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Breezehome Fully Upgradable Hearthfires + Dawnguard - READ INSTRUCTIONS BEFORE YOU INSTALL
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Mar 19, 2013 @ 12:10am
Apr 30, 2014 @ 5:36am
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Breezehome Fully Upgradable Hearthfires + Dawnguard - READ INSTRUCTIONS BEFORE YOU INSTALL

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Description
Breezehome Fully Upgradeable Hearthfires + Dawnguard Edition
===================================================

This is a mod that allows you to slowly upgrade Breezehome from it's humble beginnings as a little shack to a home worthy of a dragonslayer. It adds 14 new upgrades to breeze home including vampire/dawnguard specific updgrades, 3 new fully Voiced NPCs, and a mini quest to find all 9 shrines to the divines. With more upgrades and a quest extension to be added in the future. This mod is for those of you that want a better breezehome but still want to have an immersive game experience where you want to earn all of the various upgrades to your house. You buy the upgrades from 4 different NPCs. The base upgrades you get from the steward of whiterun. The Bulk of the rest of your upgrades you will buy from your old handiman named Garath(some of you might already be familiar with him ;) who spends his time in the bannared mare in whiterun. The final upgrades are dependent on your aliance in the Dawnguard DLC. Either Ceric the thrallmaster's assistant or Henselt the Dog wrangler will provide you with upgrades appropriate to your alliance. You will need to do several things to install this mod properly so read the instructions carefully.

YOU MUST HAVE BOTH DAWNGUARD AND HEARTHFIRES TO RUN THIS VERSION (other Versions coming soon)

Dawnguard Only Version:
http://steamcommunity.com/sharedfiles/filedetails/?id=133125840&searchtext=breezehome+dawnguard

No DLC Version:
http://steamcommunity.com/sharedfiles/filedetails/?id=133263926

For better info, support and optional downloads check out my Nexus page:
http://skyrim.nexusmods.com/mods/11158

Installation Instructions:
==================

1) remove all items from Breezehome (use console command "TGM" to toggle god mod on/off so you can carry all of your stuff)
2) make a NEW save of your game outside of breezehome.
3) uninstall all breezehome related mods (some mods may not seem to be related but actually have dirty edits of breezehome that can cause conflicts so this may take a bit of testing to get it right)
4) Load skyrim again with the vanilla breezehome and make another NEW save. (not always necessary but good to do)
5) Subscribe/Install this mod
6) Set this mod to load last or close to last in your data files load order (if using NMM or SKSE do the same there)
7) Start up skyrim then enter the Bannared Mare. Hit f5 to quicksave then f9 to quick load. (this resets Garath so his sound files are actually loaded. If you don't do this he'll be silent. you may need to repeat this process when first meeting Ceric or Henselt as well. If garath doesn't show up at all quit to the desktop and restart skyrim he should show then.)
8) Enjoy the mod. If you are upgrading from the previous version of this mod you can give yourself $10000 to replace the money spent on your upgrades previously.
9) Buy all new upgrades from Garath in the Bannared Mare

Uninstallation:
===========
1) empty the house of all valuables.
2) Use the Options Ledger to "uninstall" the mod
3) Go outside the house and save.
4) Unsubscribe
5) Delete all Breezehome_Fully_Upgradable mod files out of your Skyrim/data directory


Optional Downloads:
Check out my optional downloads section of my Skyrim Nexus page to get compatible versions of the Towns and villages Enhanced mods (both lite and heavy) as well as an addon for version 1.5 of Enhanced lights and FX:
http://skyrim.nexusmods.com/mods/11158

Recommended mods:
Unlimited bookshelves,
Realistic lighting - Enhanced Lighting & FX version
Enhanced lighting & FX (see my nexus page for ELFX compatible .esp)
Towns & Villages Enhanced Whiterun(see my nexus pg for compatible .esp)



NOTES:

- After each upgrade to the Home you will find a note from "Garath" an old handy man character who runs the crew that upgrades your home. These notes give you backstory, Explanations, Hints & Instructions.

- You can't place any of garath's daggers or any of the weapons found in the house on or in any weapon racks or cases due to a "Donothavokonload" script. They'll just fall to the ground behind you.

- Some upgrades only appear if you have the money to afford them so keep checking back with Garath to make sure you have purchased them all.

