1. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -nosplash to your command line
How to install Missions:
1. Download Mission (usually comes in a *.rar or *.zip package) 2. extract your downloaded files 3. copy all *.pbo files you extracted to your MPMissions* directory in your Arma 3 Steam directory.
* if you have downloaded a singleplayer mission the *.pbo files go into your Missions directory in your Arma 3 Steam directory
How to install Mods:
1. Download Mod (usually comes in a *.rar or *.zip package) 2. extract your downloaded files 3. copy the extracted @modname folder into your Arma 3 Steam directory. 4. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -mod=@modname;modname2;modname3 to your command line
If you use this guide, check the update history first, use CTRL+F and search for the mission you're looking for to navigate quickly through the guide.
March 13th 2013:
UI / HUD customization:
added: FA GPS addon by Head
updated: Seal Beach Assault by B00tsy
updated: Operation Sunset Mist by Source
updated: GITS Evolution by GITS
added: ArmaKart 64 by ♥♥♥♥stah
added: Wasteland + Dynamic Zombie Sandbox by Cancerous
added: Operation Stratis by KanadeTachibana
added: =RTY= DEVGRU HRT by shark-attack
added: Operation BlackOps by Normandy
added: Operation Alpha Strike by Hype
added: A Hardcore Survival Scenario by Hype
added: Operation White Goods by eXpo
added: Operation: Digital by SpecOp9
added: Operation Honey Badger by Rafterman
added: Dark Burning by [FIGHT]JaWattDiX
added: Team Deathmatch: Ultimate Team Deathmatch by Stapo
added: Team Deathmatch: WAR @ Airport by DastanX
added: Team Deathmatch: Strike at Girna by Scrocco88
March 12th 2013:
updated: Dynamic War Sandbox by TAW_Zorrobyte
added: Three Birds With One Stone by lyndonguitar added: Operation Winkie by Bra1n added: GITS Evolution by GITS added: EGOUT by Pacha and nicolasroger added: Early Breakfast by inebriaticxp added: Operation Sunset Mist by Source
updated: Simple CTI Warfare by c0da updated: TeeTime's Warfare by TeeTime
added: Team vs. Team: VIP Escort by Cuel
March 11th 2013:
UI / HUD Customization:
updated: FA stance addon by Head & harakka
added: Who is the bad guy? by wom
updated: Whole Lotta Stratis COOP by SaOk Version 0.47
updated: Operation Spartan Shield by Ascorius & Juvial Version 1.2
updated: Mission Fourpack by nkenny
added: Operation Mediteranian Sun by DaSergant
added: Evil Yankees by Lex90
added: CSAR - Combat Search And Rescue by Hypnotoad
added: Onslaught Of Camp Tempest by ♥♥♥♥stah
added: Anti-Chopper by MrLate
removed: Operation Neptune by [T-DK]GIZMO^V causes EndOfFile Error
updated: Myth's Rallye by Myth
updated: Team vs. Team: War-Zone by KingazRandom
added: Team vs. Team: Hangar by Codde
added: Team vs. Team: Lurkin in the Shadows by Bdolf
March 10th 2013:
added: SEALs In The Dark by Anteerror
updated: Operation Steal the Bird by ♥♥♥♥stah Version 2.0
updated: The Storm - EP2: Eye of the Storm by Recaldy
updated: The Storm - EP1: Escape Agia Marina by Recaldy
added: Modern Battlefield Pack by DAP
added: Dynamic War Sandbox by TAW_Zorrobyte
added: Kill the Officer by ryanbeckey0
added: Operation Vanish by (NCR) Viper
added: Onion Warfare One by brumisator
added: Operación Tempestad by Lucifer
added: Operation TallGrass by Eternity
added: Patrol of Girna by MadMonkey119
added: [18thTR] Defend Camp Rogain by Maj Ellman
added: Escape from Hell by Rebeljah
updated: Dynamic Zombie Sandbox Version 0.3
updated: Simple CTI Warfare by c0da
updated: Team vs. Team: War-Zone by KingazRandom
updated: Sector Control: Girna SC-12 by vIP3r
