The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

409 ratings
Iomaungandr Rising
 
Rate  
Favorite
Favorited
Unfavorite
Category: Dungeons, Quests
File Size
Posted
Updated
2.758 MB
Mar 4, 2013 @ 4:35am
Mar 7, 2013 @ 8:25pm
2 Change Notes ( view )

Subscribe to download
Iomaungandr Rising

Subscribed
Unsubscribe
In 1 collection by BionicBadAss
Dan's Recommended Mods
30 items
Description
Travel to the Sea of Ghosts in search of a long-lost Greybeard proving ground.

Use your wits and your thu’um to unlock the secrets beneath the ice, while evading a Thalmor raiding party.

Only the true Dovahkiin can best all three trial chambers, to uncover the ancient legacy of Talos' most powerful relic.

To begin the story you can either...
- Search the great hall of High Hrothgar for a mysterious note
- Keep your eyes open for a letter in the Thalmor embassy
- Swim North-East from Broken Oar Grotto
...or just wait for a random quest to send you on your way.

Special thanks to MidnightVoyager for cleaning the .esp file and fixing some smelling pistakes!
Popular Discussions View All (1)
3
Dec 19, 2015 @ 6:41pm
Missing Journal
[420]X2Kush
< >
199 Comments
Nick Loudy Nov 25 @ 2:26pm 
not for what i know, i'll check tho
BionicBadAss  [author] Nov 25 @ 1:08pm 
Hi Nick... do you have any other mods that might be affecting your swing speed?
Nick Loudy Nov 20 @ 11:24am 
*bug n spoiler* there's a bug with the amulet, instead of swinging faster i swing slower
BionicBadAss  [author] Oct 19 @ 10:24am 
Bonjour, Scoob! Please do translate - that is most awesome of you! :D
Isis Sep 29 @ 11:40am 
Hello Bionic !

I'm ScoobiVendetta, or Isis (nooo please, not Islamic state in Iraq and Syria ^^) in the forum "La Confrérie des Traducteurs" (means The Brotherhood of Translators).
I'm a tester, and translator.

I was hoping to get your permission to translate your mod in French, for the beauty of Skyrim !
Of course, you will be credited to your Nexus page in the page of download and in the read-me.

Thank you so much for your time dedicated to our great community of Skyrim's gamers and modders. Thanks to you, the game is even richer.
And thanks for your regard to my message.

Isis.
smallturns Sep 27 @ 12:17am 
Does this require the dragoborn DLC?
BionicBadAss  [author] Sep 9 @ 7:57am 
Something is up... it could be an extra mod jamming the scripts somehow. I'll PM you so we don't give away any spoilers! :D
Youngsage3 Sep 2 @ 12:14pm 
I made sure to use the recall stones, but upon being teleported back for the third time, I was just left to wander about the main room. Standing on the central recall stone does nothing, neither does attempting to activate it by using "A". I've tried standing on it and activating it both while wearing the armour, and simply having it in my inventory. If there's anything else I could try, please let me know, and I hope that I've given enough info.
BionicBadAss  [author] Sep 2 @ 10:18am 
Hello, Youngsage3. If you have all three peices of armour, the central Recall Stone should activate. I'm not sure what would stop it from doing so... Did you use the Recall Stones at the end of each Test Chamber? Or did you go out the way you came in?
Youngsage3 Aug 31 @ 11:50am 
Hey, uhh... so, I've got a question. I went through all of the trials, collected all three of the armour pieces (I'm assuming there are three? did I miss one?) and teleported back to the main room. Now I'm just sort of... stuck, I guess. Nothing is happening, I can't use the center glowy pad (I'm again assuming thats what youre supposed to do?) and now I've got these three heavy pieces of armour to carry around forever. The quest is still active, so... I assume there is supposed to be more? oh, and I've already collected the 13 journals and got that reward. Sorry for the bother.