The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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EN - Argonian [Lore]
By Krogan Bhaalsson
You who roam the lands of Skyrim and Morrowind, who are from Tamriel, who meet different peoples, with different cultures, different stories... if you are thirsty to know about the famous continent of The Elder Scrolls and particulary here of the argonians, you are in the right place.
   
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𝖂𝖊𝖑𝖈𝖔𝖒𝖊
𝐼 𝓈𝓅𝑒𝒸𝒾𝒻𝓎 𝓉𝒽𝒶𝓉 𝒶𝓁𝓁 𝓉𝒽𝒶𝓉 𝒾𝓈 𝓈𝒶𝒾𝒹 𝒷𝑒𝓁𝑜𝓌 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝓉𝒶𝓀𝑒𝓃 𝒻𝓇𝑜𝓂 𝓇𝑒𝓁𝒾𝒶𝒷𝓁𝑒 𝓈𝑜𝓊𝓇𝒸𝑒𝓈 𝒶𝓃𝒹 𝓃𝑜𝓉 𝒾𝓃𝓋𝑒𝓃𝓉𝑒𝒹 𝒷𝓎 𝓂𝓎𝓈𝑒𝓁𝒻. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝓉𝒽𝑒𝓇𝑒 𝒶𝓇𝑒 𝓈𝑒𝓋𝑒𝓇𝒶𝓁 𝓋𝑒𝓇𝓈𝒾𝑜𝓃𝓈 𝑜𝓃 𝒽𝑒𝓇𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒𝓇𝑒 𝒶𝒸𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓉𝑜 𝓅𝑒𝑜𝓅𝓁𝑒, 𝐼'𝓂 𝒿𝓊𝓈𝓉 𝓉𝒶𝓀𝒾𝓃𝑔 𝓉𝒽𝑒 𝓂𝑜𝓈𝓉 𝓅𝑜𝓅𝓊𝓁𝒶𝓇 𝒻𝒶𝒸𝓉𝓈 𝒶𝓃𝒹 𝒶𝓁𝓂𝑜𝓈𝓉 𝒸𝑒𝓇𝓉𝒶𝒾𝓃.
𝐵𝑒𝒻𝑜𝓇𝑒 𝓈𝓉𝒶𝓇𝓉𝒾𝓃𝑔, 𝒹𝑜𝓃'𝓉 𝒻𝑜𝓇𝑔𝑒𝓉 𝓉𝑜 𝓇𝒶𝓉𝑒 𝓉𝒽𝒾𝓈 𝑔𝓊𝒾𝒹𝑒 𝒾𝒻 𝓎𝑜𝓊 𝓁𝒾𝓀𝑒𝒹 𝒾𝓉, 𝒶𝓃𝒹 𝓅𝓊𝓉 𝒶 𝒻𝒶𝓋𝑜𝓇𝒾𝓉𝑒 𝒾𝒻 𝒾𝓉 𝓇𝑒𝒶𝓁𝓁𝓎 𝒽𝑒𝓁𝓅𝑒𝒹 𝓎𝑜𝓊. 𝐵𝑒𝒸𝒶𝓊𝓈𝑒 𝒾𝓉'𝓈 𝓃𝒾𝒸𝑒, 𝒾𝓉 𝒸𝑜𝓈𝓉𝓈 𝓃𝑜𝓉𝒽𝒾𝓃𝑔, 𝒶𝓃𝒹 𝒾𝓉 𝑒𝓃𝒸𝑜𝓊𝓇𝒶𝑔𝑒𝓈 𝓉𝒽𝑒 𝑜𝓃𝑒 𝓌𝒽𝑜 𝓂𝒶𝓀𝑒𝓈 𝓉𝒽𝑒 𝑔𝓊𝒾𝒹𝑒, 𝓌𝒽𝒾𝒸𝒽 𝒾𝓈 𝓃𝑜𝓉 𝓌𝓇𝒾𝓉𝓉𝑒𝓃 𝒶𝓁𝑜𝓃𝑒 !
𝒜𝓁𝓈𝑜, 𝒹𝑜 𝓃𝑜𝓉 𝒽𝑒𝓈𝒾𝓉𝒶𝓉𝑒 𝓉𝑜 𝓅𝑜𝓈𝓉 𝒶 𝒸𝑜𝓂𝓂𝑒𝓃𝓉 𝒾𝒻 𝓉𝒽𝑒𝓇𝑒 𝒶𝓇𝑒 𝑒𝓇𝓇𝑜𝓇𝓈 𝒾𝓃𝒸𝓁𝓊𝒹𝒾𝓃𝑔 𝓈𝓅𝑒𝓁𝓁𝒾𝓃𝑔 𝑜𝓇 𝓌𝑜𝓇𝒹𝒾𝓃𝑔, 𝓂𝓎 𝐸𝓃𝑔𝓁𝒾𝓈𝒽 𝒾𝓈 𝓃𝑜𝓉 𝒻𝒶𝓂𝑜𝓊𝓈 ! 𝒴𝑜𝓊 𝒸𝒶𝓃 𝒶𝓁𝓈𝑜 𝓅𝑜𝓈𝓉 𝒸𝑜𝓂𝓂𝑒𝓃𝓉𝓈 𝒾𝒻 𝓎𝑜𝓊 𝓌𝒶𝓃𝓉 𝓉𝑜 𝒶𝓈𝓀 𝓆𝓊𝑒𝓈𝓉𝒾𝑜𝓃𝓈 𝑜𝓇 𝒿𝓊𝓈𝓉 𝓉𝒽𝒶𝓃𝓀 𝓂𝑒.

𝓦𝓮𝓵𝓵, 𝓶𝔂𝓼𝓮𝓵𝓯, 𝓚𝓻𝓸𝓰𝓪𝓷 𝓑𝓱𝓪𝓪𝓵𝓼𝓼𝓸𝓷 𝓥𝓸𝓷 𝓗𝓮𝓵𝓼𝓽𝓻𝓸𝓶, 𝔀𝓲𝓼𝓱 𝔂𝓸𝓾 𝓪 𝓰𝓸𝓸𝓭 𝓻𝓮𝓪𝓭𝓲𝓷𝓰. 𝒞𝓇𝑒𝒹𝒾𝓉𝓈 𝓉𝑜 𝓉𝒽𝑒 𝒯𝒽𝑒 𝐸𝓁𝒹𝑒𝓇 𝒮𝒸𝓇𝑜𝓁𝓁𝓈 𝒲𝒾𝓀𝒾 𝐹𝒶𝓃𝒹𝑜𝓂[fr.elderscrolls.wikia.com] 𝒻𝑜𝓇 𝒶𝓁𝓁 𝒾𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃𝓈.



1. 𝕬𝖗𝖌𝖔𝖓𝖎𝖆𝖓
𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝑜𝓇 𝒮𝒶𝓍𝒽𝓁𝑒𝑒𝓁, 𝒶𝓇𝑒 𝒶𝓃 𝑜𝓋𝒾𝓅𝒶𝓇𝑜𝓊𝓈 𝓇𝒶𝒸𝑒 𝑜𝒻 𝓇𝑒𝓅𝓉𝒾𝓁𝒾𝒶𝓃 𝓅𝑒𝑜𝓅𝓁𝑒 𝓃𝒶𝓉𝒾𝓋𝑒 𝓉𝑜 𝓉𝒽𝑒 𝓁𝒶𝓇𝑔𝑒 𝒶𝓃𝒹 𝓂𝒶𝓇𝓈𝒽𝓎 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝓀𝓃𝑜𝓌𝓃 𝒶𝓈 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝒶 𝓇𝑒𝑔𝒾𝑜𝓃 𝑜𝒻 𝒯𝒶𝓂𝓇𝒾𝑒𝓁. 𝒯𝒽𝑒𝓎 𝒸𝒶𝓃 𝒷𝑒 𝒻𝑜𝓊𝓃𝒹 𝒾𝓃 𝓈𝓂𝒶𝓁𝓁𝑒𝓇 𝓃𝓊𝓂𝒷𝑒𝓇𝓈 𝓉𝒽𝓇𝑜𝓊𝑔𝒽𝑜𝓊𝓉 𝓉𝒽𝑒 𝒸𝑜𝓃𝓉𝒾𝓃𝑒𝓃𝓉. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒻𝑒𝓌 𝓇𝒶𝒸𝑒𝓈 𝒸𝑜𝓂𝓅𝓁𝑒𝓉𝑒𝓁𝓎 𝓊𝓃𝓇𝑒𝓁𝒶𝓉𝑒𝒹 𝓉𝑜 𝓂𝑒𝓃 𝒶𝓃𝒹 𝓂𝑒𝓇, 𝒷𝑒𝒾𝓃𝑔 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝑒𝒹 𝒹𝒾𝓇𝑒𝒸𝓉𝓁𝓎 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉.

𝐸𝓃𝒾𝑔𝓂𝒶𝓉𝒾𝒸 𝒶𝓃𝒹 𝒾𝓃𝓉𝑒𝓁𝓁𝒾𝑔𝑒𝓃𝓉, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑒𝓍𝓅𝑒𝓇𝓉𝓈 𝑜𝒻 𝑔𝓊𝑒𝓇𝓇𝒾𝓁𝓁𝒶 𝓉𝒶𝒸𝓉𝒾𝒸𝓈, 𝒶𝓃𝒹 𝓉𝒽𝑒𝒾𝓇 𝓃𝒶𝓉𝓊𝓇𝒶𝓁 𝒶𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈 𝓈𝓊𝒾𝓉 𝓉𝒽𝑒𝒾𝓇 𝓈𝓌𝒶𝓂𝓅𝓎 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹. 𝒯𝒽𝑒𝓎 𝒽𝒶𝓋𝑒 𝒹𝑒𝓋𝑒𝓁𝑜𝓅𝑒𝒹 𝒾𝓂𝓂𝓊𝓃𝒾𝓉𝒾𝑒𝓈 𝓉𝑜 𝒹𝒾𝓈𝑒𝒶𝓈𝑒𝓈 𝓉𝒽𝒶𝓉 𝒽𝒶𝓋𝑒 𝓅𝓁𝒶𝑔𝓊𝑒𝒹 𝓂𝒶𝓃𝓎 𝓌𝑜𝓊𝓁𝒹-𝒷𝑒 𝑒𝓍𝓅𝓁𝑜𝓇𝑒𝓇𝓈 𝒾𝓃 𝓉𝒽𝑒 𝓇𝑒𝑔𝒾𝑜𝓃, 𝒶𝓃𝒹 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝒸𝒶𝓅𝒶𝒷𝓁𝑒 𝑜𝒻 𝑒𝒶𝓈𝒾𝓁𝓎 𝑒𝓍𝓅𝓁𝑜𝓇𝒾𝓃𝑔 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇 𝓁𝑜𝒸𝒶𝓉𝒾𝑜𝓃𝓈 𝒹𝓊𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝓎 𝓉𝑜 𝒷𝓇𝑒𝒶𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓁𝓈𝑜 𝒽𝒶𝓋𝑒 𝓈𝑜𝓂𝑒 𝓇𝑒𝓈𝒾𝓈𝓉𝒶𝓃𝒸𝑒 𝓉𝑜 𝓅𝑜𝒾𝓈𝑜𝓃.

𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓂𝒶𝓀𝑒 𝓅𝓇𝑜𝒻𝒾𝒸𝒾𝑒𝓃𝓉 𝓉𝒽𝒾𝑒𝓋𝑒𝓈, 𝒹𝓊𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝓈𝓊𝓅𝑒𝓇𝒷 𝓁𝑜𝒸𝓀𝓅𝒾𝒸𝓀𝒾𝓃𝑔 𝒶𝓃𝒹 𝓈𝓃𝑒𝒶𝓀𝒾𝓃𝑔 𝓈𝓀𝒾𝓁𝓁𝓈. 𝒯𝒽𝑒𝓎 𝒶𝓇𝑒 𝒶𝓁𝓈𝑜 𝓋𝑒𝓇𝓎 𝒸𝒶𝓅𝒶𝒷𝓁𝑒 𝓌𝒶𝓇𝓇𝒾𝑜𝓇𝓈 𝒶𝓃𝒹 𝒶𝓇𝒸𝒽𝑒𝓇𝓈 𝒹𝓊𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝒸𝑜𝓃𝓈𝓉𝒶𝓃𝓉 𝓊𝓈𝑒 𝑜𝒻 𝑔𝓊𝑒𝓇𝓇𝒾𝓁𝓁𝒶 𝓌𝒶𝓇𝒻𝒶𝓇𝑒 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝒲𝒶𝓇𝓇𝒾𝓃𝑔 𝒯𝓇𝒾𝒷𝑒𝓈 𝑜𝓇 𝒟𝓊𝓃𝓂𝑒𝓇 𝓈𝓁𝒶𝓋𝑒𝓇𝓈.

𝒮𝒸𝑜𝓊𝓉𝒾𝓃𝑔 𝒶𝓃𝒹 𝓈𝓁𝓎, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑔𝑒𝓃𝑒𝓇𝒶𝓁𝓁𝓎 𝓅𝑒𝒶𝒸𝑒𝒻𝓊𝓁 𝒾𝓃 𝓃𝒶𝓉𝓊𝓇𝑒, 𝒽𝑜𝓌𝑒𝓋𝑒𝓇, 𝒾𝓉 𝒾𝓈 𝓌𝒾𝒹𝑒𝓁𝓎 𝒶𝑔𝓇𝑒𝑒𝒹 𝓉𝒽𝒶𝓉 𝑒𝓋𝑒𝓃 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒹𝒶𝓇𝓀𝑒𝓈𝓉 𝓈𝒾𝒹𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝓅𝑒𝓇𝓈𝑜𝓃𝒶𝓁𝒾𝓉𝓎 𝓉𝒽𝒶𝓉 𝓇𝒶𝓇𝑒𝓁𝓎 𝑒𝓂𝑒𝓇𝑔𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒 𝓈𝓊𝓇𝒻𝒶𝒸𝑒. 𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝓂𝒶𝓎, 𝒶𝓉 𝓉𝒾𝓂𝑒𝓈, 𝒶𝓁𝓉𝑒𝓇 𝓉𝒽𝑒𝒾𝓇 𝓅𝑒𝓇𝓈𝑜𝓃𝒶𝓁𝒾𝓉𝓎 𝒹𝓊𝑒 𝓉𝑜 𝒸𝓊𝓁𝓉𝓊𝓇𝑒 𝒹𝒾𝒻𝒻𝑒𝓇𝑒𝓃𝒸𝑒 𝑜𝓇 𝒶 𝓁𝑒𝓉𝒽𝒶𝓁 𝓉𝒽𝓇𝑒𝒶𝓉 𝑜𝒻 𝓉𝒽𝑒𝒾𝓇 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.
2. 𝕻𝖍𝖞𝖘𝖎𝖔𝖑𝖔𝖌𝖞
𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓈𝓉𝒶𝓇𝓉 𝑜𝓊𝓉 𝒾𝓃 𝓁𝒾𝒻𝑒 𝒶𝓈 𝑒𝑔𝑔𝓈 𝓌𝒽𝑒𝓃 𝒶 𝒸𝓁𝓊𝓉𝒸𝒽 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝑒𝑔𝑔𝓈 𝒾𝓈 𝓁𝒶𝒾𝒹, 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝓅𝓁𝒶𝒸𝑒𝒹 𝓃𝑒𝒶𝓇 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒𝓈 𝒾𝓃 𝒶𝓇𝑒𝒶𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝓈 𝒽𝒶𝓉𝒸𝒽𝒾𝓃𝑔 𝓅𝑜𝑜𝓁𝓈. 𝒲𝒽𝑒𝓃 𝓉𝒽𝑒 𝑒𝑔𝑔𝓈 𝒽𝒶𝓉𝒸𝒽, 𝓉𝒽𝑒𝓎 𝒻𝑜𝓇𝓂 𝒶 𝒸𝑜𝓃𝓃𝑒𝒸𝓉𝒾𝑜𝓃 𝓉𝑜 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉. 𝐼𝒻, 𝒻𝑜𝓇 𝓌𝒽𝒶𝓉𝑒𝓋𝑒𝓇 𝓇𝑒𝒶𝓈𝑜𝓃, 𝓉𝒽𝒾𝓈 𝒸𝑜𝓃𝓃𝑒𝒸𝓉𝒾𝑜𝓃 𝓉𝑜 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒾𝓈 𝓃𝑜𝓉 𝓅𝓇𝑒𝓈𝑒𝓃𝓉 𝑜𝓇 𝒾𝓈 𝓈𝑒𝓋𝑒𝓇𝑒𝒹, 𝓉𝒽𝑒 𝓊𝓃𝒷𝑜𝓇𝓃 𝓌𝒾𝓉𝒽𝒾𝓃 𝓉𝒽𝑒 𝑒𝑔𝑔𝓈 𝒹𝒾𝑒. 𝒯𝒽𝒾𝓈 𝓌𝒶𝓈 𝓊𝓈𝑒𝒹 𝓉𝑜 𝓉𝑒𝓇𝓇𝒾𝒷𝓁𝑒 𝑒𝒻𝒻𝑒𝒸𝓉 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝒯𝒽𝓇𝑒𝑒 𝐵𝒶𝓃𝓃𝑒𝓇𝓈 𝒲𝒶𝓇, 𝓌𝒽𝑒𝓃 𝒶𝓃 𝒜𝓁𝓉𝓂𝑒𝓇 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉 𝓃𝒶𝓂𝑒𝒹 𝑅𝓊𝓊𝓋𝒾𝓉𝒶𝓇 𝓃𝑒𝒶𝓇𝓁𝓎 𝓈𝓊𝒸𝒸𝑒𝑒𝒹𝑒𝒹 𝒾𝓃 𝓌𝒾𝓅𝒾𝓃𝑔 𝑜𝓊𝓉 𝒶𝓃 𝑒𝓃𝓉𝒾𝓇𝑒 𝑔𝑒𝓃𝑒𝓇𝒶𝓉𝒾𝑜𝓃 𝑜𝒻 𝓊𝓃𝒷𝑜𝓇𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓊𝓈𝒾𝓃𝑔 𝒶 𝓇𝑒𝓁𝒾𝒸 𝒸𝒶𝓁𝓁𝑒𝒹 𝓉𝒽𝑒 𝑀𝓃𝑒𝓂𝒾𝒸 𝐸𝑔𝑔. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝒽𝑒 𝓌𝒶𝓈 𝓉𝒽𝓌𝒶𝓇𝓉𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒱𝑒𝓈𝓉𝒾𝑔𝑒, 𝓉𝒽𝑜𝓊𝑔𝒽 𝓃𝑜𝓉 𝒷𝑒𝒻𝑜𝓇𝑒 𝓂𝑜𝓈𝓉 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒽𝒶𝒹𝑜𝓌𝒻𝑒𝓃 𝑒𝑔𝑔𝓈 𝓌𝑒𝓇𝑒 𝒹𝑒𝓈𝓉𝓇𝑜𝓎𝑒𝒹. 𝐼𝓃 𝑒𝓍𝓉𝓇𝑒𝓂𝑒 𝒸𝒾𝓇𝒸𝓊𝓂𝓈𝓉𝒶𝓃𝒸𝑒𝓈 𝒽𝑜𝓌𝑒𝓋𝑒𝓇, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝑜𝓇 𝓇𝒶𝓉𝒽𝑒𝓇 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒸𝒶𝓃 𝒶𝒹𝒶𝓅𝓉 𝓉𝑜 𝒸𝓁𝒾𝓂𝒶𝓉𝑒𝓈 𝓉𝒽𝒶𝓉 𝒶𝓇𝑒 𝓉𝑜𝑜 𝒸𝑜𝓁𝒹 𝒻𝑜𝓇 𝑒𝑔𝑔𝓈, 𝓌𝒽𝒾𝒸𝒽 𝒶𝓁𝓁𝑜𝓌 𝒶 𝒻𝑒𝓂𝒶𝓁𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓉𝑜 𝒷𝑒𝒶𝓇 𝒶 𝒸𝒽𝒾𝓁𝒹. 𝒯𝒽𝒾𝓈 𝓈𝒶𝓂𝑒 𝓇𝓊𝓁𝑒 𝒶𝓅𝓅𝓁𝒾𝑒𝓈 𝓉𝑜 𝓈𝓂𝒶𝓁𝓁 𝓃𝑜𝓂𝒶𝒹𝒾𝒸 𝓉𝓇𝒾𝒷𝑒𝓈 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈.

𝒜𝒻𝓉𝑒𝓇 𝒷𝑒𝒾𝓃𝑔 𝒷𝑜𝓇𝓃, 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔𝓈 𝒹𝓇𝒾𝓃𝓀 𝓉𝒽𝑒 𝓈𝒶𝓅 𝑜𝒻 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓃𝒹 𝒸𝑜𝓃𝓉𝒾𝓃𝓊𝑒 𝒹𝑜𝒾𝓃𝑔 𝓉𝒽𝒾𝓈 𝓉𝒽𝓇𝑜𝓊𝑔𝒽 𝓉𝒽𝑒𝒾𝓇 𝒾𝓃𝒻𝒶𝓃𝒸𝓎. 𝒜𝒸𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓉𝑜 𝓉𝒽𝑒𝓂, 𝓉𝒽𝑒 𝓈𝒶𝓅 𝑜𝒻 𝓉𝒽𝑒 𝒽𝒾𝓈𝓉 𝓉𝓇𝑒𝑒, 𝓌𝒽𝑒𝓃 𝒹𝓇𝒶𝓃𝓀, 𝑔𝒾𝓋𝑒𝓈 𝒶 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝒾𝓉𝓈 𝓈𝑜𝓊𝓁. 𝒲𝒽𝑒𝓃 𝓉𝒽𝒶𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒹𝒾𝑒𝓈, 𝒽𝒾𝓈 𝓈𝑜𝓊𝓁 𝓉𝓇𝒶𝓋𝑒𝓁𝓈 𝒷𝒶𝒸𝓀 𝓉𝑜 𝒾𝓉𝓈 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒 𝒶𝓃𝒹 𝒾𝓈 𝓈𝓉𝑜𝓇𝑒𝒹 𝓊𝓃𝓉𝒾𝓁 𝒶𝓃𝑜𝓉𝒽𝑒𝓇 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝒹𝓇𝒾𝓃𝓀𝓈 𝓉𝒽𝒶𝓉 𝐻𝒾𝓈𝓉. 𝒯𝒽𝓊𝓈, 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒾𝓈 𝑔𝒾𝓋𝒾𝓃𝑔 𝒾𝓉 𝒶 𝓈𝑜𝓊𝓁, 𝒶𝓃𝒹 𝓈𝑜 𝓉𝒽𝑒 𝒸𝓎𝒸𝓁𝑒 𝓇𝑒𝓅𝑒𝒶𝓉𝓈. 𝐼𝓉 𝒾𝓈 𝓊𝓃𝓀𝓃𝑜𝓌𝓃 𝒾𝒻 𝒶 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝓌𝑜𝓊𝓁𝒹 𝓇𝑒𝒶𝓁𝓁𝓎 𝒽𝒶𝓋𝑒 𝒶 𝓈𝑜𝓊𝓁 𝑜𝒻 𝒾𝓉𝓈 𝑜𝓌𝓃 𝓌𝒾𝓉𝒽𝑜𝓊𝓉 𝓇𝑒𝒸𝑒𝒾𝓋𝒾𝓃𝑔 𝑜𝓃𝑒 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉.



