90 ratings
Awakening of Taarnab
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File Size:
Posted:
Updated:
96.308 MB
Feb 24, 2013 @ 12:25pm
Nov 22, 2013 @ 8:57am
8 change notes ( view )

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Description
This is the story of the awakening of Taarnab and how she became the most powerful shaman of the ogre tribe of Kuhn'ra.

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More info:
* This is a complete mod and is thoroughly tested
* Puzzles are the main focus
* Game starts out easy and slowly increases in difficulty
* Playing this mod will take around 4-5 hours
* Don't make or import a party (you play as Taarnab)
* There are a LOT of secrets to be found (100+)

Attention:
* Be sure to use LoG version 1.3.7 or later or the mod might crash
* This mod uses custom lights that might not be visible in low graphics settings. Please resolve this by temporarily changing to high settings.

A big thanks to the Grimrock community, especially to the people whose resources I used:
- Asteroth, Daniv, Germanny, Lord Yig, Merethif, Neikun, Lord yig and Phitt

Also a big thanks to my testers:
- Conchron, Marble Mouth, Neikun, Undeaddemon, RMariano, Kseroshy, Isgellan, Maui and DickyDick1969

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Version info

v1.5
- Fixed fountain related bug (thanks MrMarbod)

v1.4
- Fixed a but that could get a player stuck (thanks Dance Commander)

v1.3
- Fixed crash bug at start of game (thanks Ryeath GreyStalk)

v1.2
- Fixed counting issue in Daniv's quest
- Fixed spot where you could get stuck (thanks ThatCoolGuyIsMe)

v1.1
- Added bit more food and torches in places where needed
- Adjusted the overseer's hint for JKos' quest
- Added level req. to some weapons
- Adjusted exp for some monsters
- Adjusted resistances for one of the later fights

v1.0
- First public release
106 Comments
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RoyalGrue Feb 27 @ 9:05am 
Really well done mod. Original mechanics and thoughtful puzzles. Thank you very much Decoy for it's creation!
Bartel Dec 31, 2013 @ 5:08am 
Just finished your mod and it was awsome!
Great storyline, environement, riddle, ... Really loved how you change the game's mechanic. Almost like a new game :)

i hope you will continue to make new mods as good as your two first. keep up the good work ;))
Decoy  [author] Nov 22, 2013 @ 8:48am 
Thanks for reporting that. I fixed it and am uploading a new version as we speak.
New players will not have this problem. Remember to save often!
MrMarbod Nov 22, 2013 @ 2:13am 
Had to start over because i throw something into the fountain oops
Decoy  [author] Nov 21, 2013 @ 10:06am 
Thank you all for trying my mod. Rememer, if you need any help just leave a message here or friend me so we can talk.
MrMarbod Nov 21, 2013 @ 3:12am 
So let's check this out =)
Grognakh Oct 25, 2013 @ 8:35am 
THIS MOD DESERVES 5 STARS!

5/6 hours of greatness.
Just finished it, it was probably the best mod i've played. Being more an explorer than a fighter this mod is astonishing in either content, design, polish and story.

PLAY IT!
Decoy  [author] Sep 5, 2013 @ 10:57pm 
@Dance commander
Nana's wand is only supposed to push statues BACK, so be sure that you face the statue AND the statue faces you, else it won't work.
I fixed getting stuck at the bridge (after you got the gem from the cage), thanks for that tip. I won't do anything about someone throwing the wand though. The wand is integral to the story at that moment, so if a player is dumb enough to throw it away he'll have to reload an earlier save.
All in all thanks for your feedback, a new version will be up shortly.
Dance Commander Sep 3, 2013 @ 7:14pm 
Just found a way to get stuck on floor 5: the icy stare/gap crossing puzzle. After getting the gem and getting out of the cage. If you fire a bolt at the face that controls the bridge you'll get stuck with no way to fire another bolt to get free. same thing for nana's wand if someone throws/drop the wand and resets the puzzle.
Dance Commander Sep 3, 2013 @ 6:44pm 
Great mod Decoy just had a question, are half of the statues in the nana's staff trial supost to be unpushable? seems like a rip off for a magic wand if you ask me.