The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

288 ratings
Extra Encounters - Higher Spawn Rate
File Size
0.491 MB
Feb 27, 2013 @ 1:46am
Jun 17, 2014 @ 9:58pm
3 Change Notes ( view )

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Extra Encounters - Higher Spawn Rate

In 1 collection by SayHelloToMrBullet
Extra Encounters in Skyrim
4 items
Are you tired of wandering around the landscape of Skyrim, where nothing ever seems to happen? Do you grow weary of exploring because everywhere you go just seems to be as empty as the plain you recently passed? Are you fed up of only seeing animals in the wild all the bloody time? Then Extra Encounters might be for you.

This mod is old! The new version can be found here at Extra Encounters Reborn.
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sad0clown Aug 5, 2014 @ 1:05am 
thank you for your mod! now i see a lot more npc anywhere i! 8-)
Big Johnny Kane Jul 30, 2014 @ 11:05pm 
@SayHelloToMrBullet Thanks you. The Mod itself is really Good.
SayHelloToMrBullet  [author] Jul 30, 2014 @ 10:48pm 
@John Da Don - This mod is not supposed to be configurable by SKSE. The blank menu is due to a mistake on my behalf. I plan on fixing it at a later date.
Big Johnny Kane Jul 30, 2014 @ 2:11pm 
When I open Skyrim in SKSE I can highlight your mod in Mod config But can't see options. Are there any options? Every other mod in Mod Config seems to have options to alter. Thanks in advance.
Alex Jul 23, 2014 @ 8:56pm 
why does it appear in the Mod Configuration Menu, without any options ..? could you remove that from MCM or at least put a Menu on MCM please ? :)
[GEWP] Coolsnowman98 Jul 23, 2014 @ 6:07pm 
1st screenshot: Twelve septims on the Giant. 5th: OWNED.14th: KO!! 16th: DIE, WIZARD! (outdated reference lol) 18th: In 3 seconds, that dragon shall adventure no more.22nd: Stormcloaks, bandits, animals, dragons... When it comes to vile Thalmor, Let's set aside our diffs for a moment and kick their asses together.
SayHelloToMrBullet  [author] Jun 25, 2014 @ 5:47pm 
@Xhaiden (Darius) - This mod increases the spawning chance for all of my encounters. This includes bandits, hunters, animals attacking bandits, and so on.

If you're having trouble with the steps that I wrote out, then take a look at this picture. Anything marked in red is important.
---------------------- Jun 22, 2014 @ 4:43am 

Just letting you know that I couldn't fina any Editor ID for "Leveledcharacter' in this index.
Does this mod only change spawn rates of the wildlife? I was needing more NPC eq Bandits, Hunter things like that.
SayHelloToMrBullet  [author] Jun 17, 2014 @ 10:49pm 
@Xhaiden (Darius) -

5 - You will need to repeat step 4 for the following leveled lists: "LCharAmbientCreaturesSnow", "LCharAnimalCanyonPredator", "LCharAnimalCanyonPrey", "LCharAnimalCoastSnowPredator", "LCharAnimalForestPredator", "LCharAnimalForestPrey", "LCharAnimalForestSnowPredator", "LCharAnimalHills", "LCharAnimalMarshPredator", "LCharAnimalMarshPrey", "LCharAnimalMountainSnowPredator", "LCharAnimalMountainSnowPrey", "LCharAnimalPlainsPredator", "LCharAnimalPlainsPrey".

6 - Fin.
SayHelloToMrBullet  [author] Jun 17, 2014 @ 10:48pm 
@Xhaiden (Darius) - Anyone may edit this mod for their own private use as much as they like. They may not however upload any edits that they make to the internet.

To increase the spawn rate:

1 - Open up the Creation Kit and load either 'Basic' or 'H.S.R.' as the master.

2 - In the Object Window, look for "LeveledCharacter" and click on it.

3 - Find "LCharAmbientCreatures" and double click on it.

4 - A window will pop up. You will see several entries titled "LCharAmbientCreaturesDUPLICATE001." To increase the spawn rate, you need to delete these entries. How many you delete is up to you (the more you delete, the higher the encounter spawn rate will be). Keep in mind that if you delete all of them, it means that no wild animals will spawn from this list. Do not delete the entry titled "AAALCharWorld" as this is what spawns the encounters. Click OK when you're happy.

See the next post for the rest.