Teamwork in Dystopia can be seen in many places, but the first place you will see the need for working as a team is in managing the spawn timer. Teams spawn together in Dystopia. This timer controls how much quality time you spend together, dead, waiting for the spawn.
The spawn timer ensures that there is always more than 15sec between spawns, and even longer if many teammates die in short order. The algorithm that the timer follows is:
- When Timer = 0seconds, Spawn all teammates who are dead.
- As soon as all teammates are Spawned, add 15secs, and restart countdown.
- When a light teammate dies add 3secs.
- When a medium teammate dies add 4secs.
- When a heavy teammate dies add 6secs.
- When Timer = 0seconds, Spawn all teammates who are dead... ad nauseum.
- When Timer = 5seconds, and no teammates are dead, pause countdown until someone dies.
To illustrate the way this works in practice consider the following two examples:1) While no other players are dead, a light dies, moments before the timer reaches 0sec.
In this case the light will respawn 3 seconds later. Their rag-doll may not have even hit the floor before the light returns to the game to avenge her own death! This is the ideal situation to die as you are hardly missed on the battlefield.
Advanced players, who have been badly damaged will sometimes take a suicide by pressing "k" (for killswitch) when no one else is dead
, this allows them to regain full health and armor, and guard against the following catastrophic example.2) With 2sec left on the spawn timer and one light player dead, a team of 4 mediums all die in close secession.
When the first medium dies the light player will wait for an additional 4sec before spawning. When the second medium dies both the light and the first medium will a further 4sec (8sec total for the light). As the remaining two mediums die, their deaths not only raise their own spawn timer, but also the timer of every person who died before them!
Dieing in large groups can easily make the spawn timer a full minute long. Think of the poor light who used to be only 2sec from a new life!
The moral in these examples is: Avoid dangerous situations when many players on your team are dead!
Sometimes your team is better served if the last player alive hides in safety, rather than attempting to capture an objective single handed.
The spawn timer reenforces team work in two ways.
Firstly it encourages you to spread out your deaths so that no teammate has to wait longer than ~15sec for a spawn.
Secondly, if everyone on your team does die, you will spawn in a wave. Perhaps you will be able to make up for for your absence from the battlefield by overwhelming the other team with a unified attack. This spawn wave is most helpful for attackers. For defenders it should be avoided, as it leaves the objective undefended for a very long time. The best defenders can hope for is that only the current objective will be lost, and their wave will halt the momentum the attackers have gained.