870 ratings
Immersive First-Person
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Type: Addon
Tags: Fun, Realism
Tags: Misc
File Size
Posted
0.003 MB
Mar 20, 2013 @ 5:55am
1 Change Note ( view )

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Immersive First-Person

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Description
Ever wanted a script that would enable full body awareness and immerse you in Garry's Mod? This is exactly what you're looking for!
Scripts like these have been done numerous times, but I still wanted to give a shot at it myself.

Features:
- completely client-side, which means that you can play with it on any server that allows clientside scripts
- enables full body awareness
- has multiple anti-clipping measures (that can be customized and turned off)
- has a custom crosshair which can be customized
- is toggle-able with a console variable
- is customizable in the Spawn menu (Q > Utilities > IFPP)

Console variables;
iv_status <default - 1> - set to 0 if you want to turn it off, or any value greater than 0 to turn it on.
iv_viewsmooth <default - 0.2, maximum - 0.8> - view smoothing for the script when it's turned on, recommended value is the default one.
iv_crosshair <default - 1, maximum - 1> - crosshair status.
iv_znear <default - 0.4, maximum - 1> - near clipping value.
iv_pitchlock <default - 1, maximum - 1> - pitch lock status. (view lock when looking down)
iv_pitchlock_max <default - 65, maximum - 89> - pitch lock amount.

iv_in_r <default - 255, maximum - 255> - red amount for the inner part of the crosshair
iv_in_g <default - 255, maximum - 255> - green amount for the inner part of the crosshair
iv_in_b <default - 255, maximum - 255> - blue amount for the inner part of the crosshair
iv_in_r <default - 150, maximum - 255> - transparency of the inner part of the crosshair

iv_out_r <default - 255, maximum - 255> - red amount for the outer part of the crosshair
iv_out_g <default - 255, maximum - 255> - green amount for the outer part of the crosshair
iv_out_b <default - 255, maximum - 255> - blue amount for the outer part of the crosshair
iv_out_a <default - 125, maximum - 255> - transparency of the outer part of the crosshair


FAQ:

Q: When I turn the script on, I don't see my head on my shadow
A: That is one of the anti-clipping measures. I have made the head really really small, to make sure that there is no clipping with the head.

Q: Sometimes when I walk up to a wall, my view goes back to standard first person view.
A: That is also one of the anti-clipping measures. If I had removed this feature, and you walked up to a wall, you would see through the wall.

Q: There's this small cube-looking crosshair, what's it for?
A: The default crosshair is just placed at the center of your screen. The cube-looking crosshair displays where you really aim.

Q: Does this work with PAC3?
A: Yes.

Q: The models look like absolute ♥♥♥.
A: Nothing I can do about it, as HL2, CS:S and other models from Valve games were never meant to be used with a script like this.

Q: The flashlight is acting really weird when I use it with the script turned on.
A: Again, nothing I can do about it. The flashlight ignores the viewmodel by default, but it doesn't ignore anything other than that,
and since your own body is an obstacle, it will render the shadow as if it were against your body.

Credits:
Kogitsune - helping me out in various ways, suggesting the viewsmooth feature
432 Comments
< >
JeXoienaZz[ITA] May 5 @ 6:19am 
HOW TO FIX SHAKING
hunter8940 Apr 15 @ 3:24pm 
anyone know how to fix the shaking
InanePlayload38 Apr 10 @ 2:09am 
at least you can see the arms of a model that does'nt have arms for first person,in other words,you can see the palyer arms that won't be seen in normal gmod first person! my dream came true!
InanePlayload38 Apr 10 @ 2:07am 
updated graphics for looking at yourself would make it better
insazan332 Apr 9 @ 2:26pm 
I MEAN SHITTY AS FUCK!
insazan332 Apr 9 @ 2:25pm 
COOL AS FUCK!!!!
Sean Apr 7 @ 2:50am 
@Willwo *Graphics
baconator902 Apr 4 @ 7:28pm 
@Willwo
you have to go into the gmod addon folder and delete the addon from there
Willwo Apr 3 @ 1:22am 
this addon has ruined the grafics of my gmod and worst of all it won't go away!!!!!
Kuro Miku Mar 28 @ 4:40am 
It would be great if we could have the viewmodel arms and weapons while still being able to see our body.