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Heavy Armory - New Weapons: Dragonborn Edition
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13.631 MB
Mar 21, 2013 @ 12:02am
Aug 4, 2013 @ 7:15am
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In 1 collection by PrivateEye
Heavy Armory - New Weapons Collection
3 items
Description
What is Heavy Armory?


The goal of Heavy Armory is to expand the variety of weapons used in the world of Skyrim in an immersive and lore-friendly way. Besides adding some new types of weapons, this mod expands some of the more limited sets like the Silver, Imperial, Forsworn and Draugr weapons.

My aim while creating the mod was to make the new weapons blend in seamlessly with the weapons Bethesda created. That’s why I used bits and pieces of existing weapons to create new varieties. In this way, the mod adds around 100 new lore-friendly weapons to Skyrim.
If you’re looking for some new weapons to wield (or to get your face bashed in with!), and value immersion like I do then look no further! Heavy Armory is the mod for you!

All new weapons are spread through level lists in the game world. You’ll find these new weapons in the hands of bandits, guards, Vampires, Draugr, Falmer, Silver Hand, Imperials and many other npc’s. You can also simply craft them from any forge (if you have the necessary skill and resources of course).


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Downloads and file versions

Not planning on reading the entire description? Then at least read the part down here!

There are 3 different versions of Heavy Armory. 2 of these are main file versions. Don’t use both at the same time, only choose 1! The 3rd file is an optional add-on.

Which of these files should you be using? Below the different versions are explained.

Main: Standard vanilla edition
Adds new weapons to Skyrim. Contains no DLC weapons like Dragonbone, Nordic or Stalhrim! Usable by everyone, with no DLC or other files required.
Use either this version OR the Dragonborn version. Don't subscribe to both!

Main: Dragonborn edition
For players who have Dragonborn. Adds the content of the standard main file and new Nordic and Stalhrim weapons. Weapons from the Dragonborn expansion have also been distributed throughout Skyrim! So you may find Nordic weapons on bandits and guards in Skyrim. Stalhrim might also be found in special loot or in the hands of high level Draugr. This mod version can be downloaded from this page.
Use either this version OR the vanilla version. Don't subscribe to both!

Dawnguard Add-on
For players who have Dawnguard. Can be used alongside the vanilla or Dragonborn edition (basicly the addon is stand-alone, but you need one of the main files to get everything the mod has to offer). Adds new Dawnguard and Dragonbone weapons. The Dawnguard will now wield a much more varied arsenal of weapons.
You can subscribe a main file and the addon. They're made to go side by side without issue or conflict.

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What does it add?

Curious to what this mod adds exactly? Check this image[static.skyrim.nexusmods.com] for an overview of all weapons added by the mod.

Clubs

Uses Mace animations and specific perks.

The barbarians weapon. Clubs count as maces but they are generally inferior to their more sophisticated counterparts.
Most used by: Bandits, Draugr, Forsworn and Falmer.

Halberds

Uses Battleaxe animation and specific perks.

Halberds act as less bulky Battle Axes. They swing slightly faster and have a higher range but do less damage. Good for strong warriors who favour range over higher damage and are looking for a nice compromise between the attack power of the battle axe, and the range of the spear.
Most used by: Guards, bandits and Stormcloaks.

Hatchets

Uses Waraxe animation and specific perks.

Hatchets are short and fast one-handed axes. They are to the Waraxe what the Shortsword is to the Longsword. They do damage equal to a sword but with a slightly faster speed and shorter range.
Most used by: Bandits and Vampires.

Mauls

Uses Mace animation and specific perks.

Mauls are the heaviest 1 handed weapons available. They are stronger than maces, weigh more and swing slightly slower. If you want to combine the power of heavy two-handers without sacrificing the protection of your trusty shield, then this is your weapon!
Most used by: Stormcloaks and guards.

Shortspears

Uses sword animation and specific perks.

Light spears that can be wielded in one hand. They are comparable to swords in stats with a few exceptions. They have the highest range of any one-handed weapon, going equal to the vanilla two-handers and their speed is a bit below that of a normal sword.

Most used by: Guards, bandits, Stormcloaks and Imperials

Shortswords

Uses sword animation and specific perks.