updated: Sector Control: Air Station Siege by ReDBuLL
added: Sector Control: Conquest Air Station Mike-26 by vIP3r
added: Conquer & Hold: =BTC= Firebreak by Giallustio
added: Warfare: TeeTime's Warfare by TeeTime
added: CTI: Stratis Takeover! by Bromine
March 9th 2013:
UI / HUD Customization:
added: FA stance addon by Head & harakka
added: ShackTac Fireteam HUD
added: Tao Folding Map
updated: Whole Lotta Stratis by SaOk
updated: Operation Caged Bear by Treelor Version 1.5a
updated: Die Hard Mission One by HitManTwo Version 1.1
updated: Die Hard Mission Two by HitManTwo Version 1.1
updated: Virtual Training Space 3.5 Version Alpha 3
updated: Operation Steal the Bird by ♥♥♥♥stah Version 1.4 1.5
updated: Operation Survive by MadMonkey119
updated: Opération Challenger by JaWattDiX
updated: BaseSweep by [UL] Erik
added: Air Station Siege by Maj Ellman
added: Wrecking Crew by ShyOblivion
added: Whole Lotta Stratis COOP by SaOk
added: Destroy Attack Helicopters and Extract by Anubis77
added: In the rabbithole by KimWild
added: WarDrivers Combat Simulator by [WD]Elvis
added: Agia Assault by Falcon
added: Operation Bloody Hell by StatusRed / Edward McKnight
added: Scoups Tryout Map by Scoup
added: Operation Neptune by [T-DK]GIZMO^V
added: Evacuate Camp Rogain by LinuxMaster9
added: Bravo Two Zero by Lightninguk
updated: Dynamic Zombie Sandbox Version 0.2
updated: Simple CTI Warfare by c0da Version 03/09/2013
updated: Team Deathmatch: Battlefield by Mindsaver
added: Team Deathmatch: Close Combat by Kaydara
added: Team vs. Team: Babblefield: Bread Company 2 by inebriaticxp
added: Capture the Flag: Bomb Da Base by CombatComm
added: Stratis Enduro Cross by gardenhead
added: Capture the Flag: Dispose of IED Material by Butters=MARSOC=
added: Team vs. Team: Manhunt! by DaRat
added: Team vs. Team: Sandles by Booleanz
added: Team vs. Team: War-Zone by KingazRandom
added: Team vs. Team: Diver Death by Cuel
added: Team Deathmatch: AgiaMarine by Beluwel
added: Team Deathmatch: Airfield by Codde
added: Sector Control: Girna SC-12 by vIP3r
March 8th 2013:
updated: Operation Strike Back by Lightninguk Version 0.98
updated: Skirmish at Marina Bay by SilentAce07 Version 3/7/13
updated: Seize ground by Focht Version 1.2
updated: Air Cavalry by [KH]Jman Version 1.1
updated: Operation Caged Bear by Treelor
added: Operation Steal the Bird by ♥♥♥♥stah
added: OrangeRPG's Coop Pack by OrangeRPG
added: Operation Strike Back - Two by Lightninguk
added: Opération Challenger by JaWattDiX
added: [TDNL] From the depths by SiC-Disaster
added: [TDNL] Making entry by SiC-Disaster
added: BaseSweep by [UL]Erik
added: The Storm - EP2: Eye of the Storm by Recaldy
added: Capture Agia Marina by B00tsy
added: [2A42] Marina CQB Escape by Anubis77
added: Town Sweep by Glenn "Packer"
added: Operation Spartan Shield by Ascorius & Juvial
added: [18thTR] Sandbox Survival by Maj Ellman [18thTR]
added: Operació recapturar Girona by Viper
added: All out war! by Filmzy
updated: Team Deathmatch: BaseWar by chrizzo Version 0.5
updated: Urban Conquest by tvig0r0us Version 003
updated: 404games's Wasteland Version 1.0.3
added: Sector Control: Air Station Siege by ReDBuLL
added: Assault & Defend: De_Air Station Mike by Xpherion
added: Assault & Defend: Operation Seassharks by endlessroot
added: Team Deathmatch: Battlefield by Mindsaver
Who is the bad guy? by wom
Description: Your mission is to eliminate target on the island of Stratis. Target is civilian who has stolen information from our intelligency database. He is now trying to sell that information to OPFOR and we need to stop him before that happens.
