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Dan's SNPC Pack
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Type: NPC, Addon
File Size:
Posted:
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0.014 MB
Mar 14, 2013 @ 12:40pm
Mar 15, 2013 @ 2:42pm
2 change notes ( view )
Description
READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS!

ALRIGHT LISTEN! BEFORE YOU ♥♥♥♥♥ SAYING ERMAGHERD IM MISSING MODELS AND SHIZ, ♥♥♥♥ING READ THE DESCRIPTION!!!

Due to max upload size on workshop, i cannot upload the models. HOWEVER! the models can be found here:

http://www.mediafire.com/?yizij02zmqm


download the file, and extract the materials, models and sound folder into your garrysmod/garrysmod directory. it should ask you if you want to replace the files, say yes.

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There. Now to the actual description

This pack contain's Dan's Amazing SNPC pack, fixed for gmod13.

However, not all snpc's are included! im still working on this!

The following are not included:

-Horror (coming soon)
-Apache (not planned)
-Dragon (not planned(Get skyrim npc's))


---ATTENTION EVERYONE GETING NPC'S NOT SPAWNING ERRORS---
First, goto this linK:

http://www.2shared.com/complete/2MhjW3I7/GmadConvGUI.html

Close garrysmod if it is open at this point.

click the GmadConvGUI.exe located in the zip you downloaded

press the extract single file button and goto the garrysmod addon folder. look for the gma of my dans snpc pack and extract it. Close the program.

now goto the addons folder, now goto the dan's snpc folder, and COPY(or cut) the lua folder inside.


now goto the garrysmod folder (where the models/materials etc are) and paste the folder. It should ask to overwrite the lua folder, say yes. Test inagme.
Popular Discussions View All (1)
53
Nov 17, 2014 @ 4:32pm
PINNED: Bugs and fixes
Buu342 (Goodbye Kitty0706)
602 Comments
< >
Withered Yellow Bear Jan 20 @ 1:24am 
wat about me r u going 2 add me?
(PhG)NK07 Jan 19 @ 6:20pm 
yeah make a addon requirement
Buu342 (Goodbye Kitty0706)  [author] Jan 18 @ 1:41am 
@deadzombie935 could be incompatibilities with other addons.
deadzombie935 Jan 17 @ 4:30pm 
i some how got them out of the 't' position but now they dont want to move anywhere but just spazing out. anymore help?
deadzombie935 Jan 16 @ 9:44pm 
i did nav_generate on bigcity for the alien isolation mod but that was without cheats on.
Buu342 (Goodbye Kitty0706)  [author] Jan 16 @ 8:25am 
@deadzombie935 because nav_generate needs cheats to work.
deadzombie935 Jan 16 @ 7:02am 
why would i need cheats? or is this part of something else?
Buu342 (Goodbye Kitty0706)  [author] Jan 11 @ 11:29pm 
@deadzombie935 you need sv_cheats 1
deadzombie935 Jan 11 @ 8:40pm 
i tried that after typing in the console nav_generate. but it didnt work. is there anything else that i should do?
toothlesseka *Royal* Jan 9 @ 6:28pm 
your map may need a navigator type nav_ in the console commands and it may show up otherwise look at the alien isolation SCNP mod and the full instructions are there