The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Heavy Armory - New Weapons: Dragonborn Edition
 
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13.631 MB
Mar 21, 2013 @ 12:02am
Aug 4, 2013 @ 7:15am
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Heavy Armory - New Weapons: Dragonborn Edition

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Heavy Armory - New Weapons Collection
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Description
What is Heavy Armory?


The goal of Heavy Armory is to expand the variety of weapons used in the world of Skyrim in an immersive and lore-friendly way. Besides adding some new types of weapons, this mod expands some of the more limited sets like the Silver, Imperial, Forsworn and Draugr weapons.

My aim while creating the mod was to make the new weapons blend in seamlessly with the weapons Bethesda created. That’s why I used bits and pieces of existing weapons to create new varieties. In this way, the mod adds around 100 new lore-friendly weapons to Skyrim.
If you’re looking for some new weapons to wield (or to get your face bashed in with!), and value immersion like I do then look no further! Heavy Armory is the mod for you!

All new weapons are spread through level lists in the game world. You’ll find these new weapons in the hands of bandits, guards, Vampires, Draugr, Falmer, Silver Hand, Imperials and many other npc’s. You can also simply craft them from any forge (if you have the necessary skill and resources of course).


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[/h1]Downloads and file versions[/h1]

Not planning on reading the entire description? Then at least read the part down here!

There are 3 different versions of Heavy Armory. 2 of these are main file versions. Don’t use both at the same time, only choose 1! The 3rd file is an optional add-on.

Which of these files should you be using? Below the different versions are explained.

Main: Standard vanilla edition
Adds new weapons to Skyrim. Contains no DLC weapons like Dragonbone, Nordic or Stalhrim! Usable by everyone, with no DLC or other files required.
Use either this version OR the Dragonborn version. Don't subscribe to both!

Main: Dragonborn edition
For players who have Dragonborn. Adds the content of the standard main file and new Nordic and Stalhrim weapons. Weapons from the Dragonborn expansion have also been distributed throughout Skyrim! So you may find Nordic weapons on bandits and guards in Skyrim. Stalhrim might also be found in special loot or in the hands of high level Draugr. This mod version can be downloaded from this page.
Use either this version OR the vanilla version. Don't subscribe to both!

Dawnguard Add-on
For players who have Dawnguard. Can be used alongside the vanilla or Dragonborn edition (basicly the addon is stand-alone, but you need one of the main files to get everything the mod has to offer). Adds new Dawnguard and Dragonbone weapons. The Dawnguard will now wield a much more varied arsenal of weapons.
You can subscribe a main file and the addon. They're made to go side by side without issue or conflict.

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[/h1]What does it add?[/h1]

Curious to what this mod adds exactly? Check this image[static.skyrim.nexusmods.com] for an overview of all weapons added by the mod.

Clubs

Uses Mace animations and specific perks.

The barbarians weapon. Clubs count as maces but they are generally inferior to their more sophisticated counterparts.
Most used by: Bandits, Draugr, Forsworn and Falmer.

Halberds

Uses Battleaxe animation and specific perks.

Halberds act as less bulky Battle Axes. They swing slightly faster and have a higher range but do less damage. Good for strong warriors who favour range over higher damage and are looking for a nice compromise between the attack power of the battle axe, and the range of the spear.
Most used by: Guards, bandits and Stormcloaks.

Hatchets

Uses Waraxe animation and specific perks.

Hatchets are short and fast one-handed axes. They are to the Waraxe what the Shortsword is to the Longsword. They do damage equal to a sword but with a slightly faster speed and shorter range.
Most used by: Bandits and Vampires.

Mauls

Uses Mace animation and specific perks.

Mauls are the heaviest 1 handed weapons available. They are stronger than maces, weigh more and swing slightly slower. If you want to combine the power of heavy two-handers without sacrificing the protection of your trusty shield, then this is your weapon!
Most used by: Stormcloaks and guards.

Shortspears

Uses sword animation and specific perks.

Light spears that can be wielded in one hand. They are comparable to swords in stats with a few exceptions. They have the highest range of any one-handed weapon, going equal to the vanilla two-handers and their speed is a bit below that of a normal sword.

Most used by: Guards, bandits, Stormcloaks and Imperials

Shortswords

Uses sword animation and specific perks.

