This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Universe V
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Genre: Strategy
Platforms: PC, Mac, Linux
Languages: English, Polish
Posted:
Updated:
Mar 3, 2013 @ 12:25pm
May 10, 2013 @ 1:16am
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Description
“Universe V” is a strategically, tactically based space RTS game with an active pause. It offers five distinct races as well as two additional special races. The player must force the special races to leave the galaxy. This is done by either conquering the other four races or by making alliances with them.

“Universe V” will contain a randomly generated galaxy map with an adjustable size. The player will have the option to construct various types of spaceships, space and ground bases, and mines to collect the necessary resources for building and establishing new colonies. One can also choose between military or civilian spaceships. Under the military option, one can operate within the planet’s atmosphere. Every spaceship and space base can be designed by the player. The player has full control over the appropriation of each spaceship and space base. Highly-advanced configuration settings (such as choosing materials, modules, type of crew, etc.) allow designing a unit to perfectly match any situation that might arise.

Management of the empire and the battles themselves will be performed in real time. A pause option is available and in this option one can give out all necessary orders.

The battles will be performed in a 3D view with a 2D game mechanic. Since several units can be involved during the combat, the tactic will be a very important aspect of the game. Due to the variability of the spaceships, base modules, sub-modules, and other various parameters describing their hull, tactic becomes an integral part of the game. The Spaceships and the bases will have an advanced ordering system for the optimal use of each installed component. The ordinary units will have the ability to move and fight in normal space as well as hyperspace. Since the properties of a unit are dependent on their surroundings, the player can decide which tactic used would be best for both battles in normal space and hyperspace.

The game will have a multiplayer mode performed on a 'Battle Arena' system. Players on each side create a fleet determined by a points limit. After the combat, all the statistics are saved in the Leaderboards.

An additional multiplayer mode will be integrated into the single player mode. This means that the player, who wishes to play multi, can import units from their single player account to a waiting-room. Other players will be notified of the proposed battle. A second player will then import their desired units and the battle will begin. After the battle is won, the winner will gain points towards the Leaderboards and they will receive resources which can be used in the single player mode.
61 Comments
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MainStorm May 31 @ 6:49pm 
This looks really fun and just what I look for in a game! If you need help with anything let me know. I also enjoy testing very much!
enryoki Mar 23 @ 2:12pm 
I'd like to work with you.
I'm writing very deep and solid experimental/ambient/drone music.
To let you know - I'm very interested.
I've just sent a message to this project's facebook page.
JonnyƦedHed Feb 12 @ 4:52pm 
Good concept, keep going, lets see where it goes.
rifi  [author] Jan 1 @ 3:52am 
Soon You will see some screenshots from gameplay
LevoSpacewars Dec 31, 2013 @ 12:12pm 
THIS looks Awesome. I would buy this!!
rifi  [author] Nov 5, 2013 @ 11:40am 
soon:)
napoleonic_sp007rz Nov 5, 2013 @ 5:01am 
so basically sins of the solar empire like game instead of full blown 3d like homeworld.... I want to see more of this first.
Garvak Sep 23, 2013 @ 10:08pm 
Oh heck yes! This seems really interesting and stunning and I'll definitely be looking forward to any progress here.
Mars Aug 20, 2013 @ 1:24pm 
Art looks good
Creamysmooth Aug 16, 2013 @ 10:34pm 
Sounds good, look forward to seeing more