Description:And were off to the races folks, win the race don't let the other team win at any cost, use the track to your advantage by hitting enemy's into mines or making them flip!, when you die you will be re spawn near the finish line where you can watch to see who finish's and try to take out the opposing team before they get to the finish line.
Description:This is the two of those awesome sandbox missions combined 100% to those teams credit, all the side missions and vehicles of wasteland with the random loot in buildings and destroyed buildings and zombies from the DZS, it's pretty fun, try it out!
Description:NATO main force has been halt due of heavy AA capability on the airfield(since this is alpha there are not) so NATO Commands decide to send in 54 man Special forces unit into the AOs to engage and destroy heavy asset for main force can come in.
Description:Unmanned aerial drones have been monitoring the site. Unfortunatly they have not been unable to pinpoint the mens location. Devgru are to be inserted by submarine and are to launch an assault on the site and locate and release the men. Make good your escape by stealing one of the enemy patrol boats and rendezvous with USS Boston for extraction.
Description:Irianian forces have seized the island of stratis, we did not know of their intensions so we sent a spy, it just so happens he got caught sneaking around some of their encampments. He is currently being questioned, prevent the enemy from finding out our invasion plan.
Description:You have infiltrated Stratis Airfield which is occupied by enemy forces. You have geared up and are ready to strike. Clear out all enemy targets within the highlighted Allied undercover agents have left you some extra supplies inside the office building. Good Luck.
Description:You are stranded on an small island for no particular reason. Helos are out to kill you. Stay inside the marked area,else u lose. Survive for 5 minutes to win. Shoot down incoming helicopters to increase your chance of winning.
Description:A CIA agent on an undercover operation has gone dark. We believe he's been captured. Your job is to insert behind enemy lines and bring our man back. We para dropped an equipment crate on the beach. Expect infantry with light arms and light armor. Get to the extraction and radio 0-0 Alpha for evac. This mission can be played with AI, but friends is recommended.
Description:In preparation for the Iranian invasion of Stratis, your squad is sent to procure a landing site for the coming forces and destroy a convoy bringing a high ranking officer to a military base.
Description:Enemy forces have captured Air Station Mike-26. An enemy convoy is approaching from the south to reinforce the radar station. We must regain control to allow further air reinforcements to the island of Stratis.
Description:In 2035 following the rapid Iranian invasion of several small Greek islands the European Union has sent in forces from all member state countries to create a defensive perimeter of the Greek islands of Altis and Stratis which are deemed critical strategic positions.
As of June the 6th, the 1st Joint European Task Force has came in contact with Iranian forces, after several skirmishes the Iran forces have took over the southern part of the island leaving EUFOR soldiers to the north.Both sides are armed with light vehicles and await heavier armor and transport via naval path, but till reinforcements arrive for both sides they must battle with lighter equipment.
But if one side is to push the other out of the area any hope of recapture of this strategic possition is unthinkable. Now You the player must choose the side for which you will battle.
Description:Welcome to the onslaught soldier grab a weapon and dig in were going to be here a while. Intel says we have 100 of enemies heading our way. Be careful if you leave the compound to get cover as we have placed tons of mines on the outside for protection.
we have a couple carrier ships coming in about 20 minutes they are spread about 10 minutes apart and HQ says our bombers should be here in approximately an hour.
Description:US forces have been stationed in Stratis with the objective of clearing out the REDFOR occupation in areas of strategic importance. Papa Bear will inform BLUFOR of cleared areas by sending intel to your map. Clear out each red square so the map goes blue. Note: You may encounter enemy en-route, stay frosty!
Description:You were on a transport mission when suddenly you were downed and stranded in enemy territory. All contact to HQ has been lost and the resources cannot be assured for your rescue. The only chance for survival is to fight through the enemy town to the airport and steal an enemy helo!
Description:Onion Warfare One, complete with ironic dudebro voice "acting", and a version fortunately without voice. Onion Warfare One can be played solo, or with a few buddies. It has boats, it has rocket launchers, it has FUN!
Description:25 July 2035. MEDITERRANEAN SEA. STRATIS ISLAND. HIGH OTAN SPANISH SEA FORCE COMMAND. We have detected enemy activity in WEST zone of Stratis island, we have been mobilized in an attack mission to engage an unknown hostile force. We have to destroy the enemy vehicles before an invasion will occur.