A mix between sword range and dagger speed. Shortswords have a shorter range and do less damage than sword, but make up for it by being pretty fast. They count as swords and are not as silent as dagger. Sneak types and magic user may find them very useful as secondary weapon.

(Note to users of Shortswords for Skyrim! Shortswords do not count as daggers anymore, so they don't benefit from those stealthy backstab perks anymore!)
Most used by: Bandits, Thalmor and Vampires

Spears / Glaives

Uses greatsword animation and specific perks.

Spears have the highest range of any close combat weapon in game. They also strike pretty fast for two-handed weapons, which coupled with their high range, is good for players who wants to keep some distance to their target. The downside to this is that spears do less damage than other vanilla two-handed weapons.

Glaives are equal in stats to spears except that that are slightly more heavy and more punishing.
Both Spears and Glaives have a pretty nasty critical hit value!
Most used by: Bandits, Forsworn, guards and Stormcloaks

Quarter Staves

Uses greatsword animation and specific perks.

I like to call these the “warhammer-light”. Quarter Staves have the highest attack speed of any two-handed weapon and have the range of a warhammer. The downside is that these weapons are the least powerful of all two-handed weapons.
Most used by: Vampires



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[/h1]Compatibility, changelog, future plans and further details[/h1]


Need more info? Please visit the Nexus mod page[skyrim.nexusmods.com]. Steam only allows a limited amount of space for mod descriptions so I could never fit all the info here. The Nexus description is overall more elaborate and goes into compatibility with other mods, release info and future plans.

Hope you all enjoy the mod!

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If you want you can follow me on Twitter! I regularly tweet about my modding plans and ideas so it might be the best place to follow me if you want to stay up-to-date.
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179 Comments
Saddam Hussein Jan 27 @ 1:05pm 
plz halp. i can'tr craft steel weapons at the forge at all. it only shows me forsworn weapons that i don't want. tell me how to fix this
Night Jan 27 @ 2:29am 
Hello ! This mod looks awesome, but does it apply in an ongoing game or do I have to start a new game all over again ?
Saddam Hussein Dec 27, 2015 @ 8:15pm 
i'm not able to craft steel weapons,as when i hover to the steel section of the forge, only forsworn weapons appear
Rosty-Frosty Nov 3, 2015 @ 5:36am 
Special thanks for spears. It's awesome!
Zurkiba Aug 15, 2015 @ 10:15pm 
Level 50 smithing up to Orc, not finding any way to make these new weapons >.>, am I doing it wrong?
Teratus Aug 14, 2015 @ 4:13am 
I really like this mod but its a little bit cluttered and incomplete in the smithing menu :(
I've tried to edit your mod for personal use only adding the Falmer and forsworn weapon recipies myself along with combining all your extra Silver weapons with my own Silver Crafting mod that adds a Silver catagory to the smithing menu

but all that did was duplicate every single Silver, Falmer and Forsworn weapon you made along with duplicating my own silver catagory weapons.. (fuck knows how that happened) but it seems also the Falmer weapons I added did not show up in your Falmer weapon catagory.. (I assume you made this catagory a different way than I made mine since I can't find it in the Creation Kit)

Frankly I can't edit your mod which I expect is some kind of failsafe in the creation kit to avoid people stealing other peoples mods.. which I can understand

so I just wanted to throw that request your way
Teratus Aug 14, 2015 @ 4:13am 
Hey dude I have some requests for you

Could you also Add recipies for the original Falmer weapons and Forsworn Weapons as well?

as much as I like being able to craft Falmer clubs and Forsworn Battleaxes.. it really breaks immersion that we can't craft the basic Falmer and Forsworn weapons in the game..

could you also Add Forsworn weapons to their own catagory?.. they really don't work under Steel..

if thats asking too much then how about a clone mod that removes Falmer and Forsworn weapons from the crafting menu completely..
that way we'll need to find them as loot just like the rest of the items
Bulk SquatThrust Jul 31, 2015 @ 12:27pm 
Does the silver weapons have the "better against undead" effect on them?

Love this mod btw
凸( ̄▽ ̄凸) UBANUB :) Jul 3, 2015 @ 3:22am 
There's a bug, while smithing I looked into Steel menu and all I've seen is the forsworn weaponry
(((Xion'sWake))) Jun 26, 2015 @ 1:44am 
This Image Link.. Doesn't Work! Just fyi.