Left 4 Dead 2

Left 4 Dead 2

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German weapon spawning in addon maps.
 
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Game Content: Weapons
File Size
Posted
4.236 MB
Mar 2, 2013 @ 7:51am
1 Change Note ( view )

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German weapon spawning in addon maps.

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Description
This serves as an example map to show how I did this. VMFs included.

This basically involves map A spawning the weapons in the saferoom in a trigger_transition volume. In map B, they will be present and fully work!

Be sure to load the map "CSSweapon_example_map1" in the dev console.
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45 Comments
Ehmzi  [author] Jun 13 @ 7:31am 
Console. I might do an update to just add it to the list of campaigns. It's merely a set of 2 example maps to show how to use CS:S weapons in your campaigns. It involves trigger_transition and overriding the entity class with the CS:S weapon's script name. Both are done in the ending saferoom, so it carries to the next map with full functionality. As far as I know, this does not work with the knife.
mixak Jun 11 @ 7:21am 
how to play on this map
Haunter Feb 13 @ 1:13am 
lol :D
Fran Bow Sep 25, 2015 @ 10:24pm 
oh? thanks
Ehmzi  [author] Sep 25, 2015 @ 8:06pm 
Have to enter via console. The description says the map name to load. This is an example for you to take apart and use for your own campaigns to use CS:S guns.
Fran Bow Sep 25, 2015 @ 1:12pm 
I can't fine the map help me out please
Claptrap Aug 28, 2015 @ 5:20am 
your a heavy
underswap papyrus May 23, 2014 @ 3:46am 
i will love this
Lyrit Feb 27, 2014 @ 4:23pm 
Very interesting. Hopefully people will introduce these weapons into decent campaign add-ons by following this technique.
Just one problem: where's the knife?
Leleme Jan 8, 2014 @ 2:25pm 
no css knife ?!?