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I beat it on Hard. Here is a helpful review: You have cool opening artwork. I used scouts to reveal all the enemy terrain and buildings, and after I destroyed everything that I saw, the Britons still didn't surrender. I used the Marco cheat and saw that I had missed two idle villagers in the Northeast, as well as a Woad warrior by the southern base. It was alittle annoying because I thought that I had killed them all. If the enemy was active, the AI might have sent those units to attack me so that I wouldn't have to search for them (See Issue #2 below). On the other hand, hunting for stragglers is a typical feature of AOE2. In AOE3, it seems more typical for the AI to surrender before it is left with just a few stragglers.
Issue #1. In the town in the south end of Gaul, there is a burning sound even though nothing looks burning. I guess that you wanted it as a sound effect for ambience, but it felt off. If you put a campfire there it would make more sense.
On the other hand, since the enemy has like 5 walled fort areas and a bunch of villages, whereas you only start with one village and can't build a Town Center, my concern would be that having an active AI farming spawning units would make it too hard. I guess if the AI had much fewer villagers than you, then an active AI wouldn't be a problem. So in conclusion, I don't see this as a big problem. The enemy AIs felt kind of comatose so having them do at least a little work would be nice.