Space Engineers

Space Engineers

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LT-T_M Arrow Torpedo System
   
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Type: Blueprint
File Size
Posted
569.248 KB
Feb 22, 2018 @ 2:39am
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LT-T_M Arrow Torpedo System

In 1 collection by subvironic
Merge Weapon Modules
10 items
Description
LT-T_M Arrow Torpedo System

Type: Light Torpedo, Offensive
Action: Triggered
Mount Point: Multi

Like its bigger Brother, the Helios, has to be Aimed and Triggered Manually.

The single Munitions are stripped of every system except a singular Thruster, capable of nearly instantanious acceration. The System is slighty inaccurate, but an Achilles class Strike Fighter can carry up to 9 of these,
Depending on Timer Configuration in Salvos or single.
Typical Sequence is Left-Right-Middle.

The system was often critized for its lack of security features - If the middle is Triggered prematurely it can lead to grave damage on its carrier. Other than that, Warheads are only Armed if triggered, making the system safe under incoming fire.

For the Deck Crew:
-Make sure the Batteries are properly loaded.
-Do not drop.
-If your pilot asks to replace warheads with decoys, do so. Just don't tell the manufacturer or they Patent it.

Your Job:
-Repeat after me: If your not suicidal, Put middle last on dial!
-Use your ships Onboard timers to trigger Salvos, by adding three corresponding System Timers to it.Or use the systems own Timer for single fire. Or Both for Maximum Flexibility!
-Whatever the Crew Chief tells you: While the System Platform can be rearmed, Jettisson if needed. You need any ounce of speed you can get!
-Blow Stuff up. One full deck, up to 9 Exploded Things!
-Make sure to Hit Head-on - These Babies rely on Blunt Force to spread their love!
-Wonder how something as useful as 1x1x1 Batteries is not vanilla yet.

Note: there is a Landing Gear Attached to the merge Block, I Uploaded the wrong version. I failed to Update the Blueprint, so, just delete the Landing gear then..