𝐵𝑒𝒸𝒶𝓊𝓈𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒷𝒾𝓇𝓉𝒽𝒾𝓃𝑔 𝓇𝒾𝓉𝓊𝒶𝓁𝓈 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔𝓈' 𝒹𝑒𝓅𝑒𝓃𝒹𝑒𝓃𝒸𝓎 𝑜𝓃 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉, 𝒾𝓉 𝒾𝓈 𝒸𝑜𝓃𝓈𝒾𝒹𝑒𝓇𝑒𝒹 𝓇𝒶𝓇𝑒 𝒻𝑜𝓇 𝒶 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝓉𝑜 𝒷𝑒 𝒷𝑜𝓇𝓃 𝑜𝓊𝓉 𝑜𝒻 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝒶𝓃𝒹 𝒶𝓌𝒶𝓎 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝒸𝑜𝓃𝓃𝑒𝒸𝓉𝒾𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝓉𝓇𝑒𝑒𝓈, 𝒷𝓊𝓉 𝒾𝓉 𝒾𝓈 𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒. 𝒪𝓃𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃, 𝓃𝒶𝓂𝑒𝒹 𝒥𝒶-𝑅𝑒𝑒𝓉, 𝓌𝒶𝓈 𝒷𝑜𝓇𝓃 𝒾𝓃𝓉𝑜 𝓈𝓁𝒶𝓋𝑒𝓇𝓎 𝒾𝓃 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝑜𝒻 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹, 𝒶𝓃𝒹 𝓌𝒶𝓈 𝒹𝑒𝓅𝓇𝒾𝓋𝑒𝒹 𝑜𝒻 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓈 𝒶 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔, 𝒷𝓊𝓉 𝑒𝓋𝑒𝓃𝓉𝓊𝒶𝓁𝓁𝓎 𝓇𝑒𝓉𝓊𝓇𝓃𝑒𝒹 𝓉𝑜 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓌𝒾𝓉𝒽 𝒶 𝒟𝓊𝓃𝓂𝑒𝓇 𝓌𝑜𝓂𝒶𝓃 𝓉𝒽𝒶𝓉 𝒽𝑒 𝒽𝒶𝒹 𝓂𝒶𝓇𝓇𝒾𝑒𝒹. 𝒜𝓁𝓉𝒽𝑜𝓊𝑔𝒽 𝒶𝒷𝓁𝑒 𝓉𝑜 𝒻𝓊𝓃𝒸𝓉𝒾𝑜𝓃 𝒾𝓃 𝑜𝓉𝒽𝑒𝓇 𝓈𝑜𝒸𝒾𝑒𝓉𝒾𝑒𝓈, 𝒽𝑒 𝓌𝒶𝓈 𝒹𝑒𝓈𝒸𝓇𝒾𝒷𝑒𝒹 𝒶𝓈 𝒹𝒾𝓈𝒶𝒹𝓋𝒶𝓃𝓉𝒶𝑔𝑒𝒹, 𝑜𝓇 𝓂𝒶𝓁𝒶𝒹𝒿𝓊𝓈𝓉𝑒𝒹, 𝒾𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝑜𝒸𝒾𝑒𝓉𝓎 𝒶𝓃𝒹 𝓊𝓃𝒶𝒷𝓁𝑒 𝓉𝑜 𝓊𝓃𝒹𝑒𝓇𝓈𝓉𝒶𝓃𝒹 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝑜𝒸𝒾𝒶𝓁 𝒸𝓊𝑒𝓈 𝒶𝓃𝒹 𝒷𝑜𝒹𝓎 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒; 𝓉𝒽𝒾𝓈 𝑜𝒻 𝒸𝑜𝓊𝓇𝓈𝑒 𝓌𝒶𝓈 𝒷𝓁𝒶𝓂𝑒𝒹 𝑜𝓃 𝒽𝒾𝓈 𝓁𝒶𝒸𝓀 𝑜𝒻 𝒸𝑜𝓃𝓃𝑒𝒸𝓉𝒾𝑜𝓃 𝓉𝑜 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉.

𝐻𝑜𝓌 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝑔𝑜 𝓉𝒽𝓇𝑜𝓊𝑔𝒽 𝓂𝒶𝓉𝓊𝓇𝒾𝓉𝓎 𝒾𝓈 𝓇𝒶𝓉𝒽𝑒𝓇 𝒹𝑒𝒷𝒶𝓉𝑒𝒹 𝒶𝓃𝒹 𝓅𝑜𝑜𝓇𝓁𝓎 𝓊𝓃𝒹𝑒𝓇𝓈𝓉𝑜𝑜𝒹; 𝓈𝑜𝓂𝑒𝓉𝒾𝓂𝑒𝓈 𝒾𝓉 𝒾𝓈 𝓈𝓉𝒶𝓉𝑒𝒹 𝓉𝒽𝒶𝓉 𝓌𝒽𝑒𝓃 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝑔𝓇𝑜𝓌𝓈 𝓉𝒽𝓇𝑜𝓊𝑔𝒽 𝒾𝓃𝒻𝒶𝓃𝒸𝓎 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓈𝒶𝓅 𝓉𝒽𝒶𝓉 𝒾𝓉 𝓁𝒾𝒸𝓀𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓉𝓇𝑒𝑒 𝒹𝑒𝓉𝑒𝓇𝓂𝒾𝓃𝑒𝓈 𝒾𝓉𝓈 𝑔𝑒𝓃𝒹𝑒𝓇 𝒶𝓃𝒹 𝒶𝓅𝓅𝑒𝒶𝓇𝒶𝓃𝒸𝑒. 𝒥𝒶-𝑅𝑒𝑒𝓉'𝓈 𝒸𝒶𝓈𝑒 𝓈𝑜𝓂𝑒𝓌𝒽𝒶𝓉 𝓇𝑒𝓃𝒹𝑒𝓇𝓈 𝓉𝒽𝒾𝓈 𝓂𝑜𝑜𝓉: 𝒶𝓈 𝒽𝑒 𝓌𝒶𝓈 𝒷𝑜𝓇𝓃 𝒶𝓌𝒶𝓎 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓉𝓇𝑒𝑒𝓈 𝒶𝓃𝒹 𝓂𝒶𝓉𝓊𝓇𝑒𝒹 𝓌𝒾𝓉𝒽𝑜𝓊𝓉 𝓉𝒽𝑒 𝓈𝒶𝓅, 𝒷𝑒𝒸𝑜𝓂𝒾𝓃𝑔 𝒶𝓃 𝒶𝒹𝓊𝓁𝓉 𝓂𝒶𝓁𝑒 𝓌𝒾𝓉𝒽𝑜𝓊𝓉 𝓉𝒽𝑒 𝒾𝓃𝒻𝓁𝓊𝑒𝓃𝒸𝑒 𝑜𝒻 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉. 𝒲𝒽𝒾𝓁𝑒 𝓉𝒽𝑒𝓇𝑒 𝒽𝒶𝓋𝑒 𝒷𝑒𝑒𝓃 𝓈𝑜𝓂𝑒 𝓉𝒽𝑒𝑜𝓇𝒾𝑒𝓈 𝑜𝓃 𝓁𝒾𝒻𝑒-𝒸𝓎𝒸𝓁𝑒𝓈, 𝓈𝓉𝒶𝓉𝒾𝓃𝑔 𝓉𝒽𝒶𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓂𝒾𝑔𝒽𝓉 𝒸𝒽𝒶𝓃𝑔𝑒 𝑔𝑒𝓃𝒹𝑒𝓇𝓈 𝓉𝒽𝓇𝑜𝓊𝑔𝒽𝑜𝓊𝓉 𝓉𝒽𝑒𝒾𝓇 𝓁𝒾𝓋𝑒𝓈, 𝓉𝒽𝒾𝓈 𝓂𝒶𝓎 𝓇𝑒𝒶𝓁𝓁𝓎 𝒷𝑒 𝒶 𝓇𝑒𝒻𝑒𝓇𝑒𝓃𝒸𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝓇𝑒𝒾𝓃𝒸𝒶𝓇𝓃𝒶𝓉𝒾𝑜𝓃 𝒸𝓎𝒸𝓁𝑒 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔𝓈 𝒶𝓃𝒹 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒𝓈 𝑔𝒾𝓋𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓉𝒽𝑒𝒾𝓇 𝓈𝑜𝓊𝓁𝓈 (𝒹𝑒𝒸𝑒𝒶𝓈𝑒𝒹 𝓂𝒶𝓁𝑒 𝓈𝑜𝓊𝓁 𝑒𝓃𝓉𝑒𝓇𝒾𝓃𝑔 𝒶 𝒻𝑒𝓂𝒶𝓁𝑒 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝒾𝓃 𝓉𝒽𝑒 𝓃𝑒𝓌 𝑔𝑒𝓃𝑒𝓇𝒶𝓉𝒾𝑜𝓃, 𝓉𝒽𝓊𝓈 𝒸𝓇𝑒𝒶𝓉𝒾𝓃𝑔 𝒶 𝓃𝑒𝓌 "𝓁𝒾𝒻𝑒-𝒸𝓎𝒸𝓁𝑒" 𝒶𝓃𝒹 𝒶 𝒸𝒽𝒶𝓃𝑔𝑒 𝒾𝓃 𝑔𝑒𝓃𝒹𝑒𝓇 𝒻𝑜𝓇 𝓉𝒽𝑒 𝓇𝑒𝒾𝓃𝒸𝒶𝓇𝓃𝒶𝓉𝑒𝒹 𝓈𝑜𝓊𝓁 𝒶𝓈 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝓇𝑒𝒷𝑜𝓇𝓃, 𝑒𝓉𝒸).
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𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝑔𝒾𝓁𝓁𝓈 𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓃𝑒𝒸𝓀𝓈 𝒶𝓃𝒹 𝒶𝓇𝑒 𝒸𝑜𝓋𝑒𝓇𝑒𝒹 𝒾𝓃 𝓈𝒸𝒶𝓁𝑒𝓈. 𝒯𝒽𝒾𝓈 𝑔𝒾𝓋𝑒𝓈 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝒽𝑒 𝒶𝒷𝒾𝓁𝒾𝓉𝓎 𝓉𝑜 𝒷𝓇𝑒𝒶𝓉𝒽𝑒 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇, 𝓌𝒽𝒾𝒸𝒽 𝒽𝒶𝓈 𝓅𝓇𝑜𝓋𝑒𝓃 𝓉𝑜 𝒷𝑒 𝒶𝓃 𝒶𝒹𝓋𝒶𝓃𝓉𝒶𝑔𝑒 𝒾𝓃 𝒸𝑜𝓂𝒷𝒶𝓉 𝓌𝒾𝓉𝒽 𝑜𝓉𝒽𝑒𝓇 𝓇𝒶𝒸𝑒𝓈, 𝑒𝓈𝓅𝑒𝒸𝒾𝒶𝓁𝓁𝓎 𝒾𝓃 𝓉𝒽𝑒 𝓈𝓌𝒶𝓂𝓅𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝓉𝓇𝒶𝒾𝓃𝑒𝒹 𝒾𝓃 𝑔𝓊𝑒𝓇𝒾𝓁𝓁𝒶 𝓌𝒶𝓇𝒻𝒶𝓇𝑒 𝒶𝓃𝒹 𝒹𝓇𝑜𝓌𝓃 𝓉𝒽𝑒𝒾𝓇 𝑒𝓃𝑒𝓂𝒾𝑒𝓈 𝒷𝓎 𝒹𝓇𝒶𝑔𝑔𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓉𝑜 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇 𝒶𝓃𝒹 𝒽𝑜𝓁𝒹𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓊𝓃𝒹𝑒𝓇. 𝒮𝑜𝓁𝒹𝒾𝑒𝓇𝓈 𝓌𝒶𝓁𝓀𝒾𝓃𝑔 𝒶𝓁𝑜𝓃𝑔𝓈𝒾𝒹𝑒 𝓇𝒾𝓋𝑒𝓇𝓈, 𝓉𝓇𝒶𝓋𝑒𝓁𝓁𝒾𝓃𝑔 𝑜𝓃 𝓈𝒽𝒾𝓅𝓈 𝒾𝓃 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃 𝑜𝓇 𝒷𝒶𝓇𝑔𝑒𝓈 𝒶𝓁𝑜𝓃𝑔 𝓉𝒽𝑒 𝓇𝒾𝓋𝑒𝓇𝓈 𝒽𝒶𝓋𝑒 𝒷𝑒𝑒𝓃 𝒶𝓉𝓉𝒶𝒸𝓀𝑒𝒹 𝒷𝓎 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝒽𝒶𝓉 𝒶𝓂𝒷𝓊𝓈𝒽𝑒𝒹 𝓉𝒽𝑒𝓂 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇 𝓌𝒽𝑒𝓇𝑒 𝓉𝒽𝑒𝓎 𝓁𝒶𝓎 𝒾𝓃 𝓌𝒶𝒾𝓉. 𝒯𝒽𝑒𝓎 𝓉𝒽𝑒𝓃 𝑒𝒾𝓉𝒽𝑒𝓇 𝓀𝒾𝓁𝓁 𝓉𝒽𝑒𝓂 𝑜𝓇 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝒻𝑜𝓇𝒸𝑒𝒹 𝓉𝑜 𝒻𝓁𝑒𝑒 𝒷𝒶𝒸𝓀 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇 𝒶𝓃𝒹 𝓋𝒶𝓃𝒾𝓈𝒽 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝒹𝑒𝓅𝓉𝒽𝓈. 𝐸𝒾𝓉𝒽𝑒𝓇 𝓌𝒶𝓎 𝒾𝓉 𝒾𝓈 𝒶𝓃 𝑒𝒻𝒻𝑒𝒸𝓉𝒾𝓋𝑒 𝓈𝓉𝓇𝒶𝓉𝑒𝑔𝓎 𝒶𝓈 𝓉𝒽𝑒𝓎 𝒸𝒶𝓃𝓃𝑜𝓉 𝒷𝑒 𝒻𝑜𝓁𝓁𝑜𝓌𝑒𝒹 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝒹𝑒𝑒𝓅𝑒𝓇 𝑜𝒸𝑒𝒶𝓃𝓈 𝒶𝓃𝒹 𝓇𝒾𝓋𝑒𝓇𝓈.

𝒟𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒𝒾𝓇 𝓌𝒶𝓇 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝑅𝑒𝓂𝒶𝓃 𝐸𝓂𝓅𝒾𝓇𝑒, 𝓈𝑜𝓂𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒷𝓊𝒾𝓁𝓉 𝒽𝑒𝒶𝒹𝓆𝓊𝒶𝓇𝓉𝑒𝓇𝓈 𝒶𝓃𝒹 𝒸𝒶𝓂𝓅𝓈 𝑜𝓃 𝓉𝒽𝑒 𝒷𝑜𝓉𝓉𝑜𝓂 𝑜𝒻 𝓁𝒶𝓀𝑒𝓈 𝒶𝓃𝒹 𝓇𝒾𝓋𝑒𝓇𝓈 𝓉𝑜 𝑔𝓊𝒶𝓇𝒶𝓃𝓉𝑒𝑒 𝓈𝒶𝒻𝑒𝓉𝓎. 𝐸𝓋𝑒𝓃 𝒾𝒻 𝓉𝒽𝑒𝓎 𝒸𝑜𝓊𝓁𝒹 𝒷𝑒 𝓇𝑒𝒶𝒸𝒽𝑒𝒹, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝑔𝒾𝓁𝓁𝓈, 𝒻𝒾𝓃𝓈, 𝓅𝓇𝑜𝓅𝑒𝓁𝓁𝒾𝓃𝑔 𝓉𝒶𝒾𝓁𝓈, 𝓈𝒽𝒶𝓇𝓅 𝓉𝑒𝑒𝓉𝒽, 𝒸𝓁𝒶𝓌𝓈, 𝒶𝓃𝒹 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇 𝓈𝒾𝑔𝒽𝓉 𝓂𝑒𝒶𝓃 𝓉𝒽𝒶𝓉 𝒻𝒾𝑔𝒽𝓉𝒾𝓃𝑔 𝑜𝓃𝑒 𝒾𝓃 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇 𝓌𝑜𝓊𝓁𝒹 𝒷𝑒 𝓃𝑜𝓉𝒽𝒾𝓃𝑔 𝓈𝒽𝑜𝓇𝓉 𝑜𝒻 𝓈𝓊𝒾𝒸𝒾𝒹𝑒.

𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝓋𝑒𝓇𝓎 𝓈𝒽𝒶𝓇𝓅 𝓇𝑒𝓅𝓉𝒾𝓁𝒾𝒶𝓃 𝓉𝑒𝑒𝓉𝒽 𝓁𝒾𝓃𝒾𝓃𝑔 𝓉𝒽𝑒𝒾𝓇 𝓂𝑜𝓊𝓉𝒽𝓈, 𝓌𝒽𝒾𝒸𝒽, 𝒾𝒻 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝓊𝓃𝒶𝓇𝓂𝑒𝒹, 𝒸𝒶𝓃 𝒷𝑒 𝓊𝓈𝑒𝒹 𝒶𝓈 𝒶𝓃 𝑒𝒻𝒻𝑒𝒸𝓉𝒾𝓋𝑒 𝓌𝑒𝒶𝓅𝑜𝓃. 𝐼𝒻 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒷𝑒𝒸𝑜𝓂𝑒𝓈 𝒶 𝓋𝒶𝓂𝓅𝒾𝓇𝑒, 𝒾𝓉 𝒶𝓅𝓅𝑒𝒶𝓇𝓈 𝓉𝑜 𝒶𝑔𝑒 𝓉𝑒𝓃𝒻𝑜𝓁𝒹 𝒶𝓃𝒹 𝒾𝓉𝓈 𝑒𝓎𝑒𝓈 𝓉𝓊𝓇𝓃 𝓁𝒾𝑔𝒽𝓉 𝓇𝑒𝒹 𝒶𝓃𝒹 𝓃𝑒𝒶𝓇𝓁𝓎 𝒷𝓁𝒶𝓃𝓀, 𝓉𝒽𝑜𝓊𝑔𝒽 𝓉𝒽𝑒𝒾𝓇 𝓅𝓊𝓅𝒾𝓁𝓈 𝒶𝓇𝑒 𝓈𝓉𝒾𝓁𝓁 𝒸𝓁𝑒𝒶𝓇𝓁𝓎 𝓋𝒾𝓈𝒾𝒷𝓁𝑒. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝓉𝒽𝑒 𝑜𝓃𝓁𝓎 𝓇𝒶𝒸𝑒 𝒶𝓈𝒾𝒹𝑒 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉 𝓉𝑜 𝒽𝒶𝓋𝑒 𝓉𝒶𝒾𝓁𝓈. 𝒲𝒽𝑒𝓃 𝓈𝓌𝒾𝓂𝓂𝒾𝓃𝑔, 𝓉𝒽𝑒𝓎 𝓊𝓈𝑒 𝓉𝒽𝑒𝒾𝓇 𝓉𝒶𝒾𝓁𝓈 𝓉𝑜 𝓅𝓇𝑜𝓅𝑒𝓁 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈 𝒶𝓈 𝓉𝒽𝑒𝓎 𝑔𝓁𝒾𝒹𝑒 𝓉𝒽𝓇𝑜𝓊𝑔𝒽 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇. 𝒜𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃'𝓈 𝓉𝒶𝒾𝓁 𝒾𝓈 𝒶𝓁𝓈𝑜 𝓊𝓈𝑒𝒹 𝒻𝑜𝓇 𝒷𝒶𝓁𝒶𝓃𝒸𝑒 𝓌𝒽𝒾𝒸𝒽 𝑔𝒾𝓋𝑒𝓈 𝓉𝒽𝑒𝓂 𝒶𝓃 𝑒𝓍𝓉𝓇𝒶 𝒶𝒹𝓋𝒶𝓃𝓉𝒶𝑔𝑒 𝒾𝓃 𝒸𝑒𝓇𝓉𝒶𝒾𝓃 𝓈𝒾𝓉𝓊𝒶𝓉𝒾𝑜𝓃𝓈. 𝒯𝒽𝒾𝓈 𝒾𝓈 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝓂𝒶𝓃𝓎 𝓇𝑒𝒶𝓈𝑜𝓃𝓈 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑒𝒻𝒻𝑒𝒸𝓉𝒾𝓋𝑒 𝒶𝓈 𝓉𝒽𝒾𝑒𝓋𝑒𝓈 𝒶𝓃𝒹 𝒶𝓈𝓈𝒶𝓈𝓈𝒾𝓃𝓈. 𝐹𝑒𝓂𝒶𝓁𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝒶𝓁𝓈𝑜 𝓅𝑜𝓇𝓉𝓇𝒶𝓎𝑒𝒹 𝓉𝑜 𝒽𝒶𝓋𝑒 𝒷𝓇𝑒𝒶𝓈𝓉𝓈, 𝒶𝒸𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓉𝑜 𝓈𝑜𝓂𝑒 𝓈𝑜𝓊𝓇𝒸𝑒𝓈, 𝓉𝒽𝒾𝓈 𝒾𝓈 𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝓎 𝒶𝓃 𝒶𝒹𝒹𝒾𝓉𝒾𝑜𝓃𝒶𝓁, 𝑜𝓇 𝓉𝒽𝑒 𝑜𝓃𝓁𝓎, 𝓌𝒶𝓎 𝒻𝑜𝓇 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓎𝑜𝓊𝓃𝑔 𝓉𝑜 𝑔𝑒𝓉 𝐻𝒾𝓈𝓉 𝓈𝒶𝓅.

𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝒶 𝓌𝒾𝒹𝑒 𝓋𝒶𝓇𝒾𝑒𝓉𝓎 𝑜𝒻 𝒸𝓇𝒶𝓃𝒾𝒶𝓁 𝒻𝑒𝒶𝓉𝓊𝓇𝑒𝓈 𝓈𝓊𝒸𝒽 𝒶𝓈 𝒻𝒾𝓃𝓈, 𝒻𝑒𝒶𝓉𝒽𝑒𝓇𝓈, 𝓇𝒾𝒹𝑔𝑒𝓈, 𝓈𝓅𝒾𝓃𝑒𝓈, 𝓈𝓅𝒾𝓀𝑒𝓈, 𝑜𝓇 𝒽𝑜𝓇𝓃𝓈.

𝒯𝒽𝑒 𝒩𝒶𝑔𝒶 𝓌𝑒𝓇𝑒 𝒶 𝒷𝓇𝑒𝑒𝒹 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓌𝒽𝑜 𝓇𝑒𝓈𝑒𝓂𝒷𝓁𝑒𝒹 𝓅𝓊𝒻𝒻 𝒶𝒹𝒹𝑒𝓇𝓈 𝓌𝒾𝓉𝒽 𝓁𝑒𝑔𝓈 𝒶𝓃𝒹 𝒶𝓇𝓂𝓈 𝒶𝓃𝒹 𝓌𝒽𝑜𝓈𝑒 𝒽𝑒𝒾𝑔𝒽𝓉 𝓇𝒶𝓃𝑔𝑒𝒹 𝒻𝓇𝑜𝓂 𝓈𝑒𝓋𝑒𝓃 𝓉𝑜 𝑒𝒾𝑔𝒽𝓉 𝒻𝑒𝑒𝓉 𝓉𝒶𝓁𝓁. 𝒯𝒽𝑒𝓎 𝒽𝒶𝒹 𝒷𝓁𝒶𝒸𝓀 𝓈𝒸𝒶𝓁𝑒𝓈, 𝒷𝓁𝒶𝒸𝓀 𝑒𝓎𝑒𝓈, 𝒶𝓃𝒹 𝓁𝒶𝓇𝑔𝑒 𝓂𝑜𝓊𝓉𝒽𝓈 𝒻𝓊𝓁𝓁 𝑜𝒻 𝒻𝒶𝓃𝑔𝓈. 𝒯𝒽𝑒𝓎 𝑔𝑒𝓃𝑒𝓇𝒶𝓁𝓁𝓎 𝓁𝒾𝓋𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝒾𝓃𝓃𝑒𝓇 𝓈𝓌𝒶𝓂𝓅𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝓃𝒹 𝒽𝒶𝒹 𝓋𝑒𝓇𝓎 𝓁𝒾𝓉𝓉𝓁𝑒 𝒸𝑜𝓃𝓉𝒶𝒸𝓉 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁𝓈 𝒶𝓃𝒹 𝑜𝓉𝒽𝑒𝓇 𝓇𝒶𝒸𝑒𝓈 𝓉𝒽𝒶𝓉 𝓌𝑒𝓇𝑒 𝓃𝑜𝓉 𝓃𝒶𝓉𝒾𝓋𝑒 𝓉𝑜 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.

𝒲𝒽𝑒𝓃 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒹𝒾𝑒𝓈, 𝓉𝒽𝑒𝒾𝓇 𝓈𝑜𝓊𝓁 𝓉𝓇𝒶𝓋𝑒𝓁𝓈 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒𝓈, 𝓉𝒽𝓊𝓈 𝓉𝒽𝑒𝓎 𝓅𝒶𝓈𝓈 𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓂𝑒𝓂𝑜𝓇𝒾𝑒𝓈 𝓉𝑜 𝑒𝒶𝒸𝒽 𝓃𝑒𝓌 𝑔𝑒𝓃𝑒𝓇𝒶𝓉𝒾𝑜𝓃. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝒾𝓉 𝓌𝒶𝓈 𝓈𝒽𝑜𝓌𝓃 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝓂𝑒𝓂𝑜𝓇𝒾𝑒𝓈 𝒸𝒶𝓃 𝒷𝑒 𝓁𝑜𝓈𝓉 𝒾𝓃 𝓉𝒽𝑒 𝓇𝒾𝓋𝑒𝓇'𝓈 𝒸𝓊𝓇𝓇𝑒𝓃𝓉, 𝓉𝒽𝑒 𝓅𝒶𝓈𝓈𝒶𝑔𝑒 𝑜𝒻 𝓉𝒾𝓂𝑒, 𝒷𝓊𝓉 𝒾𝒻 𝓉𝒽𝑒 𝓀𝓃𝑜𝓌𝓁𝑒𝒹𝑔𝑒 𝒾𝓈 𝓋𝒾𝓉𝒶𝓁 𝒾𝓉 𝓌𝒾𝓁𝓁 𝒷𝑒 𝓇𝑒𝒸𝑜𝓋𝑒𝓇𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉. 𝒯𝒽𝒾𝓈 𝒾𝓈 𝓈𝒽𝑜𝓌𝓃 𝓌𝒽𝑒𝓃 𝓉𝒽𝑒 𝐻𝒾𝓈𝓈𝓂𝒾𝓇 𝐻𝒾𝓈𝓉 𝓈𝒽𝑜𝓌𝓈 𝓉𝒽𝑒 𝒾𝓃𝒽𝒶𝒷𝒾𝓉𝒶𝓃𝓉𝓈 𝒽𝑜𝓌 𝓉𝑜 𝓊𝓈𝑒 𝐻𝒾𝓈𝓉 𝒜𝓂𝒷𝑒𝓇 𝓉𝑜 𝓅𝑜𝓌𝑒𝓇 𝓉𝒽𝑒 𝒸𝒾𝓉𝓎'𝓈 𝒹𝑒𝒻𝑒𝓃𝓈𝑒𝓈 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝒶 𝒟𝑜𝓂𝒾𝓃𝒾𝑜𝓃 𝒶𝓉𝓉𝒶𝒸𝓀. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝒾𝓉 𝒾𝓈 𝓊𝓃𝓀𝓃𝑜𝓌𝓃 𝓌𝒽𝒶𝓉 𝒽𝒶𝓅𝓅𝑒𝓃𝓈 𝒾𝒻 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒹𝒾𝑒𝓈 𝓃𝑜𝓉 𝒾𝓃 𝓅𝓇𝑜𝓍𝒾𝓂𝒾𝓉𝓎 𝓉𝑜 𝒶 𝐻𝒾𝓈𝓉, 𝒾𝒻 𝓉𝒽𝑒𝓎 𝓈𝓉𝒾𝓁𝓁 𝓉𝓇𝒶𝓋𝑒𝓁 𝓉𝑜 𝓉𝒽𝑒 𝒸𝓁𝑜𝓈𝑒𝓈𝓉 𝐻𝒾𝓈𝓉, 𝑜𝓇 𝒾𝒻 𝓉𝒽𝑒𝓎 𝓈𝒾𝓂𝓅𝓁𝓎 𝒸𝑒𝒶𝓈𝑒 𝓉𝑜 𝒷𝑒, 𝓉𝒽𝑒𝒾𝓇 𝓂𝑒𝓂𝑜𝓇𝒾𝑒𝓈 𝓁𝑜𝓈𝓉 𝒻𝑜𝓇𝑒𝓋𝑒𝓇.
3. 𝕭𝖑𝖆𝖈𝕶 𝕸𝖆𝖗𝖘𝖍



𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝒶𝓁𝓈𝑜 𝓀𝓃𝑜𝓌𝓃 𝒶𝓈 "𝒜𝓇𝑔𝑜𝓃𝒾𝒶", 𝒾𝓈 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝓃𝒾𝓃𝑒 𝒫𝓇𝑜𝓋𝒾𝓃𝒸𝑒𝓈 𝑜𝒻 𝒯𝒶𝓂𝓇𝒾𝑒𝓁 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈. 𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝓅𝑒𝓇𝒻𝑒𝒸𝓉𝓁𝓎 𝒶𝒹𝒶𝓅𝓉𝑒𝒹 𝓉𝑜 𝓉𝒽𝑒𝓈𝑒 𝓈𝓌𝒶𝓂𝓅𝓁𝒶𝓃𝒹 𝓇𝒶𝒾𝓃𝒻𝑜𝓇𝑒𝓈𝓉𝓈. 𝒯𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝒾𝓈 𝒻𝒾𝓁𝓁𝑒𝒹 𝓌𝒾𝓉𝒽 "𝑔𝓇𝑒𝒶𝓉 𝒾𝓃𝓁𝒶𝓃𝒹 𝓌𝒶𝓉𝑒𝓇𝓌𝒶𝓎𝓈 𝒶𝓃𝒹 𝒾𝓂𝓅𝑒𝓃𝑒𝓉𝓇𝒶𝒷𝓁𝑒 𝓈𝓌𝒶𝓂𝓅𝓈". 𝒯𝒽𝑒 𝒹𝑒𝓃𝓈𝑒 𝒻𝑜𝓇𝑒𝓈𝓉𝓈, 𝓈𝓌𝒶𝓂𝓅𝓎 𝒾𝓃𝓁𝒶𝓃𝒹 𝓇𝒾𝓋𝑒𝓇𝓈, 𝒶𝓃𝒹 𝓂𝒶𝓃𝑔𝓇𝑜𝓋𝑒 𝓉𝒽𝒾𝒸𝓀𝑒𝓉𝓈 𝓂𝒶𝓀𝑒 𝒾𝓉 𝓃𝑒𝒶𝓇𝓁𝓎 𝒾𝓂𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝓉𝑜 𝓇𝑒𝒶𝒸𝒽 𝓉𝒽𝑒 𝒾𝓃𝓉𝑒𝓇𝒾𝑜𝓇 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝓊𝓃𝓁𝑒𝓈𝓈 𝑜𝓃𝑒 𝒾𝓈 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃. 𝐸𝓍𝓅𝓁𝑜𝓇𝑒𝓇𝓈 𝓌𝒽𝑜 𝒶𝓇𝑒 𝓃𝑜𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓊𝓈𝓊𝒶𝓁𝓁𝓎 𝑒𝓃𝒹 𝓊𝓅 𝒹𝑒𝒶𝒹, 𝓀𝒾𝓁𝓁𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝓃𝒶𝓉𝒾𝓋𝑒 𝒻𝒶𝓊𝓃𝒶 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝒹𝒾𝓈𝑒𝒶𝓈𝑒, 𝑜𝓇 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈. 𝐵𝑒𝒸𝒶𝓊𝓈𝑒 𝑜𝒻 𝓉𝒽𝒾𝓈, 𝑜𝓃𝓁𝓎 𝓉𝒽𝑒 𝓃𝒶𝓉𝒾𝓋𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒸𝒶𝓃 𝓈𝓊𝒸𝒸𝑒𝓈𝓈𝒻𝓊𝓁𝓁𝓎 𝓉𝓇𝒶𝓋𝑒𝓁 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒.
4. 𝕸𝖆𝖏𝖔𝖗 𝕮𝖎𝖙𝖎𝖊𝖘
𝓐𝓻𝓬𝓱𝓸𝓷

𝒜 𝒸𝒾𝓉𝓎 𝓁𝑜𝒸𝒶𝓉𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽 𝑒𝒶𝓈𝓉 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝐼𝓃 𝟦𝐸 𝟣𝟪𝟩, 𝓉𝒽𝑒 𝐿𝒾𝓈𝓉𝑒𝓃𝑒𝓇 𝒜𝓁𝒾𝓈𝒶𝓃𝓃𝑒 𝒟𝓊𝓅𝓇𝑒 𝓂𝑒𝓃𝓉𝒾𝑜𝓃𝑒𝒹 𝓉𝑜 𝑅𝒶𝓈𝒽𝒶, 𝒶 𝒮𝓅𝑒𝒶𝓀𝑒𝓇, 𝒶𝒷𝑜𝓊𝓉 𝓇𝑒𝒾𝓃𝓈𝓉𝒶𝓉𝒾𝓃𝑔 𝓉𝓇𝒶𝒾𝓃𝒾𝓃𝑔 𝒻𝑜𝓇 𝒮𝒽𝒶𝒹𝑜𝓌𝓈𝒸𝒶𝓁𝑒𝓈 𝒾𝓃 𝒜𝓇𝒸𝒽𝑜𝓃. 𝒯𝒽𝑒 𝓅𝓇𝑜𝓅𝑜𝓈𝒶𝓁 𝓌𝒶𝓈 𝒹𝒾𝓈𝓂𝒾𝓈𝓈𝑒𝒹 𝒹𝓊𝑒 𝓉𝑜 𝒶 𝓁𝒶𝒸𝓀 𝑜𝒻 𝓇𝑒𝓈𝑜𝓊𝓇𝒸𝑒𝓈.

𝓑𝓵𝓪𝓬𝓴𝓻𝓸𝓼𝓮

𝒜 𝓂𝒶𝒿𝑜𝓇 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒸𝒾𝓉𝓎 𝓁𝑜𝒸𝒶𝓉𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽𝑒𝓇𝓃 𝓇𝑒𝒶𝒸𝒽𝑒𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒩𝑜𝓉𝒶𝒷𝓁𝓎 𝒩𝒾𝑒𝓃𝑜𝓁𝒶𝓈 𝒰𝓁𝓌𝒶𝓇𝓉𝒽, 𝓀𝓃𝑜𝓌𝓃 𝒶𝓈 𝓉𝒽𝑒 𝓂𝒾𝑔𝒽𝓉𝓎, 𝒽𝒶𝒾𝓁𝑒𝒹 𝒻𝓇𝑜𝓂 𝓉𝒽𝒾𝓈 𝒸𝒾𝓉𝓎. 𝑀𝓊𝓇𝓀𝓌𝑜𝑜𝒹 𝒾𝓈 𝓃𝑒𝒶𝓇 𝓉𝒽𝒾𝓈 𝒸𝒾𝓉𝓎.

𝓖𝓲𝓭𝓮𝓸𝓷

𝒜 𝓂𝒶𝒿𝑜𝓇 𝒸𝒾𝓉𝓎 𝒾𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶, 𝓉𝒽𝒾𝓈 𝒸𝒾𝓉𝓎 𝓌𝒶𝓈 𝒻𝒾𝓇𝓈𝓉 𝒻𝑜𝓊𝓃𝒹𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒜𝓎𝓁𝑒𝒾𝒹𝓈, 𝒶𝓃𝒹 𝒾𝓈 𝒾𝓃 𝓉𝒽𝑒 𝓌𝑒𝓈𝓉𝑒𝓇𝓃𝓂𝑜𝓈𝓉 𝓈𝑒𝒸𝓉𝒾𝑜𝓃 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶, 𝒸𝓁𝑜𝓈𝑒 𝓉𝑜 𝓉𝒽𝑒 𝒷𝑜𝓇𝒹𝑒𝓇 𝑜𝒻 𝒞𝓎𝓇𝑜𝒹𝒾𝒾𝓁.

𝓗𝓮𝓵𝓼𝓽𝓻𝓸𝓶

𝒯𝒽𝒾𝓈 𝒸𝒾𝓉𝓎 𝒾𝓈 𝒾𝓃 𝓉𝒽𝑒 𝒸𝑒𝓃𝓉𝑒𝓇 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶. 𝒯𝒽𝑒 𝒸𝒾𝓉𝓎 𝒽𝒶𝓈 𝓃𝑒𝓋𝑒𝓇 𝒷𝑒𝑒𝓃 𝓇𝑒𝒶𝒸𝒽𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒞𝓎𝓇𝑜𝒹𝒾𝓁𝒾𝒸 𝐸𝓂𝓅𝒾𝓇𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒𝓇𝑒𝒻𝑜𝓇𝑒 𝒾𝓈 𝓉𝒽𝑒 𝒸𝒶𝓅𝒾𝓉𝒶𝓁 𝑜𝒻 𝓃𝑜𝓃-𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.

𝓛𝓲𝓵𝓶𝓸𝓽𝓱

𝐿𝒾𝓁𝓂𝑜𝓉𝒽 𝒾𝓈 𝓉𝒽𝑒 𝓂𝑜𝓈𝓉 𝓈𝑜𝓊𝓉𝒽𝑒𝓇𝓃 𝒸𝒾𝓉𝓎 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝓃𝒹 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝒹𝑒𝓈𝒸𝓇𝒾𝒷𝑒𝒹 𝒶𝓈 𝓉𝒽𝑒 "𝒻𝑒𝓈𝓉𝑒𝓇𝒾𝓃𝑔 𝒿𝑒𝓌𝑒𝓁" 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.

𝓢𝓸𝓾𝓵𝓻𝓮𝓼𝓽

𝒮𝑜𝓊𝓁𝓇𝑒𝓈𝓉 𝒾𝓈 𝒶 𝓁𝒶𝓇𝑔𝑒 𝒸𝒾𝓉𝓎 𝓁𝑜𝒸𝒶𝓉𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓌𝒽𝑒𝓇𝑒 𝓂𝒶𝓃𝓎 𝑔𝑜 𝒻𝑜𝓇 𝓉𝒽𝑒𝒾𝓇 𝒷𝓊𝓇𝒾𝒶𝓁.

𝓢𝓽𝓸𝓻𝓶𝓱𝓸𝓵𝓭

𝒪𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝓂𝒶𝒿𝑜𝓇 𝒸𝒾𝓉𝒾𝑒𝓈 𝒾𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶. 𝐼𝓉 𝓌𝒶𝓈 𝑜𝓇𝒾𝑔𝒾𝓃𝒶𝓁𝓁𝓎 𝒻𝑜𝓊𝓃𝒹𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒜𝓎𝓁𝑒𝒾𝒹𝓈, 𝒶𝓃𝒹 𝒾𝓉 𝒾𝓈 𝓁𝑜𝒸𝒶𝓉𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝓃𝑜𝓇𝓉𝒽𝑒𝓇𝓃 𝓅𝒶𝓇𝓉 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶.

𝓣𝓱𝓸𝓻𝓷

𝒯𝒽𝑜𝓇𝓃 𝒾𝓈 𝒶 𝒸𝒾𝓉𝓎 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒸𝓁𝑜𝓈𝑒 𝓉𝑜 𝓉𝒽𝑒 𝐵𝑜𝓇𝒹𝑒𝓇 𝑜𝒻 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹. 𝐼𝓉 𝒾𝓈 𝓉𝒽𝑒 𝓂𝑜𝓈𝓉 𝓃𝑜𝓇𝓉𝒽-𝑒𝒶𝓈𝓉𝑒𝓇𝓁𝓎 𝒸𝒾𝓉𝓎 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.
5. 𝕲𝖔𝖛𝖊𝖗𝖓𝖒𝖊𝖓𝖙



𝒯𝒽𝑒𝓇𝑒 𝒶𝓇𝑒 𝓈𝑒𝓋𝑒𝓇𝒶𝓁 𝓅𝑜𝓈𝓈𝒾𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈 𝓉𝒽𝒶𝓉 𝒸𝑜𝓊𝓁𝒹 𝒷𝑒 𝓉𝒽𝑒 𝓇𝓊𝓁𝒾𝓃𝑔 𝒷𝑜𝒹𝓎 𝑜𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒪𝓃𝑒 𝑜𝒻 𝓅𝑜𝓈𝓈𝒾𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈 𝒾𝓈 𝓉𝒽𝑒 𝒜𝓃-𝒳𝒾𝓁𝑒𝑒𝓁 𝓌𝒽𝑜 𝓈𝑒𝑒𝓂𝑒𝒹 𝓉𝑜 𝒷𝑒 𝒾𝓃 𝒸𝒽𝒶𝓇𝑔𝑒 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝒻𝓉𝑒𝓇 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒞𝓇𝒾𝓈𝒾𝓈. 𝒫𝑜𝓈𝓈𝒾𝒷𝓁𝓎 𝒶 𝓅𝑜𝓁𝒾𝓉𝒾𝒸𝒶𝓁 𝒻𝒶𝒸𝓉𝒾𝑜𝓃 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓉𝒽𝒶𝓉 𝓌𝒶𝓈 𝓅𝒶𝓇𝓉 𝑜𝒻 𝓉𝒽𝑒 𝒾𝓃𝓋𝒶𝓈𝒾𝑜𝓃 𝑜𝒻 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹.

𝒮𝒾𝓃𝒸𝑒 𝓉𝒽𝑒𝓇𝑒 𝒶𝓇𝑒 𝓇𝑒𝒻𝑒𝓇𝑒𝓃𝒸𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒦𝒾𝓃𝑔 𝒶𝓃𝒹 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝑅𝑜𝓎𝒶𝓁 𝒞𝑜𝓊𝓇𝓉, 𝓉𝒽𝒾𝓈 𝓂𝒾𝑔𝒽𝓉 𝒷𝑒 𝓉𝒽𝑒 𝒸𝑒𝓃𝓉𝓇𝒶𝓁 𝑔𝑜𝓋𝑒𝓇𝓃𝒾𝓃𝑔 𝒷𝑜𝒹𝓎.

𝒜𝓃𝑜𝓉𝒽𝑒𝓇 𝓅𝑜𝓈𝓈𝒾𝒷𝒾𝓁𝒾𝓉𝓎 𝒾𝓈 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓇𝑒 𝒾𝓃 𝒸𝑜𝓃𝓉𝓇𝑜𝓁 𝑜𝒻 𝓉𝒽𝑒 𝑔𝑜𝓋𝑒𝓇𝓃𝓂𝑒𝓃𝓉 𝒾𝓃 𝓈𝑜𝓂𝑒 𝓌𝒶𝓎, 𝑜𝓇 𝒶𝓉 𝓁𝑒𝒶𝓈𝓉 𝒽𝒶𝓋𝑒 𝒶𝓃 𝒾𝓃𝒻𝓁𝓊𝑒𝓃𝒸𝑒 𝒾𝓃 𝒾𝓉. 𝒪𝓉𝒽𝑒𝓇𝓌𝒾𝓈𝑒, 𝒾𝓉𝓈 𝓇𝑜𝓁𝑒 𝒾𝓈 𝓊𝓃𝓀𝓃𝑜𝓌𝓃.
6. 𝕸𝖎𝖑𝖎𝖙𝖆𝖗𝖞
𝒯𝒽𝑒 𝒜𝓃-𝒳𝒾𝓁𝑒𝑒𝓁 𝓂𝒶𝓎 𝒷𝑒 𝒶 𝓂𝒾𝓁𝒾𝓉𝒶𝓇𝓎 𝒻𝒶𝒸𝓉𝒾𝑜𝓃 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.

