and many other npc’s. You can also simply craft them from any forge (if you have the necessary skill and resources of course).


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Downloads and file versions

Not planning on reading the entire description? Then at least read the part down here!

There are 3 different versions of Heavy Armory. 2 of these are main file versions. Don’t use both at the same time, only choose 1! The 3rd file is an optional add-on.

Which of these files should you be using? Below the different versions are explained.

Main: Standard vanilla edition
Adds new weapons to Skyrim. Contains no DLC weapons like Dragonbone, Nordic or Stalhrim! Usable by everyone, with no DLC or other files required.
Use either this version OR the Dragonborn version. Don't subscribe to both!

Main: Dragonborn edition
For players who have Dragonborn. Adds the content of the standard main file and new Nordic and Stalhrim weapons. Weapons from the Dragonborn expansion have also been distributed throughout Skyrim! So you may find Nordic weapons on bandits and guards in Skyrim. Stalhrim might also be found in special loot or in the hands of high level Draugr.
Use either this version OR the vanilla version. Don't subscribe to both!

Dawnguard Add-on
For players who have Dawnguard. Can be used alongside the vanilla or Dragonborn edition (basicly the addon is stand-alone, but you need one of the main files to get everything the mod has to offer). Adds new Dawnguard and Dragonbone weapons. The Dawnguard will now wield a much more varied arsenal of weapons.
You can subscribe a main file and the addon. They're made to go side by side without issue or conflict.
This mod version can be downloaded from this page.

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What does it add?

Curious to what this mod adds exactly? Check this image[static.skyrim.nexusmods.com] for an overview of all weapons added by the mod.

Clubs

Uses Mace animations and specific perks.

The barbarians weapon. Clubs count as maces but they are generally inferior to their more sophisticated counterparts.
Most used by: Bandits, Draugr, Forsworn and Falmer.

Halberds

Uses Battleaxe animation and specific perks.

Halberds act as less bulky Battle Axes. They swing slightly faster and have a higher range but do less damage. Good for strong warriors who favour range over higher damage and are looking for a nice compromise between the attack power of the battle axe, and the range of the spear.
Most used by: Guards, bandits and Stormcloaks.

Hatchets

Uses Waraxe animation and specific perks.

Hatchets are short and fast one-handed axes. They are to the Waraxe what the Shortsword is to the Longsword. They do damage equal to a sword but with a slightly faster speed and shorter range.
Most used by: Bandits and Vampires.

Mauls

Uses Mace animation and specific perks.

Mauls are the heaviest 1 handed weapons available. They are stronger than maces, weigh more and swing slightly slower. If you want to combine the power of heavy two-handers without sacrificing the protection of your trusty shield, then this is your weapon!
Most used by: Stormcloaks and guards.

Shortspears

Uses sword animation and specific perks.

Light spears that can be wielded in one hand. They are comparable to swords in stats with a few exceptions. They have the highest range of any one-handed weapon, going equal to the vanilla two-handers and their speed is a bit below that of a normal sword.

Most used by: Guards, bandits, Stormcloaks and Imperials

Shortswords

Uses sword animation and specific perks.

A mix between sword range and dagger speed. Shortswords have a shorter range and do less damage than sword, but make up for it by being pretty fast. They count as swords and are not as silent as dagger. Sneak types and magic user may find them very useful as secondary weapon.

(Note to users of Shortswords for Skyrim! Shortswords do not count as daggers anymore, so they don't benefit from those stealthy backstab perks anymore!)
Most used by: Bandits, Thalmor and Vampires

Spears / Glaives

Uses greatsword animation and specific perks.

Spears have the highest range of any close combat weapon in game. They also strike pretty fast for two-handed weapons, which coupled with their high range, is good for players who wants to keep some distance to their target. The downside to this is that spears do less damage than other vanilla two-handed weapons.

Glaives are equal in stats to spears except that that are slightly more heavy and more punishing.
Both Spears and Glaives have a pretty nasty critical hit value!
Most used by: Bandits, Forsworn, guards and Stormcloaks

Quarter Staves

I like to call these the “warhammer-light”. Quarter Staves have the highest attack speed of any two-handed weapon and have the range of a warhammer. The downside is that these weapons are the least powerful of all two-handed weapons.
Most used by: Vampires



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Compatibility, changelog, future plans and further details


Need more info? Please visit the Nexus mod page[skyrim.nexusmods.com]. Steam only allows a limited amount of space for mod descriptions so I could never fit all the info here. The Nexus description is overall more elaborate and goes into compatibility with other mods, release info and future plans.

Hope you all enjoy the mod!

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If you want you can follow me on Twitter! I regularly tweet about my modding plans and ideas so it might be the best place to follow me if you want to stay up-to-date.
82 Comments
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||BP|| toast lord Mar 20 @ 3:36am 
Theres no better word to describe this mod other than awesome. Every single weapon feels like a expansion that doesent even come close to ruining the feel of skyrim, everything feels and looks like it was originally part of the game. The fact that even NPC's use them, makes me jump up and down like a little girl when ever im in combat. All I have to say now is good job good sir.
PrivateEye  [author] Feb 14 @ 10:50am 
@DTACBLF
No way to do this besides changing the 3d model for each weapon.
No DTA - Only ESO Feb 11 @ 12:00pm 
Is there a way to remove the tiny "belt" strap? Not the sheathe itself, but the extra strap that makes it look like it connects to the waist.

I want to put the sword on my back with the animation mods I use, but it looks bad with that extra strap.

I love your mods to death, I couldn't play Skyrim without them, not knocking the mod at all.
zakkpln Jan 10 @ 11:18pm 
clubs with thrusting animation
PrivateEye  [author] Dec 31, 2013 @ 2:15am 
@Wolstein
Yes, same as normal Dawnguard weapons
Wolfstein Dec 30, 2013 @ 12:18pm 
does the new dawnguard weapons have bonus against vampires also?
Sgt Dr.KillJoy :) Dec 28, 2013 @ 1:12am 
khajiit warpaint is a fur patern like taby or so
Romalisk Dec 21, 2013 @ 6:09pm 
When my mods are updating, I keep getting Steam Error 15 for this mod. Help??
cskeesee Dec 11, 2013 @ 2:59pm 
Cool thanks, great mod btw.
PrivateEye  [author] Dec 10, 2013 @ 10:59pm 
@cskeesee
I didn't add a Danwguard dagger no
And like the other Dawnguard equipment, they can only be crafted at the forge in Fort Dawnguard