Description:Reports show that the town of Girna to the South West has been garrisoned by Iranian Forces. Two Squads must work in unison to patrol to Girna. Two Hunters with HMGs are available to be utilized on your way from Air Station Mike 26 to Girna.
Description:Your team's objective is to insert just north of Girna and secure the village. From there you must work your way south along the coast while clearing enemy garrisons and destroying key assets. Once all primary objectives are complete, your team will be extracted via helicopter.
Description:Take a part in dynamic war in Stratis, hunting down tasks around the map that is full of life and danger. Choose your role on the fly between basic infantry team-leader, "high-commander", tank team leader, chopper pilot. Visit in many detailed camps on the generating battlefield with much factions taking part of the conflict.
Destroy Attack Helicopters and Extract by Anubis77
Description:This is my second mission for the ARMA 3 Alpha. I have done quite a bit of scripting in here, hopefully you will enjoy the additional immersion. Command has detected two AH-6 attack helicopters currently grounded for repairs in two locations in the Northeast area of Stratis. Your squad will be deployed at a nearby checkpoint and must destroy these two vehicles by any means available. The pilots are targets of opportunity. After this is accomplished, move to the NE lighthouse area where a helicopter will be dispatched from a nearby ship to retrieve you. Try to avoid enemy ground patrols, they will fire on sight.
Description:The base has a teleport flag with options to Teleport to teamLeader and Teleport to MHQ vehicle. Transportation vehicle marked on the map.ammobox and medicit marked with "MEDICAL"on the map.
Description:WCS is in its pretty infant stages but my goal is to make a combat environment that will simulate something that might happen in a real ARMA 2 / ARMA 3 battle. If you do want to end the mission, there's a lone vehicle on the docks you can destroy and the mission will end.
Description:If you are looking for a Very difficult mission to accomplish, attempt to hold Camp Rogain until CASEVAC arrives. You can call in CAS and CASEVAC to your location to attempt EXFIL that way, or you can go a-foot. It is best to have a full 8 man team. There are 2 fire-teams to slot into.
Description:A Squadron from 22 SAS Regiment 'A' Squadron has Crash Landed on the island and lost most of it equipment and now must use there training and skill to find a way of the island anyway there can.
Description:Steal the helicopter at the enemy airport and rendezvous with your navy fleet to escape this island. Enemy resistance is expected to be heavy. Make sure to prepare yourself accordingly for Air and land targets of many types. The road is treacherous soldier but i am sure you can Accomplish the mission ahead of you!
Description:After the attack on the airfield last night in mission one ,a unit from the first rifles has took over the airfield and are now planning on moving thur the island , you have been tasked with patrolling the 3 zones ,moving from waypoint to waypoints.
Description: In preparation of an invasion your team is tasked with clearing out an overwatch position on the ocean, and attacking a stronghold after that. When that is done, you have to move to the exfiltration point.
Description:You have obtained a local map of Stratis island from the stolen trucks! After reviewing it you discover strategic jamming, and radar installations. To ensure a safe extraction from Stratis island, your squad moves out to destroy them. You're thankful for the reduction of fog in the wilderness as you press forward inland into The Storm.
Description:This is my second test mission for infantry combat. The possibilities in the editor are still very limited, but this new mission should result in some pretty nice combat already with hopefully the AI showing off all the new stances when they engage you in CQB. There are approximately 90 AI in the town so for some players this mission could also be considered to be a 'stress test' for their PC. My PC has difficulties, but The majority of players should be able to get an acceptable fps.
Description:Here's a mission I've been working on since I got Alpha... It's gone through a lot of changes and has provided a lot of fun for myself and friends. I added a semi-storyline that you can read in the briefing as well as 3 tasks, but they aren't technically required to complete the mission. Basically, you have to escape the urban area, preferable via a helicopter. However, it's definitely a lot of fun to just run around in the city and kill as many enemies as you can... and it does have respawns. 8 Players total can play on this, though you can beat it somewhat easily solo or in smaller groups.
