90 ratings
Awakening of Taarnab
File Size:
96.308 MB
Feb 24, 2013 @ 12:25pm
Nov 22, 2013 @ 8:57am
8 change notes ( view )

Subscribe to download Awakening of Taarnab

This is the story of the awakening of Taarnab and how she became the most powerful shaman of the ogre tribe of Kuhn'ra.


More info:
* This is a complete mod and is thoroughly tested
* Puzzles are the main focus
* Game starts out easy and slowly increases in difficulty
* Playing this mod will take around 4-5 hours
* Don't make or import a party (you play as Taarnab)
* There are a LOT of secrets to be found (100+)

* Be sure to use LoG version 1.3.7 or later or the mod might crash
* This mod uses custom lights that might not be visible in low graphics settings. Please resolve this by temporarily changing to high settings.

A big thanks to the Grimrock community, especially to the people whose resources I used:
- Asteroth, Daniv, Germanny, Lord Yig, Merethif, Neikun, Lord yig and Phitt

Also a big thanks to my testers:
- Conchron, Marble Mouth, Neikun, Undeaddemon, RMariano, Kseroshy, Isgellan, Maui and DickyDick1969


Version info

- Fixed fountain related bug (thanks MrMarbod)

- Fixed a but that could get a player stuck (thanks Dance Commander)

- Fixed crash bug at start of game (thanks Ryeath GreyStalk)

- Fixed counting issue in Daniv's quest
- Fixed spot where you could get stuck (thanks ThatCoolGuyIsMe)

- Added bit more food and torches in places where needed
- Adjusted the overseer's hint for JKos' quest
- Added level req. to some weapons
- Adjusted exp for some monsters
- Adjusted resistances for one of the later fights

- First public release
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RoyalGrue Feb 27 @ 9:05am 
Really well done mod. Original mechanics and thoughtful puzzles. Thank you very much Decoy for it's creation!
Bartel Dec 31, 2013 @ 5:08am 
Just finished your mod and it was awsome!
Great storyline, environement, riddle, ... Really loved how you change the game's mechanic. Almost like a new game :)

i hope you will continue to make new mods as good as your two first. keep up the good work ;))
Decoy  [author] Nov 22, 2013 @ 8:48am 
Thanks for reporting that. I fixed it and am uploading a new version as we speak.
New players will not have this problem. Remember to save often!
MrMarbod Nov 22, 2013 @ 2:13am 
Had to start over because i throw something into the fountain oops
Decoy  [author] Nov 21, 2013 @ 10:06am 
Thank you all for trying my mod. Rememer, if you need any help just leave a message here or friend me so we can talk.
MrMarbod Nov 21, 2013 @ 3:12am 
So let's check this out =)
Grognakh Oct 25, 2013 @ 8:35am 

5/6 hours of greatness.
Just finished it, it was probably the best mod i've played. Being more an explorer than a fighter this mod is astonishing in either content, design, polish and story.

Decoy  [author] Sep 5, 2013 @ 10:57pm 
@Dance commander
Nana's wand is only supposed to push statues BACK, so be sure that you face the statue AND the statue faces you, else it won't work.
I fixed getting stuck at the bridge (after you got the gem from the cage), thanks for that tip. I won't do anything about someone throwing the wand though. The wand is integral to the story at that moment, so if a player is dumb enough to throw it away he'll have to reload an earlier save.
All in all thanks for your feedback, a new version will be up shortly.
Dance Commander Sep 3, 2013 @ 7:14pm 
Just found a way to get stuck on floor 5: the icy stare/gap crossing puzzle. After getting the gem and getting out of the cage. If you fire a bolt at the face that controls the bridge you'll get stuck with no way to fire another bolt to get free. same thing for nana's wand if someone throws/drop the wand and resets the puzzle.
Dance Commander Sep 3, 2013 @ 6:44pm 
Great mod Decoy just had a question, are half of the statues in the nana's staff trial supost to be unpushable? seems like a rip off for a magic wand if you ask me.