Serious Sam 3: BFE

Serious Sam 3: BFE

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Serious Sam 3: Extended
 
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137.477 MB
Feb 26, 2013 @ 11:56pm
Aug 14, 2014 @ 11:14pm
14 Change Notes ( view )
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Serious Sam 3: Extended

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Description
Attention! You need the Jewel of the Nile DLC to play this mod!

Attention! You need the FULL Ultimate Resource Pack (including Devostator's and Nhunter's packs) to play this mod! THE LAVA GOLEM PACK IS A MUST NOW!!!


Description:

This Extended Project is a serial-kind of project, that will exist for SSHD, SS3, and every Serious Sam game of the future. My goal with this project is to create a Serious Sam game that is of my own vision. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. Serious Sam 3: Extended is kind of a black sheep when it comes to that: I add no new levels, but change the old ones to play a lot better, with a few new added extras, like secrets, traps, trapped secrets or even a slightly extended ending.

Overall, I consider this mod to be a sort of Unofficial Patch to the main game.


Contents:

- The main campaign and the Jewel of the Nile DLC have been merged into one long campaign. This merged campaign is called as "New Game" in the menu (because that makes perfect sense, really). The original campaigns are removed.
- Beheaded Firecrackers and Bombers return. Zorgs also return, replacing the Cloned Soldiers during the 3 levels taking place in the ruins. In "Last Man on Earth" and "Silent Riddler", Zorgs appear alongside the Cloned Soldiers. Gnaar Males also get mixed in. Among other things
- There are Netricsa entries for these enemies, and for the Scrapjack Boss as well, courtesy of the upgrades I made for the URP. There are also two new campaign specific Netricsa messages.
- New secrets and trapped items placed on some levels. Some older lame secrets have been booby trapped as well.
- A slight change to the end game cutscene to emphasize a better continuity with SSHD. (Wait a little after the credits!)
- Added a few physics enabled barrels (mostly near exploding barrels because it looks cool) and flags.
- Added Netricsa Analyzing effect just for show (not a real one). Only works if you play the campaign from the beginning to the end.
- A big surprise at the end. :P
- Many other smaller things here and there.

BUGS:

If you find any, let me know in the comments, I'll fix them.

V1.5 Changelog:

- Removed any mentions of a Part 2, as it is cancelled.
- Added a secret Rocket Launcher on CairoSquare
- Changed how the biomech is being launched in CairoSquare secret, making sure it works in multiplayer too
- Fixed wrong secret sound in CairoMuseum
- Fixed blurry Abu Simbel Netricsa message
- Sniper weapon is now officially available from the level CairoTown. All Sniper weapon secrets have been changed.
- After Nubia, Sniper will be available on the level Nubia, while the Laser is available again in Ramesseum.
- Added unused Ramesseum music from the SS3 soundtrack
- More ammo and health have been added to some specific problematic locations
- Serious difficulty now have double ammo like back in the days
- Lava Golem enemies added! Make sure that you have the required Lava Golem pack from the Ultimate Resource Pack!
- The level "Gathering of Gods" have been majorly changed. Now, after placing the Isis statue in the temple, all four statues will appear and you can get them in any order you want. Significant portions of the level script was changed to do this.
- Added some extra Serious and Coop-only enemies, especially on the earlier levels.
- Changed the middle arena on the level "Guardian of Time". There are only 3 Witch-Brides now, but then a wave of lava golems follow. The canyon exits are also sealed with forcefields until you clear out the enemies.
- Other minor changes and fixes.

V1.6 Changelog:

- Restructured the script files so the mod can be compatible with some other mods, like BFE Enhanced.
- Raised the amounts of Biomehanoid Minors on most levels. It is now introduced on the fourth level.
- Attempt to fix Navigation problems, might not work.
- Other minor changes and fixes.
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296 Comments
Solais  [author] 10 hours ago 
It's in a new secret.
[GN]RampageGent 11 hours ago 
noice mod i love it brings me back for the 6th time of playing serious sam on serious but wheres the t-mech i didnt encounter it
Vi Apr 24 @ 8:58am 
I hope it will be ported like this almost. I really love what you did in the Last Level with the massive Helicopter Attack in this open area, i expected after this a massive spawn of Witches haha. Just a perfect Part to make the Level finish even sweeter.
Solais  [author] Apr 16 @ 3:02pm 
Let's just say... I have something in mind.
λ Apr 16 @ 10:22am 
Will it be ported to Fusion?
Solais  [author] Dec 19, 2016 @ 12:22am 
Thanks!
Simon Crazy Cat Dec 18, 2016 @ 4:12pm 
I just tried that mod and it's great, I like how you have all the weapons in the game ( I mean I found only the sniper gun in the DLC and the laser gun are usually a weapon you found in secret place here I found both in good place in the game ) I like how you played with the aliens of BFE and aliens from other game like the Zorgs they are more strong and bring a new challenge in the game I like how you can play the DLC in your main campaign too ( when usually I stop to play for make the DLC and come back in the game later for follow the chronology of the story ). So yeah great job! :D All of that kind of work well in my intention to mix TSE and BFE together with element of both game mixed together ( I put elements of BFE in TSE and vice versa ).

I read about TFE Extended, sad but I don't blame.
[B.H.A] Admin Jul 7, 2016 @ 12:25am 
9999/9999 COOL
!
[B.H.A] Admin Jul 7, 2016 @ 12:22am 
Ok
Solais  [author] Jul 6, 2016 @ 12:17pm 
Do you probably have Unity installed? That mod is incompatible with this one.