The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Populated Prisons
 
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0.022 MB
Mar 11, 2013 @ 7:53am
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Populated Prisons

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Description
Did you ever feel that the prisons and dungeons of Skyrim were underpopulated? I know I did, especially seeing how many cells there are and the amount of crime and bandits in the Province. I looked about, but couldn't find any mods to fix the issue, so I decided to made it myself.

FEATURES:

- 18 Prisoner NPCs have been placed in cells and torture rooms around Skyrim, in all Hold Capitals except Winterhold and Markarth.
- A map marker to The Chill, the Winterhold prison, as it really annoyed me there weren't one.
- Dragonsreach Dungeon have gotten itself a torture room with a prisoner inside.
- Tortured prisoners have been added to some of the torture rooms already in the game.
- Changed Morthal Jail to add another cell, and make some variation in how the prisons looked.
- Slighty edited the NPC called Sabjorn, so he hopefully won't leave his cell like he used to.
- A few skeletons and blood splatters where I felt it fit.
- Gave the dead prisoner in Dragonsreach Dungeon some pants, the poor man

COMPATIBILITY:

Will most likely conflict with anything that edits any of the prisons, except Cidhna Mine.
Will conflict with anything that edits Sabjorn or his AI Packages.
Otherwise, it should run well with few to none conflicts.

NOTES:

I have not added any prisoners to Cidhna Mine, the Markarth prison and The Chill, the Winterhold prison. This was to make it work better with the quests at Cidhna Mine, and because I didn't feel The Chill and Winterhold were big enough to need more prisoners. I've added yet a skeleton though, if that helps.
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Check out my other mods too, if you mind!
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129 Comments
Endercreeper122 Mar 5 @ 10:22am 
oh ok :P
Reinsdyret  [author] Mar 5 @ 10:08am 
@Endercreeper122: Then it should probably be okay. Two different mods adding NPCs to jails shouldn't really conflict.
Endercreeper122 Mar 5 @ 9:33am 
the inigo mod is a follower (it's a customly voiced follower btw) it's a blue kajiit and it's found in the riften jail..
Reinsdyret  [author] Mar 5 @ 6:28am 
@Endercreeper122: What mod is that? Gotta say I haven't heard of it. I tried writing something about compatibility, if this Inigo mod don't alter any of those it shouldn't conflict.
Endercreeper122 Mar 4 @ 3:01pm 
does this conflit with the inigo mod?
p0pdr0p Feb 12 @ 11:57pm 
Eh, I guess I can just spawn in my soldiers instead.
Reinsdyret  [author] Feb 8 @ 8:14am 
@sschubby: I'm gonna admit I abandoned this mod a long time ago, as well as modding in general. I tried really hard to get that to work, but was unable.
p0pdr0p Feb 7 @ 4:47pm 
I think the prisoners should attack guards rather than helping them beat me up. I feel like no one likes me. And they wonder why I enslave people.
Reinsdyret  [author] Jan 13 @ 6:22am 
@Von-Reaper: I have specified what it will conflict with, but it's nothing major anyway. I also believe everything will simply be reversed upon uninstallation, but I must admit I have never tried to do so.
Von-Reaper Jan 12 @ 8:09pm 
Does this mod conflit with anything if i may ask and say if i disable it will it fuck up my game or just put the cells back to the way they were? IE falkreith back to the normal way?