Description:The mission is set up as a search and destroy mission with focus on stealth. The enemy forces have a very high amount of reinforcements in case you try to kill them all (Do be aware that the reinforcements travel from logical locations instead of just spawning close to you). Most playthroughs will be very different, one playthrough might feel way too hard, but the next might feel easy (up to a point normally... thats how it is with randomized missions).
Description:You arrive to an unknown island with a unknown mission. You have a whole island to your disposal. This mission is made for people who would like to explore the alpha but with all the combat in it.
Description:According to late reports, provided by the CEEC, the invading forces have received a new shipment of arms tonight, has been delivering at town of Girna, where the forces are still waiting for their transport . Our mission is to infiltrate us and destroy the cargo. For this mission deployed a team of FE, which depart from Estartit destroyer in the East of the island, and a team of underwater FE, which has been deployed in the West. The submarine team should arrive to the coast and wait for the ground forces is in place. Do not expect much enemy presence, and once destroyed the objective must go to the North to be evacuated.
Description:The Iranian forces are planning an attack on Camp Rogain. Destroy the enemy helicopters to slow them down, and get to the extraction point. Sounds easy enough, right?Approach the base cautiously to avoid being seen, if you're caught, they will sound the alarm.
Description:Destroy the convoy that is coming from Kill Farm. Its destination is Air Station Mike-28. The SF Team must stop the convoy. If the convoy reaches it's destination the mission is failed. There are also secondary missions to clear various hard points, Camp Tempest, Agia Marina, Camp Maxwell, Camp Rogain and Air Station Mike-28. Good luck.
Stay Sharp! Player respawn is enabled. You will find weapons and ammunition in crates at your base. Vehicles respawn if left for 15 minutes or respawn when destroyed after 5 minutes. Only pilots can fly.
Description:When i got Arma 3 i decide to test out the Editor and it was for me the same as the arma 2 one, so i decided to make my first arma 3 mission, and here is a short briefing for you guys to enjoy :)
Description:During the first days of the American occupation of Stratis, the Iranian forces have responded to the civilians' displeasure by arming them with surplus weapons, gear, and vehicles. Rather than rely on other forces to repel the Americans, the civilians have been instructed to take the protection of their homeland into their own hands.
Description:VTS is a mission sandbox. One of the connected players choose to be the Game Master when the mission start. VTS allow the Game master to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly. You don't need to know anything in scripting or mission editing. It's really easy to use, you can spawn everything on the map just in 2 clicks. You can play in MP or SP (very good to test new islands, vehicles or to use Arma in Role play with friends).
Description:Jay cove (boat launch site for operations), and the sectors between the boat launch site/due north & northwest of the base do not have enemy respawns. Giving allies control over the southern portion of the island after an initial clearing. Currently enemy infantry not around the main city/airbase have a 30min respawn timer to keep the island occupied. Enemy vehicles and city/airbase troops respawn on a 1hr timer.
Description:A NATO patrol has been forced to abandon ship due to fierce storms and the only available land is in enemy territory. You luckily arrive on land when your gasoline burns its final milliliter, leaving you to walk the rest of the way. Battling the fierce storm on land makes you wish you were still at sea. The weather forces you fight in the dark, utilizing your waterproof technology to overpower enemy patrols and survive until (hopefully) being extracted from ... Stratis island!
Description:Good morning, gentlemen. It has come to our attention that a SPECTRE helicopter carrying stolen plans detailing a nuclear device has crashed into the Mediterranean Sea off the coast of Stratis. Her Majesty's government expects that 007 agents conduct a swift and vigorous operation to eliminate SPECTRE specialist divers trying to recover the plans from the crash site. Once neutralized, head back to the beach and proceed to village of Girna. Wearing a disguise, Q is waiting for you in a rubber dinghy, ready to extract the entire team to safety. Q is forced to sail in 45 minutes with or without you. Good luck!
Description:Here are four missions suitable for organized clan play. With the sudden release of Arma3, we found ourselves without missions to play. So yesterday I whipped together a scenario package. I suspect there are other clans, gaming groups, and others in a similar predicament.
Description:Enemies are patrolling the town using Kronzky's amazing UPS script. Enemies also will respawn deep inside the city near the docks when all members of each unit are killed (using Norrin's AI respawn group patrol script). Enemies will respawn a maximum of 100 times. Dead bodies will disappear after 60 seconds using Celery's CLY Remove Dead Script.
