The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

85 ratings
Imperial Exchange Market
 
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Category: Houses, Towns, Utilities
File Size
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1.300 MB
Mar 10, 2013 @ 9:48am
Jun 23, 2013 @ 10:44am
8 Change Notes ( view )

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Imperial Exchange Market

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Description
Slightly north-east of Whiterun lies the Imperial Exchange, a fortified outpost of the East Empire Company full of wealthy merchants and treasures. To gain access, go to the Mistveil Keep and exit Riften by the door to the right of that castle. Travel down the path and on the right, near the water, lies a dead merchant who has bequethed to you his key to his bank cell in the Exchange. All of the merchants are geared towards higher level players who need to buy and sell many expensive items, however they can still certainly trade with newer players as well. The guards will arrest you for stealling and take you to jail, but just don't mess with Orogon or his bodyguard, Therm, he's rather handy with that axe.

make one stop here to sell all of your loot.

-!- I'm looking for collaborators with this project -!-

Try and steal something, if you dare.

--Mounted guards patrol the sorrounding area
--Fully integrated with dragon landings/scripts
--All merchants have AI schedules and sleep/eat times
--Shops open 8am-8pm
--Fully seperate crime system with jail and guards.
--Arboretum
--Armory
--Tavern
--Spells Dealer
--Library
--Bank with some unusual items
--Hidden safe house in your bank cell
--All merchants have tons of gold for the richer players
--The chests in your bank cell are non-respawning so feel free to fill them
--The horses are public: take a horse, leave a horse
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86 Comments
ex.nihilo Jan 28 @ 9:01am 
Sorry, bout length...
ex.nihilo Jan 28 @ 9:01am 
I'd find it much more appealing to be able to have some sort of rotating equipped states where you use Dpad and push up or down to rotate style loop then right and left to rotate through presets you placed in there. It would be way quicker and require a strategic placement of presets on player's part. Alternatively if you pressed left it could activate your left hand items loop, same for right hand...also allow ANY shield or weapon in EITHER hand, you could also reassign the B button in combat mode and still use start to get to it if you really needed to or a keyboard button...there are all sorts of things I could think of to improve the gamepad functions, combat spell casting and ranged, or even commanding a group of hirelings or followers as a squad leader or fireteam sort of tactical commander sort of position at the initiation of combat...
IDK, I'll get back to you tho. I like your modding thus far.
ex.nihilo Jan 28 @ 9:00am 
It would be absolutely awesome if an acrobatics type skillset replete with perks were in the game; you could have unarmored mages that do some crazy backflipped parkour maneuver while summoning a bound dagger or using a paralysis spell backflipping over an opponent and stunning him, all the while you're avoiding being hit (armor not necessary) by his legendary two handed orcish blade of elemental annihilations using only your acrobatic dodging abilities and quick counterstrike capability to bind him and drug&drag him back to the people to whom he owes money...lol
I'll talk to my friend and see what's up. I really cannot wait for TES 6 and hope that it incorporates some of the elements I've described as well as a better way to switch equipped items in combat or stealth attack/trap setting ambush scenarios.
ex.nihilo Jan 28 @ 9:00am 
I suppose if I were to convince him things like this would be far more rewarding for many reasons, then I might be able to get a permanent commitment from him. Even as an advisor tho, he'd be an outstanding consultant ( and probably help for free, he's a personal friend ). I can think of many, many things I wish were available in Skyrim, such as more complex combat moves using a gamepad ( perhaps provide the option to those who wish to be able to engage in a more complex and personally buildable style/s of combat which progress using the perk system throughout play. Also, I'd like to see if there were some way to better separate and limit deleterious overlapping of mapped key functions particularly when using utilities and some mods.
ex.nihilo Jan 28 @ 8:59am 
I'd be willing to collab with you. I'm trying to quickly touch up some programming and specifically Bethesda's modding tools, along with some of the modders' created modding tools. I also know an in-freaking-credible artist; I'd really need to /convince/ him to do it I think, unless he's just interested in having many, many people check his work, possibly offer him a paying job as a permanent programmer of stuff like this. He's actually an incredible programmer, too...one of the original embedded programmers for the Atari 2600 home gaming system. He's been busting his arse trying to do a sh-tp-l- of websites for politicians; politicians who've repeatedly ripped him off--not paying for the jobs he did, so he had to build in automatic crash policies where if he doesn't send a specific 'signal' to the permanent hosting site within 30 days it publicly demonstrates their unfaithfulness.
aldenrodzik Feb 5, 2016 @ 4:18pm 
Ah... man.
cstevenson2014  [author] Feb 4, 2016 @ 4:29pm 
lol, it thought you wanted a mod that was somehow "stock" as in original, haha. Sorry, I'm not putting any more time into Skyrim mods. I'll start up again once TES 6 comes out!
aldenrodzik Feb 3, 2016 @ 2:16pm 
Look it up. A stock exchange is a place where people buy and sell parts of companies, as investments. These companies have to apply to get on the exchange.
cstevenson2014  [author] Feb 2, 2016 @ 9:25pm 
"stock" exchange?
aldenrodzik Jan 28, 2016 @ 7:17pm 
Hey could you make a stock exchange mod?