The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Expanded Bound Weapons v2.2 (inc. Bound Shield)
Category: Magic, Weapons
File Size
1.005 MB
Apr 19, 2012 @ 7:14am
Nov 23, 2014 @ 9:16am
11 Change Notes ( view )

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Expanded Bound Weapons v2.2 (inc. Bound Shield)

Adds the missing bound weapon types and enhances the enchantment to make them a bit more useful at higher levels.

Weapons are balanced at the same level as the current bound weapons. Adds Bound Dagger, Mace, War Axe, Claymore and Warhammer spells and tomes. Also adds a Bound Pick for miners (Note: the War Axe will also chop fire wood).

Tomes are added to the leveled lists so they will appear anywhere spell tomes of the appropriate level are available. One-handed weapons are Novice and Two-handed are Apprentice.

If you have Oblivion Binding, it will add a chance to cause undead to explode on 'death' in the same way as Dawnbreaker.

3 Apprentice level spells (and tomes) now provide 1-handed weapons and a Bound Shield. The shield has the same stats as a Daedric Shield and provides a basic 15% fire resistance. With Augmented xxxx perks, the appropriate resistance is increased by 15% for each perk (so max 45% fire, 30% frost and 30% shock). The Soul Binding perk gives 15% poison and disease resistance and Oblivion Binding gives 15% magic resistance.

(Note: to make the Bound Shield work, the spells will only equip in the right hand. The spell tomes for these will only be for sale when your Conjuration gets close to 25).

v2.2 - Fixed the issue with the weapon and shield spells leaving your left hand empty after the spell expires. I have also removed the fire / frost / shock damage from these bound weapons to balance them against my new fire / frost / shock bound weapons.
v2.1 - Fixed the random disappearing Bound Shield bug
v2.0 - After much messing about, I have finally(!) managed a functional work around for Bound Shields that I am happy with. 3 new spells added at Apprentice level to introduce bound shields
v1.3 - Adjusted the flames mesh on the mace and warhammer to fit better
v1.2 - Corrected a bug with the two-handed weapons and spell descriptions
v1.1 - Added Bound Pickaxe and modified the one-handed axe to work on woodcutting blocks. Spell tome for Bound Pickaxe added to spell tome sellers
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Blackavar Feb 25 @ 11:21am 
So there isn't a standalone Bound Shield spell? I'm currently running a build that uses a shield and Destruction magic, and thought it might be cool to dip into Conjuration for a shield.
TravDawg Nov 5, 2016 @ 4:50pm 
Do you of any mods that add fire/frost/shock damage to bound weapons if you have the augmentred perks in the destruction tree.
Warden  [author] Jul 21, 2016 @ 5:54am 
As long as the oblivion binding feat is still there, there shouldn't be a problem, even if it has been changed... can't guarantee it but it should work
I play this game for fun Jul 11, 2016 @ 2:05pm 
I realize this is now an old mod and i'm commenting long after this games prime but with special edition laucnhing soon I thought I'd playthrough agian just a quick question is it compadible with mods that affect oblivion binding?
Loreknight Feb 11, 2016 @ 3:45pm 
and also add a seperate wood cuttign axe just because
Loreknight Feb 11, 2016 @ 3:44pm 
and amor :3
Loreknight Feb 11, 2016 @ 3:44pm 
give us a crossbow :3
Sun M8 Oct 11, 2015 @ 7:26pm 
Lets hope this is compatable with the ordinator perk overhaul ^_^
SthepKnyght Apr 25, 2015 @ 8:00pm 
Greetings ! I have a query : Would it be possible for you to add a bound Crossbow to the lot ? Crossbows are fine weapons, but the only bound crossbow mods i found were russians... and I'd rather not face 1-multilingual bugs and 2- having too many mods for my taste, in my modloading queue. Thank you for any answer :)
Warden  [author] Mar 13, 2015 @ 2:24pm 
@Demzion: I've never actually experienced the bug of the shield remaining. The shield is actually added and removed via a script so the only thing I can think of is that something is interfering with the script running to remove the shield.

As far as the Midas mod, I've not actually tested them together but all of the added bound weapons in my mod have unique id's so there shouldn't be too much of a conflict. The only possible conflict would be between the modified versions of the vanilla weapons but if you set the load order to load Midas' mod first and then this one, mine should still work.

Hope that helps!