The objective of this mission is just to enjoy the firefight. For best results, don't get too close to the docks because enemies spawn at a location there and it'll get messy. If you do want to end the mission, there's a lone vehicle on the docks you can destroy and the mission will end.
Description:“Iranian-Middle east forces are occupying Stratis island. According to our intel Iran has begun shipment and instalment of WMD on Stratis. NATO decided to react quickly and conduct an invasion on the island eliminating the Iranian forces and capturing the WMD components. Before main operation can begin, the coast of Stratis must be cleared out, so main force can attempt to land."
“NATO is setting up an major landing operation on the Island of Stratis. An special forces team from NATO Joint Special Operations Command, NATO JSOC is ordered to clear out coastal defences.”
“Operational Detachment Alpha, 8th Special Forces Group (Airborne), 8th SFG (A). OD-A have been inserted on Stratis yesterday at 2200 via HAHO in close proximity of Island along with few ammocrates. ODA have now established an outpost and will conduct operations against OPFOR until main strike force arrives.”
Description:The Iranian army is occupying the town of Agia Marina and more importantly a military compound being utilised as a forward observation post, ensure all hostiles are eliminated.
Our task force will infiltrate from the sea, we've picked a rough night but that's not going to stop us now. Your objective is to cripple the Iranian held observation post, attacking through the occupied town then making your way into the guarded compound South East of the town.
Description: You take the role of a member of the Special Boat Squadron, S Squadron. Your mission is to land in the bay and them move out to destroy the 3 Helos on the Airfield and then catch a ride on the little bird that on the Airfield and fly it back to HMS Queen Elizabeth.
Description:I have created simple CTI Warfare mission for first boot Arma 3 Alpha because there isnt any mission of this kind. I was playing full night until morning with my friends. It's not good like Warfare BIS or BE, but if you want - you can try it. It's for 16 players: 8 vs 8.
Description:You guessed it. I'm so jacked about this game, which I'm lovin so far, that I ported Urban Conquest as soon as I got it!! This first mission takes place at the airfield on the west coast of Stratis and the town to the northeast. It actually runs pretty good. You can play with up to 8 players a side in pure pvp or coop action. I'll be developing as this game develops. so here's the first of many many missions to come!! Enjoy
Description: A rather simple infantry only mission. Both teams needs to attack Camp Maxwell. Whoever holds it for 1000 points (one point per second as long as you control the area), wins. The marker changes color between BLUE/RED/ Yellow if no one near / Orange if area contested. Both teams have standard weapons with no attachments.
Description: A simple plug and play mission where it's red vs blue. There are two classes of helicopter to choose from. The AH-9 and the Ka-60. The vehicle class can be selected in the parameters before the round.
Description:This is a simple 5v5 PvP mission. It is night time, neither teams have NVG. Both teams get 6 rounds of tracer ammo, flashlights, simple sights, chemlights, 1 first aid kit, and 3 grenades.
Blufor must stop Opfor from destroying the radar tower located at Air Station Mike. There are no respawns. Opfor start at Camp Rogain, allowing Blufor to setup defenses, but Blufor cannot leave the base.
The game ends when one of three criteria are met:
1) Blufor dies
2) Opfor dies
3) The radar tower is destroyed
If you're a fan of Counter-Strike, then you've already realized why there's a De_ infront of the name.
Description:This set of 4 missions (more to come) is as close as I've seen ARMA 2 or 3 come to an actual CTF style seek and destroy. I have been an ARMA fan since 09 and have been messing with the editor since. This is my first mission I have uploaded. I had a lot of fun making it and hope you all have a lot of fun playing it.
Sector Control: Conquest Air Station Mike-26 by vIP3r
Description:One player needs to be within the marker area in order to gain control. Once a team ticket count has been reduced to zero, the other team wins. If players from both teams are in the capture zone, progress is stopped completely until one team has more players in the capture zone or all enemies in the area have been killed. The marker will switch color, based on which side that controls it.
Description:This is a Race around stratis it uses around half the map im not sure if i want to continue this or not as its not rally my kinda thing i was just bored and this was the result if people like it i will add more stuff and fix bugs.