𝒮𝒽𝒶𝒹𝑜𝓌𝓈𝒸𝒶𝓁𝑒𝓈 𝒶𝓇𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝒷𝑜𝓇𝓃 𝓊𝓃𝒹𝑒𝓇 𝓉𝒽𝑒 𝓈𝒾𝑔𝓃 𝑜𝒻 𝒯𝒽𝑒 𝒮𝒽𝒶𝒹𝑜𝓌 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒯𝒽𝑒𝓎 𝒶𝓇𝑒 𝓉𝓇𝒶𝒾𝓃𝑒𝒹 𝒻𝓇𝑜𝓂 𝒸𝒽𝒾𝓁𝒹𝒽𝑜𝑜𝒹 𝒾𝓃 𝓉𝒽𝑒 𝒶𝓇𝓉 𝑜𝒻 𝓈𝓉𝑒𝒶𝓁𝓉𝒽 𝒶𝓃𝒹 𝒸𝑜𝓂𝒷𝒶𝓉. 𝒮𝒽𝒶𝒹𝑜𝓌𝓈𝒸𝒶𝓁𝑒𝓈 𝓈𝑒𝓇𝓋𝑒 𝓉𝒽𝑒𝒾𝓇 𝒸𝑜𝓊𝓃𝓉𝓇𝓎 𝒶𝓈 𝒶𝓈𝓈𝒶𝓈𝓈𝒾𝓃𝓈. 𝒯𝒽𝑒𝓎 𝒽𝒶𝓋𝑒 𝒽𝒾𝓈𝓉𝑜𝓇𝒾𝒸𝒶𝓁𝓁𝓎 𝒷𝑒𝑒𝓃 𝓊𝓈𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒦𝒾𝓃𝑔 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒶𝓈 𝒶 𝓂𝑒𝒶𝓃𝓈 𝓉𝑜 𝑒𝓃𝒹 𝒸𝑜𝓃𝒻𝓁𝒾𝒸𝓉𝓈 𝒶𝓃𝒹 𝓌𝒶𝓇𝓈 𝓌𝒾𝓉𝒽𝑜𝓊𝓉 𝓂𝒶𝒿𝑜𝓇 𝒷𝓁𝑜𝑜𝒹𝓈𝒽𝑒𝒹.

𝒲𝒽𝒾𝓁𝑒 𝒾𝓉 𝓌𝒶𝓈 𝓊𝓃𝒹𝑒𝓇 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝓇𝓊𝓁𝑒, 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓌𝒶𝓈 𝓊𝓃𝒹𝑒𝓇 𝓉𝒽𝑒 𝓅𝓇𝑜𝓉𝑒𝒸𝓉𝒾𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐿𝑒𝑔𝒾𝑜𝓃. 𝒯𝒽𝑒 𝐿𝑒𝑔𝒾𝑜𝓃 𝓌𝑜𝓇𝓀𝓈 𝒻𝑜𝓇 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝑔𝑜𝓋𝑒𝓇𝓃𝓂𝑒𝓃𝓉, 𝓌𝒾𝓉𝒽 𝓈𝓊𝓅𝓅𝑜𝓇𝓉 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐸𝓂𝓅𝑒𝓇𝑜𝓇. 𝐼𝓃 𝓅𝑒𝒶𝒸𝑒𝓉𝒾𝓂𝑒, 𝓉𝒽𝑒 𝓁𝑒𝑔𝒾𝑜𝓃𝓃𝒶𝒾𝓇𝑒𝓈 𝓈𝑒𝓇𝓋𝑒 𝒶𝓈 𝑔𝓊𝒶𝓇𝒹𝓈; 𝒾𝓃 𝓌𝒶𝓇, 𝓉𝒽𝑒𝓎 𝒽𝒶𝓋𝑒 𝒷𝑒𝑒𝓃 𝓊𝓈𝑒𝒹 𝒶𝓈 𝒶𝓃 𝒾𝓃𝓋𝒶𝓈𝒾𝑜𝓃 𝒻𝑜𝓇𝒸𝑒. 𝐼𝓃 𝒷𝒶𝓉𝓉𝓁𝑒, 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐿𝑒𝑔𝒾𝑜𝓃 𝒾𝓈 𝒶 𝒻𝑒𝒶𝓇𝑒𝒹 𝒶𝓃𝒹 𝓊𝓃𝓈𝓉𝑜𝓅𝓅𝒶𝒷𝓁𝑒 𝒻𝑜𝓇𝒸𝑒. 𝒯𝒽𝑒𝒾𝓇 𝒽𝓊𝑔𝑒 𝓃𝓊𝓂𝒷𝑒𝓇𝓈 𝒶𝓃𝒹 𝓈𝓉𝓇𝒾𝒸𝓉 𝒹𝒾𝓈𝒸𝒾𝓅𝓁𝒾𝓃𝑒 𝒸𝒶𝓊𝓈𝑒 𝑒𝓋𝑒𝓃 𝓉𝒽𝑒 𝓂𝑜𝓈𝓉 𝒷𝒶𝓉𝓉𝓁𝑒-𝒽𝒶𝓇𝒹𝑒𝓃𝑒𝒹 𝒶𝓇𝓂𝓎 𝓉𝑜 𝓆𝓊𝑒𝓈𝓉𝒾𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓉𝒶𝒸𝓉𝒾𝒸𝓈. 𝒲𝒾𝓉𝒽 𝓌𝒾𝒹𝑒 𝓇𝒶𝓃𝓀𝓈 𝑜𝒻 𝒽𝓊𝓃𝒹𝓇𝑒𝒹𝓈 𝑜𝒻 𝒹𝒾𝓈𝒸𝒾𝓅𝓁𝒾𝓃𝑒𝒹 𝓈𝑜𝓁𝒹𝒾𝑒𝓇𝓈, 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐿𝑒𝑔𝒾𝑜𝓃 𝒾𝓈 𝒶 𝒻𝑜𝓇𝒸𝑒 𝓃𝑜𝓉 𝓉𝑜 𝒷𝑒 𝓉𝓇𝒾𝒻𝓁𝑒𝒹 𝓌𝒾𝓉𝒽. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝓉𝒽𝑒 𝓉𝒽𝒾𝒸𝓀 𝒻𝑜𝓇𝑒𝓈𝓉𝓈 𝒶𝓃𝒹 𝒹𝒶𝓃𝑔𝑒𝓇𝑜𝓊𝓈 𝓈𝓌𝒶𝓂𝓅𝓈 𝑜𝒻 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝓉𝓎𝓅𝒾𝒸𝒶𝓁𝓁𝓎 𝓈𝓉𝒶𝓋𝑒 𝑜𝒻𝒻 𝒶𝓃𝓎 𝒾𝓃𝓋𝒶𝓈𝒾𝑜𝓃 𝒶𝓉𝓉𝑒𝓂𝓅𝓉. 𝐼𝓃 𝒶𝒹𝒹𝒾𝓉𝒾𝑜𝓃, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓃𝒶𝓉𝓊𝓇𝒶𝓁 𝒶𝒹𝒶𝓅𝓉𝒾𝓋𝑒𝓃𝑒𝓈𝓈 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹 𝒽𝒶𝓈 𝒸𝒶𝓊𝓈𝑒𝒹 𝓂𝒶𝓃𝓎 𝒾𝓃𝓋𝒶𝓈𝒾𝑜𝓃 𝒶𝓉𝓉𝑒𝓂𝓅𝓉𝓈 𝓉𝑜 𝒻𝒶𝒾𝓁.
7. 𝕲𝖊𝖔𝖌𝖗𝖆𝖕𝖍𝖞
𝒯𝒽𝑒 𝓃𝒶𝓂𝑒 "𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽" 𝓌𝒶𝓈 𝑔𝒾𝓋𝑒𝓃 𝓉𝑜 𝓉𝒽𝑒 𝓅𝑜𝓇𝓉𝒾𝑜𝓃 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝓉𝒽𝒶𝓉 𝓌𝒶𝓈 𝒸𝑜𝓃𝓆𝓊𝑒𝓇𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒮𝑒𝒸𝑜𝓃𝒹 𝐸𝓂𝓅𝒾𝓇𝑒 𝒾𝓃 𝓉𝒽𝑒 𝐹𝒾𝓇𝓈𝓉 𝐸𝓇𝒶, 𝑒𝓋𝑒𝓃 𝓉𝒽𝑜𝓊𝑔𝒽 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒽𝒶𝒹 𝒾𝓃𝒸𝓁𝓊𝒹𝑒𝒹 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽𝑒𝓇𝓃 𝓁𝒶𝓃𝒹𝓈 𝑜𝒻 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹. 𝐿𝒾𝓀𝑒 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹, 𝒾𝓉 𝓌𝒶𝓈 "𝓃𝑒𝓋𝑒𝓇 𝓈𝓊𝒸𝒸𝑒𝓈𝓈𝒻𝓊𝓁𝓁𝓎 𝒾𝓃𝓋𝒶𝒹𝑒𝒹, 𝒷𝓊𝓉 𝒾𝓃𝓈𝓉𝑒𝒶𝒹, 𝓅𝑒𝒶𝒸𝑒𝒻𝓊𝓁𝓁𝓎 𝒾𝓃𝒸𝑜𝓇𝓅𝑜𝓇𝒶𝓉𝑒𝒹."

𝒯𝒽𝑒 𝓂𝒶𝒿𝑜𝓇𝒾𝓉𝓎 𝑜𝒻 𝓉𝒽𝒾𝓈 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝒾𝓈 𝒶 𝓈𝓌𝒶𝓂𝓅𝓎 𝓂𝒶𝓇𝓈𝒽𝓁𝒶𝓃𝒹, 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽𝑒𝓇𝓃 𝒽𝒶𝓁𝒻 𝓇𝑒𝓈𝑒𝓂𝒷𝓁𝒾𝓃𝑔 𝒶 𝓃𝑒𝓉𝓌𝑜𝓇𝓀 𝑜𝒻 𝓈𝓂𝒶𝓁𝓁 𝒾𝓈𝓁𝒶𝓃𝒹𝓈, 𝒷𝓇𝑜𝓀𝑒𝓃 𝓊𝓅 𝒷𝓎 𝒾𝓃𝓉𝑒𝓇𝓈𝑒𝒸𝓉𝒾𝓃𝑔 𝓇𝒾𝓋𝑒𝓇𝓈. 𝐿𝒾𝓉𝓉𝓁𝑒 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝒶𝒸𝓉𝓊𝒶𝓁 𝓈𝒾𝓏𝑒 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶, 𝑒𝓍𝒸𝑒𝓅𝓉 𝓉𝒽𝒶𝓉 𝐿𝒾𝓁𝓂𝑜𝓁𝒾𝓉𝒽 𝒾𝓈 𝓁𝑜𝒸𝒶𝓉𝑒𝒹 𝒻𝒾𝒻𝓉𝑒𝑒𝓃 𝓂𝒾𝓁𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝒯𝑜𝓅𝒶𝓁 𝐵𝒶𝓎. 𝒯𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝑒𝓃𝒸𝑜𝓂𝓅𝒶𝓈𝓈𝑒𝓈 𝓉𝒽𝑒 𝓈𝑜𝓊𝓉𝒽-𝑒𝒶𝓈𝓉𝑒𝓇𝓃𝓂𝑜𝓈𝓉 𝓁𝒶𝓃𝒹𝓈 𝑜𝒻 𝓉𝒽𝑒 𝒸𝑜𝓃𝓉𝒾𝓃𝑒𝓃𝓉.

𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒾𝓈 𝒶𝓁𝓈𝑜 𝓈𝓊𝒷𝒿𝑒𝒸𝓉𝑒𝒹 𝓉𝑜 𝒶 𝓊𝓃𝒾𝓆𝓊𝑒 𝓉𝓎𝓅𝑒 𝑜𝒻 𝓇𝒶𝒾𝓃 𝓈𝑜𝓂𝑒𝓉𝒾𝓂𝑒𝓈 𝓇𝑒𝒻𝑒𝓇𝓇𝑒𝒹 𝓉𝑜 𝒷𝓎 𝓉𝒽𝑒 𝓇𝑒𝑔𝒾𝑜𝓃'𝓈 𝒾𝓃𝒽𝒶𝒷𝒾𝓉𝒶𝓃𝓉𝓈 𝒶𝓈 "𝐻𝒾𝓈𝓉 𝒫𝒾𝓈𝓈." 𝒪𝒻𝓉𝑒𝓃 𝒶𝒸𝒸𝑜𝓂𝓅𝒶𝓃𝒾𝑒𝒹 𝒷𝓎 𝒽𝑒𝒶𝓋𝓎 𝓉𝒽𝓊𝓃𝒹𝑒𝓇 𝒶𝓃𝒹 𝒻𝑜𝑔, 𝒾𝓉 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝒹𝑒𝓈𝒸𝓇𝒾𝒷𝑒𝒹 𝒶𝓈 "𝒶𝓃 𝒾𝓃𝒻𝑒𝓇𝓃𝑜 𝑜𝒻 𝒻𝑜𝓊𝓁-𝓈𝓂𝑒𝓁𝓁𝒾𝓃𝑔, 𝓎𝑒𝓁𝓁𝑜𝓌-𝒷𝓇𝑜𝓌𝓃 𝓇𝒶𝒾𝓃."
8. 𝕰𝖈𝖔𝖓𝖔𝖒𝖞
𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒸𝑜𝓃𝓉𝒾𝓃𝓊𝑒𝓈 𝓉𝑜 𝒷𝑒 𝒶 "𝒷𝒶𝒸𝓀𝓌𝒶𝓇𝒹" 𝓁𝒶𝓃𝒹 𝑒𝒸𝑜𝓃𝑜𝓂𝒾𝒸𝒶𝓁𝓁𝓎 𝒷𝓎 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝓈𝓉𝒶𝓃𝒹𝒶𝓇𝒹𝓈. 𝑀𝑜𝓈𝓉 𝑜𝒻 𝓉𝒽𝑒 𝒶𝑔𝓇𝒾𝒸𝓊𝓁𝓉𝓊𝓇𝑒 𝒾𝓈 𝑔𝓇𝑜𝓌𝓃 𝒷𝓎 𝓈𝓊𝒷𝓈𝒾𝓈𝓉𝑒𝓃𝒸𝑒 𝒻𝒶𝓇𝓂𝑒𝓇𝓈, 𝓉𝒽𝑜𝓊𝑔𝒽 𝓇𝑒𝒸𝑒𝓃𝓉𝓁𝓎 𝓂𝑜𝓇𝑒 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝓈𝒽𝒾𝓅𝓅𝑒𝒹 𝒶𝒷𝓇𝑜𝒶𝒹.

𝒯𝒽𝑒 𝓉𝓇𝒶𝒹𝑒 𝒽𝑜𝓌𝑒𝓋𝑒𝓇 𝒾𝓈 𝓃𝑜𝓉 𝓋𝑒𝓇𝓎 𝓈𝓊𝒸𝒸𝑒𝓈𝓈𝒻𝓊𝓁 𝒶𝓈 𝓉𝒽𝑒 𝓅𝓇𝑜𝒹𝓊𝒸𝑒 𝓃𝑜𝓇𝓂𝒶𝓁𝓁𝓎 𝒶𝓇𝓇𝒾𝓋𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒 𝒞𝓎𝓇𝑜𝒹𝒾𝒾𝓁 𝓂𝒶𝓇𝓀𝑒𝓉𝓈 𝓇𝑜𝓉𝓉𝑒𝓃, 𝒻𝑜𝓇 𝒾𝓉 𝓉𝒶𝓀𝑒𝓈 𝒶 𝓉𝓇𝑒𝓂𝑒𝓃𝒹𝑜𝓊𝓈𝓁𝓎 𝓁𝑜𝓃𝑔 𝓉𝒾𝓂𝑒 𝒻𝑜𝓇 𝓉𝒽𝑒 𝑔𝑜𝑜𝒹𝓈 𝓉𝑜 𝑔𝑒𝓉 𝓉𝑜 𝓉𝒽𝑒 𝓂𝒶𝓇𝓀𝑒𝓉. 𝐸𝓃𝑜𝓇𝓂𝑜𝓊𝓈 𝒾𝓃𝓋𝑒𝓈𝓉𝓂𝑒𝓃𝓉𝓈 𝒶𝓉𝓉𝑒𝓂𝓅𝓉𝒾𝓃𝑔 𝓉𝑜 𝒾𝓂𝓅𝓇𝑜𝓋𝑒 𝓉𝒽𝑒 𝓉𝓇𝒶𝒹𝑒 𝓇𝑜𝓊𝓉𝑒𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒽𝒶𝓋𝑒 𝓎𝒾𝑒𝓁𝒹𝑒𝒹 𝓋𝑒𝓇𝓎 𝓁𝒾𝓉𝓉𝓁𝑒 𝓈𝓊𝒸𝒸𝑒𝓈𝓈. 𝐿𝑜𝓇𝒹 𝒳𝑒𝓁𝓁𝒾𝒸𝓁𝑒𝓈 𝒫𝒾𝓃𝑜𝓈-𝑅𝑒𝓋𝒾𝓃𝒶, 𝒶 𝓌𝑒𝒶𝓁𝓉𝒽𝓎 𝓉𝓇𝒶𝒹𝑒𝓇, 𝓌𝒶𝓈 𝓉𝒽𝑒 𝒻𝒾𝓇𝓈𝓉 𝓉𝑜 𝒾𝓃𝓋𝑒𝓈𝓉. 𝒜𝓉 𝓉𝒽𝒶𝓉 𝓉𝒾𝓂𝑒, 𝒾𝓉 𝓉𝑜𝑜𝓀 𝓉𝒽𝓇𝑒𝑒 𝓌𝑒𝑒𝓀𝓈 𝒻𝑜𝓇 𝓉𝒽𝑒 𝓇𝒾𝒸𝑒 𝒶𝓃𝒹 𝓇𝑜𝑜𝓉 𝒽𝑒 𝓌𝒶𝓈 𝒾𝓂𝓅𝑜𝓇𝓉𝒾𝓃𝑔 𝓉𝑜 𝒶𝓇𝓇𝒾𝓋𝑒, 𝒽𝒶𝓁𝒻-𝓇𝑜𝓉𝓉𝑒𝓃, 𝒾𝓃 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝒫𝓇𝑜𝓋𝒾𝓃𝒸𝑒. 𝒩𝑜𝓌, 𝒹𝑒𝒸𝒶𝒹𝑒𝓈 𝓁𝒶𝓉𝑒𝓇 𝒶𝓃𝒹 𝒹𝑒𝓈𝓅𝒾𝓉𝑒 𝓂𝒾𝓁𝓁𝒾𝑜𝓃𝓈 𝑜𝒻 𝑔𝑜𝓁𝒹 𝒾𝓃𝓋𝑒𝓈𝓉𝑒𝒹, 𝓉𝒽𝑒 𝓉𝒾𝓂𝑒 𝓉𝑜 𝑔𝑒𝓉 𝓉𝑜 𝓂𝒶𝓇𝓀𝑒𝓉 𝒽𝒶𝓈 𝒾𝓃𝒸𝓇𝑒𝒶𝓈𝑒𝒹. 𝐼𝓉 𝓃𝑜𝓌 𝓉𝒶𝓀𝑒𝓈 𝓉𝓌𝑜 𝒶𝓃𝒹 𝒶 𝒽𝒶𝓁𝒻 𝓂𝑜𝓃𝓉𝒽𝓈 𝒻𝑜𝓇 𝑔𝑜𝑜𝒹𝓈, 𝓃𝑜𝓌 𝓉𝒽𝑜𝓇𝑜𝓊𝑔𝒽𝓁𝓎 𝓇𝑜𝓉𝓉𝑒𝓃, 𝓉𝑜 𝒶𝓇𝓇𝒾𝓋𝑒.
9. 𝕽𝖊𝖑𝖎𝖌𝖎𝖔𝖓
𝐿𝒾𝓉𝓉𝓁𝑒 𝒾𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓇𝑒𝓁𝒾𝑔𝒾𝑜𝓃. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝓈𝑜𝓂𝑒 𝓀𝓃𝑜𝓌𝓁𝑒𝒹𝑔𝑒 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒𝓈𝑒 𝓊𝓃𝒾𝓆𝓊𝑒 𝒷𝑒𝓁𝒾𝑒𝒻𝓈 𝒶𝓇𝑒 𝓀𝓃𝑜𝓌𝓃 𝓉𝑜 𝓃𝑜𝓃-𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈. 𝒯𝒽𝑒 𝓂𝑜𝓈𝓉 𝒾𝓂𝓅𝑜𝓇𝓉𝒶𝓃𝓉 𝓉𝒽𝒾𝓃𝑔 𝓉𝑜 𝓊𝓃𝒹𝑒𝓇𝓈𝓉𝒶𝓃𝒹 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒𝒾𝓇 𝓇𝑒𝓁𝒾𝑔𝒾𝑜𝓃 𝒾𝓈 𝓉𝒽𝑒 𝒸𝓁𝑜𝓈𝑒 𝒷𝑜𝓃𝒹 𝒷𝑒𝓉𝓌𝑒𝑒𝓃 𝓉𝒽𝑒 𝑜𝒹𝒹 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈. 𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝒾𝓈 𝒶 𝓊𝓃𝒾𝓆𝓊𝑒 𝓉𝓎𝓅𝑒 𝑜𝒻 𝓉𝓇𝑒𝑒 𝓉𝒽𝒶𝓉 𝑔𝓇𝑜𝓌𝓈 𝒶𝓁𝓁 𝒶𝓇𝑜𝓊𝓃𝒹 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝓃𝒹 𝒾𝓈 𝓁𝑜𝑜𝓀𝑒𝒹 𝒽𝒾𝑔𝒽𝓁𝓎 𝓊𝓅𝑜𝓃 𝒷𝓎 𝓉𝒽𝑒 𝒾𝓃𝒽𝒶𝒷𝒾𝓉𝒶𝓃𝓉𝓈. 𝒯𝒽𝒾𝓈 𝓉𝓇𝑒𝑒, 𝒶𝒸𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓉𝑜 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝒾𝓈 𝒾𝓃𝓉𝑒𝓁𝓁𝒾𝑔𝑒𝓃𝓉 𝒶𝓃𝒹 𝒻𝓊𝓁𝓁𝓎 𝒸𝑜𝓃𝓈𝒸𝒾𝑜𝓊𝓈. 𝐼𝓉 𝓅𝓇𝑜𝒹𝓊𝒸𝑒𝓈 𝒶 𝓈𝓅𝑒𝒸𝒾𝒶𝓁 𝓈𝒶𝓅 𝓉𝒽𝒶𝓉 𝑔𝒾𝓋𝑒𝓈 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓋𝒾𝓈𝒾𝑜𝓃𝓈 𝒶𝓃𝒹 𝑒𝓃𝓁𝒾𝑔𝒽𝓉𝑒𝓃𝓂𝑒𝓃𝓉 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝓈𝑜𝓊𝓁𝓈. 𝐼𝓃 𝒻𝒶𝒸𝓉, 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔𝓈 𝒹𝓇𝒾𝓃𝓀 𝓉𝒽𝑒 𝓈𝒶𝓅 𝑜𝒻 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓉 𝒷𝒾𝓇𝓉𝒽 𝒶𝓃𝒹 𝒾𝓃𝒻𝒶𝓃𝒸𝓎. 𝒜𝒸𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓉𝑜 𝓉𝒽𝑒𝓂, 𝓉𝒽𝑒 𝓈𝒶𝓅 𝑜𝒻 𝓉𝒽𝑒 𝒽𝒾𝓈𝓉 𝓉𝓇𝑒𝑒, 𝓌𝒽𝑒𝓃 𝒹𝓇𝒶𝓃𝓀, 𝑔𝒾𝓋𝑒𝓈 𝒶 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝒾𝓉𝓈 𝓈𝑜𝓊𝓁. 𝒲𝒽𝑒𝓃 𝓉𝒽𝒶𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒹𝒾𝑒𝓈, 𝒽𝒾𝓈 𝓈𝑜𝓊𝓁 𝓉𝓇𝒶𝓋𝑒𝓁𝓈 𝒷𝒶𝒸𝓀 𝓉𝑜 𝒾𝓉𝓈 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒 𝒶𝓃𝒹 𝒾𝓈 𝓈𝓉𝑜𝓇𝑒𝒹 𝓊𝓃𝓉𝒾𝓁 𝒶𝓃𝑜𝓉𝒽𝑒𝓇 𝒽𝒶𝓉𝒸𝒽𝓁𝒾𝓃𝑔 𝒹𝓇𝒾𝓃𝓀𝓈 𝓉𝒽𝒶𝓉 𝒽𝒾𝓈𝓉. 𝒯𝒽𝓊𝓈, 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒾𝓈 𝑔𝒾𝓋𝒾𝓃𝑔 𝒾𝓉 𝒶 𝓈𝑜𝓊𝓁, 𝒶𝓃𝒹 𝓈𝑜 𝓉𝒽𝑒 𝒸𝓎𝒸𝓁𝑒 𝓇𝑒𝓅𝑒𝒶𝓉𝓈. 𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝓉𝓇𝑒𝑒 𝒸𝒶𝓃 𝓉𝑒𝓁𝑒𝓅𝒶𝓉𝒽𝒾𝒸𝒶𝓁𝓁𝓎 𝓉𝒶𝓁𝓀 𝓉𝑜 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓉𝒽𝒶𝓉 𝒽𝒶𝓈 𝒹𝓇𝒶𝓃𝓀 𝓉𝒽𝑒 𝓈𝒶𝓅.

