The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters: Call of Cthulhu
 
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Feb 24, 2013 @ 8:52am
Jun 21 @ 7:11pm
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Description


"Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you..." 
--Friedrich Nietzsche

They call you the Monster Hunter. You have fought the terrors of the deep. You have faced monsters greater than any dragon. And you have have killed them all. You have slaughtered the Sea herself. 

But the final words of Tiamat still echo in your mind. "That is not dead which can eternal lie..." 

Strange things have begun to happen across Tamriel. Barbaric cults have began their ancient rites in the dark places of Skyrim. Monsters have grown huge and terrible in the ashes of Red Mountain. And there are whispers across Solstheim of an ancient city name R'lyeh... 

Something has awoken in its ancient House. Something the Sea has held for aeons. Something more terrible than any monster on this Nirn. For He is not of this world. 

Cthulhu has awoken.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn... 
__________________________________________________________ 

*Also available on Nexus*

About

This quest will plunge you into the depths of Lovecraftian horror only hinted at in Dragonborn. This is a sequel to my first mod, "Here There Be Monsters", and will require both mods. After you finish that quest, (and walk into one of the coastal taverns to trigger the quest,) you will receive a letter that will set in motion a new chain of events that will pit you against the Great Old Ones. This quest will assume you have completed both the main quest and Dragonborn, since it is a bit of a sequel to the Miraak story as well. (However, this is not technically required; I realize some people may have multiple characters that have not finished the main quest. Just realize that the dialogue/story assumes you have beaten Alduin and Miraak.) Consider this a sort of endgame quest; I cannot guarantee that all NPCs will survive, especially if you choose to join Cthulhu. The quest is not voiced yet, so be sure to turn your subtitles on. Other than that, enjoy! I've learned a lot trying to scrape this together, and it's definitely not polished, but I will continue to polish it. I hope it's worth the wait.

Bug Fixes

I realize I don't have a lot of fail-safes if you do things out of order, so here are the quest IDs in case you need to use some console trickery: 
COCHTBM1CallOfCthulhu 
COCHTBM2ShadowOverInnsmouth 
COCHTBM3TheOldOne - If you choose to oppose the Cult. 
COCHTBM4TheCrawlingChaos - If you choose to join the Cult. 
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (usually in increments of ten, but occasionally in five. Just keep adding five until it completes what you need it to.) 

Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again. 

I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.

Still to Come

Side quests in Pyandonea & Leng - I created a small continent and a new race; it seems a shame not to do anything with them.
Armor - I'm pretty happy with the custom cultist/maormer/deep one armor & weapons, but I might add a bit more. 
Monsters - There's always more to tweak with the monsters; to level them, edit textures, make them fight better, etc. 
R'lyeh - I'm still not satisfied with R'lyeh. I'd like the sunken version to feel more creepy and underwater, and the risen version to feel more swampy and ruined and slimy and gross. 
Horror - The whole thing needs a big shot of horror. It takes a lot of subtle manipulation to create a sense of horror, and that kind of detail is difficult in a mod. 

***DRAGONBORN", "DAWNGUARD", and "HERE THERE BE MONSTERS" REQUIRED*** 

Here There Be Monsters available here: http://steamcommunity.com/workshop/filedetails/?id=81166964

Credits

Thanks to GendunDrup, Vicn, Dogtown1, and Lifestorock for some truly awesome monster models!
(Let me know if I forgot to mention you! I may have lost track of some of my sources...) 

A million thanks to Tom Isaksen of https://steamcommunity.com/linkfilter/?url=http://CharacterInk.com for modeling the Great Old One himself. Check out his incredible 3d work here: https://steamcommunity.com/linkfilter/?url=http://www.characterink.com/2012/11/04/cthulhu-real-time-render/#!prettyPhoto 

Note the awesome cover image art? The Cthulhu tribal design was created by Verreaux at DeviantArt. Check his stuff out at: https://steamcommunity.com/linkfilter/?url=http://verreaux.deviantart.com/ 

I'd also like to give a shout-out to the H.P. Lovecraft Historical Society, my constant consultants in the ways of madness: https://www.facebook.com/groups/119441938068660/?fref=nf[/size][/font]
Popular Discussions View All (6)
29
Jun 12 @ 7:13am
CALL FOR VOICE ACTORS
Araanim
5
Jan 6 @ 9:29am
help?
Quibbly MultchWobble
13
Dec 12, 2015 @ 3:25pm
I need some serious help.
Araanim
< >
845 Comments
Araanim  [author] 17 hours ago 
@drynnsoth I just oploaded the newest update. The Mora curse should be gone. I replaced it with a custom tentacle cloak that works much better. I also added a small side quest that lets you resurrect the Great Skar (the giant emperor crab of Ald'ruhn) and summon him to fight for you. Let me know if everything seems to be working!
Araanim  [author] Jun 20 @ 2:28pm 
I think all the whipping tentacles and npcs that appear are a little much for the system to handle :-P
that crazy guy Jun 20 @ 2:23pm 
ok thanks!
Araanim  [author] Jun 20 @ 2:15pm 
@that crazy guy It might just be too much going on for your pc to handle. Try dialing back your settings a bit.
that crazy guy Jun 20 @ 2:07pm 
when i start the battle with cthulhu it crashes about a minute after i spawn the numidium to fight Him.
drynnsoth Jun 20 @ 8:40am 
Awesome! Thank you.I gotta say that your fusion of Lovecraft and Elder Scrolls mythos is amazing.Anyway ,holding tight!
Araanim  [author] Jun 19 @ 6:26am 
@drynnsoth I just fixed that this morning! I've got a few other edits to do, then I will update either tonight or tomorrow. Hold tight!
drynnsoth Jun 17 @ 11:42pm 
just played up to R'lyeh and they are still using permanant Moras curse.I think its the ash shoggoths and the deep one shamons.anyway would be a stellar game if this were removed...liked the new content.Please remove permanant moras curse.I would like to play this mod again.Thank you.
drynnsoth Jun 13 @ 10:04pm 
hello! just checking in to see if Moras curse was still permanant?
Iron Observer Jun 10 @ 2:30pm 
just finsihed the Cthulhu side of the quest... I have to say. Watching the titanic Old Ones crush Solstheim was just so pleasing to watch...those dam high on themselves dark elves going up in smoke