Description:The VIP is visiting Stratis to visit an old friend, inspect some camps and show his face to the public. With him he has his team of trustworthy bodyguards. Today they get to show off their skills and teamwork, as a team of hired assassins are out to assassinate the VIP.
Description:In this map Opfor is defending and Blufor is attacking. Blufor players have to capture opfor flag. Blufor is starting on island with boats and ships. Opfor players must protect the flag. Opfor is starting on mountain coast.
Every Blufor player who will capture the flag will be redirected to lobby and he can switch his side/class if he want.
Description:In this Mission BluFor has to rescue a previously shot down pilot who is being held hostage by OpFor. OpFor has to prevent that from happening and keep the hostage safe for 35-45 minutes. If the Hostage dies both teams lose!
Team vs. Team: Babblefield: Bread Company 2 by inebriaticxp
Description:Opfor attacks, Blufor defends, Blufor has 50 lives to destroy both of the two objectives, if objectives are destroyed, blu has 50 additional lives with which to fight for the next set of objectives why i'm i writing this, i think everyone knows how rush works.
Description:Pretty basic PvP based mission without respawn. I wanted to make a tactical mission, with lots of preparations and planning. Its sort of a base assault at a foggy night. You can play it with 16 people in total, even coop is possible.
Description:Team versus team close quarters combat, removable gear to enable gear stealing mechanic. Steal your enemies gear to blend in with them but it's advised to keep yours on to avoid friendly fire.
Description:This is an objective based team game, where you must capture the enemy outposts and clear the enemy base. With a constant battle between BluFor and OpFor, you must chose a side and start fighting. Will you join the ranks and help turn the tide of the war. When Both outposts have been Captured and your Base is Cleared the match is over. There are Armed Vehicles placed around the map that you must Reclaim from Independent Forces. These will greatly Improve the War Effort.
Description:A rather short and simple TvT mission. Pythos has two ammo boxes that OPFOR needs to defend. BLUFOR (divers) spawn 400 meters away from the island in a random direction. BLUFOR wins if the ammo boxes are destroyed or OPFOR eliminated. OPFOR wins by eliminating BLUFOR.
Description:2 Teams and every Team has one Base with vehicles. All over the map are also random vehicle spawns. On the map are 3 Capture Areas which can Captured by the Teams. For every Area you get 1 point per minute. The goal is to reach the target score befor the other team has reached it.
Description: I decided to release this as it is, nothing special, nice terrain that takes advantage of the clouds and Lighting of Arma 3. People who downloaded previous generations will notice its still the same, a 40km *40km terrain that is usefull to place your own towns and use for Air or long distance missions.
1. extract your downloaded files 2. copy the @dbo_afghan folder to your Arma 3 Steam directory 3. create a shortcut to your arma3.exe and add -mod=@dbo_afghan to your command line
Description: The ShackTac Fireteam HUD was designed to do the following:
Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units. Give you an always-visible way of seeing who your team members are.
1. extract your downloaded files 2. copy the @CBA_A3 folder to your Arma 3 Steam directory 3. copy the @sthud folder to your Arma 3 Steam directory 4. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -mod=@CBA_A3;@sthud to your command line
Description: Tao Folding Map will allow you to toggle a usefully-large map anytime in game by:
pressing Shift-M (or Shift-<your map key>)
It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.
1. extract your downloaded files 2. copy the @CBA_A3 folder to your Arma 3 Steam directory 3. copy the @tao_foldmap_a3 folder to your Arma 3 Steam directory 4. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -mod=@CBA_A3;@tao_foldmap_a3 to your command line
1. extract your downloaded files 2. copy the @CBA_A3 folder to your Arma 3 Steam directory 3. copy the @FA_stance folder to your Arma 3 Steam directory 4. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -mod=@CBA_A3;@FA_stance to your command line
Description:A simple but useful mod that moves the GPS to the upper right just below the ammo/weapon status dialog.[/i]
1. extract your downloaded files 2. copy the @FA_gpstr_watermark folder to your Arma 3 Steam directory 3. go to your Steam Library and right-click Arma 3 Alpha -> Properties -> Set Launch Options and add -mod=@FA_gpstr_watermark to your command line