𝐼𝓉 𝒶𝓁𝓈𝑜 𝓈𝒽𝑜𝓊𝓁𝒹 𝒷𝑒 𝓃𝑜𝓉𝑒𝒹 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓃𝒹 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝒸𝓀𝓃𝑜𝓌𝓁𝑒𝒹𝑔𝑒 𝒮𝒾𝓉𝒽𝒾𝓈 𝒶𝓈 𝓉𝒽𝑒𝒾𝓇 𝓂𝒶𝓈𝓉𝑒𝓇. 𝒜𝓁𝑜𝓃𝑔 𝓌𝒾𝓉𝒽 𝓌𝑜𝓇𝓈𝒽𝒾𝓅 𝑜𝒻 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝒷𝑒𝓁𝒾𝑒𝓋𝑒 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝒮𝒾𝓉𝒽𝒾𝓈 𝒾𝓈 𝓉𝒽𝑒 𝑜𝓇𝒾𝑔𝒾𝓃𝒶𝓁, 𝓉𝒽𝑒 𝒸𝓇𝑒𝒶𝓉𝑜𝓇, 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒻𝒶𝓉𝒽𝑒𝓇. 𝒯𝒽𝑒 𝐻𝒾𝓈𝓉, 𝒾𝓃 𝓉𝒽𝑒𝒾𝓇 𝑒𝓎𝑒𝓈, 𝒾𝓈 𝓂𝓊𝒸𝒽 𝓁𝒾𝓀𝑒 𝓉𝒽𝑒 𝒩𝒾𝑔𝒽𝓉 𝑀𝑜𝓉𝒽𝑒𝓇 𝒾𝓈 𝓉𝑜 𝓉𝒽𝑒 𝒟𝒶𝓇𝓀 𝐵𝓇𝑜𝓉𝒽𝑒𝓇𝒽𝑜𝑜𝒹. 𝒯𝑜 𝓈𝒽𝑜𝓌 𝓇𝑒𝓈𝓅𝑒𝒸𝓉 𝒶𝓃𝒹 𝒻𝓊𝓁𝓁 𝓁𝑜𝓎𝒶𝓁𝓉𝓎 𝓉𝑜 𝒮𝒾𝓉𝒽𝒾𝓈, 𝓈𝒾𝓃𝒸𝑒 𝓉𝒽𝑒𝓎 𝓌𝑜𝓇𝓈𝒽𝒾𝓅 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓈 𝓉𝒽𝑒𝒾𝓇 𝑔𝑜𝒹, 𝑒𝓋𝑒𝓇𝓎 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒷𝑜𝓇𝓃 𝓊𝓃𝒹𝑒𝓇 𝓉𝒽𝑒 𝓈𝒾𝑔𝓃 𝑜𝒻 𝒯𝒽𝑒 𝒮𝒽𝒶𝒹𝑜𝓌 𝒾𝓈 𝑔𝒾𝓋𝑒𝓃 𝓉𝑜 𝓉𝒽𝑒 𝒟𝒶𝓇𝓀 𝐵𝓇𝑜𝓉𝒽𝑒𝓇𝒽𝑜𝑜𝒹 𝒶𝓉 𝒷𝒾𝓇𝓉𝒽 𝒶𝓃𝒹 𝓉𝓇𝒶𝒾𝓃𝑒𝒹 𝓊𝓃𝒹𝑒𝓇 𝓉𝒽𝑒 𝒶𝓇𝓉 𝑜𝒻 𝓈𝓉𝑒𝒶𝓁𝓉𝒽 𝒶𝓃𝒹 𝒶𝓈𝓈𝒶𝓈𝓈𝒾𝓃𝒶𝓉𝒾𝑜𝓃. 𝒯𝒽𝑒𝓇𝑒𝒻𝑜𝓇𝑒, 𝑜𝓃𝑒 𝒹𝒶𝓎, 𝓉𝒽𝒶𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒸𝒶𝓃 𝑒𝒶𝓇𝓃 𝓉𝒽𝑒 𝓇𝒶𝓃𝓀 𝑜𝒻 𝒮𝒽𝒶𝒹𝑜𝓌𝓈𝒸𝒶𝓁𝑒 𝓌𝒽𝑜 𝓈𝑒𝓇𝓋𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒶𝓈 𝓈𝓅𝒾𝑒𝓈 𝒶𝓃𝒹 𝒶𝓈𝓈𝒶𝓈𝓈𝒾𝓃𝓈.
10. 𝕮𝖚𝖑𝖙𝖚𝖗𝖊
𝒱𝑒𝓇𝓎 𝓁𝒾𝓉𝓉𝓁𝑒 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒸𝓊𝓁𝓉𝓊𝓇𝑒 𝒶𝓈 𝑜𝒻 𝓉𝒽𝑒 𝐹𝑜𝓊𝓇𝓉𝒽 𝐸𝓇𝒶. 𝒯𝒽𝑒 𝒹𝒾𝒻𝒻𝒾𝒸𝓊𝓁𝓉 𝓉𝑒𝓇𝓇𝒶𝒾𝓃 𝓌𝒾𝓉𝒽𝒾𝓃 𝓉𝒽𝑒 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝒸𝑜𝓊𝓅𝓁𝑒𝒹 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝒶𝓅𝓅𝒶𝓇𝑒𝓃𝓉 𝒾𝓈𝑜𝓁𝒶𝓉𝒾𝑜𝓃𝒾𝓈𝓉 𝓅𝑜𝓁𝒾𝒸𝒾𝑒𝓈 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝓇𝑒𝓃𝒹𝑒𝓇𝓈 𝓉𝒽𝒾𝓈 𝓁𝒶𝓇𝑔𝑒𝓁𝓎 𝒶 𝓂𝓎𝓈𝓉𝑒𝓇𝓎. 𝐼𝓉 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝓉𝒽𝒶𝓉 𝑔𝓇𝑒𝒶𝓉 𝑒𝓂𝓅𝒽𝒶𝓈𝒾𝓈 𝒾𝓈 𝓅𝓁𝒶𝒸𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉, 𝓉𝒽𝑒 𝓈𝓉𝓇𝒶𝓃𝑔𝑒 𝓉𝓇𝑒𝑒𝓈 𝓉𝒽𝒶𝓉 𝒶𝓇𝑒 𝒶𝒷𝓊𝓃𝒹𝒶𝓃𝓉 𝒾𝓃 𝓉𝒽𝑒 𝑀𝒶𝓇𝓈𝒽. 𝐸𝓋𝑒𝓃 𝓌𝒽𝒶𝓉 𝓁𝒾𝓉𝓉𝓁𝑒 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒾𝓈 𝓉𝒽𝑒 𝓈𝓊𝒷𝒿𝑒𝒸𝓉 𝑜𝒻 𝓂𝓊𝒸𝒽 𝓇𝓊𝓂𝑜𝓇 𝒶𝓃𝒹 𝓈𝓅𝑒𝒸𝓊𝓁𝒶𝓉𝒾𝑜𝓃. 𝐼𝓉 𝒾𝓈 𝒷𝑒𝓁𝒾𝑒𝓋𝑒𝒹 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝓈𝑜𝓂𝑒𝒽𝑜𝓌 𝒸𝑜-𝒹𝑒𝓅𝑒𝓃𝒹𝑒𝓃𝓉 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝓉𝓇𝑒𝑒𝓈, 𝒶𝓃𝒹 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒻𝑜𝓇𝓂𝓈 𝓈𝑜𝓂𝑒 𝓈𝑜𝓇𝓉 𝑜𝒻 𝒽𝒾𝓋𝑒-𝓂𝒾𝓃𝒹.
𝑀𝒶𝓇𝒾𝓉𝒶𝓁 𝒸𝓊𝓈𝓉𝑜𝓂𝓈 𝒶𝓂𝑜𝓃𝑔 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒾𝓈 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒻𝑒𝓌 𝓌𝒾𝒹𝑒𝓁𝓎-𝓀𝓃𝑜𝓌𝓃 𝒶𝓈𝓅𝑒𝒸𝓉𝓈 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓁𝒾𝒻𝑒. 𝒰𝓃𝓁𝒾𝓀𝑒 𝓉𝒽𝑒 𝒸𝒾𝓉𝒾𝓏𝑒𝓃𝓈 𝑜𝒻 𝒮𝓀𝓎𝓇𝒾𝓂 𝓌𝒽𝑜 𝓅𝓇𝑒𝒻𝑒𝓇 𝓉𝑜 𝓂𝒶𝓇𝓇𝓎 𝓊𝓈𝒾𝓃𝑔 𝒶𝓃 𝒜𝓂𝓊𝓁𝑒𝓉 𝑜𝒻 𝑀𝒶𝓇𝒶, 𝓈𝑜𝓂𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝒹𝒽𝑒𝓇𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝓃𝒶𝓉𝒾𝓋𝑒 𝓂𝒶𝓇𝓇𝒾𝒶𝑔𝑒 𝓉𝓇𝒶𝒹𝒾𝓉𝒾𝑜𝓃𝓈. 𝐼𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝒾𝓉 𝒾𝓈 𝒸𝓊𝓈𝓉𝑜𝓂𝒶𝓇𝓎 𝓉𝑜 𝓅𝓇𝑒𝓈𝑒𝓃𝓉 𝒶 𝓁𝑜𝓋𝑒𝓇 𝓌𝒾𝓉𝒽 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒲𝑒𝒹𝒹𝒾𝓃𝑔 𝐵𝒶𝓃𝒹, 𝓌𝒽𝒾𝒸𝒽 𝒾𝓈 𝒸𝓇𝒶𝒻𝓉𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒸𝑜𝓊𝓇𝓉𝒾𝓃𝑔 𝓂𝑒𝓂𝒷𝑒𝓇. 𝐸𝒶𝒸𝒽 𝓇𝒾𝓃𝑔 𝒾𝓈 𝓊𝓃𝒾𝓆𝓊𝑒 𝒶𝓃𝒹 𝒽𝒶𝓈 𝓅𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝓂𝑒𝒶𝓃𝒾𝓃𝑔 𝓉𝑜 𝓉𝒽𝑒 𝒸𝓇𝑒𝒶𝓉𝑜𝓇 𝒶𝓃𝒹 𝓉𝒽𝑒 𝓇𝑒𝒸𝒾𝓅𝒾𝑒𝓃𝓉. 𝒯𝒽𝑒 𝒶𝒸𝓉𝓊𝒶𝓁 𝒸𝑒𝓇𝑒𝓂𝑜𝓃𝓎 𝑜𝒻 𝓂𝒶𝓇𝓇𝒾𝒶𝑔𝑒 𝒾𝓈 𝓋𝑒𝓇𝓎 𝓁𝑜𝓃𝑔 𝒶𝓃𝒹 𝒸𝑜𝓂𝓅𝓁𝑒𝓍, 𝒶𝓃𝒹 𝒾𝓃𝓋𝑜𝓁𝓋𝑒𝓈 𝓊𝓃𝒾𝓆𝓊𝑒 𝓇𝒾𝓉𝓊𝒶𝓁𝓈, 𝓈𝓅𝑜𝓀𝑒𝓃 𝒾𝓃 𝓉𝒽𝑒 𝓃𝒶𝓉𝒾𝓋𝑒 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈.

𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒸𝓊𝓁𝓉𝓊𝓇𝑒 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒾𝓈 𝓃𝑜𝓉 𝒻𝓊𝓁𝓁𝓎 𝓊𝓃𝒹𝑒𝓇𝓈𝓉𝑜𝑜𝒹. 𝒮𝑜𝓂𝑒 𝑒𝓋𝒾𝒹𝑒𝓃𝒸𝑒 𝓈𝓊𝑔𝑔𝑒𝓈𝓉𝓈 𝓉𝒽𝒶𝓉, 𝓁𝒾𝓀𝑒 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓁𝒾𝒻𝑒𝓈𝓉𝓎𝓁𝑒 𝒾𝓈 𝓉𝓇𝒾𝒷𝒶𝓁. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝒸𝑜𝓃𝓈𝒾𝒹𝑒𝓇𝒾𝓃𝑔 𝓇𝑒𝒻𝑒𝓇𝑒𝓃𝒸𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒 𝑅𝑜𝓎𝒶𝓁 𝒸𝑜𝓊𝓇𝓉 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒶𝓃𝒹 𝓉𝒽𝑒 𝑒𝓍𝒾𝓈𝓉𝑒𝓃𝒸𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒽𝒶𝒹𝑜𝓌𝓈𝒸𝒶𝓁𝑒𝓈, 𝓉𝒽𝑒 𝓅𝓇𝑒𝓈𝑒𝓃𝒸𝑒 𝑜𝒻 𝓈𝑜𝓂𝑒 𝒻𝑜𝓇𝓂 𝑜𝒻 𝑜𝓇𝑔𝒶𝓃𝒾𝓏𝑒𝒹 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝑔𝑜𝓋𝑒𝓇𝓃𝓂𝑒𝓃𝓉 𝒾𝓈 𝒾𝓃𝒹𝑒𝑒𝒹 𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒. 𝐼𝓃 𝓉𝒽𝑒 𝑀𝑒𝓇𝑒𝓉𝒽𝒾𝒸 𝐸𝓇𝒶, 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒷𝓊𝒾𝓁𝓉 𝓈𝓉𝑜𝓃𝑒 𝓈𝓉𝑒𝓅𝓅𝑒𝒹 𝓅𝓎𝓇𝒶𝓂𝒾𝒹𝓈 𝒸𝒶𝓁𝓁𝑒𝒹 𝒳𝒶𝓃𝓂𝑒𝑒𝓇𝓈. 𝒯𝒽𝑒 𝒶𝓇𝓉𝒾𝓈𝓉𝒾𝒸 𝒸𝒶𝓇𝓋𝒾𝓃𝑔𝓈 𝒶𝒹𝑜𝓇𝓃𝑒𝒹 𝑜𝓃 𝓉𝒽𝑒 𝒶𝓃𝒸𝒾𝑒𝓃𝓉 𝓍𝒶𝓃𝓂𝑒𝑒𝓇𝓈 𝒹𝑒𝓅𝒾𝒸𝓉 𝓇𝑒𝓅𝓉𝒾𝓁𝒾𝒶𝓃 𝒽𝑒𝒶𝒹𝓈, 𝓈𝓉𝓎𝓁𝒾𝓏𝑒𝒹 𝓌𝒾𝓉𝒽 𝓇𝒾𝑔𝒽𝓉 𝒶𝓃𝑔𝓁𝑒𝓈. 𝑀𝒶𝓃𝓎 𝓅𝓇𝑒𝓈𝑒𝓃𝓉 𝒹𝒶𝓎 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝑒𝓉𝓉𝓁𝑒𝓂𝑒𝓃𝓉𝓈 𝒶𝓇𝑒 𝒷𝓊𝒾𝓁𝓉 𝑜𝓃 𝓉𝒽𝑒 𝓈𝒾𝓉𝑒 𝑜𝒻 𝒳𝒶𝓃𝓂𝑒𝑒𝓇𝓈, 𝓊𝓉𝒾𝓁𝒾𝓈𝒾𝓃𝑔 𝓉𝒽𝑒 𝓈𝓉𝓇𝓊𝒸𝓉𝓊𝓇𝑒𝓈 𝒶𝓈 𝓅𝒶𝓁𝒶𝒸𝑒𝓈 𝒶𝓃𝒹 𝓅𝓁𝒶𝓏𝒶𝓈.

𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝒶 𝓋𝑒𝓇𝓎 𝒾𝓃𝓈𝓊𝓁𝒶𝓇 𝓅𝑒𝑜𝓅𝓁𝑒. 𝒯𝒽𝒾𝓈 𝒾𝓈 𝒹𝓊𝑒 𝓉𝑜 𝓉𝒽𝑒 𝓃𝒶𝓉𝓊𝓇𝑒 𝑜𝒻 𝓉𝒽𝑒𝒾𝓇 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹, 𝒷𝓊𝓉 𝒶𝓁𝓈𝑜 𝒷𝑒𝒸𝒶𝓊𝓈𝑒 𝑀𝑒𝓃 𝒶𝓃𝒹 𝑀𝑒𝓇 𝓉𝓎𝓅𝒾𝒸𝒶𝓁𝓁𝓎 𝓋𝒾𝑒𝓌 𝓉𝒽𝑒𝓂 𝒶𝓈 𝓁𝒾𝓉𝓉𝓁𝑒 𝓂𝑜𝓇𝑒 𝓉𝒽𝒶𝓃 𝒷𝑒𝒶𝓈𝓉𝓈. 𝒯𝒽𝑒𝒾𝓇 𝓁𝑜𝓃𝑔 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝑜𝒻 𝒷𝑒𝒾𝓃𝑔 𝒸𝒶𝓅𝓉𝓊𝓇𝑒𝒹 𝒶𝓈 𝓈𝓁𝒶𝓋𝑒𝓈 𝒽𝒶𝓈 𝓂𝒶𝒹𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓋𝑒𝓇𝓎 𝒹𝒾𝓈𝓉𝓇𝓊𝓈𝓉𝒻𝓊𝓁 𝑜𝒻 𝓈𝓉𝓇𝒶𝓃𝑔𝑒𝓇𝓈, 𝒷𝓊𝓉 𝓌𝒽𝑒𝓃 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒽𝒶𝓈 𝓂𝒶𝒹𝑒 𝒶 𝒻𝓇𝒾𝑒𝓃𝒹, 𝓉𝒽𝑒𝓎 𝓌𝒾𝓁𝓁 𝒻𝒾𝑔𝒽𝓉 𝓉𝑜 𝓉𝒽𝑒 𝒹𝑒𝒶𝓉𝒽 𝓉𝑜 𝒹𝑒𝒻𝑒𝓃𝒹 𝓉𝒽𝒶𝓉 𝒻𝓇𝒾𝑒𝓃𝒹.

𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝓃𝑜 𝓉𝓇𝓊𝑒 𝒶𝓁𝓁𝒾𝑒𝓈 𝒶𝓂𝑜𝓃𝑔 𝓉𝒽𝑒 𝑜𝓉𝒽𝑒𝓇 𝓇𝒶𝒸𝑒𝓈 𝑜𝒻 𝒯𝒶𝓂𝓇𝒾𝑒𝓁. 𝑀𝑜𝓈𝓉 𝓇𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈 𝒶𝓇𝑒 𝓃𝑒𝓊𝓉𝓇𝒶𝓁, 𝓌𝒾𝓉𝒽 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓃𝑜𝓉 𝓇𝑒𝒶𝓁𝓁𝓎 𝒸𝒶𝓇𝒾𝓃𝑔 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝒶𝒻𝒻𝒶𝒾𝓇𝓈 𝑜𝒻 𝑜𝓉𝒽𝑒𝓇 𝓇𝒶𝒸𝑒𝓈 𝑜𝓇 𝓃𝒶𝓉𝒾𝑜𝓃𝓈. 𝒯𝒽𝑒 𝑜𝓃𝓁𝓎 𝒸𝓁𝑒𝒶𝓇 𝓇𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈 𝓉𝒽𝑒𝓎 𝒽𝒶𝓋𝑒 𝒶𝓇𝑒 𝓃𝑒𝑔𝒶𝓉𝒾𝓋𝑒, 𝒻𝒶𝓁𝓁𝒾𝓃𝑔 𝑜𝓃 𝓉𝒽𝑒 𝒟𝓊𝓃𝓂𝑒𝓇 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉. 𝒯𝒽𝑒 𝓁𝑜𝓃𝑔 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝑜𝒻 𝒷𝑒𝒾𝓃𝑔 𝒻𝑜𝓇𝒸𝑒𝒹 𝒾𝓃𝓉𝑜 𝓈𝓁𝒶𝓋𝑒𝓇𝓎 𝒷𝓎 𝓉𝒽𝑒 𝒟𝓊𝓃𝓂𝑒𝓇, 𝒶𝓃𝒹 𝓁𝒾𝓋𝑒𝓈 𝓈𝓅𝑒𝓃𝓉 𝒾𝓃 𝒽𝒶𝓇𝓈𝒽 𝓉𝓇𝑒𝒶𝓉𝓂𝑒𝓃𝓉 𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓅𝓁𝒶𝓃𝓉𝒶𝓉𝒾𝑜𝓃𝓈 𝒾𝓃 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹 𝒽𝒶𝓋𝑒 𝓁𝑒𝒻𝓉 𝓂𝑜𝓈𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓌𝒾𝓉𝒽 𝒶 𝒹𝑒𝑒𝓅 𝒸𝓊𝓁𝓉𝓊𝓇𝒶𝓁 𝒽𝒶𝓉𝓇𝑒𝒹 𝑜𝒻 𝓉𝒽𝑒 𝒟𝒶𝓇𝓀 𝐸𝓁𝓋𝑒𝓈—𝒶 𝒽𝒶𝓉𝓇𝑒𝒹 𝓌𝒽𝒾𝒸𝒽 𝓁𝒶𝓉𝑒𝓇 𝓁𝑒𝒹 𝓉𝒽𝑒𝓂 𝓉𝑜 𝒶𝓉𝓉𝒶𝒸𝓀 𝒶𝓃𝒹 𝑜𝒸𝒸𝓊𝓅𝓎 𝓉𝒽𝑒 𝓌𝑒𝒶𝓀𝑒𝓃𝑒𝒹 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝐹𝑜𝓊𝓇𝓉𝒽 𝐸𝓇𝒶.

𝒜𝓃 𝓊𝓃𝑒𝒹𝓊𝒸𝒶𝓉𝑒𝒹 𝓅𝑒𝓇𝓈𝑜𝓃 𝓌𝑜𝓊𝓁𝒹 𝑒𝓍𝓅𝑒𝒸𝓉 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉 𝓌𝑜𝓊𝓁𝒹 𝒷𝑒 𝓉𝒽𝑒 𝒸𝓁𝑜𝓈𝑒𝓈𝓉 𝑜𝒻 𝒶𝓁𝓁𝒾𝑒𝓈, 𝑔𝒾𝓋𝑒𝓃 𝓉𝒽𝑒𝒾𝓇 𝓊𝓃𝒾𝓆𝓊𝑒 𝓈𝓉𝒶𝓉𝓊𝓈 𝒶𝓈 𝐵𝑒𝒶𝓈𝓉𝒻𝑜𝓁𝓀 𝒶𝓃𝒹 𝓉𝒽𝑒𝒾𝓇 𝓈𝒾𝓂𝒾𝓁𝒶𝓇 𝒽𝒾𝓈𝓉𝑜𝓇𝒾𝑒𝓈 𝑜𝒻 𝒷𝑒𝒾𝓃𝑔 𝓊𝓈𝑒𝒹 𝒶𝓈 𝓈𝓁𝒶𝓋𝑒𝓈. 𝐻𝑜𝓌𝑒𝓋𝑒𝓇, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒹𝑒𝓈𝓅𝒾𝓈𝑒 𝓉𝒽𝑒 𝒸𝒶𝓉-𝓂𝑒𝓃 𝑜𝒻 𝐸𝓁𝓈𝓌𝑒𝓎𝓇, 𝒿𝓊𝓈𝓉 𝒶𝓈 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉, 𝒾𝓃 𝓉𝓊𝓇𝓃, 𝒽𝒶𝓉𝑒 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈. 𝒯𝒽𝑒 𝓇𝑜𝑜𝓉𝓈 𝑜𝒻 𝓉𝒽𝒾𝓈 𝒶𝓃𝒾𝓂𝑜𝓈𝒾𝓉𝓎 𝒸𝒶𝓃 𝒷𝑒 𝓉𝓇𝒶𝒸𝑒𝒹 𝓉𝑜 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉 𝒷𝑒𝓁𝒾𝑒𝒻 𝓉𝒽𝒶𝓉 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝒽𝒶𝓂𝒶𝓃 𝓌𝒶𝓈 𝓇𝑒𝓈𝓅𝑜𝓃𝓈𝒾𝒷𝓁𝑒 𝒻𝑜𝓇 𝒸𝓇𝑒𝒶𝓉𝒾𝓃𝑔 𝓉𝒽𝑒 𝒦𝓃𝒶𝒽𝒶𝓉𝑒𝓃 𝐹𝓁𝓊 𝓌𝒽𝒾𝒸𝒽 𝓅𝓁𝒶𝑔𝓊𝑒𝒹 𝓉𝒽𝑒 𝓈𝓅𝑒𝒸𝒾𝑒𝓈 𝒶𝓃𝒹 𝒾𝓉𝓈 𝒾𝓃𝒻𝓇𝒶𝓈𝓉𝓇𝓊𝒸𝓉𝓊𝓇𝑒. 𝐸𝒶𝒸𝒽 𝓇𝒶𝒸𝑒 𝓈𝑒𝑒𝓈 𝓉𝒽𝑒 𝑜𝓉𝒽𝑒𝓇 𝒶𝓈 𝓋𝒶𝓈𝓉𝓁𝓎 𝒾𝓃𝒻𝑒𝓇𝒾𝑜𝓇 𝓉𝑜 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈, 𝒶𝓃𝒹 𝒾𝒻 𝒾𝓉 𝓌𝑒𝓇𝑒 𝓃𝑜𝓉 𝒻𝑜𝓇 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝓇𝓊𝓁𝑒𝒹 𝒩𝒾𝒷𝑒𝓃 𝐵𝒶𝓎 𝓈𝑒𝓅𝒶𝓇𝒶𝓉𝒾𝓃𝑔 𝓉𝒽𝑒 𝓉𝓌𝑜 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒𝓈, 𝒾𝓉 𝒾𝓈 𝓁𝒾𝓀𝑒𝓁𝓎 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒𝓎 𝓌𝑜𝓊𝓁𝒹 𝒽𝒶𝓋𝑒 𝑔𝑜𝓃𝑒 𝓉𝑜 𝓌𝒶𝓇 𝓁𝑜𝓃𝑔 𝒶𝑔𝑜.
11. 𝕹𝖆𝖙𝖎𝖛𝖊 𝕴𝖓𝖍𝖆𝖇𝖎𝖙𝖆𝖓𝖙𝖘
𝓐𝓻𝓰𝓸𝓷𝓲𝓪𝓷𝓼

𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝒶 𝓇𝒶𝒸𝑒 𝑜𝒻 𝓇𝑒𝓅𝓉𝒾𝓁𝒾𝒶𝓃 𝓅𝑒𝑜𝓅𝓁𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒 𝓂𝑜𝓈𝓉 𝒻𝒶𝓂𝑜𝓊𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽𝑒𝓈 𝓃𝒶𝓉𝒾𝓋𝑒𝓈. 𝒯𝒽𝑒𝓎 𝒸𝒶𝓃 𝒷𝑒 𝒻𝑜𝓊𝓃𝒹 𝒾𝓃 𝓈𝓂𝒶𝓁𝓁𝑒𝓇 𝓃𝓊𝓂𝒷𝑒𝓇𝓈 𝓉𝒽𝓇𝑜𝓊𝑔𝒽𝑜𝓊𝓉 𝓉𝒽𝑒 𝒸𝑜𝓃𝓉𝒾𝓃𝑒𝓃𝓉. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑜𝓃𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒻𝑒𝓌 𝓇𝒶𝒸𝑒𝓈 𝒸𝑜𝓂𝓅𝓁𝑒𝓉𝑒𝓁𝓎 𝓊𝓃𝓇𝑒𝓁𝒶𝓉𝑒𝒹 𝓉𝑜 𝓂𝑒𝓃 𝒶𝓃𝒹 𝓂𝑒𝓇, 𝒷𝑒𝒾𝓃𝑔 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝑒𝒹 𝒹𝒾𝓇𝑒𝒸𝓉𝓁𝓎 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉. 𝐸𝓃𝒾𝑔𝓂𝒶𝓉𝒾𝒸 𝒶𝓃𝒹 𝒾𝓃𝓉𝑒𝓁𝓁𝒾𝑔𝑒𝓃𝓉, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝑒𝓍𝓅𝑒𝓇𝓉𝓈 𝑜𝒻 𝑔𝓊𝑒𝓇𝓇𝒾𝓁𝓁𝒶 𝓉𝒶𝒸𝓉𝒾𝒸𝓈, 𝒶𝓃𝒹 𝓉𝒽𝑒𝒾𝓇 𝓃𝒶𝓉𝓊𝓇𝒶𝓁 𝒶𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈 𝓈𝓊𝒾𝓉 𝓉𝒽𝑒𝒾𝓇 𝓈𝓌𝒶𝓂𝓅𝓎 𝒽𝑜𝓂𝑒𝓁𝒶𝓃𝒹. 𝒯𝒽𝑒𝓎 𝒽𝒶𝓋𝑒 𝒹𝑒𝓋𝑒𝓁𝑜𝓅𝑒𝒹 𝒾𝓂𝓂𝓊𝓃𝒾𝓉𝒾𝑒𝓈 𝓉𝑜 𝓉𝒽𝑒 𝒹𝒾𝓈𝑒𝒶𝓈𝑒𝓈 𝓉𝒽𝒶𝓉 𝒽𝒶𝓋𝑒 𝒹𝑜𝑜𝓂𝑒𝒹 𝓂𝒶𝓃𝓎 𝓌𝑜𝓊𝓁𝒹-𝒷𝑒 𝑒𝓍𝓅𝓁𝑜𝓇𝑒𝓇𝓈 𝒾𝓃 𝓉𝒽𝑒 𝓇𝑒𝑔𝒾𝑜𝓃, 𝒶𝓃𝒹 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝒸𝒶𝓅𝒶𝒷𝓁𝑒 𝑜𝒻 𝑒𝒶𝓈𝒾𝓁𝓎 𝑒𝓍𝓅𝓁𝑜𝓇𝒾𝓃𝑔 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇 𝓁𝑜𝒸𝒶𝓉𝒾𝑜𝓃𝓈 𝒹𝓊𝑒 𝓉𝑜 𝓉𝒽𝑒𝒾𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝓎 𝓉𝑜 𝒷𝓇𝑒𝒶𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇.

𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒽𝒶𝓋𝑒 𝑔𝒾𝓁𝓁𝓈 𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓃𝑒𝒸𝓀𝓈 𝒶𝓃𝒹 𝒶𝓇𝑒 𝒸𝑜𝓋𝑒𝓇𝑒𝒹 𝒾𝓃 𝓈𝒸𝒶𝓁𝑒𝓈. 𝒯𝒽𝒾𝓈 𝑔𝒾𝓋𝑒𝓈 𝓉𝒽𝑒𝓂 𝓉𝒽𝑒𝒾𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝓎 𝓉𝑜 𝒷𝓇𝑒𝒶𝓉𝒽𝑒 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇, 𝓌𝒽𝒾𝒸𝒽 𝒽𝒶𝓈 𝓅𝓇𝑜𝓋𝑒𝓃 𝓉𝑜 𝒷𝑒 𝒶𝓃 𝒶𝒹𝓋𝒶𝓃𝓉𝒶𝑔𝑒 𝒾𝓃 𝒸𝑜𝓂𝒷𝒶𝓉 𝓌𝒾𝓉𝒽 𝑜𝓉𝒽𝑒𝓇 𝓇𝒶𝒸𝑒𝓈, 𝑒𝓈𝓅𝑒𝒸𝒾𝒶𝓁𝓁𝓎 𝒾𝓃 𝓉𝒽𝑒 𝓈𝓌𝒶𝓂𝓅𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝓇𝑒 𝓉𝓇𝒶𝒾𝓃𝑒𝒹 𝒾𝓃 𝑔𝓊𝑒𝓇𝒾𝓁𝓁𝒶 𝓌𝒶𝓇𝒻𝒶𝓇𝑒 𝒶𝓃𝒹 𝒶𝓇𝑒 𝓀𝓃𝑜𝓌𝓃 𝓉𝑜 𝒹𝓇𝑜𝓌𝓃 𝓉𝒽𝑒𝒾𝓇 𝑒𝓃𝑒𝓂𝒾𝑒𝓈 𝒷𝓎 𝒹𝓇𝒶𝑔𝑔𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓉𝑜 𝓉𝒽𝑒 𝓌𝒶𝓉𝑒𝓇 𝒶𝓃𝒹 𝒽𝑜𝓁𝒹𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓊𝓃𝒹𝑒𝓇. 𝒮𝑜𝓁𝒹𝒾𝑒𝓇𝓈 𝓌𝒶𝓁𝓀𝒾𝓃𝑔 𝒶𝓁𝑜𝓃𝑔𝓈𝒾𝒹𝑒 𝓇𝒾𝓋𝑒𝓇𝓈 𝑜𝓇 𝓉𝓇𝒶𝓋𝑒𝓁𝒾𝓃𝑔 𝒷𝓎 𝒷𝒶𝓇𝑔𝑒 𝒶𝓇𝑒 𝓉𝒶𝓇𝑔𝑒𝓉𝓈 𝒻𝑜𝓇 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓁𝓊𝓇𝓀𝒾𝓃𝑔 𝒷𝑒𝓁𝑜𝓌.

𝓝𝓪𝓰𝓪

𝒜 𝓉𝒶𝓁𝓁, 𝒷𝓁𝒶𝒸𝓀-𝓈𝒸𝒶𝓁𝑒𝒹, 𝓅𝓊𝒻𝒻 𝒶𝒹𝒹𝑒𝓇-𝓁𝒾𝓀𝑒 𝓈𝓊𝒷-𝓇𝒶𝒸𝑒 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃, 𝓉𝒽𝑒 𝒩𝒶𝑔𝒶 𝒶𝓇𝑒 𝓉𝓎𝓅𝒾𝒸𝒶𝓁𝓁𝓎 𝓁𝒶𝒷𝑒𝓁𝓁𝑒𝒹 𝓋𝒾𝑜𝓁𝑒𝓃𝓉 𝓉𝒽𝓊𝑔𝓈 𝒶𝓃𝒹 𝒹𝓇𝓊𝑔 𝓈𝓂𝓊𝑔𝑔𝓁𝑒𝓇𝓈, 𝒶𝓃𝒹 𝓉𝒽𝑒𝓎 𝒶𝓁𝓂𝑜𝓈𝓉 𝓃𝑒𝓋𝑒𝓇 𝓁𝑒𝒶𝓋𝑒 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝓇𝒶𝓇𝑒𝓁𝓎 𝒸𝑜𝓂𝒾𝓃𝑔 𝒾𝓃𝓉𝑜 𝒸𝑜𝓃𝓉𝒶𝒸𝓉 𝓌𝒾𝓉𝒽 𝓃𝑜𝓃-𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈.

𝓗𝓲𝓼𝓽

𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓇𝑒 𝓉𝒽𝑜𝓊𝑔𝒽𝓉 𝓉𝑜 𝓈𝒽𝒶𝓇𝑒 𝒶 𝓂𝒾𝓃𝒹 𝑜𝓇 𝒽𝒶𝓋𝑒 𝒶 𝒽𝒾𝓋𝑒 𝓂𝒾𝓃𝒹 𝒶𝒷𝒾𝓁𝒾𝓉𝓎. 𝒯𝒽𝑜𝓊𝑔𝒽 𝓉𝒽𝑒𝓎 𝓈𝒽𝒶𝓇𝑒 𝒶 𝓂𝒾𝓃𝒹, 𝒾𝓉 𝒾𝓈 𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝒻𝑜𝓇 𝑜𝓃𝑒 𝓉𝑜 "𝑔𝑜 𝓇𝑜𝑔𝓊𝑒" 𝒶𝓃𝒹 "𝑒𝓈𝒸𝒶𝓅𝑒 𝒾𝓉𝓈𝑒𝓁𝒻." 𝐼𝓃 𝓈𝓊𝒸𝒽 𝒾𝓃𝓈𝓉𝒶𝓃𝒸𝑒𝓈, 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓅𝓊𝓇𝑔𝑒 𝓉𝒽𝑒 𝓇𝑜𝑔𝓊𝑒 𝓉𝓇𝑒𝑒. 𝒯𝒽𝒾𝓈 𝓁𝒶𝓈𝓉 𝒽𝒶𝓅𝓅𝑒𝓃𝑒𝒹 𝓉𝑜 𝒶 𝓉𝓇𝑒𝑒 𝒾𝓃 𝐿𝒾𝓁𝓂𝑜𝓉𝒽 𝑜𝓋𝑒𝓇 𝟥𝟢𝟢 𝓎𝑒𝒶𝓇𝓈 𝒶𝑔𝑜. 𝒯𝒽𝑒 𝒸𝓊𝓇𝓇𝑒𝓃𝓉 𝐿𝒾𝓁𝓂𝑜𝓉𝒽 𝐻𝒾𝓈𝓉 𝑔𝓇𝑜𝓌𝓈 𝒻𝓇𝑜𝓂 𝓅𝒶𝓇𝓉 𝑜𝒻 𝒾𝓉𝓈 𝓇𝑜𝑜𝓉.
𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝓅𝑜𝓈𝓈𝑒𝓈𝓈𝑒𝓈 𝒽𝒶𝓁𝓁𝓊𝒸𝒾𝓃𝑜𝑔𝑒𝓃𝒾𝒸 𝓅𝓇𝑜𝓅𝑒𝓇𝓉𝒾𝑒𝓈 𝓌𝒽𝑒𝓃 𝓊𝓈𝑒𝒹 𝒷𝓎 𝓃𝑜𝓃-𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝓅𝑒𝒸𝒾𝑒𝓈, 𝒸𝒶𝓊𝓈𝒾𝓃𝑔 𝓉𝒽𝑒𝓂 𝓉𝑜 𝓅𝑒𝓇𝒸𝑒𝒾𝓋𝑒 𝒸𝒾𝓋𝒾𝓁𝒾𝒶𝓃𝓈 𝒶𝓃𝒹 𝒶𝒸𝓉𝓊𝒶𝓁 𝑒𝓃𝑒𝓂𝒾𝑒𝓈 𝒶𝓁𝒾𝓀𝑒 𝒶𝓈 𝒽𝑜𝓈𝓉𝒾𝓁𝑒 𝓉𝑜 𝓉𝒽𝑒𝓂. 𝒪𝓃𝓁𝓎 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓂𝒶𝓎 𝒾𝓃𝑔𝑒𝓈𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓈𝒶𝓅 𝓉𝑜 𝒻𝑒𝑒𝓁 𝒾𝓉𝓈 𝒻𝓊𝓁𝓁 𝑒𝒻𝒻𝑒𝒸𝓉𝓈 𝓌𝒾𝓉𝒽𝑜𝓊𝓉 𝓃𝑒𝑔𝒶𝓉𝒾𝓋𝑒 𝓇𝑒𝒶𝒸𝓉𝒾𝑜𝓃.
𝒯𝒽𝑒 𝐻𝒾𝓈𝓉 𝒶𝓁𝓈𝑜 𝓈𝑒𝑒𝓂 𝓉𝑜 𝒽𝒶𝓋𝑒 𝓉𝒽𝑒 𝒶𝒷𝒾𝓁𝒾𝓉𝓎 𝓉𝑜 𝒸𝑜𝓂𝓂𝓊𝓃𝒾𝒸𝒶𝓉𝑒 𝓉𝑒𝓁𝑒𝓅𝒶𝓉𝒽𝒾𝒸𝒶𝓁𝓁𝓎 𝓌𝒾𝓉𝒽 𝓅𝑒𝑜𝓅𝓁𝑒 𝓌𝒽𝑜 𝒾𝓃𝑔𝑒𝓈𝓉 𝓉𝒽𝑒𝒾𝓇 𝓉𝓇𝑒𝑒 𝓈𝒶𝓅.

𝓛𝓲𝓶𝓸𝓽𝓱𝓲𝓲𝓽

𝒯𝒽𝑒 𝐿𝒾𝓂𝑜𝓉𝒽𝒾𝒾𝓉 𝒶𝓇𝑒 𝒶 𝓂𝓎𝓈𝓉𝑒𝓇𝒾𝑜𝓊𝓈, 𝓁𝑜𝓃𝑔-𝓊𝓃𝓈𝑒𝑒𝓃 𝒷𝑒𝒶𝓈𝓉 𝓇𝒶𝒸𝑒 𝓉𝒽𝒶𝓉 𝒶𝓇𝑒 𝓉𝒽𝑜𝓊𝑔𝒽𝓉 𝓉𝑜 𝒷𝑒 𝑒𝓍𝓉𝒾𝓃𝒸𝓉. 𝒯𝒽𝑒𝒾𝓇 𝒻𝒶𝓉𝑒 𝒾𝓈 𝓊𝓃𝓀𝓃𝑜𝓌𝓃, 𝒶𝓃𝒹 𝓉𝒽𝑒 𝑜𝓃𝓁𝓎 𝒾𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃 𝑜𝓃 𝓉𝒽𝑒𝓂 𝒾𝓈 𝓈𝓉𝒶𝓉𝑒𝒹 𝒾𝓃 𝓉𝒽𝑒 𝒫𝑜𝒸𝓀𝑒𝓉 𝒢𝓊𝒾𝒹𝑒 𝓉𝑜 𝓉𝒽𝑒 𝐸𝓂𝓅𝒾𝓇𝑒. 𝐿𝒾𝓀𝑒 𝓉𝒽𝑒 𝒦𝒽𝒶𝒿𝒾𝒾𝓉 𝒶𝓃𝒹 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝓉𝒽𝑒𝓎 𝒶𝓇𝑒 𝒽𝓊𝓂𝒶𝓃𝑜𝒾𝒹 𝒾𝓃 𝒻𝑜𝓇𝓂, 𝒶𝓃𝒹 𝓋𝓊𝓁𝓅𝒾𝓃𝑒 𝒾𝓃 𝒶𝓅𝓅𝑒𝒶𝓇𝒶𝓃𝒸𝑒.
12. 𝕷𝖆𝖓𝖌𝖚𝖆𝖌𝖊
𝒯𝒽𝑒 𝓃𝒶𝓉𝒾𝓋𝑒 𝓁a𝓃𝑔𝓊𝒶𝑔𝑒 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒾𝓈 𝒸𝒶𝓁𝓁𝑒𝒹 𝒥𝑒𝓁. 𝒰𝓃𝓁𝒾𝓀𝑒 𝑜𝓉𝒽𝑒𝓇 𝒯𝒶𝓂𝓇𝒾𝑒𝓁𝒾𝒸 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒𝓈, 𝒾𝓉 𝒾𝓈 𝓃𝑜𝓉 𝒹𝑒𝓇𝒾𝓋𝑒𝒹 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐸𝒽𝓁𝓃𝑜𝒻𝑒𝓍.

