The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters: Call of Cthulhu
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Feb 24, 2013 @ 8:52am
Jun 15 @ 7:27pm
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Here There Be Monsters: Call of Cthulhu

In 1 collection by Araanim
Here There Be Monsters Ultimate Experience
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"Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you..."
--Friedrich Nietzsche

They call you the Monster Hunter. You have fought the terrors of the deep. You have faced monsters greater than any dragon. And you have have killed them all. You have slaughtered the Sea herself.

But the final words of Tiamat still echo in your mind. "That is not dead which can eternal lie..."

Strange things have begun to happen across Tamriel. Barbaric cults have began their ancient rites in the dark places of Skyrim. Monsters have grown huge and terrible in the ashes of Red Mountain. And there are whispers across Solstheim of an ancient city name R'lyeh...

Something has awoken in its ancient House. Something the Sea has held for aeons. Something more terrible than any monster on this Nirn. For He is not of this world.

Cthulhu has awoken.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn...

*Also available on Nexus*

This quest will plunge you into the depths of Lovecraftian horror only hinted at in Dragonborn. This is a sequel to my first mod, "Here There Be Monsters", and will require both mods. After you finish that quest, (and walk into one of the coastal taverns to trigger the quest,) you will receive a letter that will set in motion a new chain of events that will pit you against the Great Old Ones. This quest will assume you have completed both the main quest and Dragonborn, since it is a bit of a sequel to the Miraak story as well. (However, this is not technically required; I realize some people may have multiple characters that have not finished the main quest. Just realize that the dialogue/story assumes you have beaten Alduin and Miraak.) Consider this a sort of endgame quest; I cannot guarantee that all NPCs will survive, especially if you choose to join Cthulhu. The quest is not voiced yet, so be sure to turn your subtitles on. Other than that, enjoy! I've learned a lot trying to scrape this together, and it's definitely not polished, but I will continue to polish it. I hope it's worth the wait.

Bug Fixes:
I realize I don't have a lot of fail-safes if you do things out of order, so here are the quest IDs in case you need to use some console trickery:
COCHTBM3TheOldOne - If you choose to oppose the Cult.
COCHTBM4TheCrawlingChaos - If you choose to join the Cult.
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (usually in increments of ten, but occasionally in five. Just keep adding five until it completes what you need it to.)

Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again.

I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.

Still to come:
Side quests in Pyandonea - I created a small continent and a new race; it seems a shame not to do anything with them.
Armor - I'm pretty happy with the custom cultist/maormer/deep one armor & weapons, but I might add a bit more.
Monsters - There's always more to tweak with the monsters; to level them, edit textures, make them fight better, etc.
R'lyeh - I'm still not satisfied with R'lyeh. I'd like the sunken version to feel more creepy and underwater, and the risen version to feel more swampy and ruined and slimy and gross.
Horror - The whole thing needs a big shot of horror. It takes a lot of subtle manipulation to create a sense of horror, and that kind of detail is difficult in a mod.


Here There Be Monsters available here:

Thanks to GendunDrup, Vicn, Dogtown1, and Lifestorock for some truly awesome monster models!
(Let me know if I forgot to mention you! I may have lost track of some of my sources...)

A million thanks to Tom Isaksen of for modeling the Great Old One himself. Check out his incredible 3d work here:!prettyPhoto

Note the awesome cover image art? The Cthulhu tribal design was created by Verreaux at DeviantArt. Check his stuff out at:

I'd also like to give a shout-out to the H.P. Lovecraft Historical Society, my constant consultants in the ways of madness:
Popular Discussions View All (5)
Jun 16 @ 9:03pm
May 15 @ 11:28am
I'm having an issue with the call of cthulhu questline.
Dec 12, 2015 @ 3:25pm
I need some serious help.
< >
Araanim  [author] Jul 19 @ 10:03am 
@Captainscorpio I don't know what to tell you. I don't know how you managed to get to Leng before starting the quest. After talking to Obed you have to talk to Captain Gamli in Windhelm. That should put you back on track.
Araanim  [author] Jul 19 @ 9:56am 
@metalmattmon Try fast traveling to see if he still follows you. If not, go his ship (the one in Solsheim, by the Skaal) and see if he's there. Or he might have gone back to Dawnstar. He should still follow you until you talk to him, though. If not, you might have to load an earlier save. Force dialogues always act a little weird. It's happened to me a few times too.
metalmattmon Jul 19 @ 9:32am 
Hey, I started the dark side quest and the force dialogue from the hunter isn't starting, then the hunter vanished. Can you help me fix this cause it's stopping me doing the quest
White Wolf Jul 14 @ 10:19am 
Models from Witcher 3 :P
captainscorpio Jul 11 @ 3:07pm 
I've been wanting to play this for ages. I finally got Dawngard largely for this purpose. Now, I mostly can't get it to run; tried starting a enw game with it installed and everything. (Last game, I played HTBM1 first, this game i did not, but I have both installed.)

I more or less completed "Call ofCthulhu"; I webnt to Leng, killed the big hound, talked to the King in Yellow; he informed me about my having killed Obed Marsh, which I had not done (I had not even opened his Reqest yet).

I opened the note, talked to Obed, I accepted the job,. And that ws t. No way to start the Innsmouth quest. All Obed will tell me is to talk to sailors, but I go to the taverns and ll they'll say to me is "Whachu doon here, Monster Hunter?"

I used console commands to progress to stage 10, and it then tells me "Shdow over Innsmouth started" a tells me to check up on deack, or similar, but I don't know what ship I should be on.

Any ideas how to proceed?
slo mo guy Jun 30 @ 10:24pm 
Epic Player M.K FIN Jun 30 @ 12:36am 
where i start the guest
Araanim  [author] Jun 29 @ 5:53am 
@Vape You gotta go talk to the High Priest.
P90 Jun 28 @ 9:16pm 
I cant figure out how to get out of the realm of leng place
Epic Player M.K FIN Jun 28 @ 11:15am 
thish is cool