This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Genre: Platformer
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 27, 2013 @ 10:11pm
Jan 26 @ 7:48pm

View Spate in the store

Store page
Recent Announcements View All (7)
On Steam now! Woohooo =)
March 27 Release, New Launch Trailer
Release date: 4th quarter 2013
Learn what game designers David Jaffe and Jenova Chen have to say about Spate. Spate is currently featured on the show "The Next Game Boss".

Spate is a platformer. But it as much Mario as it is Dear Esther. Three things that I believe make Spate a unique platforming experience are its art, its atmosphere, and its drinking mechanic.

Art – I started my career in games, but have spent most of it as an artist in the film industry. I have worked for the Jim Henson Creature Shop, Sony Pictures Animation, and currently at Walt Disney Animation Studios. I am using the knowledge I have gained in the film industry to create what I believe to be a special experience with Spate. Things like subliminal messages, color changes to subconsciously affect mood, foreground and background layering to add depth, camera angles that evoke emotion, and provocative story points that include death and drinking. All while staying true to the artistic goal of the game, damp.

Drinking Mechanic – At the click of a button the character can take a swig of absinthe. This temporarily gives the player higher jumping and faster running abilities. But, it also makes him hallucinate, which changes the world both visually and physically. The mechanic is meant to mirror the emotional seesaw battle of drinking.

Atmosphere – Yes there are really fun action platforming areas in Spate. But there are also parts where the player just travels through the world. I compare these parts to long shots in movies. The average shot in a film is 3 seconds. As viewers, when we see a shot go past a minute without cutting, it has an emotional effect on us (think “Children of Men”). It sucks us in. It makes us alert. It makes us think without being forced to think. And it turns out that we’re happy to! This idea combined with an amazing score by award winning composer Mike Raznick helps us feel the rain as it floods down, and it gives us chills when the wind blows by. Most of all, it sucks us into the world and makes us forget that we’re just playing a game.

The Story – Spate is a journey of one man’s struggle and descent into madness that is fueled by his addiction to absinthe following the tragic death of his daughter. Detective Bluth is hired to investigate mysterious disappearances that have been occurring on an island offshore, and figures that he has nothing left to lose. The detective hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain. The death of his daughter continues to haunt him mercilessly, and his regrets at their last moments together are chasing his pain deeper into his heart. As his absinthe use increases it becomes harder and harder for him to tell reality from fiction. Soon he finds he is fighting for more than just the missing people… he is fighting against the madness as well.

Release – 3rd Quarter 2013

Platform – PC, MAC, LINUX
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ericprovan  [author] Mar 7, 2013 @ 9:38am 
Thanks! Its tough doing this stuff with 2 little ones running around. But, when you as passionate about something as I am with Spate, you figure it out =)
dromrac Mar 7, 2013 @ 9:09am 
Eric, congrats on your win. I respect your attitude toward your family and the other participants. Also, nice hats.
Happy_Cookies Mar 7, 2013 @ 2:18am 
Nice art!!Good luck!!
Leeka Mar 7, 2013 @ 1:42am 
Good luck you guys!
Sigvaldi Mar 7, 2013 @ 12:59am 
looks very original and wierd but in a good way.
thanks for the Linux support
ericprovan  [author] Mar 6, 2013 @ 9:33pm 
Thanks everyone for the kind words and feedback!
Blue Mar 6, 2013 @ 7:31pm 
Quite the vivid artstyle.
Lachra Mar 5, 2013 @ 7:12pm 
Very nice, I like! Will prolly grab this once its out, (voted for)
I also look forward to your other works.
jackfruit Mar 5, 2013 @ 4:33pm 
looks like you've got some talent, unfortunately i'm gonna have to say you should put it into something that is not a platformer. there are already too many platformers with stylish graphics and decent production values and i've got little hope for novel, fun gameplay mechanics at this point.
[DJ] Dajabman Mar 5, 2013 @ 4:31pm 
cool, can i play a demo anywhere?