Portal 2

Portal 2

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A tricky one. Possibly multiple solutions.

Walkthrough by toncica is here.
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Juggler  [author] Jul 23, 2016 @ 3:11pm 
Thanks for the feedback, N Twirl!

I didn't know about your alternate solution, well done.

Glad you liked Air Traffic: I'm really happy with that one. As you said, this map is much much harder, but not as elegant. Re your question about adding the second cube: the intention is that the player solve with both cubes, which is easier, and then realize they have to solve it again with only one, and think "oh god." In fact, this exact experience happened to Mevious, which I enjoyed.
N Twirl Jul 23, 2016 @ 11:46am 
I haven't encountered many of your chambers so far but was already very impressed by the design of your No Element Air Traffic map. Here, I'm amazed. In these two maps, the very design of the map guides the test subject towards a wrong track in a subtle way (in my experience) - In Lacunae, how evil can you be in timing the turning off of the funnel as the exact time you need to cross the chamber haha ! .

Lacunae is obviously much more difficult. I began the map 2 months ago, abandonned it, and I still needed 2 hours when I came back to it. I was very pleased when I finally solved it, it involves a very clever trick :). I favorited the map (I don't do it very often :)). Your mapbuilding style seems to be made against my way of thinking ! (I also thought that No Element Air Traffic was the most difficult of the No Element Series at the time).
N Twirl Jul 23, 2016 @ 11:45am 
I found an unintended solution :
You can put 2 cubes down the exit, in the button area (you can activate the 3 pistons with 2 cubes in the same room with good laser angles). Then you can climb on these 2 laser cubes to go to the exit (it works because they are laser cube - the lower cube must be on the "rounded" face). Then you grab the upper cube and throw it onto the button through the glass (requires some f6/f7 but works) . It's easy to fix.
I have one question :
The main trick of the map only uses 1 cube. Why did you add a second cube ? You could remove the button and let the exit open, you wouldn't need a cuberespawn button. It would make the map cleaner but wouldn't allow an easy way to cross the room (would it also make the map easier ?).
SassyMammoth Jul 21, 2016 @ 8:07pm 
I made both trips a little differently, but found this very rewarding to solve nonetheless.:)
Juggler  [author] Nov 5, 2015 @ 10:11pm 
Thanks, Ellie. Great to get new feedback on an old test!
Mrs Ellie Nov 5, 2015 @ 8:33am 
I was really stumped by this level. But the most beautiful part of it was the auto-dropped cube that made the laser bounce around; I can't wait to implement that in a level of my own! It was dynamic, eye catching and really an attention-getter. Really great building.

I also noticed a return path for the player - your level is the first one I have seen that in! It is so important not to let the player get stuck, and that was wonderful to see. It really builds trust with the player.
If you are interested, I wrote an article on level design:
Juggler  [author] Oct 20, 2013 @ 10:05am 
Prototype & kimist108: Congrats on solving this before Mevious. ;)
Prototype Oct 20, 2013 @ 2:33am 
Awesome map!! Took me quite a while to find the solution. The simplicity of the map with the complexity of the puzzle makes it brilliant, great job!
kimist108 Oct 12, 2013 @ 9:40am 
Oh wow. I really do think that this map has required the most thinking of all maps so far. I almost gave up and looked at the walkthrough. I didn't use the turn-off funnel thing to get the first cube over, so I said it has to be used for the second. That was the hint that helped me get to the exit.
Mevious Apr 22, 2013 @ 12:07pm 
Tricky indeed. I managed to get over the pit once using methods that seemed a bit less than intended. I got really discouraged when I realized that was only the easy part. http://www.twitch.tv/xmeviousx/c/2190811