191 ratings
CompactTestChamber9: Caught
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5.223 MB
Mar 15, 2013 @ 5:22pm
May 6, 2013 @ 12:57pm
5 change notes ( view )
In 1 collection by Zoraya
CompactTestChamber- & TinyChamber - Series
24 items
Description
"Oh my god, the cubes are in prison and i cant release them ... And where is the other one? He is not there ...
Oh no. I cant solve that!"

"Oh, yes, you can! There are such cool things like portals and the nice tractor beam. Think a bit and use them strategically ...
Come on, go ahead.. its easy!!"
25 Comments
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Chelliste Oct 18 @ 7:50am 
I overthought this one. I was trying to use the funnel to move the cube to the button in the lefthand room, when all I had to do was portal in there and place it myself. Sheesh.

Here's a challenge for Zoraya. I haven't played all of her collection, but she seems to disdain turrets. I don't blame her, because they are usually very easy to beat and don't add much to the puzzle. But I think she could build a strong puzzle where the turrets are actually a challenge and require some thought to beat.
Zoraya  [author] Oct 17 @ 1:43pm 
Thank you Malfaction! I´ve subscribed to one of your maps and look forward to play it.
Malfaction Oct 16 @ 3:06pm 
There is a least one place where you can get stuck and you have to use restore from saved game to continue. However, that being said, I found the puzzle quite nice and enjoyable. Thumbs up!
Malfaction Oct 16 @ 2:46pm 
There is a least one place where you can get stuck and you have to use restore from saved game to continue.
Zoraya  [author] May 11 @ 7:13am 
That makes me happy, thank you!
Requiemsoul May 11 @ 6:46am 
One of your best puzzles. I´m playing many of your chambers. You have a new fan xD. Your style is very satisfying.
Brave Sep 12, 2013 @ 7:52am 
Hi Zoraya,
You might want to make it non portable inside the glass in cube on the flip panel, cause anyone can portal bumb and grab the cube without solving your puzzle.
Phrendon Jun 10, 2013 @ 2:08pm 
success!!
kuka676 May 22, 2013 @ 3:41pm 
@(#_#)@
wildgoosespeeder May 6, 2013 @ 1:34pm 
For aesthetic reasons, I suggest pushing the wall with the exit further back and use glass panes to allow to see all parts of the test chamber no matter where you are in the puzzle. Also center the exit instead of being to the right.