This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Genre: Action
Platforms: PC, Mac
Languages: English
Players: Single-player
Apr 1, 2013 @ 5:34pm
Nov 12, 2013 @ 10:46am
Recent Announcements View All (1)
Aaron Leiby (our Lead programmer) discusses fighting in CLANG
Release date: Third Quarter 2013 for first public release
Neal Stephenson introduces CLANG

In many video games, sword fighting is all-important to the characters, and winning sword fights is how you level up your character and get more stuff. Until now, the details of how real-life sword fighting actually works have not been built into those games and so it has never felt very real. It's time for that to change. The way to change it is by supporting CLANG. In CLANG, the stances, attacks, and blocks that you fight with are the actual techniques that were used by medieval knights, and written down in ancient manuscripts. Those books were lost for many centuries, but in the last couple of decades they have been brought to light again and the martial arts of the knights have been revived. The CLANG team has been embodying one such system--Italian longsword--into a playable game. And they've been doing it in such a way that the system can be extended and tweaked as we learn more, and as we bring more resources online. Better yet, CLANG will provide a system that can be used by us or by others to embody other ancient martial arts, such as Viking sword-and-shield or Japanese katana, in a way that's interoperable, so that we'll be able to have a knight fighting a samurai.

A big game publisher would never back such a risky and innovative project and so we started with a successful Kickstarter campaign, of which this first version of CLANG is the deliverable. From here on out the project will have to be funded by selling phased releases on Steam for prices that will gradually increase as the game gets better. If we can make that work, we can fund the project without having to take a big wad of money from a publisher, which is something we'd rather avoid since money always comes with strings attached and publishers don't always play nice.

By downloading and playing CLANG you'll be feeding us the information we need to improve it and make it more fun and more realistic over time. It's meant to be played with a controller called the Razer Hydra, which has the advantage that you can swing it through the air like a real sword, bypassing the old buttons-and-triggers interface that works well for first person shooters but not for sword games. Of course, if you prefer not to buy a special controller, you can also play it with keyboard and mouse.

- Neal Stephenson
Popular Discussions View All (4)
Sep 4 @ 2:19pm
Failed to fulfill Kickstarter Obligations
Jul 16 @ 3:19pm
Motion controls
Jan 4 @ 12:00pm
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Z.O Oct 5 @ 5:58pm 
wobbler Sep 19 @ 10:17am 
Officially dead
coliec Sep 16 @ 8:16am 
cool very cool
ionn Sep 5 @ 10:06pm 
Considering that the game requires a usable controller which was going to be the Razer Hydra, it is no longer available for purchase and support for it is hidden on the Razer support pages. No one else has come forward to build a something similar or push the field. Nintendo has focused their Wii development in making the console smaller and the newer eye tracking 3DS, yet the controller is the same and has no additional features. Hopefully someone out there is trying to design a new motion controller geared towards hand to hand blade combat with some haptic feedback. Maybe a smartphone app and special phone case with a pommel. For now we'll need to tape up a steel pipe, put on a pair of Google Glasses or Oculus Rift and practice.
dungeonduck Sep 4 @ 2:29pm
Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
dungeonduck Sep 2 @ 9:47pm 
You have failed to fulfill your obligation of "a thank you credit on our website and within the game." and a "Download of the game".

The fact that the "download" provided is labeled "DEMO" does not support the claim that this is the intended reward. The fact that the "DEMO" is able to be downloaded without a "backer login" supports that this is NOT our "Download of the game" reward.

According to the following source, the last update to your site was on 2014-08-23:

A Google search ("[carl]") for the pledge fulfillment of "thank you credit on our website" turned up ZERO results.

With a "Survey sent: 7/14/2012" (via Kickstarter) and my survey: "Submitted: on July 15 2012." (via Kickstarter) and an "Estimated delivery: Feb 2013" (via Kickstarter).
As of 2014-09-03 EST, my pledge has not been fulfilled and I ask for a full and immediate refund.
Shooterman6y Aug 31 @ 1:23pm 
last update was november i wouldnt call that dead
mto246 Aug 12 @ 10:27pm 
FYI to anyone curious about this game: this project is dead. D. E. A. D. Dead. Not going to happen. (Or, more specifically, there is no greater liklihood that this particular game concept will materialize into a real thing than any other random idea one might dream up. A game about sentient pudding, for example. There is an equal or better chance that gamers will be playing "TapiocaQuest: The Ascent" before anything resembling "Clang" ever comes on the market.)
michielvanderbauwhede Jul 31 @ 3:29am 
Looks really nice, but how much would one special controller cost?
*kAmA3* PrÖt* ru-de Jul 24 @ 1:27am 
da kruto