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Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player
Mar 14, 2013 @ 5:09pm
Dec 12, 2013 @ 6:25am

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Recent Announcements View All (2)
Relock on
Let's get animated!
Release date: Beta - 10th June 2014
Relock is a competitive shooter that arms you to the teeth with firearms in a mission to vanquish the oppressive United Orient & Terreloc Corporation. Complex yet intuitive weapon controls enable the player to feel genuine fear as they learn to master their weapons and experience great satisfaction as they eliminate their foes.

You will experience multiplayer gameplay like never before with advanced interactivity and immersion. Everything that you have learned from other games is worthless; this is a different type of game. No regenerating health (because bullets actually kill people), a core focus on team play and unlimited player weapon customisation.

Weapon customisation:
Seriously, you can make any weapon you want.

Current build information (Late Alpha):
  • 24 Player multiplayer mayhem
  • Insane weapon customisation
  • WIP Level Editor
  • Stat tracking

Download the Demo (Seriously out dated and broken, but it shows some of the handling mechanics):


Relock was inspired by 'Receiver' by Wolfire and is being developed by one developer, no big teams, no funding so please consider supporting me as a developer – I won’t let you down.

The Relock Alpha will be available soon at
Popular Discussions View All (1)
Feb 21 @ 9:06pm
What would you like to see added to the next demo build?
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MANBEARPIG Mar 19 @ 10:51pm 
"Support Relock on Kickstarter! (Coming 20-03-14)"

Is this happening, or have you decided to alter the date again?
SataSata Mar 8 @ 8:43pm 
I tried the outdated demo and I'm not sure whats the state of the game now but I just wanna say that the demo's gun mechanics isn't really fun at all. So now instead of pressing R to reload like any other game, you press "Eject" button then "Insert" then "Release" one after another and not in any other order. So beside pressing "Charge" to waste all your ammo and putting on "Safe" which you probably won't use in a multiplayer game, you can't play around with the gun like in Receiver. You can't charge one bullet in the chamber then eject your magazine to have a one round stand or half cock your weapon to see if you already have a round loaded. Relock's mechanic of indept gun control like Receiver is just to replace pressing "R" with "R+E" then "T" then "Q". Overall, the looks and surreal feel of the game is excellent and I hope that the current version fo the game would have more gun mechanics to play around with.
EngageAaron  [author] Feb 23 @ 11:06pm 
Hey all, I posted an announcement on the forums about the Kickstarter campaign delay.

@[Strider] Muzzled Mongoose - I'm not going to promise a campaign, It is something I would love to do but would require me to have a fully operational studio and a team I can delegate tasks to. If the campaign is a success then I will gladly add multiplayer coop like you posted about. We will have to wait and see about a fully realised single player campaign, It would be a dream come true if I could do it.
Muzzled Mongoose Feb 21 @ 9:00pm 
I think most people that have played receiver have had the idea at one point to implement this control scheme into multiplayer competitive. I hope people vote for this game and it gets a lot of support.. I thought it was releasing tomorrow but it looks like it got moved back. I wanna see this game polished with a fun campaign and smooth multiplayer gameplay! Aaron please add a sick campaign too!
MANBEARPIG Feb 21 @ 1:53pm 
I thought relock was supposed to release today, and I check the website, and the date changed to a month from now.
Kaptain OG Kush Feb 15 @ 6:11pm 
cool beans
mrbstro Feb 13 @ 6:57am 
Wow, i was recently playing reciever and was thinking to my self, if this weapon handleing was implemented into a multiplayer shooter, it would be incredible. I also cant beileve its only one guy working on it! I am very very excited to play this. How can i support? and one quick question. What engine?
TheRealToaster Feb 5 @ 6:18pm 
@EngageAaron Oh, well I just subscribed to your channel and I just wanted to say that I am really excited for this game to come out.
High hopes.
EngageAaron  [author] Feb 2 @ 11:47am 
@TheRealToaster you might be looking at the older screenshots, they are over a year old and have changed significantly.
TheRealToaster Feb 1 @ 11:23am 
Now I know why the game looks odd! The textures! If you take off the textures it will look sharper. The textures add a sense of imperfection.