Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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de_apex - Beta 2
 
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Game Mode: Classic
File Size
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4.648 MB
Feb 23, 2013 @ 9:08pm
Oct 3, 2013 @ 9:12pm
9 Change Notes ( view )

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de_apex - Beta 2

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Description
Apex, Bomb Defusal

Set near the summit of a mountain, Apex is a Bomb Defusal map. Apex is currently in BETA 2. This means the layout is basically finished. Please feel free to message me if you want to help test it.
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20 Comments
Dramamine Feb 13, 2014 @ 5:39pm 
Quit quitting quitter.
nik  [author] Oct 3, 2013 @ 9:17pm 
BETA 2 UPDATE

MAJOR UPDATE
- large overhaul to layout across the map
- additional detail across the map
- added new areas at A and B
kHAN Apr 19, 2013 @ 11:26pm 
add more spawns!! I'd love to put this on my 26 man server
nik  [author] Apr 14, 2013 @ 2:11pm 
BETA 1 UPDATE

Huge beta update:
- added mountain!
- removed all snow
- updated several textures
- reworked Secret->B\
- detailing
- uncountable fixes
nik  [author] Mar 28, 2013 @ 11:39am 
ALPHA 12 UPDATE (yeah I forgot)

Mostly minor tweaks with a new area
- added new area at upper B
- changed short A, opened it up
- lowered Loft, opened Loft->Secret path
- minor change to Vent
- altered Ski, removed wall
- many minor changes/details
beardfish Mar 23, 2013 @ 8:49pm 
love
nik  [author] Mar 21, 2013 @ 1:45pm 
ALPHA 11 UPDATE

Goodbye, dev textures!
- extended B site, added more cover
- added new route from Planks Room -> Double Doors
- changed annoying snow ramps into stairs
- reworked T spawn -> B
- extended Cat to be flush with A
- many minor changes, layout and detail wise
- A CRANE.
nik  [author] Mar 8, 2013 @ 12:13pm 
ALPHA 10 UPDATE

A large update aesthetically, with some important changes:
- changed lots of detail around the map, added snow(!!), new textures
- reworked B Planks room
- adjusted Home Depot (wood outside B)
- many, many other minor changes
rublev Mar 3, 2013 @ 8:53am 
YEAH YEAH
nik  [author] Mar 2, 2013 @ 7:58pm 
ALPHA 9 UPDATE

Coming with some minor changes (crates, etc):
- raised ceiling (yay nades)
- moved Long A to connect from T Mid->Upper A
- added closet in A (previously lower Long A)
- added hut entrance to Lower A from CT Spawn
- added new area outside B with cover from Mid, B Vents
- changed configuration of B Doors