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Mar 18, 2013 @ 12:11pm
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In 1 collection by wildgoosespeeder
WGS_SP_Tests
21 items
Description
Another easy puzzle. May need to be pixel perfect. I can't help it because the in-game editor is limited and I do not wish to learn Hammer to correct it.
11 Comments
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wildgoosespeeder  [author] May 18 @ 9:36am 
I kind of wanted the light bridge to do two things at once;provide extra height and allow the cube to be stationary as it redirects the laser, kind of a small proof of concept because of the unusual placement of the laser catcher.
Myr (FR) May 18 @ 6:37am 
-> ? <-
wildgoosespeeder  [author] May 17 @ 8:31pm 
Pixel perfect was not part of the original design, just a side effect.
Myr (FR) May 17 @ 5:51pm 
I don't understand if the pixel perfect is voluntary made or not.
wildgoosespeeder  [author] May 17 @ 5:26pm 
@Myr (FR)
The light bridge...
Myr (FR) May 17 @ 4:45am 
Thanks for playin' Secret Panel.

Why did you put the laser receptor at this high ? Simply make it near the ground, it's not a problem because you need the cube in the butt' at the end. So no problem with pixels in this configuration. Just my opinion then - it's still your map.
p0rtalmaster May 14 @ 1:55pm 
I'm not sure what unintended solution the light strips on the portalable surface near the entrance is supposed to prevent....or if they're supposed to force the "pixel perfect" thing....

Anyway, nice test.
metadavid Nov 4, 2013 @ 11:18pm 
Very nice. Thanks!
Gusano Supremo Jul 2, 2013 @ 3:19pm 
nice puzzle.
stormsend Jun 7, 2013 @ 11:34am 
Pixel Perfect. Nice one my friend.