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A Case of Need
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Description
For the titles of my next several chambers (25 if I can think of that many), you may notice they have something in common. It's not important in helping you solve the chamber it's just a way for me to remember what chamber is what.

This chamber utilizes a unique solution that I haven't seen anyone use yet. However, just because I haven't seen it, it doesn't mean it hasn't been used before, there are literally hundreds of thousands of chambers out there.

Anyway, I hope you enjoy this test... good luck
45 Comments
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Andi  [author] Feb 17 @ 8:00am 
Thank you very much.
| \_/ () Feb 17 @ 12:29am 
Strangely, when I saw the laser, the only portalable surface - the floor, and the 2 laser catchers , I knew EXACTLY what to do. this means the layout of the chamber is so good, that you can make the player think what you want him to and that's very important in mapping. well done!
Andi  [author] Jan 21 @ 1:49pm 
I got the idea during my second map "Binary Cubed" but I didn't know how to make it work with what I had already done. The idea was put on the back burner until this chamber.
dire.fcs Jan 21 @ 10:52am 
That is a excellent finale!!
Andi  [author] Dec 27, 2013 @ 1:25pm 
Thanks :-)
Stuntmanmyke Dec 27, 2013 @ 12:10pm 
Very good test and funny ending !
Andi  [author] Sep 6, 2013 @ 2:44pm 
Thanks for playing, I hope you enjoyed.
temporarymanwastaken Sep 6, 2013 @ 2:20pm 
That last room was a special experience. I think I only caught one bullet. That's better than average; I can't complain.
Andi  [author] Aug 17, 2013 @ 1:28pm 
Thank you very much.
agpilot Aug 14, 2013 @ 11:59am 
I love this one! Great job! not to hard but hard enough to take me forever to get it. I think I'll try Event next. Thanks for the great maps, Andi.