Killing Floor

Killing Floor

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File Size
0.520 MB
Mar 17, 2013 @ 9:11am
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This is my first killing floor map so please let me know what you think in the comments.
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Ubra Apr 20, 2013 @ 10:15am 
The Land Lord Apr 17, 2013 @ 8:12am 
the funny thing is x free you are almost a 1000 years old and stil plays
im gonna do that to
-=XFree86=- Apr 12, 2013 @ 6:16pm 
I haven't played this map yet, but I hate to comment about something, I made a map in UT99 with the same name, I am not complaining, I just thought is was funny. I am 100% sure your map no way looks like or plays like my Capture the Flag map in Unreal Tournament. I will play your map and get back to you. You got a thumbs up on the name...LOL
snort Apr 8, 2013 @ 11:33pm 
This is sub par.
[XBnR] ThugsReign Apr 2, 2013 @ 6:32am 
A great start for a map, but there are a few gliches on the second floor, just to let you know. :)
SOGEKING - KING OF THE SNIPERS Apr 1, 2013 @ 8:50pm 
cannot find the map in my list
Skell* Mar 26, 2013 @ 9:06am 
Looks like a good start! :D
I'd like to point out that, from what the editor is telling me, you forgot to upload a package called 'first'. You need to make sure you select all the things you want uploaded when using the 'Upload File(s) to Steam Workshop' function, not just the map.

Another thing is the path nodes... You've got wayyyyy to many. You can cut out a lot of these and it'll make the map easier to build every time you hit that 'Build All' button. Just look for which ones are needed to get from one point to another and delete the ones that are not neccessary.

I noticed that your map only uses actor lighting... You can use the 'ZoneInfo' actor (look in Actor > Info > ZoneInfo) to change lighting of areas or even the Level Properties (look in Top Bar > View > Level Properties) to change lighting for the whole map. You can still use light actors in tandem with light actors, but sometimes it's more useful to use ZoneInfo and Level Properties.

That's all for now! :P
[BWC] Evans Mar 19, 2013 @ 12:41pm 
Very well thought out, and decent idea.

Only problems are the level of lighting for the catacomb, and the general fact that there isn't anything under the upper levels to support them, which makes it feel a little out of whack.

But really, great map, look forward to seeing your ideas in the future!