Garry's Mod

Garry's Mod

1050 ratings
Immersive First-Person
Type: Addon
Tags: Fun, Realism
Tags: Misc
File Size
0.003 MB
Mar 20, 2013 @ 5:55am
1 Change Note ( view )

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Immersive First-Person

Ever wanted a script that would enable full body awareness and immerse you in Garry's Mod? This is exactly what you're looking for!
Scripts like these have been done numerous times, but I still wanted to give a shot at it myself.

- completely client-side, which means that you can play with it on any server that allows clientside scripts
- enables full body awareness
- has multiple anti-clipping measures (that can be customized and turned off)
- has a custom crosshair which can be customized
- is toggle-able with a console variable
- is customizable in the Spawn menu (Q > Utilities > IFPP)

Console variables;
iv_status <default - 1> - set to 0 if you want to turn it off, or any value greater than 0 to turn it on.
iv_viewsmooth <default - 0.2, maximum - 0.8> - view smoothing for the script when it's turned on, recommended value is the default one.
iv_crosshair <default - 1, maximum - 1> - crosshair status.
iv_znear <default - 0.4, maximum - 1> - near clipping value.
iv_pitchlock <default - 1, maximum - 1> - pitch lock status. (view lock when looking down)
iv_pitchlock_max <default - 65, maximum - 89> - pitch lock amount.

iv_in_r <default - 255, maximum - 255> - red amount for the inner part of the crosshair
iv_in_g <default - 255, maximum - 255> - green amount for the inner part of the crosshair
iv_in_b <default - 255, maximum - 255> - blue amount for the inner part of the crosshair
iv_in_r <default - 150, maximum - 255> - transparency of the inner part of the crosshair

iv_out_r <default - 255, maximum - 255> - red amount for the outer part of the crosshair
iv_out_g <default - 255, maximum - 255> - green amount for the outer part of the crosshair
iv_out_b <default - 255, maximum - 255> - blue amount for the outer part of the crosshair
iv_out_a <default - 125, maximum - 255> - transparency of the outer part of the crosshair


Q: When I turn the script on, I don't see my head on my shadow
A: That is one of the anti-clipping measures. I have made the head really really small, to make sure that there is no clipping with the head.

Q: Sometimes when I walk up to a wall, my view goes back to standard first person view.
A: That is also one of the anti-clipping measures. If I had removed this feature, and you walked up to a wall, you would see through the wall.

Q: There's this small cube-looking crosshair, what's it for?
A: The default crosshair is just placed at the center of your screen. The cube-looking crosshair displays where you really aim.

Q: Does this work with PAC3?
A: Yes.

Q: The models look like absolute ♥♥♥.
A: Nothing I can do about it, as HL2, CS:S and other models from Valve games were never meant to be used with a script like this.

Q: The flashlight is acting really weird when I use it with the script turned on.
A: Again, nothing I can do about it. The flashlight ignores the viewmodel by default, but it doesn't ignore anything other than that,
and since your own body is an obstacle, it will render the shadow as if it were against your body.

Kogitsune - helping me out in various ways, suggesting the viewsmooth feature
Popular Discussions View All (2)
Sep 17, 2015 @ 4:50pm
can other players see your head??
Sep 12, 2015 @ 5:25pm
Changing how high or what bone IMFP views from
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☭ IS-2 BEST GRIL ☭ Apr 3 @ 4:36pm 
I adored this mod, sadly, my friends are all salty bastards, so on our big hosting night when we all got together, all it was was constant bitching.
furthermore, too bad that SWEPS and shit dont always work, especially FAS, which uses all the same world models.

at least it was fun
GuyGamer13 Mar 30 @ 5:04pm 
do you have to disable Gmod legs 3 or first person deatn view for this to work?
¨ç+`ªº.,,,.¨** Mar 2 @ 8:54am 
@{FW} (KSG) Unusual Muffin Yeah, I do that
Could easily make this in pac editor and would be able to turn it off. :\
Vector Mar 1 @ 8:30pm 
Not working at all, and I can't figure out what's conflicting
Vector Mar 1 @ 8:29pm 
v i wish, but it only seems to work in tf2
The CheesyMelons Gamer Feb 11 @ 1:15pm 
"cl_first_person_uses_world_model 1" Anyone?
Noodle ★ Jan 24 @ 10:09am 
Im getting this problem also, shaking viewmodel hands while using this mod, please fix.
REBEL-PILOT Jan 24 @ 8:46am 
like when i look down the view gliches out.
REBEL-PILOT Jan 24 @ 8:45am 
the ONLY problem with this mod is that is so shaky.anyway to fix?