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Mar 18, 2013 @ 12:11pm
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In 1 collection by wildgoosespeeder
WGS_SP_Tests
25 items
Description
Another easy puzzle. May need to be pixel perfect. I can't help it because the in-game editor is limited and I do not wish to learn Hammer to correct it.
13 Comments
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TS_Mind_Swept Feb 14 @ 11:59am 
I say use this one to begin getting aquainted with hammer.
wildgoosespeeder  [author] Feb 14 @ 12:48am 
@TS_Mind_Swept
You are right. It is a concept map. It's just the concept isn't all that good or well adapted into a test chamber and I realize that now. Maybe the concept would be better in Hammer or something.
TS_Mind_Swept Feb 13 @ 11:41pm 
I can't help but get "concept map" from this one, cause there's really only one major thing in here. Well, maybe more, but it just seemed like only one. I liked it, but it was kind of short, I'm sure FutureGameDev would be able to complete it, I'll guggest it to him. 7.5/10
wildgoosespeeder  [author] Jan 4 @ 1:00pm 
@Chelliste
It shouldn't be that much of a challenge to obtain the cube. Maybe I should bring the cube dropper down lower or raise the height of the portal surfaces so the laser cube doesn't bounce as much.
Chelliste Jan 4 @ 6:01am 
I could see the solution, but the bridge-laser alignment flaw prevented me from executing it. The bridge couldn't be placed high enough. I understand some people were able to achieve pixel-perfectness, but I wasn't. That aside, as a concept it was pretty good. Catching the cube with the light bridge was a challenge.
wildgoosespeeder  [author] May 18, 2014 @ 9:36am 
I kind of wanted the light bridge to do two things at once; provide extra height and allow the cube to be stationary as it redirects the laser , kind of a small proof of concept because of the unusual placement of the laser catcher.
wildgoosespeeder  [author] May 17, 2014 @ 8:31pm 
Pixel perfect was not part of the original design, just a side effect.
wildgoosespeeder  [author] May 17, 2014 @ 5:26pm 
@Myr (FR)
The light bridge...
Der HammerMeister May 14, 2014 @ 1:55pm 
I'm not sure what unintended solution the light strips on the portalable surface near the entrance is supposed to prevent....or if they're supposed to force the "pixel perfect" thing....

Anyway, nice test.
metadavid Nov 4, 2013 @ 11:18pm 
Very nice. Thanks!