Portal 2

47 ratings
A Case of Need
 
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Description
For the titles of my next several chambers (25 if I can think of that many), you may notice they have something in common. It's not important in helping you solve the chamber it's just a way for me to remember what chamber is what.

This chamber utilizes a unique solution that I haven't seen anyone use yet. However, just because I haven't seen it, it doesn't mean it hasn't been used before, there are literally hundreds of thousands of chambers out there.

Anyway, I hope you enjoy this test... good luck
53 Comments
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Andi  [author] May 5 @ 8:09am 
Thank you very much and I'm GLaD you liked it.
jandlml May 4 @ 7:55pm 
loved the final laser cube element
Andi  [author] Apr 2 @ 12:39am 
Thanks for the comment and thanks for testing.
Chelliste Apr 1 @ 9:35pm 
Certainly an oscillating laser cube has been part of a solution before, though rarely. Your own earlier map is one, as you mention. But I don't recall seeing it used quite like this. Anyway, this is an older map and I can't add much to the other 49 comments, but thank you, I'm GLaD you created it.
Andi  [author] Aug 15, 2014 @ 9:20am 
You're correct, I used BEEMOD 1.05... I have since started using 2.5.

Autosaves have been added, thanks for playing.
p0rtalmaster Aug 15, 2014 @ 4:21am 
Pretty nice one. Had the panel in the third room not been angled there would've been yet another interesting solution involving funnel sliding .

My only complaint: could use some autosaves (might as well since you're using BEEMOD if I'm not mistaken).
Andi  [author] Jun 1, 2014 @ 8:40am 
Thanks.
GBMusicMaster May 30, 2014 @ 10:49am 
That was a challenge! Very cool.
Andi  [author] Feb 17, 2014 @ 8:00am 
Thank you very much.
| \_/ () Feb 17, 2014 @ 12:29am 
Strangely, when I saw the laser, the only portalable surface - the floor, and the 2 laser catchers , I knew EXACTLY what to do. this means the layout of the chamber is so good, that you can make the player think what you want him to and that's very important in mapping. well done!