Upgrades List:
===========

- Kitchen Upgrade 250 gold (Proventus/Brill in Dragonreach)
- Living Room Upgrade with functioning bookshelves, dump chest, Display cases & weapon/sheild rack 500 gold (Proventus/Brill)
- Dining Room Upgrade with Oven, Butter Churn & More food (Proventus/Brill)
- Loft upgrade with 3 additional weapon Plaques (Proventus/Brill)
- Bedroom upgrade with upgraded furniture, Safe, strongbox & additional chests 500 gold (Proventus/Brill)
- Child bedroom/Replace Study with child bedroom 250 gold NOTE: Does not effect basement alchemy (Proventus/Brill)
- Loft Study Upgrade - The standard alchemy upgrade has been switched to a "Study" to facilitate child adoption. (500 gold)
- Basement tanning rack addon for 750 gold (Garath in Bannared Mare)
- Basement alchemy Lab 750 gold (Garath)
- Basement Enchanting addon for 750 gold (Garath)
- Basement Workbench & Sharpening Stone Addon for 1200 gold (Garath)
- Basement Furniture + Additional Storage and "extras" upgrade for 2000 gold (Garath)
- Housecarl Upgrade Package - adds weapon racks, plaques & mannaquins to Lydia's room + bedroom 1500 gold (Garath)
- Basement Forge addon Purchasable for 3500 gold (Garath)
- Basement Smelting package for 4000 gold (Garath)
- Additional display cases
- Underground Library Upgrade 2000 gold (Garath)
- Bathroom upgrade (Garath, also extends loft)
- Balcony upgrade (requires bathroom upgrade - Garath)
- Exterior Garden Upgrade 1900 or 2500 gold (Garath)
- DawnGuard War Dog 500 gold (Henselt in Fort Dawnguard - Note: only available after moth priest has been rescued)
- Vampire Death Hound 500 gold (Ceric in Castle Voltheim)
- Vampire feeding thrall 3000 gold (Ceric in Castle Voltheim)


Other Modifications:
===============
- Autochests: The top chest in the smelter station. The Tanning station chest, the alchemy satchel and the Strongbox by the enchanting table all have auto storage scripts.
- AutoAccess scripts: In addition to the autostorage capability the various crafting tables are tied to their respective chests and will automatically put all items stored in those chests into your inventory every time you want to craft. when you exit the crafting station all of those items are then returned to the chest/storage container. (Note: When you have a lot of items in your containers this might cause you to pause while it loads and unloads items in and out of your inventory.

Future Upgrades:
==============
1) Optional Tower Upgrade Addon
2) Eventual expansion of collapsed tunnel which involves will unlock a whole new series of upgrades (Separate addon mod)

Known bugs/Incompatabilities:
=======================
- Stuff may "Havok" or fall all over the place or float in mid air. This is due to some anti static scripts and skyrim "remembering" your old objects from your previous saves. Simply pick those up and sell all your junk to Belathor.
- Not compatible with "DragonBorn House - Casa del Sangre"
- Not compatible with "Dragonreach Hideout"
- Not compatible with "Alchemy incredient sorter"
- Not compatible with "more dynamic shadows"
- Not compatible with the Breezehome option of the "Alternate start" mod as that mod alters breezehome. (the other options work fine)
- Not compatible with Skyrim Project Optimization (changes how cell loads)
- Partially incompatible with Open Cities mod.
- HEARTHFIRES Display cases fix - dirty edits
Popular Discussions View All (1)
0
Apr 17 @ 3:45pm
Shrine locations
Yardantex
1,565 Comments
< >
silverneo1827 Jul 5 @ 7:54pm 
could you add a room for adopting childern?
Shadow Jun 30 @ 3:31pm 
the ones on the top floow the bottem floor ones are fine
Shadow Jun 30 @ 3:31pm 
i have a small problem the manaquins in the house, thay are freaking out teleporting everywhere and changeing position. kinda creepy at the same time. how do i fix this?
Lessieal Jun 27 @ 3:37pm 
I'm in love, I thought that home of mine would be useless and I would tend to the others. But you added so much stuff here, and it's just . . . I'm gushing I really am. In truth the only thing that I don't like so far is the mannequins, they give me the creeps and I swear the one outside my bathroom moves. XD
aks Jun 25 @ 6:01am 
well, I cant find any of the NPC's, and I know you wont help, sooo...unsubscribe
rohanraj1234 Jun 19 @ 7:42pm 
will you be doing this for the other vanilla player homes????. It would be brilliant if you did
ChevronFalcon Jun 19 @ 7:37pm 
A fantastic mod as of first few days with it active in load order -- very creative. I haven't had any issues with storage just yet, but I think I might store my stuff in safe vanilla containers outside of Breezehome just to be safe (I have a number of remote storage options from other mods). The character Garath was just inspired. Lol. Thumbs up
AK_Potus Jun 18 @ 7:44am 
well UNinstalle for me fu crash when i go inside
lizzie4545 Jun 14 @ 4:08am 
I have followed your instructions but gareth will not appear! What can I do?
anthonyjohnadlington Jun 14 @ 2:13am 
Not sure if you have been working on the caved in part but it would be cool with some doors to some of the towns or other parts of the map or the other player houses??