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Verticular Addendum
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In 1 collection by Skyferret
Verticular / The Series
14 items
Description
An addition to my longest running collection, "Verticular". It's been a while since I made one of these. It's 8 levels straight up using cubes, buttons and tractor beams. It starts out as stairway combiations and a light bridge. Element re-use is a key factor.
21 Comments
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Spaceminnow May 29 @ 3:11pm 
I may have broken the first chamber. I didn't use the tractor. I placed the cube on the glass. Then I used the light bridge and jumped past the fizzer from a top the stairs. The rest of the chamber is logically sound :)
Skyferret  [author] Jun 15, 2014 @ 11:22pm 
Thanks. Maybe a Hammer made version some day.
Yavie Jun 15, 2014 @ 10:50pm 
Your verticular series is seriously diabolical! Loved them all, and wish you'd go back and do more (: But I like most of your others, too, so it's all good.
Bad_Aim Aug 28, 2013 @ 12:07am 
Sounds great, looking forward to it!
Skyferret  [author] Aug 27, 2013 @ 12:31pm 
Actually the next one that I've been working kind of follows that premise. It kind of involves thinking a bit counter-intuitively. The chicken or the egg, or if an omelet comes first, so be one's desire. Maybe the cube comes first, or maybe the player goes first. Nevertheless, it will be my 90th puzzle, so I want to make it a good one. There's lots of glass barriers. That can lead to visual obscurity, so I'm keeping the amount of element usage to a minimum. It should be ready in a couple of days.
Bad_Aim Aug 27, 2013 @ 12:10pm 
Oddly enough, I kind of prefer your current method. I use so much brain power getting through the first part, I kind of like having the last parts be less intense. That said, you never want to get stale, so change it up if that'll challenge you in your chamber building!
Skyferret  [author] Aug 27, 2013 @ 9:24am 
I think you're right about the first room. I don't know why, but I seem to have this inclination to making the first room a bit more difficult than the rest in some of my puzzles. I should try to do it the other way around. That would probably make it more interesting if the difficulty level increased as you go. But thanks for playing.
Bad_Aim Aug 27, 2013 @ 12:57am 
I don't know what it is about your maps, but I always get stuck in the first room for a long time. Once I get that figured out, I can usually motor through the rest of the way. This one, certainly had the first room "WTF" going on for a bit, but so did a decent portion of the rest of it. I think I was about half way through before it all started to click and go smoothly.
Skyferret  [author] Jul 19, 2013 @ 1:26pm 
Thanks for your positive feedback and compliments Mr.bob. I feel good knowing that someone appreciates the fact that I keep the word "think" in a thinking game. That's what Portal is all about. I may have published a couple of maps that were just for fun or slightly roller coaster, but not very often. Anyways, thanks for playing.