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SoundSelf
 
 
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Recent Announcements View All (20)
When Can I Play It?
"The first 90% of a game takes the first 90% of the time. The last 10% of a game takes the second 90% of the time."

This is a truism that my programmer Evan shared with me just a few weeks ago as I was bemoaning how long it's taking to finish the game. Making a video game is hard. It's really hard. It's a lot harder than I thought, going into the project! One of the most common questions I'm asked by backers is "when will it be out?" so I want to take a moment to describe where we're at and where we're going:

Step 1: Polish.

Almost all of the content is in place. The game works phenomenally well. But those last little details that make the experience feel seamless from launching the program to closing it take a lot of attention to detail, and they're important to making the player feel held and safe as they step into an unusual experience.

Here's a sample of our to-do list:

  • Integrate Oculus and Steam VR API
  • Implement Vive
  • Implement introductory meditation and instruction
  • Finish designing and implementing menu graphics
  • Implement two 3D shaders that are awesome but have given us some trouble.
  • Fix some of the shaders that give trouble in VR
  • Replace the strobe-effect shader
  • Implement IR reverb
  • Implement positional head tracking into existing rotational head tracking system
  • Multi-stream graphics and audio processing
  • Optimize from 60fps to 90fps
  • Make improvements to pitch-tracking
  • Fix a few dozen known bugs
  • Playtest the crap out of it to find and fix unknown bugs
  • Once we've checked all of those things off of our to-do list....

Step 2: Business!

Our initial plan was to launch SoundSelf at the same time as the Oculus Rift and roll the project into stories about VR, helping our audience find the game that way. Unfortunately we have missed that boat! Which is fine, but it means that once the game is ready, we are going to take time to strategize releasing the project in such a way that helps people find it.

Fortunately, we're already ahead of the curve on some of the more complicated Things To Do. Our trailer has been shot and edited, for example. It's really cool.

When can I play it?

Well... now if you'd like! The alpha is relatively up to date, and can be bought from www.soundselfgame.com. But the full commercial version will be out... soon.

What do I need to run it?

Right now, SoundSelf runs best on PCs - we're working out some kinks in Mac OS that'll be resolved by launch (would love to get your error reports, for those of you on a Mac). Here are the min specs for PC:

  • Windows 7 SP1 or higher
  • Nvidia GTX 970 GPU or equivalent
  • Intel i5-4590 or better CPU
  • 8GB of ram
  • Headphones you like (you must use headphones)
  • A microphone
  • I recommend playing in VR (we will be supporting Oculus, Vive, PSVR, and potentially the other lower-spec VR headsets) or with a projector in a dark room.

What happened to Gear VR support?

We are no longer attempting to port SoundSelf to mobile for Gear VR. It's just too much of a headache to get it to a reasonable framerate.

Sound Designing SoundSelf, Part I
Description
Release date: 2014
Explore a personal world of light and sound as it emerges from your body.

SoundSelf is the chanting game of sensory exploration. Sit down, turn off the lights, and use your voice to fall through strobing tunnels-of-light, impossible shapes, and deep into a meditative trance. SoundSelf is an elegant symmetry of image, sound, and body that takes advantage of loopholes in the way you perceive to facilitate a new experience of your self and your world. Each play-through is unique to you, and lasts one extremely intense hour.

SoundSelf will be available for PC, Mac, and Linux in 2014. It is being developed to optionally support the Oculus Rift. You can get a development build from WWW.SOUNDSELFGAME.COM
Popular Discussions View All (5)
6
Mar 12, 2014 @ 12:30pm
Is this really a game, or just fun software?
Blue Kachina
4
Mar 31, 2014 @ 6:40pm
Early Builds: Who else got into a trance?
PurpleMoustache
4
Sep 26, 2013 @ 2:02pm
A "Response" to: Tenets of Videodreams, Part 2: Rejection of Goals or Meaning
Zucku
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244 Comments
RAGameSound  [author] Jul 8 @ 10:57pm 
Project is not dead. It's just taking a while to finish.
paulzeke Jul 8 @ 5:42pm 
I want to play this on the Vive but it looks liek the project is dead. What gives?
hacker May 6 @ 12:50am 
+rep
Verdant Rapture Oct 2, 2015 @ 4:01pm 
Is this project dead?
Zer0 Cool Nov 29, 2014 @ 2:43am 
Nice
DÆMo_ .- `✌ ´ -. _ζimO Feb 14, 2014 @ 3:09am 
v. amazing
Батя Jan 30, 2014 @ 8:25am 
+реп
Netfoxdad Jan 25, 2014 @ 1:48pm 
Interesting idea, but can you add others' voices for polyphony? Can you set parameters for song structure, such as tempo, meter, harmonies over which to riff? Looking forward to more information and for the release. First comment.
Bㄣ00 Jan 21, 2014 @ 4:07am 
amazing
Odi Jan 17, 2014 @ 5:38pm 
This had better make it! Volvo im counting on you!