167 ratings
Enhanced Skyrim: Bee Farm
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0.718 MB
Mar 2, 2013 @ 12:16am
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In 1 collection by matthieu6839
Enhanced Cities
17 items
Description
Add a new Bee Farm in Skyrim! If you enjoy this mod, please rate, subscribe and favorite it.


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Adds hundreds items, including:

• Light sources
• Containers
• Furniture
• Food
• House
• Bees
• Merchant


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If you like my mod, pease leave a donation via PayPal at this link:
Donation[www.nexusmods.com]
Thank you!



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Now avalaible :
Enhanced Cities: Dawnguard's Outpost
Enhanced Cities: Bee Farm
Enhanced Cities: Hermaeus-Mora's Shrine
Enhanced Cities: High Hrothgar


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This mod is compatible with Dawnguard , Hearthfire and Dragonborn .
29 Comments
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mellotoast Mar 11 @ 7:35pm 
You monster! Why on NIRN would you add more bees?!
Seriously though, great mods, please keep up your awesome work!
NightShadeX62 Dec 17, 2013 @ 9:35am 
Where is it at?
Starfos Sep 1, 2013 @ 4:28pm 
OH GOD NOT THE BEES!!!
alizee Jul 7, 2013 @ 7:20pm 
Ich hab dem blöden Argonier kurzerhand die Lichter ausgeblasen, er war mir einfach zu nervig ;)
Nun ist die Farm halt leer, aber die Bienen produzieren fleissig Honig.
Ich hatte eigentlich erwartet das man die Farm für sich nutzen kann.
Daumen runter!
The_Germans_are_coming Jul 7, 2013 @ 4:30pm 
I somehow cant get into the farm (my pc crashes). But I`ll stay suscribed cause I really like it. The farm fits perfectly into the entire scenery. It is a great source for bees and it doesn`t matter if I cant get in. I only have one more single request: Could you create a marketstand at the outside of the hut from which a beekeeper sells bees, honey, beehive husks, and honeycombs?
Arthedáin May 2, 2013 @ 9:13am 
the person inside the bee farm (an argonian) keeps telling me im not supposed to be in here O_O is that normal?
thlzrdfodd Apr 18, 2013 @ 1:05am 
I have had the same mod conflict with Chapels of Skyrim, the main problem between the two mods, is the location of the bee hives to a wall location, in the Chapel mod, I know how it can be fixed in the creation kit, but I would need to know the, x,y cell location, for the the exterior of the bee farm, and then simply move the location of the bee hives to a different spot in the same exterior, and you would not need to delete anything to run both mods... I even was able to find here steam stores is Skyrim app data files,
Then I believe it is the bee.esp file at would need to be worked on, but that is as far as I went with doing anything out of respect for the Bee hives mod creator. There is also a horse and wagon located in the same spot, that conflicts with it's location and a wall from the Chapel mod, but I am not sure wich mod it goes to,... Any help from the mod's creator or a fellow gamer would be very welcome, because, I do like running both mods... thank you, ttyl
alissaddewitt Mar 17, 2013 @ 9:45am 
Also conflicts with Chapels of Skyrim
http://steamcommunity.com/sharedfiles/filedetails/?id=120751409
Its a wonderful idea and I love it. Skyrim needs bee farms since they all drink mead. I wish I could use it with chapels. At least I can use More Bees
vinchenzojackal&soldier@bay Mar 17, 2013 @ 1:24am 
This needs major updates. I love the idea. I favorited this. But the current errors with this mod worries me, and makes me not want to subscribe and/or rate it. Until the author fixes all bugs and conflicts, I will not use it, and will advise others the same. This is not because I hate the mod, or the author, I rated up, favorited, and subscribed to almost everything made by Mat. However this no where finished and poorly made mod worries me too greatly.

Current bugs and errors:
Floating static objects at exterior around farm.
Objects with merged meshes outside farm.
Objects with merged meshes inside farm.
NPC Merchant never opens shop.
NPC Merchant turns hostile to player if player remains nearby him too long.
PAUL! Mar 13, 2013 @ 3:12pm 
Great mod. Absolutely love it. Sadly it conflicts with http://skyrim.nexusmods.com/mods/11534
And I feel as though the merchants mod is little bit more immersive as Whiterun is a crossroads town. I don't suppose you'd be interested at all in making a compatible version which moves the bee-farm around to make these two mods compatible?
If not... you should know this is still a great mod! Keep up the good work!