44 ratings
Motherlode Mining Mod COMPLETE EDITION
File Size:
0.521 MB
Mar 2, 2013 @ 2:21am
1 change note ( view )
Motherlode Mining Mod Complete allows the player to choose from a few pre-determined choices how much ore they want to harvest from each ore deposit, and how fast they mine it. The versions are interchangable in-game through new books that are available at the Riverwood Trader

User Notes:

MMM Complete exchanges the script that governs all ore deposits besides the ones in Blackreach with a modified version. This modified version will allow for four variations in how you mine.

Efficient Mining: Harvest a total of 50 ore from each deposit, 1 at a time.
Forbidden Mining: Harvest a total of 50 ore from each deposit, 25 at a time.
Realistic Mining: Harvest a total of 12 ore from each deposit, 1 at a time.
Original: Same as vanilla skyrim.

Which version you use is determined by which magic effect you have in action, the magic effects added to the player for reading special books from Lucan Valerius. The books should be self-explanatory, but if someone doesn't understand,

Mining Efficient Tricks = Efficient Mining
Mining Forbidden Tricks = Forbidden Mining
Mining: Pacing yourself = Realistic Mining
Mining: Traditional = Go back to vanilla style

You can only have one magic effect active at any time, no stacking magic effects.

Note 1: This script is run everytime the ore deposit item is initiated, or reset. This means that if you use a version book after entering a mine, it will not take effect right away. However, if you use a version book before entering a mine for the first time, it will take effect right away. Ore deposits in dungeons are reset every 720 hours (30 days,) which means use this wisely for best results. Ore deposits not in dungeons reset every 240 hours (10 days) If you empty one deposit then change books, the rest of the deposits in a mine or dungeon will only change after 10 days.

Note 2: Because this mod does not alter any vanilla settings or scripts, but simply changes which script governs some objects, any bugs found are the result of other mods interfering with it. I can't possibly write it to be compatible with every mod that was and might ever be, so trial and error with desired modlists is advised. However, because there were some complaints about a persistent bug that remained after uninstalling previous iterations of MMM, I'm listing a walkthrough for fixing any remaining issues that stick around after uninstalling MMM Complete should you choose to.

1.Backup your Data folder in your skyrim directory, and place the backup somewhere safe.
2. Unsubscribe from MMM Complete in the steam workshop.
3. Delete the following file from your Data folders, backup and main: MMM Complete.bsa, MMM Complete.esp
4. If the bug remains, then that mean something really big got FUBARed by your particular mod combination. Delete the Data folder from your Skyrim directory, then revalidate the data cache in steam so it will download the data files again for you. Once that's done, copy over all the files in your backup of the data folder over to the new Data folder in the Skyrim directory.

And voila, that should do it. Keep this solution in mind, because it can come in pretty handy for solving persistent bugs with any mod.

Anyways, please comment any feedback you have, I love to read reviews. If you like the mod, feel free to give it a thumbs up, it certainly makes my day.
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Fatum Aug 31 @ 10:43pm 
ummm.... this mod does nothing but add books that add an "effect" to you... that in reality does nothing? Still only get 3 ore at the same pace as before.
Wintercat Feb 13 @ 12:59pm 
Having this and the 'cure disease' & 'cure poison' spellbooks mod seems to not work right, since both add books to Riverwood Trader inventory. I see the 2 new spellbooks for the 2 new spells, but there's no signs of these books. A pity, I'd like to have both available, but that's still understandable. Just thought it worth noting.
lothorn Jun 20, 2013 @ 12:57am 
Great mod. Just waiting for it to work on stahlrim as well or modded ore deposits
DAWG Jun 2, 2013 @ 9:52am 
I like this mod, but 9 ticks for every ore, total 12 from pace option, i will try uninstall then redownlaod, but if there r a few ppl haveing this issue then it may be the mod....
TheDwemerComrade May 5, 2013 @ 1:39pm 
Could you perhaps provide me the item IDs for the books, as I do not wish do uninstall my trading mods.
cmzpowrrangr Apr 11, 2013 @ 8:29pm 
oh and does this mod work with stalhrim?
cmzpowrrangr Apr 10, 2013 @ 11:35pm 
cmzpowrrangr Apr 10, 2013 @ 11:35pm 
oh and it would be cool if you added a dwemer item called "dwemer mining charge" and if you hit or with it you have 5 seconds to get out of range and it will completely mine out the ore and it would work with enemies too dont see the point of hitting an enemy with a mining charge it would make on heck of a mess
cmzpowrrangr Apr 10, 2013 @ 11:32pm 
i just thought of some thing the dragonborn just lightly taps the ore and it explodes and he get tasked with picking up ALL 500 ore the came out of the one vein
AbsoluteMkoll  [author] Apr 1, 2013 @ 11:55am 
Seriously though, I designed it specifically to only take 6 ticks per ore in most of the versions. Anything else is a malfunction caused by downloading from steam workshop. Might be fixed by deleting the mod and letting steam redownload it.