Portal 2

Portal 2

437 ratings
No Elements 20: Revitalisation
 
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9.741 MB
Mar 1, 2013 @ 12:54pm
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No Elements 20: Revitalisation

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Description
A complex map combining previous techniques and concepts.
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49 Comments
Special Agent Dale Cooper Aug 9 @ 4:11pm 
Exquisite map! I played all maps of the pack more than a year ago and didn't manage to solve this one. Today I played all maps of the mappack again in a row and it just fell together :) Thank you for mapping!
lfairban May 8 @ 1:04pm 
This one reminds me a lot of No Elements: Territories http://steamcommunity.com/sharedfiles/filedetails/?id=309176435
jandlml Mar 9 @ 9:48pm 
at first i didnt think i would figure this one out. the chamber was so big but, i got it. i enjoyed these chambers very much.
N Twirl Feb 15 @ 12:24pm 
Great Maps overall ! One could say that you exhausted the subject of potential energy in this series (how to loose/gain energy).
But sometimes, and it's maybe just me, I end puzzles without too much thinking : jumps, etc. are disposed in an intuitive way - this isn't clear but basically, I try something that "looks doable" and it works or in other words, there are few possibilities, so i can find the good one by elimination.
But this is said after having solved the 20 Elements :). Great job, really !
Pamsy Dec 17, 2015 @ 7:25pm 
Nice end to an awesome series. After all this training, I can't tell if its easy or hard ;^). Hint: whenever possible, leave a portal at the top of the pit.
Ultimaximus Dec 8, 2015 @ 6:57pm 
Sometimes, limitation breeds creativity. This series is one of those times. Beautiful.
tu7650x Apr 21, 2015 @ 2:41pm 
Excellent puzzle, high quality map. I like these no element series because they are logic puzzles in their purest form: the player's only tools are reason and skill. The map construction also reveals how well calculated and tested the momentum of each jump is up until the final jump to the exit ledge.

Thanks Gig! Awesome work.
joystickus Jan 7, 2015 @ 12:42pm 
Jordy Dec 11, 2014 @ 5:57pm 
Another great map!

Only, I apparently solved it through a by-pass:
When falling down the pit and then right when coming out of the first slant, I could shoot a portal to the left, because the glass isn't covering the whole wall.

Still a great map, no matter what :)
Talisac Sep 8, 2014 @ 3:30am 
You will never know how stupid I felt when I could't figure the way to link stairs pit to first room (after I succesfully crossed back the mid goo pit).

Very good map, puzzle, design, all of that... Favorite.