638 ratings
Enhanced Cities: Fort Winstad
File Size:
3.581 MB
Mar 1, 2013 @ 5:05pm
Aug 1, 2013 @ 4:38pm
7 change notes ( view )

Subscribe to download Enhanced Cities: Fort Winstad

This mod adds a Perimeter Wall, with Patroling Guards and a Sprawling village to Winstad Manor, of Hearthfire.

If you don't have Fort Heljarchen yet, go check it out!!
Don't forget to Rate & Favourite if you like the Mod, Please & Thanks!
Please Read FAQ below before commenting.


Hearthfire is Unfortunately Required ... lucky for you its only $4 or something on Steam!


NOTICE: Recommended that you partially build Winstad Manor before Subbing to the Fort


Fort Winstad Features:
-Walkable perimeter wall with 4 Gated Entrances.
-Cleared out all the Dead, Ugly trees and Grass and Planted fresh Aspens and Lush Grass!
-LOTS of Landscaping and Backfilling to accomodate the amount of construction. As a result, the Marsh is now a Lake; Go for a Swim!
-Full Black Smith [Added 1.1]
-6 Guards on Scheduled Patrol (Eat, Drink, Sleep)
-Town Hall (with a Golden Throne just for YOU!)
-Guard House
-Ocean Breeze Pub & Rest
-3 Towers for Surveylance (and jumping off of into the Lake ...) Lakewatch Tower, Swampwatch Tower & Mountainwatch Tower.
-Gated Lake Entrance

& MUCH more to come!! Including...
-Thriving population of NPCs
-More Guards
-Your own personal Boatman and Dock crew, who will take you to several Coastal Cities.
-More detailed interiors
-Possible Quest lines

Update 1.1
-Black Smith area added
-Several Navmesh issues resolved
-Crashing fix for those without Dawnguard
-Wall access added near Lakewatch Tower.
Update 1.1.1
-Minor bug fix - Duplicated Log Pile/Stable.

Update 1.2
-Lakewatch Tower converted into Lighthouse.
-Balder the Blacksmith and his lovely wife Olana, who has taken charge of the local Farmers Market, have become the first inhabitants of Winstad! Please welcome them with open arms!
-Olana has made some drastic changes to the market. Must say, I like what shes done with the place!
-Minor improvements throughout (lighting, clutter etc.)

**FINALLY**Update 2.0**
-Balder and Olana have returned!! And they've brought company!
-Stella will be watching over the newly minted "Winstad Fox in Fort - Pub & Rest" (that's right, the 'Fox in Fort' brand of Pubs is Franchising!). You will notice that the pub is now generally quite packed in the evening, so they are now currently looking to hire some entertainment! Also if you're too drunk to wander back to the house, you can always rent a room - directly left of the bar.
-The Hunter has taken up residence in the house furthest to back of the Fort, and made it quite comfortably his own. He spends the day out in the Woods.. hunting.. but he will always be back to the pub to finish up his night.
-Lord Commander Ulrich was hired to transform the motley-crew of Merceneries that were protecting the fort, into a more organized Force.. the DragonGuard; a highly skilled, highly trained fleet of Guards hell bent on protecting these walls. They'll all be into the pub after their respective shifts for Pint.
-Have also made some minor adjustments/improvements near the front gate.

More to come! Promise! ;)


The Story behind Winstad
Upon purchasing the land from the Jarl of Morthal, the Dragonborn knew exactly what he wanted to do with it.
Starting by tearing up all the existing sod and trees, he tediously transformed the terrain from an uninhabitable wasteland, to the rolling, majestic village you now see before you.

Rock and Stones were in large supply, once the dragonborn started dredging up the Marsh, so the Walls and towers were only a matter of labor, as the materials were readily available.

The wood and thatch for the buildings was also quite abundant having chopped down numerous trees and dried grass.

Finding Guards to secure the Fort wasn't to be a problem, as Mercenaries around Skyrim are a dime-a-dozen.
Give them somewhere to Eat & Sleep.. and Drink, and they'll give you their life.

This Town is young, but it is growing. And thriving. And can provide Protection from the growing threat of Dragons unlike any other. "If you build it; they will come." The population will flock to Fort Winstad in due time. And they will look to you as their new Ruler. For their lives may depend on it.

Hope you All Enjoy!
Feedback/ Suggestions are welcome below!



This has nothing to do with my Mod, but "Birds and Flocks" has known bugs with Windstad Manor. Be sure to get the Hearthfire Version of "Birds and Flocks".

Frequently Asked Questions
Q1: Do you built the Fort with the Workbench, like the Hearthfire homes?
A1: Nope. Once you sub, it is there.

Q2: Can you make it so you can craft the entire Fort ala Hearthfire?
A2: No, sorry. I don't know how, and there's too much else to do on the Fort.

Q3: Can you make it so we can choose the Guards Armor? Or have the Armor change depending on Allegiance within the game ie Empire, Stormcloak etc.
A3: No, again. I don't know how.

Q4: My house doesn't show up when I build it. Whats happening?
A4: You likely subbed to the Fort before building the House. Just a) unsub the Fort, b) Load from a point before you started building the home, c) Build home (I only had to partially build) and Hire Steward, d) Subscribe to Fort and Enjoy!

Q5: How come no people???
A5: They are coming. I promise. I appreciate your patience.
Unfortunately, I have an actual Job as well; this is just a fun little hobby.
Do know that I will be posting a LOT of updates for this Mod along the way, so make sure you let your updates run every once in a while. Or check back here for Update notices.

Q6: Fort Lakeview??
A6: Perhaps. I'd love to do it, as theres alot of cool things I could do with it, BUT its a lot of work to make these things, and a lot more work supporting them and building on them once I've up'ed it to Steam. We'll see! Never say never!
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LOIZ Jun 30 @ 12:31am 
And in this settlement other NPC can walk?
mitchelhunter Jun 22 @ 3:35pm 
is there any way to get inside the door in the secret cave cause its really teasing me
CarolusIV #Outlaw Jun 18 @ 9:41pm 
Bro, it's Windstad, not Winstad.
marcos.phillips May 26 @ 12:40am 
well first off love where this is going but it seems rough. It has potential but first you need to clean up some of the overlap. also a few houses are un-enterable. also there is about ten towns folk that say all the same thing. Perhaps in the future you can have npc's come to the dragonborn and ask to live at their steading. they would ofcourse come with little side quests. It would slowly build a town.
DarkCover May 24 @ 10:47pm 
BOSS is claiming you have a "NavMesh" issue, either corrupted ot missing. If this is an erroe on the side of BOSS, please let everyone know. If not, YOU need to clean it up and fix the errors. Either way, let the public know. We want to support you, but we also want to play a game that isn't broken before we load it. Thanks alot.
Luna Moons May 7 @ 4:15am 
@satguy08 I found you got a lot of NavMesh in this can you fix as it cause prombles for game. YOu have 839 NavMesh please fix
willis.d.c.2 Apr 28 @ 11:26am 
This is a great mod! Yes it could use some npc's because the town aea is empty for the most part. I would like to suggest that a few guards could wander the streets. If the were made as potential followers the the armor could be changed by the player using UFO mod and this would alow for a cusomized appearance. Again, this is great work!!!!
joao_mds89 Apr 26 @ 11:26am 
every one is expecting the final upgraded hope it come soon great mod
Syric Apr 25 @ 7:58pm 
Added this mod a while back and love it; am wondering if ever it will be upgraded again?
Retlaw Jr. Apr 23 @ 5:39pm 
When will NPC's be added?