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VJ Base
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File Size:
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9.576 MB
Mar 10, 2013 @ 3:10pm
Aug 24 @ 11:05am
21 change notes ( view )
In 2 collections by DrVrej
DrVrej's Addons
11 items
DrVrej's Server Files
33 items
Description
VJ Base is used to make my addons work. It can also be used for fun as it comes with player/NPC weapons, and a lot of fun entities. It can also helps out server owners manage their servers. Look below at the feature list to give you an idea of what this base does. Always Remember: This base doesn't affect or change any of the configures from Garry's Mod, unless YOU change it to do so.
Found a bug? Post it in the Bug Reports under Discussions.
Update Changelogs are located in the Change Notes.
Version - 1.3.0
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Features
NOTE: Some features only apply if certain addons are installed!
  • Fully customizable menu
    • Also customizable through console commands!
    • Full customization for the SNPCs
    • Full customization for HUDs and Crosshairs
    • Report bugs and suggest things in-game
    • Downloaded addon list
    • Important Information tab
    • A lot more!
  • Advance Notifications
    • Announces any problems
    • Reads all of installed addons
    • Version Detector
  • VJ HUD and Crosshair - THIS IS NOT IMPLEMENTED YET!
    • Fully customizable menu
    • Advance HUD (To many features to list..)
    • Advance Crosshairs (Texture, color, size, opacity and etc...)
    • Disable or Enable Garry's Mod's Crosshair and HUD
    • No need to restart map or Garry's Mod for changes to take effect!
  • SNPC Bases
    • Creature Base
    • Animal base
    • Human Base
    • Includes friendly animals, humans and creatures
    • Test Base
  • SNPC Features
    • Almost everything is customizable through the menu and console
    • Difficulty System (Ex: Easy, normal, hard)
    • Advanced Melee Attack
    • Advanced Range Attack
    • Advanced Leap Attack
    • Realistic Behaviors (Ex: Calling for help, pushing certain props towards its enemy)
    • Realistic Relationships (Ex: Allies helping each other, Allies turning against each other)
    • Realistic Human Reactions (Ex: Seeing a grenade, talking, following the player)
    • Some have rare drops (Ex: Grenade, health pack and etc.)
    • Some attack certain objects (Ex: Wooden boxes, wooden planks)
    • Advance Player Reactions (Ex: Bleeding, slowing down, screen blur)
    • Fully Animated Models
    • Advanced Sound System (Ex: Pitch, volume, sound level)
    • Advanced Blood System (IEx: Blood decals, custom particles)
    • Advanced Bodygroups and Skins (Ex: Spawning with different clothes or skin color)
    • Some Gib depending on damage or death
    • Misc Animations (Ex: Flinching, death, scared and etc.)
    • Advanced Corpses
    • Ragdoll Models For each SNPC
    • Nice and Beautiful SpawnIcons
    • Advanced Notifications
  • Weapon features
    • Comes with weapons that are useable by both NPCs and Players
    • Custom effects and particles
    • Fully Animated
    • Most weapons have a far away sound effect that gives a war-like feeling
    • Ak-47 for NPCs and Players
    • Glock 17 for NPCs and Players
    • M16A1 for NPCs and Players
    • MP 40 for NPCs and Players
  • Extra Entities
    • Admin health kit
    • Grenade entity for testing purposes
    • Fireplace
    • Testing Entity
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Addons that use VJ base
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Become a Fan!
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Help & Support
  • Regular bug fixes
    • Sometimes bugs can get fixed by just simply restarting Garry's Mod or Steam
    • If Garry's Mod freezes or lags to much, then you have a bad PC or too many addons.
    • Many times you have to restart Garry's Mod after you installed or updated an addon
    • If workshop isn't downloading the addon, then try again later or the next day, this is just the Steam Connections being under heavy traffic
  • How to make to make humans shoot weapons
    Simply select "Default Weapon" and the game will automatically give the SNPC the proper weapons it needs or you can give the SNPC a specific weapon.
  • Why are my models invisible?
    Reason is, the models only support DirectX9+. If you have anything lower than that, the models won't work and will become invisible. This also applies to the original game too! So don't tell me to make the models support for lower, it is impossible.
    You can always try this to fix it this way: Link
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To Do List - Last Updated: August 24, 2014
  • Make NPC tools
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Credits
DrVrej(Me) - Everything, from coding to fixing models and materials
Black Mesa Source Developers - For original non-edited gib models, blood pool particle/texture and original glock 17 model
Rogue Cheney - For the rocket particles
Valve - For the original ak-47, M16A1 and MP40
Orion - For helping with some of the SNPC codes
BOO342 - Fireplace model

Copyright © 2012-2014 by DrVrej, All rights reserved.
All trademarks are property of their respective owners.
No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
Enjoy!
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1,348 Comments
< >
Nega mogeko 20 hours ago 
Whit the zombies addons the zombies dont move :/
Cyrman 21 hours ago 
Skyrim Snpcs are not possible due to developer copyright issues.
??? Dec 16 @ 8:49am 
Hey Doctor. Once you finish the Fallout Snpcs which will be amazing, can you work on Skyrim ones or Sonic, maybe Metroid prime? Since you can rig stuff so well and since Silverlan isn't updating his and they are all broken?
Bread Wizard Dec 15 @ 6:58pm 
good luck on future addons bro! ;D
xxgeorgieboyx_0555_xx Dec 12 @ 12:15am 
I'll make another one

xxgeorgieboyx_0555_xx Dec 12 @ 12:14am 
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Step 1 - Highlight the numbers
Step 2 - Press Control and F
Step 3 - Type 9
DrVrej  [author] Dec 9 @ 7:33pm 
Ya I know dedicated servers always have problems. But I really don't know what's causing it not to work properly. I can't change anything in the convars because it's done by the game itself.
[P*D] РобоДерпя Dec 9 @ 7:19pm 
Better Multiplayer Support? Cvar's doesn't changes on Linux Dedicated Server from client with Superadmin flag
DrVrej  [author] Dec 8 @ 6:30pm 
No, they disapear in about 2 minutes, but if a player is not around it, the game stops rendering particles, materials and etc. For that reason, the pool blood's timer also pauses. I can't change anything, nor can the GMod devs. This is a source engine problem. You can also see this by making a fire then go out of the world and come back, you will see the smoke still floating.
Shift Dec 8 @ 4:13pm 
I like the pools of blood, but they stay forever and i can't delete them but i don't want to delete them, can you fix that or am i missing something?