A mix between sword range and dagger speed. Shortswords have a shorter range and do less damage than sword, but make up for it by being pretty fast. They count as swords and are not as silent as dagger. Sneak types and magic user may find them very useful as secondary weapon.

(Note to users of Shortswords for Skyrim! Shortswords do not count as daggers anymore, so they don't benefit from those stealthy backstab perks anymore!)
Most used by: Bandits, Thalmor and Vampires

Spears / Glaives

Uses greatsword animation and specific perks.

Spears have the highest range of any close combat weapon in game. They also strike pretty fast for two-handed weapons, which coupled with their high range, is good for players who wants to keep some distance to their target. The downside to this is that spears do less damage than other vanilla two-handed weapons.

Glaives are equal in stats to spears except that that are slightly more heavy and more punishing.
Both Spears and Glaives have a pretty nasty critical hit value!
Most used by: Bandits, Forsworn, guards and Stormcloaks

Quarter Staves

Uses greatsword animation and specific perks.

I like to call these the “warhammer-light”. Quarter Staves have the highest attack speed of any two-handed weapon and have the range of a warhammer. The downside is that these weapons are the least powerful of all two-handed weapons.
Most used by: Vampires



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Compatibility, changelog, future plans and further details


Need more info? Please visit the Nexus mod page[skyrim.nexusmods.com]. Steam only allows a limited amount of space for mod descriptions so I could never fit all the info here. The Nexus description is overall more elaborate and goes into compatibility with other mods, release info and future plans.

Hope you all enjoy the mod!

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If you want you can follow me on Twitter! I regularly tweet about my modding plans and ideas so it might be the best place to follow me if you want to stay up-to-date.
146 Comments
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tuxedo_cat Oct 14 @ 5:53am 
Dude... your awesome. I'm not even a big fan of two-handed weapons. But GLAIVE'S, HALBERDS, AND QUARTERSTAFFS!!!! Not to mention all the other types you added. These mods of yours are integrated flawlessly into the game, and add a much higher level of roleplay to the game! Now I can grab an elven shortsword and adventure as a hobbit, be a shephard with a quarterstaff, or a samuri with a glaive! Plus they all look like they belong with the rest of their respective classes. Like these weapons don't look like they're part of a mod! They look like they're part of the original game! Great work marsh friend. And may the roads lead you to warm sands.
Uncle_Sheogorath_ Oct 10 @ 1:52pm 
are the halberds thrown weapons
Caaros, The King of Chaos Oct 8 @ 8:12pm 
Great mod! I would suggest (if its posssible) enchanted versions of the weapons to be added to the leveled lists, since there being no enchanted halberds, mauls, short swords, etc in existence (aside from player made ones) seems a bit "unimmersive". Also unique/artifact versions of certain weapons that only appear in certain areas would be cool.
R.I.P TIM SOLIS Sep 17 @ 10:36am 
Now I can make Oberyn.
DTACBLF Sep 15 @ 8:14pm 
As Weapons of the Third Era MoS Edition isn't on the Nexus anymore, are there any other weapon mods you'd recommend? I'd rather not do the seemingly outdated plain-jane Weapons of the Third Era.
zues0404 Aug 18 @ 12:56am 
and the quarterstave and glaive but those i can understand not being able to do anything about them you would have to put in new animations and everything and thats no easy task
zues0404 Aug 18 @ 12:54am 
its a small issue i had with this mod but the way a person swings around a spear like a hammer. it isn't.... it's just it would look better if it had the stave animation so its jabbing it instead of trying to cut it with the small point
AberdeenScot Aug 15 @ 8:59pm 
Okay so I just "yes'd" the bejesus out of this mod when I saw it, subbed and liked already so I pray it doesn't let me down. (how can it?) I love lore additions like this. Options options options >_<
liannalove Aug 6 @ 11:27pm 
Ya know...ive always wanted to find an ancient nordic mace in this game.....when I first started playing skyrim.......I thought there was a mace for every kind of weapon.........but there wasn't.....now with your mod.....problem solved
BobBobston Aug 1 @ 4:37pm 
are they replacers?