Garry's Mod

Garry's Mod

398 ratings
Type: Map, Addon
File Size
63.779 MB
Mar 19, 2013 @ 11:58am
1 Change Note ( view )

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In 2 collections by gangleider
Taco 'N' Banana - Half-Life 2 Roleplay maps
27 items
The City 8 Collection
7 items
City 8 Central version 2
A map by Dave Brown, created for Taco 'N' Banana's Half-Life 2 Roleplay server.

The main City 8 HL2 Roleplay map.

City 8 takes place in the Combine Metroplex that was formerly Tokyo, Japan. As with City 17, the Universal Union has installed a Citadel and surrounding walls, and the rest is all pretty much common knowledge. I intended to show a Combine city that perhaps embraced the new way of life moreso than C17, where the Tokyo style could blend in with the CCA's trademark structures.

The City 8 storyline will take place on the TnB servers starting from mid-January 2010, as we attempt to do something refreshing with HL2 RP.

All mapping, textures, concept design, sound and models by DaveBrown.
The map is open to use by anyone.

City 8 Central District - Basic Outline
Based in the most central areas of the city, within the Citadel walls.
Contains apartments, shops, food stalls, alleyways, slums, offices, sewers, subways, tunnels and of course the Nexus and Citadel.
Architecture inspired by Japanese and Combine styles, mixed together.
3 main Combine Civil Housing complexes, A / B / C, with multiple rooms and access.
Large ration distribution depot, with sit-in facilities.
Civil Workers Union central office block for management workers.
The location of Amaria Corporation central headquarters, which also harbours several offices and laboratories.
Animated Neon Signs
A vast network of tunnels and disused subway stations run underneath the city, often used by the resistance.
The Metro-Link access network allows Combine APCs vast access to any area of the city in a short timeframe. This network runs throughout the city to each district.
Combine Civil Protection central APC bay allows distribution of vehicles towards the different tunnels.
Nexus Central Command Interface allows direct control of the Dispatch system, from the core access point.
Access to the Administrators office from below (same as the district 9 version).
NPC Noded
Optimised fully, with all windows breakable and multiple access points to each building (I hate knowing theres only one way in and out of any situation!)
Custom Graffiti, Dispatch sounds and models/textures across the whole district.
Judgement Waiver console allows the Citadel to be put into a state of alert.
Epic 3D Skybox - Puts you right in the middle of the City.
Most EP1/EP2 models/textures packed, but not ALL. CSS is required.
Combine doors / security checkpoints locked closed for Tacoscript coding. They will NOT open in singleplayer.
Huge amounts of easter-egg decals and so forth relating to TacoNBanana.


Requires CSS.
Popular Discussions View All (1)
Apr 21, 2015 @ 2:05pm
Doors not working
Skyrim for the Nintendo Switch
< >
Dreamer Jan 8 @ 8:18am 
permission to use vmf?
Duke Leto Atreides I Dec 7, 2017 @ 9:19pm 
do you need hl2?
Trace Projectile Nov 23, 2017 @ 1:18pm 
\/ Except there aren't NPCs. Still a cool edit of a classif map though.
PokeballTime33 Nov 20, 2017 @ 3:31pm 
YAY finaly a map with npc so i dont feel alone also liked
WaffleIsWaifu Sep 23, 2017 @ 7:55am 
the doors are not working because its a rp map
KILL May 15, 2017 @ 6:16pm 
Does anyone know the song on the radio outside the city please I have to know :O
Dr.Darkflesh Apr 22, 2017 @ 7:40am 
I love it!
Looks like Neo-Tokyo
Adler Mar 9, 2017 @ 5:45am 
This map is truly outstanding, I get a real cyberpunk vibe and feel to it, love the atmosphere and design. Very well done.
NNinja1255 Jan 31, 2017 @ 2:25pm 
Mesa Kat / Solar System Explorer, your friend might have the games required and everything the host sees and errors and missing textures that are there are visible to the connecter
[DFS]CinderUnit Jan 25, 2017 @ 3:49pm 
tfw when you have the required games but there are still some errors and there is no response yet