The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

312 ratings
Populated Prisons
File Size
0.022 MB
Mar 11, 2013 @ 7:53am
1 Change Note ( view )

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Populated Prisons

Did you ever feel that the prisons and dungeons of Skyrim were underpopulated? I know I did, especially seeing how many cells there are and the amount of crime and bandits in the Province. I looked about, but couldn't find any mods to fix the issue, so I decided to made it myself.


- 18 Prisoner NPCs have been placed in cells and torture rooms around Skyrim, in all Hold Capitals except Winterhold and Markarth.
- A map marker to The Chill, the Winterhold prison, as it really annoyed me there weren't one.
- Dragonsreach Dungeon have gotten itself a torture room with a prisoner inside.
- Tortured prisoners have been added to some of the torture rooms already in the game.
- Changed Morthal Jail to add another cell, and make some variation in how the prisons looked.
- Slighty edited the NPC called Sabjorn, so he hopefully won't leave his cell like he used to.
- A few skeletons and blood splatters where I felt it fit.
- Gave the dead prisoner in Dragonsreach Dungeon some pants, the poor man


Will most likely conflict with anything that edits any of the prisons, except Cidhna Mine.
Will conflict with anything that edits Sabjorn or his AI Packages.
Otherwise, it should run well with few to none conflicts.


I have not added any prisoners to Cidhna Mine, the Markarth prison and The Chill, the Winterhold prison. This was to make it work better with the quests at Cidhna Mine, and because I didn't feel The Chill and Winterhold were big enough to need more prisoners. I've added yet a skeleton though, if that helps.
Check out my other mods too, if you mind!
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sschubby Aug 14 @ 3:15pm 
I think it would be funny to add an actual living skeleton that walks around and doesn't attack and can't talk. It's just in the prison just because it can be.
Briccolynckx Aug 7 @ 5:45pm 
Ah, fair enough. Great mod, nonetheless!
Reinsdyret  [author] Aug 7 @ 7:04am 
@Briccolynckx: Mainly because I was afraid to mess something up, this game is very prone to have unexpected errors happen from small changes. I also honestly didn't want to bother with dealing with how these new prisoners should behave according to the quest. I was a rather new modder when I made this some years ago. Other than that, I agree, Cidhna is grossly underpopulated, especially after the quest. It was simply a risk I didn't want to take.
Briccolynckx Aug 4 @ 8:50pm 
Why no Markarth one? I feel as if Cidhna Mine, the supposed "Biggest prison in Skyrim", is sorely lacking in prisoners. It starts out with only six people, and then eventually, once Madanach is freed, there is NO ONE in Cidhna Mine.
NjmTheDowell May 13 @ 3:00pm 
Great, really helps with RPing
TopKekyoin May 6 @ 7:02am 
it is still a great mod though! thanks for making this, I really needed a mod like this.
Seraphine May 6 @ 5:24am 
Well atleast you have some company and you could just say that they just want to do there time, They dont want to get into more trouble and get more.
Reinsdyret  [author] May 6 @ 3:14am 
@AColdToiletSeat: Believe me, I tried. I spent a lot of time trying to make that work, with the cell door working as a trigger for a set of behaviours, including escaping and the use of violence against guards. Similarily I wanted the guards to turn hostile towards both you and the prisoner. I wasn't able to make it work, and therefore scrapped the plan.
TopKekyoin May 5 @ 12:43pm 
what the dancinmuffin said, or that there is some kind of place for them to hide after you freed them and that they can be followers afterwards. or just that they will run away to another province where it's safe.
DancinMuffin™ Mar 6 @ 6:26pm 
If you do make it where the prisoners can escape this would be THE best mod ever...