To kill/shove the special infected pinning a survivor.
Kill a charger with a melee weapon while it is charging.
To successfully shove a hunter/jockey in mid-air as they are pouncing/leaping towards you.
Cut the tongue:
To use a sharp weapon to cut the smoker’s tongue as it is launching its tongue at you.
Killing a special infected as they are flying in the air towards you.
Killing the witch in one hit (done with the shotgun).
Mouse button 2, which is the shove button.
To lure the infected to attack/spawn too early (versus mode).
Quickly progressing through the map.
Spawns are down/up:
This is a phrase used in versus. If spawns are down, it means that the infected team are all waiting for spawn timers to recharge and will be unable to attack for some time. Use this opportunity to rush through the map.
Preventing the special infected from spawning nearby by having line of sight of the nearby areas that they could spawn in- covering all good locations that the infected can spawn from.
Black and white. It means that the next time that survivor goes down, he/she is dead.
When a charger appears seemingly out of nowhere, instantly killing you by dragging you off a ledge or just pummeling you into oblivion in a spot where your teammates can't save you. Only used when the person who gets attacked by the Charger deserves it (due to their in-game transgressions).
Survivors and the Tank
To shoot the tank while running away from it, usually around some building(s) or structure(s).
Rush the tank:
Proactively seeking and attacking the tank rather than waiting for the infected to launch the first attack.
Skeet a rock:
Destroying the tank’s rock in mid-air.
To fake out of position. In L4D2, juke is usually used with reference to the tank. Example, to juke the tank, is to cause the tank to miss its punch. Usually performed by changing direction at the last second.
Places where there is a good chance for the infected to deal a lot of damage to survivors or to kill one or more survivors. E.g. narrow corridors or ladders.
One way/ no return:
Point that where survivors cross, they will not be able to return to the previous area. E.g. places where survivors will jump down and there is no ladder up (No mercy rooftop finale). These places are also usually chokepoints.
Being slowed down by paths that are covered with water. Water will slow survivors down but not infected. Could also mean that the tank is being slowed by survivors’ gunfire.
Sections where you need to activate a switch or event that triggers a large horde of zombies to attack you until the event ends. Some crescendo events will end after some time, others will need the survivors to either trigger the off switch or to reach the safehouse before the horde stops spawning.
Permanent health (perm):
Health that does not drop over time.
Temporary health (temp):
Health that drops over time.
Survivors on temporary health. Temporary health will fall over time.
Survivors with above 40 hp.
Mag / Deagle/ Desert Eagle:
Pump/ Chrome Shotgun. Uzi and Silenced Machine Gun.
Auto shotguns, rifles and snipers. Tier 2 weapons are more powerful than tier 1 weapons.
Tier 3/ Special Tier:
M60, Chainsaw and Grenade Launcher.
Less common phrases
A person who gives direction to the team.
For versus mode only. When playing as an infected, the time that before you spawn. When playing as a survivor, it means causing your survivor outline to disappear from human infected players view by not shooting or running for some time.
Competitive server plugin meant to balance multiplayer gameplay in versus.
A scenario where the tank seems to be able to punch further than it should be able to. It is caused by high ping (latency). It can also be caused by changing the game's lerp