The Elder Scrolls V: Skyrim

311 ratings
Populated Prisons
File Size
0.022 MB
Mar 11, 2013 @ 7:53am
1 Change Note ( view )

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Populated Prisons

Did you ever feel that the prisons and dungeons of Skyrim were underpopulated? I know I did, especially seeing how many cells there are and the amount of crime and bandits in the Province. I looked about, but couldn't find any mods to fix the issue, so I decided to made it myself.


- 18 Prisoner NPCs have been placed in cells and torture rooms around Skyrim, in all Hold Capitals except Winterhold and Markarth.
- A map marker to The Chill, the Winterhold prison, as it really annoyed me there weren't one.
- Dragonsreach Dungeon have gotten itself a torture room with a prisoner inside.
- Tortured prisoners have been added to some of the torture rooms already in the game.
- Changed Morthal Jail to add another cell, and make some variation in how the prisons looked.
- Slighty edited the NPC called Sabjorn, so he hopefully won't leave his cell like he used to.
- A few skeletons and blood splatters where I felt it fit.
- Gave the dead prisoner in Dragonsreach Dungeon some pants, the poor man


Will most likely conflict with anything that edits any of the prisons, except Cidhna Mine.
Will conflict with anything that edits Sabjorn or his AI Packages.
Otherwise, it should run well with few to none conflicts.


I have not added any prisoners to Cidhna Mine, the Markarth prison and The Chill, the Winterhold prison. This was to make it work better with the quests at Cidhna Mine, and because I didn't feel The Chill and Winterhold were big enough to need more prisoners. I've added yet a skeleton though, if that helps.
Check out my other mods too, if you mind!
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NjmTheDowell May 13 @ 3:00pm 
Great, really helps with RPing
AColdToiletSeat May 6 @ 7:02am 
it is still a great mod though! thanks for making this, I really needed a mod like this.
Seraphine May 6 @ 5:24am 
Well atleast you have some company and you could just say that they just want to do there time, They dont want to get into more trouble and get more.
Reinsdyret  [author] May 6 @ 3:14am 
@AColdToiletSeat: Believe me, I tried. I spent a lot of time trying to make that work, with the cell door working as a trigger for a set of behaviours, including escaping and the use of violence against guards. Similarily I wanted the guards to turn hostile towards both you and the prisoner. I wasn't able to make it work, and therefore scrapped the plan.
AColdToiletSeat May 5 @ 12:43pm 
what the dancinmuffin said, or that there is some kind of place for them to hide after you freed them and that they can be followers afterwards. or just that they will run away to another province where it's safe.
DancinMuffin™ Mar 6 @ 6:26pm 
If you do make it where the prisoners can escape this would be THE best mod ever...
Seraphine Jan 27 @ 9:08pm 
Do they become hostile to the guards once you let them out say during prisonbreak?.
GrandMasterMcFluffy Jan 11 @ 8:47am 
i'm getting rid of all most my mods so i can download new ones and have a cleaner skyrim cause i havn't played in a while and i think all keep this one nice mod
aroundthefur79 Sep 17, 2014 @ 7:12am 
nice.... this will be good maybe add a quest where you have to break one out of prison. or not whatever I just see potential for some pretty neat quests
Molag Bal Sep 9, 2014 @ 8:41am 
So it would make sense to see more "Khajiit" in jail than a "Breton" or a "Redguard". The "Argonians" along with the "Dunmer" (Dark Elves") have been segregated in "Windhelm" and shunned.