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Populated Prisons
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File Size:
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0.022 MB
Mar 11, 2013 @ 7:53am
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Description
Did you ever feel that the prisons and dungeons of Skyrim were underpopulated? I know I did, especially seeing how many cells there are and the amount of crime and bandits in the Province. I looked about, but couldn't find any mods to fix the issue, so I decided to made it myself.

FEATURES:

- 18 Prisoner NPCs have been placed in cells and torture rooms around Skyrim, in all Hold Capitals except Winterhold and Markarth.
- A map marker to The Chill, the Winterhold prison, as it really annoyed me there weren't one.
- Dragonsreach Dungeon have gotten itself a torture room with a prisoner inside.
- Tortured prisoners have been added to some of the torture rooms already in the game.
- Changed Morthal Jail to add another cell, and make some variation in how the prisons looked.
- Slighty edited the NPC called Sabjorn, so he hopefully won't leave his cell like he used to.
- A few skeletons and blood splatters where I felt it fit.
- Gave the dead prisoner in Dragonsreach Dungeon some pants, the poor man

COMPATIBILITY:

Will most likely conflict with anything that edits any of the prisons, except Cidhna Mine.
Will conflict with anything that edits Sabjorn or his AI Packages.
Otherwise, it should run well with few to none conflicts.

NOTES:

I have not added any prisoners to Cidhna Mine, the Markarth prison and The Chill, the Winterhold prison. This was to make it work better with the quests at Cidhna Mine, and because I didn't feel The Chill and Winterhold were big enough to need more prisoners. I've added yet a skeleton though, if that helps.

I'm currently working on making the prisoners escape prison when you open their cells. I'm also working on making the guards hostile to the escaping prisoners. I'm about halfway done, with the escape part down. Now I only need to figure out how to make the guards hostile.

If anyone here know how to handle a AddToFaction script and OnLockStateChanged or OnOpen Event, contact me.
111 Comments
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Soulgriffon Jan 27 @ 9:08pm 
Do they become hostile to the guards once you let them out say during prisonbreak?.
Grand Master Mcfluffy Jan 11 @ 8:47am 
i'm getting rid of all most my mods so i can download new ones and have a cleaner skyrim cause i havn't played in a while and i think all keep this one nice mod
aroundthefur79 Sep 17, 2014 @ 7:12am 
nice.... this will be good maybe add a quest where you have to break one out of prison. or not whatever I just see potential for some pretty neat quests
Molag Bal Sep 9, 2014 @ 8:41am 
So it would make sense to see more "Khajiit" in jail than a "Breton" or a "Redguard". The "Argonians" along with the "Dunmer" (Dark Elves") have been segregated in "Windhelm" and shunned.
Molag Bal Sep 9, 2014 @ 8:32am 
Shit! Warbander is 100% on the money. Tha "KHAJIIT" are known to be thieves and sell The Highly Narcotic "MOON-SUGAR" whic is refined to make The Highly Addictive Narcotic known as "SKOOMA". (An exteme high, that follows with an intense euphorich rush) Also looking back to "OBLIVION" I remember a couple of Imperial Soldiers talking how they almost had to subdue a "Khajiit" for spell casting, turned out he was only grooming his tail.
Reinsdyret  [author] Sep 8, 2014 @ 11:53pm 
@The Last Warbander: No, that is a legit point. Might be racist yeah, but it would be accurate considering the lore. I didn't really think of that when I made this mod, but I thought of adding extra Argonians in prison in the Windhelm and Riften prisons. I don't really update this mod anymore though, so probably won't make any changes.
The Last Warbander Sep 3, 2014 @ 5:55pm 
sorry to sound racist, but i think there should be more khajiit, guilty or no, manny guards dont trust them, so some inocent may be accused of skooma dealing or something
Molag Bal Aug 4, 2014 @ 10:54am 
I'm not gonna lie, the CC comands made me feel like I was a GOD. No, just kidding there, I did feel like I was getting something done though. But I do than Bethesda for the Creation Kit.
Molag Bal Aug 4, 2014 @ 10:53am 
Dude! I did exact same shit.
Reinsdyret  [author] Aug 4, 2014 @ 10:38am 
@Mikey: Before I realised I could use a modding tool, I spent way too much time fooling about with console commands to fill those damn prisons in Oblivion. Making clones of random folks, giving them the correct attires, placing them behind bars, locking the doors and trying to remove their scripts and schedules. Way more bothersome than modding it, thank the Bethesda lords for the Creation Kit.