𝒯𝒽𝑒 𝒜r𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒹𝑜 𝓃𝑜𝓉 𝒽𝒶𝓋𝑒 𝓉𝒽𝑒 𝒸𝑜𝓃𝒸𝑒𝓅𝓉 𝑜𝒻 "𝓉𝒾𝓂𝑒," 𝓈𝑜 𝓉𝒽𝑒𝒾𝓇 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒 𝒹𝑜𝑒𝓈 𝓃𝑜𝓉 𝒽𝒶𝓋𝑒 𝒶 𝓌𝑜𝓇𝒹 𝒻𝑜𝓇 𝒾𝓉. 𝐵𝑒𝒸𝒶𝓊𝓈𝑒 𝑜𝒻 𝓉𝒽𝒾𝓈, 𝒻𝑜𝓇 𝓈𝑜𝓂𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝒽𝑒 𝒽𝒶𝓇𝒹𝑒𝓈𝓉 𝓅𝒶𝓇𝓉 𝑜𝒻 𝓁𝑒𝒶𝓇𝓃𝒾𝓃𝑔 𝓉𝒽𝑒 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒 𝑜𝒻 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁𝓈 𝒾𝓈 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒𝓎 𝓂𝒶𝓀𝑒 𝓉𝒽𝑒𝒾𝓇 𝓋𝑒𝓇𝒷𝓈 𝒹𝒾𝒻𝒻𝑒𝓇𝑒𝓃𝓉 𝓉𝑜 𝒾𝓃𝒹𝒾𝒸𝒶𝓉𝑒 𝓌𝒽𝑒𝓃 𝓈𝑜𝓂𝑒𝓉𝒽𝒾𝓃𝑔 𝒽𝒶𝓅𝓅𝑒𝓃𝑒𝒹.

  • "𝒜𝓁-𝒫𝒽𝒾𝒹" – "𝐵𝓇𝒾𝑔𝒽𝓉𝑒𝓈𝓉 𝓈𝓉𝒶𝓇 𝒾𝓃 𝓉𝒽𝑒 𝒸𝒾𝓉𝓎"
  • "𝒟𝒶𝓇𝒾𝓁" – (𝑒𝓍𝒶𝓂𝓅𝓁𝑒 "𝒟𝒶𝓇𝒾𝓁 𝒟𝓇𝒾𝓃𝓀𝑒𝓇") – ?
  • "𝒢𝑒𝑒-𝑅𝓊𝓈𝓁𝑒𝑒𝓁" – "𝑀𝒾𝓇𝑒𝒹𝒶𝓃𝒸𝑒𝓇"
  • "𝐻𝒶𝒿" – 𝐻𝒾𝒹𝒹𝑒𝓃 𝒲𝑜𝑜𝒹𝓈
  • "𝒥𝑒𝓀𝑜𝓈" - 𝒰𝓃𝓀𝓃𝑜𝓌𝓃
  • "K𝒶" – 𝒜𝓅𝓅𝓇𝑒𝓃𝓉𝒾𝒸𝑒
  • "K𝒶𝒿 – J𝑒𝓀𝑒 𝓉𝒽𝑜𝓉𝒶" – "𝒜𝓂𝓅𝓁𝑒-𝓈𝓉𝒾𝓃𝑔𝒾𝓃𝑔 𝒾𝓃𝓈𝑒𝒸𝓉" (𝑜𝓇 "𝒢𝒾𝒶𝓃𝓉 𝒲𝒶𝓈𝓅")
  • "𝒦𝒶𝑜𝒸" – 𝐹𝑜𝓇𝓂 𝑜𝒻 𝑒𝓍𝓅𝓇𝑒𝓈𝓈𝒾𝑜𝓃 𝑜𝒻 𝓈𝓊𝓇𝓅𝓇𝒾𝓈𝑒 𝑜𝓇 𝒶𝓁𝒶𝓇𝓂
  • "K𝒶𝒿𝓉𝒽𝓊𝓍" – "𝒜𝓂𝓅𝓁𝑒 𝒮𝑒𝓇𝓅𝑒𝓃𝓉"
  • "𝒦𝑜𝓉𝒶-𝒱𝒾𝓂𝓁𝑒𝑒𝓁" – "𝐵𝓁𝒶𝒸𝓀-𝒯𝑜𝓃𝑔𝓊𝑒𝓈"
  • "𝐿𝓊𝓀𝒾𝓊𝓁" – "𝒜𝓈𝓈𝒾𝓂𝒾𝓁𝒶𝓉𝑒𝒹"
  • "𝑅𝑜𝓇𝓂𝒶𝓈𝓊" – 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓌𝑜𝓇𝒹 𝒻𝑜𝓇 𝒞𝓇𝑜𝒸𝑜𝒹𝒾𝓁𝑒 (𝓁𝒾𝓉𝑒𝓇𝒶𝓁: "𝒷𝒾𝑔 𝓂𝑜𝓊𝓉𝒽 𝓇𝑒𝓅𝓉𝒾𝓁𝑒 𝓉𝒽𝒶𝓉 𝒷𝓇𝑒𝒶𝓉𝒽𝑒𝓈 𝒶𝒷𝑜𝓋𝑒 𝓌𝒶𝓉𝑒𝓇")
  • "𝒮𝒶𝓍𝒽𝓁𝑒𝑒𝓁" – 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈' 𝓃𝒶𝓂𝑒 𝒻𝑜𝓇 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈.
  • "𝒮𝓈𝒶𝒶" – ?
  • "𝒯𝑒𝑒𝒷𝒶-𝐻𝒶𝓉𝓈𝑒𝒾" – "𝐻𝒾𝓅 𝒶𝓃𝒹 𝒯𝒶𝒾𝓁 𝐵𝒶𝓁𝓁"
  • "𝒯𝒽𝑒𝒾𝓁𝓊𝓁" – 𝐻𝓊𝓇𝓇𝓎 (𝓊𝓃𝒸𝑒𝓇𝓉𝒶𝒾𝓃 𝑜𝓃 𝓂𝑒𝒶𝓃𝒾𝓃𝑔)
  • "𝒯𝓈𝑜𝓃𝒶𝓈𝒽𝒶𝓅" – "𝒮𝓌𝒾𝓂𝓂𝒾𝓃𝑔 𝐹𝓇𝑜𝑔"
  • "𝒯𝓊𝓂-𝒯𝒶𝓁𝑒𝑒𝓁" – "𝑅𝑜𝑜𝓉-𝐻𝑜𝓊𝓈𝑒 𝒫𝑒𝑜𝓅𝓁𝑒"
  • 𝒰𝓍𝒾𝓉𝒽 – "𝒩𝑒𝓈𝓉"
  • "𝒱𝑒𝑒𝓈𝓀𝒽𝑒𝑒𝓁-𝒯𝓏𝑒𝓁" – "𝒢𝒽𝑜𝓈𝓉 𝒫𝑒𝑜𝓅𝓁𝑒"
  • "𝒲𝒶𝓈𝓈𝑒𝑒𝓀-𝒽𝒶𝓁𝑒𝑒𝓁" – "𝐵𝓇𝒾𝑔𝒽𝓉-𝒯𝒽𝓇𝑜𝒶𝓉𝓈"
  • "𝒲𝒶𝓍𝒽𝓊𝓉𝒽𝒾" – 𝒞𝓊𝓇𝓈𝑒 𝓌𝑜𝓇𝒹
  • "𝒳𝒶𝓁" – "𝒮𝒶𝒸𝓇𝑒𝒹"
  • "𝒳𝑒𝑒𝒸𝒽'𝓀𝒾𝓈" – "𝒮𝑒𝑒𝒹 𝒟𝑜𝓁𝓁𝓈"
  • "𝒳𝓊𝓉𝒽" – 𝐸𝓍𝒸𝓁𝒶𝓂𝒶𝓉𝒾𝑜𝓃
13. 𝕳𝖎𝖘𝖙𝖔𝖗𝖞
𝓓𝓪𝔀𝓷 𝓔𝓻𝓪
𝒮𝑜𝓂𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓈𝒶𝓎 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝒸𝓇𝑒𝒶𝓉𝑒𝒹 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝑜 𝓈𝑒𝑒 𝒻𝑜𝓇 𝓉𝒽𝑒𝓂 𝓉𝒽𝑒 𝓌𝑜𝓇𝓁𝒹 𝓌𝒽𝑒𝓇𝑒 𝓉𝒽𝑒𝓎 𝒸𝒶𝓃𝓃𝑜𝓉 𝓌𝒶𝓁𝓀.

𝓜𝓮𝓻𝓮𝓽𝓱𝓲𝓬 𝓔𝓻𝓪

𝐿𝒾𝓉𝓉𝓁𝑒 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝓃𝒸𝒾𝑒𝓃𝓉 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝒾𝓈 𝐸𝓇𝒶, 𝒻𝑜𝓁𝓁𝑜𝓌𝒾𝓃𝑔 𝓉𝒽𝑒 𝑒𝓋𝑒𝓃𝓉𝓈 𝑜𝒻 𝓉𝒽𝑒 𝒟𝒶𝓌𝓃 𝐸𝓇𝒶. 𝐿𝒶𝓇𝑔𝑒𝓁𝓎 𝓇𝑒𝓂𝑜𝓋𝑒𝒹 𝒻𝓇𝑜𝓂 𝒯𝒶𝓂𝓇𝒾𝑒𝓁'𝓈 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝑀𝑒𝓇𝑒𝓉𝒽𝒾𝒸 𝐸𝓇𝒶, 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝑜𝒸𝒾𝑒𝓉𝓎 𝓌𝒶𝓈 𝓈𝓊𝓅𝓅𝑜𝓈𝑒𝒹𝓁𝓎 𝒶𝓉 𝒾𝓉𝓈 𝒽𝑒𝒾𝑔𝒽𝓉 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝒾𝓈 𝓉𝒾𝓂𝑒 𝓅𝑒𝓇𝒾𝑜𝒹; 𝒽𝒶𝓋𝒾𝓃𝑔 𝒶𝓃 𝒶𝒹𝓋𝒶𝓃𝒸𝑒𝒹 𝒸𝒾𝓋𝒾𝓁𝒾𝓏𝒶𝓉𝒾𝑜𝓃 𝓉𝒽𝒶𝓉 𝒷𝓊𝒾𝓁𝓉 𝓉𝒽𝑒 𝑔𝓇𝑒𝒶𝓉 𝒳𝒶𝓃𝓂𝑒𝑒𝓇 𝓅𝓎𝓇𝒶𝓂𝒾𝒹𝓈 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝑀𝓎𝓈𝓉𝑒𝓇𝒾𝑜𝓊𝓈𝓁𝓎, 𝓈𝑜𝓂𝑒𝓉𝒾𝓂𝑒 𝓃𝑒𝒶𝓇 𝓉𝒽𝑒 𝐹𝒾𝓇𝓈𝓉 𝐸𝓇𝒶, 𝓉𝒽𝑒 𝒳𝒶𝓃𝓂𝑒𝑒𝓇 𝓈𝑜𝒸𝒾𝑒𝓉𝓎 𝓌𝒶𝓈 𝓌𝒾𝓅𝑒𝒹 𝑜𝓊𝓉 𝒻𝓇𝑜𝓂 𝓊𝓃𝓀𝓃𝑜𝓌𝓃 𝒸𝒶𝓊𝓈𝑒𝓈. 𝒫𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝒷𝓁𝒶𝓂𝑒 𝒻𝑜𝓇 𝓉𝒽𝒾𝓈 𝓂𝒶𝓎 𝓇𝑒𝓈𝓉 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝒜𝓎𝓁𝑒𝒾𝒹𝓈' 𝒾𝓃𝒸𝓊𝓇𝓈𝒾𝑜𝓃 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓇𝑒𝑔𝒾𝑜𝓃, 𝑜𝓇 𝓉𝒽𝑒 𝒸𝒶𝓉𝒶𝓈𝓉𝓇𝑜𝓅𝒽𝒾𝒸 𝑒𝓋𝑒𝓃𝓉𝓈 𝑜𝒻 𝓉𝒽𝑒 𝒜𝓁𝒹𝓂𝑒𝓇𝒾𝓈 𝓌𝒶𝓇, 𝒷𝓊𝓉 𝓃𝑜 𝑜𝓃𝑒 𝓇𝑒𝒶𝓁𝓁𝓎 𝓀𝓃𝑜𝓌𝓈.

𝓕𝓲𝓻𝓼𝓽 𝓔𝓻𝓪

𝐿𝒾𝓉𝓉𝓁𝑒 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓌𝒽𝒶𝓉 𝑜𝒸𝒸𝓊𝓇𝓇𝑒𝒹 𝒾𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶, 𝓃𝑜𝓇 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒾𝓃 𝑔𝑒𝓃𝑒𝓇𝒶𝓁 𝒹𝓊𝓇𝒾𝓃𝑔 𝓂𝓊𝒸𝒽 𝑜𝒻 𝓉𝒽𝑒 𝐹𝒾𝓇𝓈𝓉 𝐸𝓇𝒶, 𝒶𝓈 𝓉𝒽𝑒 𝒻𝑒𝓌 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝒽𝒶𝓉 𝓁𝑒𝒻𝓉 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝓌𝑒𝓇𝑒 𝓋𝑒𝓇𝓎 𝓇𝒶𝓇𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒𝓎 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈 𝒹𝒾𝒹𝓃'𝓉 𝓉𝒶𝓁𝓀 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒𝒾𝓇 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝒶𝓃𝒹 𝓅𝓇𝑒𝒻𝑒𝓇𝓇𝑒𝒹 𝓉𝑜 𝒾𝓃𝓉𝑒𝑔𝓇𝒶𝓉𝑒 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓁𝒶𝓇𝑔𝑒𝓇 𝒯𝒶𝓂𝓇𝒾𝑒𝓁𝒾𝒸 𝒸𝓊𝓁𝓉𝓊𝓇𝑒𝓈. 𝒯𝒽𝑒 𝓇𝑒𝑔𝒾𝑜𝓃 𝒶𝓃𝒹, 𝒷𝓎 𝑒𝓍𝓉𝑒𝓃𝓈𝒾𝑜𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈, 𝓈𝓉𝒶𝓎𝑒𝒹 𝒾𝓃𝒹𝑒𝓅𝑒𝓃𝒹𝑒𝓃𝓉 𝑜𝒻 𝓉𝒽𝑒 𝒯𝒶𝓂𝓇𝒾𝑒𝓁𝒾𝒸 𝐸𝓂𝓅𝒾𝓇𝑒 𝓊𝓃𝓉𝒾𝓁 𝓉𝒽𝑒 𝓉𝓌𝑒𝓃𝓉𝓎-𝓃𝒾𝓃𝓉𝒽 𝒸𝑒𝓃𝓉𝓊𝓇𝓎 𝑜𝒻 𝓉𝒽𝑒 𝐹𝒾𝓇𝓈𝓉 𝐸𝓇𝒶.

𝐼𝓉 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒𝓇𝑒 𝓌𝒶𝓈 𝒶 𝓋𝑒𝓇𝓎 𝓈𝓊𝒸𝒸𝑒𝓈𝓈𝒻𝓊𝓁 𝑒𝓃𝓉𝑒𝓇𝓅𝓇𝒾𝓈𝑒 𝑜𝒻 𝒷𝒶𝓃𝒹𝒾𝓉𝓈 𝒶𝓃𝒹 𝓉𝒽𝒾𝑒𝓋𝑒𝓈 𝓉𝒽𝒶𝓉 𝒽𝒶𝒹 𝓁𝑜𝓃𝑔 𝒷𝑒𝑒𝓃 𝑒𝓍𝓅𝓁𝑜𝒾𝓉𝒾𝓃𝑔 𝓉𝒽𝑒 𝓈𝓌𝒶𝓂𝓅𝓁𝒶𝓃𝒹 𝑜𝒻 𝓈𝑜𝓊𝓉𝒽𝑒𝒶𝓈𝓉𝑒𝓇𝓃 𝒯𝒶𝓂𝓇𝒾𝑒𝓁, 𝓌𝒽𝒾𝒸𝒽 𝓌𝒶𝓈 𝓁𝑒𝒶𝒹 𝒷𝓎 𝓂𝑜𝓈𝓉 𝒾𝓃𝒻𝒶𝓂𝑜𝓊𝓈 𝑜𝒻 𝓉𝒽𝑒 𝒷𝓇𝒾𝑔𝒶𝒹𝒾𝑒𝓇𝓈, "𝑅𝑒𝒹" 𝐵𝓇𝒶𝓂𝓂𝒶𝓃. 𝒯𝒽𝑒 𝒸𝑜𝒶𝓈𝓉𝓁𝒾𝓃𝑒 𝒶𝓁𝑜𝓃𝑔 𝓉𝒽𝑒 𝑒𝒶𝓈𝓉 𝑜𝒻 𝒯𝑜𝓅𝒶𝓁 𝐵𝒶𝓎 𝒽𝒶𝒹 𝒷𝑒𝒸𝑜𝓂𝑒 𝓃𝑜𝓉𝑜𝓇𝒾𝑜𝓊𝓈 𝒻𝑜𝓇 𝒶𝒸𝓉𝓈 𝑜𝒻 𝓅𝒾𝓇𝒶𝒸𝓎 𝒷𝑒𝒸𝒶𝓊𝓈𝑒 𝑜𝒻 𝓉𝒽𝑒𝓈𝑒 𝐵𝒶𝓃𝒹𝒾𝓉𝓈 𝒶𝓃𝒹 𝓉𝒽𝒾𝑒𝓋𝑒𝓈, 𝒶𝓃𝒹 𝒾𝓃 𝟣𝐸 𝟣𝟢𝟥𝟥, 𝓉𝒽𝑒 𝐸𝓂𝓅𝓇𝑒𝓈𝓈 𝐻𝑒𝓈𝓉𝓇𝒶 𝒹𝑒𝓂𝒶𝓃𝒹𝑒𝒹 𝓉𝒽𝑒 𝒽𝑒𝒶𝒹 𝑜𝒻 𝐵𝓇𝒶𝓂𝓂𝒶𝓃.

𝒜𝒻𝓉𝑒𝓇 𝓂𝒶𝓃𝓎 𝓊𝓃𝓈𝓊𝒸𝒸𝑒𝓈𝓈𝒻𝓊𝓁 𝒷𝒶𝓉𝓉𝓁𝑒𝓈 𝒾𝓃 𝓉𝒽𝑒 𝐵𝒶𝓎, 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝒩𝒶𝓋𝓎 𝒹𝒾𝓈𝒸𝑜𝓋𝑒𝓇𝑒𝒹 𝓉𝒽𝑒 𝓅𝒾𝓇𝒶𝓉𝑒-𝓀𝒾𝓃𝑔'𝓈 𝓂𝑒𝒶𝓃𝓈 𝑜𝒻 𝑒𝓈𝒸𝒶𝓅𝒾𝓃𝑔 𝒸𝒶𝓅𝓉𝓊𝓇𝑒: 𝒶 𝓃𝒶𝓇𝓇𝑜𝓌, 𝓌𝒾𝓃𝒹𝒾𝓃𝑔 𝓇𝒾𝓋𝑒𝓇 𝓌𝒽𝒾𝒸𝒽 𝑒𝓂𝓅𝓉𝒾𝑒𝒹 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝐵𝒶𝓎 𝓃𝑒𝒶𝓇 𝒮𝑜𝓊𝓁𝓇𝑒𝓈𝓉, 𝒾𝓉𝓈 𝓂𝑜𝓊𝓉𝒽 𝓌𝒶𝓈 𝓈𝒸𝓇𝑒𝑒𝓃𝑒𝒹 𝒷𝓎 𝒹𝑒𝓃𝓈𝑒 𝓉𝒽𝒾𝒸𝓀𝑒𝓉𝓈 𝑜𝒻 𝓂𝒶𝓃𝑔𝓇𝑜𝓋𝑒𝓈. 𝒯𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐹𝓁𝑒𝑒𝓉 𝒻𝑜𝓁𝓁𝑜𝓌𝑒𝒹 𝓉𝒽𝑒 𝒸𝑜𝓊𝓇𝓈𝑒 𝒹𝑒𝑒𝓅𝑒𝓇 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝒽𝑒𝒶𝓇𝓉 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓉𝒽𝒶𝓃 𝒶𝓃𝓎 𝓃𝑜𝓃-𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒽𝒶𝒹 𝑒𝓋𝑒𝓇 𝒷𝑒𝑒𝓃 𝒷𝑒𝒻𝑜𝓇𝑒. 𝒯𝒽𝑒𝓎 𝑒𝓋𝑒𝓃𝓉𝓊𝒶𝓁𝓁𝓎 𝒸𝒶𝓊𝑔𝒽𝓉 𝐵𝓇𝒶𝓂𝓂𝒶𝓃 𝒾𝓃 𝒽𝒾𝓈 𝒷𝒶𝓃𝒹𝒾𝓉 𝓀𝒾𝓃𝑔𝒹𝑜𝓂 𝓃𝑜𝓉 𝒻𝒶𝓇 𝒻𝓇𝑜𝓂 𝓌𝒽𝒶𝓉 𝒾𝓈 𝓃𝑜𝓌 𝒸𝒶𝓁𝓁𝑒𝒹 𝐵𝓁𝒶𝒸𝓀𝓇𝑜𝓈𝑒, 𝒶𝓃𝒹 𝓉𝑜𝑜𝓀 𝒽𝒾𝓈 𝒽𝑒𝒶𝒹 𝒻𝑜𝓇 𝓉𝒽𝑒 𝐸𝓂𝓅𝓇𝑒𝓈𝓈.

𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓌𝑒𝓇𝑒 𝒹𝑒𝒻𝑒𝒶𝓉𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝑅𝑒𝓂𝒶𝓃 𝐸𝓂𝓅𝒾𝓇𝑒 𝒾𝓃 𝟣𝐸 𝟤𝟪𝟣𝟣 𝒶𝓉 𝓉𝒽𝑒 𝐵𝒶𝓉𝓉𝓁𝑒 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶. 𝐹𝑜𝓁𝓁𝑜𝓌𝒾𝓃𝑔 𝓉𝒽𝒾𝓈 𝒹𝑒𝒻𝑒𝒶𝓉, 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓇𝑒𝓉𝓇𝑒𝒶𝓉𝑒𝒹 𝓉𝑜 𝐻𝑒𝓁𝓈𝓉𝓇𝑜𝓂, 𝓌𝒽𝑒𝓇𝑒 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁𝓈 𝓌𝑜𝓊𝓁𝒹 𝓃𝑜𝓉 𝒻𝑜𝓁𝓁𝑜𝓌 𝓉𝒽𝑒𝓂. 𝒮𝓁𝒶𝓋𝑒 𝓉𝓇𝒶𝒹𝑒𝓇𝓈 𝑒𝓍𝓅𝓁𝑜𝒾𝓉𝑒𝒹 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝒶𝓃𝒹 "𝑒𝓃𝓉𝒾𝓇𝑒 𝓉𝓇𝒾𝒷𝑒𝓈 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓌𝑒𝓇𝑒 𝒹𝓇𝒶𝑔𝑔𝑒𝒹 𝒾𝓃 𝒸𝒽𝒶𝒾𝓃𝓈" 𝓉𝑜 𝓉𝒽𝑒 𝒟𝓊𝓃𝓂𝑒𝓇 𝓁𝒶𝓃𝒹. 𝒲𝒶𝓇𝓁𝑜𝓇𝒹 𝒹𝓎𝓃𝒶𝓈𝓉𝒾𝑒𝓈 𝓌𝑒𝓇𝑒 𝒻𝑜𝓇𝓂𝑒𝒹 𝒷𝓎 𝒻𝑜𝓇𝓂𝑒𝓇 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝑜𝒻𝒻𝒾𝒸𝑒𝓇𝓈, 𝓌𝒽𝑜 "𝑒𝒶𝓇𝓃𝑒𝒹 𝒶 𝓇𝑒𝓅𝓊𝓉𝒶𝓉𝒾𝑜𝓃 𝒻𝑜𝓇 𝓉𝓎𝓇𝒶𝓃𝓃𝓎 𝑒𝓋𝑒𝓃 𝒾𝓃 𝓉𝒽𝑜𝓈𝑒 𝒹𝒶𝓇𝓀 𝓉𝒾𝓂𝑒𝓈."

𝒯𝒽𝑒 𝓁𝒶𝓃𝒹 𝓉𝒽𝒶𝓉 𝒽𝒶𝒹 𝑜𝓃𝒸𝑒 𝒷𝑒𝑒𝓃 𝒶 𝒽𝒶𝓋𝑒𝓃 𝒻𝑜𝓇 𝒯𝒶𝓂𝓇𝒾𝑒𝓁'𝓈 𝒸𝓇𝒾𝓂𝒾𝓃𝒶𝓁𝓈 𝒷𝑒𝒸𝒶𝓂𝑒 𝒾𝓉𝓈 𝑔𝓇𝑒𝒶𝓉𝑒𝓈𝓉 𝓅𝓇𝒾𝓈𝑜𝓃 𝓈𝓉𝒶𝓉𝑒. 𝒜𝓃𝓎𝑜𝓃𝑒 𝒸𝑜𝓃𝓈𝒾𝒹𝑒𝓇𝑒𝒹 𝓉𝑜𝑜 𝒹𝒶𝓃𝑔𝑒𝓇𝑜𝓊𝓈 𝓉𝑜 𝒽𝑜𝓁𝒹 𝒾𝓃 "𝒸𝒾𝓋𝒾𝓁𝒾𝓏𝑒𝒹" 𝒹𝓊𝓃𝑔𝑒𝑜𝓃𝓈 𝒾𝓃 𝑜𝓉𝒽𝑒𝓇 𝒫𝓇𝑜𝓋𝒾𝓃𝒸𝑒𝓈 𝓌𝒶𝓈 𝓈𝑒𝓃𝓉 𝓉𝑜 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽.

𝓢𝓮𝓬𝓸𝓷𝓭 𝓔𝓻𝓪

𝐸𝓋𝑒𝓃 𝓁𝑒𝓈𝓈 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒽𝒾𝓈𝓉𝑜𝓇𝓎 𝒾𝓃 𝓉𝒽𝑒 𝒮𝑒𝒸𝑜𝓃𝒹 𝐸𝓇𝒶. 𝒯𝒽𝑒 𝑜𝓃𝓁𝓎 𝓀𝓃𝑜𝓌𝓃 𝓇𝑒𝒸𝑜𝓇𝒹𝑒𝒹 𝑒𝓋𝑒𝓃𝓉 𝑜𝒸𝒸𝓊𝓇𝓇𝑒𝒹 𝒾𝓃 𝟤𝐸 𝟧𝟨𝟢, 𝓌𝒽𝑒𝓃 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓇𝑒𝓈𝓅𝑜𝓃𝒹𝑒𝒹 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝓉𝒽𝑒𝒾𝓇 𝓉𝓎𝓇𝒶𝓃𝓃𝒾𝒸𝒶𝓁 𝑜𝓅𝓅𝓇𝑒𝓈𝓈𝑜𝓇𝓈 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝒦𝓃𝒶𝒽𝒶𝓉𝑒𝓃 𝐹𝓁𝓊. 𝒲𝒽𝑒𝓉𝒽𝑒𝓇 𝓉𝒽𝑒 𝓉𝑒𝓇𝓇𝒾𝒷𝓁𝑒 𝒦𝒽𝒶𝒽𝒶𝓉𝑒𝓃 𝐹𝓁𝓊 𝒶𝓇𝑜𝓈𝑒 𝒻𝓇𝑜𝓂 𝓃𝒶𝓉𝓊𝓇𝒶𝓁 𝒸𝒶𝓊𝓈𝑒𝓈, 𝑜𝓇 𝓌𝒶𝓈 𝒸𝓇𝑒𝒶𝓉𝑒𝒹 𝒷𝓎 𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓈𝒽𝒶𝓂𝒶𝓃 𝒾𝓃 𝓇𝑒𝓉𝒶𝓁𝒾𝒶𝓉𝒾𝑜𝓃 𝒻𝑜𝓇 𝒽𝒾𝓈 𝓅𝑒𝑜𝓅𝓁𝑒'𝓈 𝑜𝓅𝓅𝓇𝑒𝓈𝓈𝒾𝑜𝓃 𝒾𝓈 𝓈𝓉𝒾𝓁𝓁 𝒶 𝓂𝒶𝓉𝓉𝑒𝓇 𝑜𝒻 𝒹𝑒𝒷𝒶𝓉𝑒, 𝒷𝓊𝓉 𝒾𝓉𝓈 𝓇𝑒𝓈𝓊𝓁𝓉 𝒾𝓈 𝒸𝓁𝑒𝒶𝓇. 𝒯𝒽𝑒 𝓅𝓁𝒶𝑔𝓊𝑒 𝒷𝑒𝑔𝒶𝓃 𝒾𝓃 𝒮𝓉𝑜𝓇𝓂𝒽𝑜𝓁𝒹 𝒾𝓃 𝟤𝐸 𝟧𝟨𝟢, 𝒶𝓃𝒹 𝓆𝓊𝒾𝒸𝓀𝓁𝓎 𝓈𝓅𝓇𝑒𝒶𝒹 𝓉𝑜 𝑒𝓋𝑒𝓇𝓎 𝒸𝑜𝓇𝓃𝑒𝓇 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝓀𝒾𝓁𝓁𝒾𝓃𝑔 𝒶𝓁𝓁 𝓉𝒽𝑜𝓈𝑒 𝓃𝑜𝓉 𝑜𝒻 𝓇𝑒𝓅𝓉𝒾𝓁𝒾𝒶𝓃 𝓈𝓉𝑜𝒸𝓀. 𝐹𝑜𝓇 𝑜𝓋𝑒𝓇 𝒻𝑜𝓇𝓉𝓎 𝓎𝑒𝒶𝓇𝓈, 𝒾𝓉 𝒽𝑒𝓁𝒹 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝒾𝓃 𝒾𝓉𝓈 𝑔𝓇𝒾𝓅, 𝒹𝑒𝓈𝓉𝓇𝑜𝓎𝒾𝓃𝑔 𝑒𝓃𝓉𝒾𝓇𝑒 𝒸𝓊𝓁𝓉𝓊𝓇𝑒𝓈, (𝓃𝑜𝓉𝒶𝒷𝓁𝓎, 𝓉𝒽𝑒 𝒦𝑜𝓉𝒽𝓇𝒾𝓃𝑔𝒾), 𝒶𝓃𝒹 𝒹𝓇𝒾𝓋𝒾𝓃𝑔 𝑜𝓊𝓉𝓈𝒾𝒹𝑒𝓇𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓁𝒶𝓃𝒹.

𝐸𝓋𝑒𝓃 𝓌𝒽𝑒𝓃 𝓉𝒽𝑒 𝓁𝒶𝓃𝒹 𝒷𝑒𝒸𝒶𝓂𝑒 𝒽𝒶𝒷𝒾𝓉𝒶𝒷𝓁𝑒 𝒶𝑔𝒶𝒾𝓃, 𝒻𝑒𝒶𝓇 𝑜𝒻 𝓉𝒽𝑒 𝒹𝒾𝓈𝑒𝒶𝓈𝑒 𝓀𝑒𝓅𝓉 𝓂𝑜𝓈𝓉 𝑜𝓊𝓉𝓈𝒾𝒹𝑒𝓇𝓈 𝒶𝓌𝒶𝓎. 𝐻𝑜𝓊𝓈𝑒 𝒟𝓇𝑒𝓈 𝑜𝒻 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹 𝒸𝑜𝓃𝓉𝒾𝓃𝓊𝑒𝒹 𝓉𝑜 𝓈𝑒𝓃𝒹 𝓈𝓁𝒶𝓋𝑒𝓇𝓈 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓃𝑜𝓇𝓉𝒽, 𝒷𝓊𝓉 𝒻𝑒𝓌 𝑜𝓉𝒽𝑒𝓇𝓈 𝓈𝒶𝓌 𝒶𝓃𝓎 𝓇𝑒𝒶𝓈𝑜𝓃 𝓉𝑜 𝓉𝓇𝑜𝓊𝒷𝓁𝑒 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝓁𝒶𝓃𝒹. 𝐸𝓋𝑒𝓃 𝒯𝒾𝒷𝑒𝓇 𝒮𝑒𝓅𝓉𝒾𝓂, 𝒾𝓉 𝓌𝒶𝓈 𝓈𝒶𝒾𝒹, 𝓉𝒽𝑜𝓊𝑔𝒽𝓉 𝓉𝓌𝒾𝒸𝑒 𝒷𝑒𝒻𝑜𝓇𝑒 𝒸𝑜𝓃𝓆𝓊𝑒𝓇𝒾𝓃𝑔 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒻𝑜𝓇 𝒽𝒾𝓈 𝓃𝑒𝓌 𝐸𝓂𝓅𝒾𝓇𝑒. 𝒯𝒽𝑒 𝒷𝑜𝓇𝒹𝑒𝓇𝓈 𝑜𝒻 𝓉𝒽𝑒 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒 𝒻𝑒𝓁𝓁 𝑒𝒶𝓈𝒾𝓁𝓎 𝓉𝑜 𝒽𝒾𝓈 𝒻𝑜𝓇𝒸𝑒𝓈, 𝒷𝓊𝓉 𝒽𝑒 𝓌𝒾𝓈𝑒𝓁𝓎 𝒹𝑒𝒸𝒾𝒹𝑒𝒹 𝓉𝑜 𝒶𝓋𝑜𝒾𝒹 𝓈𝓉𝓇𝒶𝓉𝑒𝑔𝒾𝒸𝒶𝓁𝓁𝓎 𝓊𝓃𝒾𝓂𝓅𝑜𝓇𝓉𝒶𝓃𝓉 𝒾𝓃𝓃𝑒𝓇 𝓈𝓌𝒶𝓂𝓅𝓈, 𝒶𝓃𝒹 𝓉𝒽𝓊𝓈 𝓂𝑒𝓉 𝓌𝒾𝓉𝒽 𝓁𝒾𝓉𝓉𝓁𝑒 𝓇𝑒𝓈𝒾𝓈𝓉𝒶𝓃𝒸𝑒.
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𝓣𝓱𝓲𝓻𝓭 𝓔𝓻𝓪

𝐵𝓎 𝓉𝒽𝑒 𝒯𝒽𝒾𝓇𝒹 𝐸𝓇𝒶 𝓂𝑜𝓈𝓉 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒽𝒶𝒹 𝒷𝑒𝑒𝓃 𝒶𝓈𝓈𝒾𝓂𝒾𝓁𝒶𝓉𝑒𝒹 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝑒𝓂𝓅𝒾𝓇𝑒 𝓌𝒾𝓉𝒽 𝓉𝒽𝑒 𝑒𝓍𝒸𝑒𝓅𝓉𝒾𝑜𝓃 𝑜𝒻 𝐻𝑒𝓁𝓈𝓉𝓇𝑜𝓂. 𝐻𝑒𝓁𝓈𝓉𝓇𝑜𝓂 𝒾𝓈 𝒾𝓃 𝓉𝒽𝑒 𝒸𝑒𝓃𝓉𝑒𝓇 𝑜𝒻 "𝑀𝓊𝓇𝓀𝓌𝑜𝑜𝒹," 𝒶𝓃 𝒶𝓇𝑒𝒶 𝑜𝒻 𝓂𝒶𝓇𝓈𝒽 𝒾𝓃 𝓉𝒽𝑒 𝒸𝑒𝓃𝓉𝑒𝓇 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝓌𝒽𝑒𝓇𝑒 𝒾𝓉 𝒾𝓈 𝒶𝓁𝓂𝑜𝓈𝓉 𝒾𝓂𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝒻𝑜𝓇 𝓃𝑜𝓃-𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓉𝑜 𝓉𝓇𝒶𝓋𝑒𝓁, 𝓈𝑜 𝒾𝓈 𝓉𝒽𝑒 𝒸𝑒𝓃𝓉𝑒𝓇 𝑜𝒻 𝓃𝑜𝓃-𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝒯𝒽𝒾𝓈 𝒾𝓈 𝒶𝓁𝓈𝑜 𝓌𝒽𝑒𝓇𝑒 𝓉𝒽𝑒 𝒜𝓇𝓃𝑒𝓈𝒾𝒶𝓃 𝒲𝒶𝓇 𝓊𝓅𝓇𝒾𝓈𝒾𝓃𝑔, (𝓌𝒽𝒾𝒸𝒽 𝓉𝑜𝑜𝓀 𝓅𝓁𝒶𝒸𝑒 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁 𝒮𝒾𝓂𝓊𝓁𝒶𝒸𝓇𝓊𝓂), 𝓈𝒶𝓌 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝑒𝓍𝒶𝒸𝓉 𝓇𝑒𝓋𝑒𝓃𝑔𝑒 𝒻𝑜𝓇 𝓉𝒽𝑒 𝓈𝓁𝒶𝓋𝑒𝓇𝓎 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒𝓎 𝓈𝓊𝒻𝒻𝑒𝓇𝑒𝒹 𝒻𝓇𝑜𝓂 𝐻𝑜𝓊𝓈𝑒 𝒟𝓇𝑒𝓈.

𝐼𝓃 𝒶𝓅𝓅𝓇𝑜𝓍𝒾𝓂𝒶𝓉𝑒𝓁𝓎 𝟥𝐸 𝟤𝟢𝟢, 𝒹𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝓇𝑒𝒾𝑔𝓃 𝑜𝒻 𝒦𝒶𝓉𝒶𝓇𝒾𝒶𝒽, 𝓉𝒽𝑒𝓇𝑒 𝓌𝒶𝓈 𝒶 𝓂𝒶𝓈𝓈𝒶𝒸𝓇𝑒 𝒶𝓉 𝓉𝒽𝑒 𝓋𝒾𝓁𝓁𝒶𝑔𝑒 𝑜𝒻 𝒜𝓇𝓂𝒶𝓃𝒾𝒶𝓈 𝒹𝓊𝑒 𝓉𝑜 𝒶 𝓁𝒶𝒸𝓀 𝑜𝒻 𝓈𝓊𝒻𝒻𝒾𝒸𝒾𝑒𝓃𝓉 𝒶𝓇𝓂𝑜𝓇.

𝐼𝓉 𝒾𝓈 𝒷𝑒𝓁𝒾𝑒𝓋𝑒𝒹 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝓌𝑒𝓇𝑒 𝒶𝒷𝓁𝑒 𝓉𝑜 𝓅𝓇𝑜𝓅𝒽𝑒𝓈𝓎 𝓉𝒽𝑒 𝒸𝑜𝓂𝒾𝓃𝑔 𝑜𝒻 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒸𝓇𝒾𝓈𝒾𝓈 𝒶𝓃𝒹 𝓌𝑒𝓇𝑒 𝒶𝒷𝓁𝑒 𝓉𝑜 𝒸𝒶𝓁𝓁 𝓉𝒽𝑒 "𝓅𝑒𝑜𝓅𝓁𝑒" 𝒷𝒶𝒸𝓀 𝓉𝑜 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽. 𝐹𝓊𝓇𝓉𝒽𝑒𝓇𝓂𝑜𝓇𝑒, 𝓉𝒽𝑒𝓎 𝓌𝑒𝓇𝑒 𝒶𝒷𝓁𝑒 𝓉𝑜 𝒸𝑜𝑜𝓇𝒹𝒾𝓃𝒶𝓉𝑒 𝓉𝒽𝑒 𝒹𝑒𝒻𝑒𝓃𝓈𝑒 𝑜𝒻 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒶𝓃𝒹 𝒹𝑒𝒻𝑒𝒶𝓉𝑒𝒹 𝓉𝒽𝑒 𝒻𝑜𝓇𝒸𝑒𝓈 𝑜𝒻 𝑀𝑒𝒽𝓇𝓊𝓃𝑒𝓈 𝒟𝒶𝑔𝑜𝓃.

𝒟𝓊𝓇𝒾𝓃𝑔 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒞𝓇𝒾𝓈𝒾𝓈, 𝒶 𝒻𝒶𝒸𝓉𝒾𝑜𝓃 𝓀𝓃𝑜𝓌𝓃 𝒶𝓈 𝓉𝒽𝑒 𝒜𝓃-𝒳𝒾𝓁𝑒𝑒𝓁 (𝒶𝓃 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝓅𝑜𝓁𝒾𝓉𝒾𝒸𝒶𝓁 𝒻𝒶𝒸𝓉𝒾𝑜𝓃 𝒸𝑜𝓂𝓅𝓇𝒾𝓈𝑒𝒹 𝑜𝒻 𝓈𝑒𝓋𝑒𝓇𝒶𝓁 𝓅𝑜𝓌𝑒𝓇𝒻𝓊𝓁 𝒸𝓁𝒶𝓃𝓈, 𝒾𝓃𝒸𝓁𝓊𝒹𝒾𝓃𝑔 𝓉𝒽𝑒 𝒮𝒸𝒶𝓁𝑒-𝒮𝑜𝓃𝑔) 𝓇𝒶𝓁𝓁𝒾𝑒𝒹 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝓉𝒽𝑒 𝒟𝒶𝑒𝒹𝓇𝒶 𝒶𝒻𝓉𝑒𝓇 𝓉𝒽𝑒 𝐵𝒶𝓉𝓉𝓁𝑒 𝑜𝒻 𝒦𝓋𝒶𝓉𝒸𝒽. 𝒲𝒽𝑒𝓃 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒢𝒶𝓉𝑒𝓈 𝑜𝓅𝑒𝓃𝑒𝒹 𝒾𝓃 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽, 𝓉𝒽𝑒 𝒟𝒶𝑒𝒹𝓇𝒶 𝒹𝒾𝒹 𝓃𝑜𝓉 𝓈𝑜 𝓂𝓊𝒸𝒽 𝒻𝓁𝑜𝑜𝒹 𝒾𝓃𝓉𝑜 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝒶𝓈 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒹𝒾𝒹 𝒾𝓃𝓉𝑜 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃. 𝒯𝒽𝑒 𝓃𝒶𝓉𝒾𝓋𝑒𝓈 𝒻𝑜𝓊𝑔𝒽𝓉 𝒶𝓃𝒹 𝒹𝑒𝒻𝑒𝒶𝓉𝑒𝒹 𝓉𝒽𝑒 𝒟𝒶𝑒𝒹𝓇𝒶 𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝑜𝓌𝓃 𝓉𝓊𝓇𝒻, 𝒹𝑜𝒾𝓃𝑔 𝓈𝑜 𝓌𝒾𝓉𝒽 𝓈𝓊𝒸𝒽 𝓈𝓊𝒸𝒸𝑒𝓈𝓈 𝓉𝒽𝒶𝓉 𝓉𝒽𝑒 𝒟𝓇𝑒𝓂𝑜𝓇𝒶 𝓁𝒾𝑒𝓊𝓉𝑒𝓃𝒶𝓃𝓉𝓈 𝒶𝒸𝓉𝓊𝒶𝓁𝓁𝓎 𝒸𝓁𝑜𝓈𝑒𝒹 𝓉𝒽𝑒𝒾𝓇 𝒢𝒶𝓉𝑒𝓈 𝓉𝒽𝑒𝓂𝓈𝑒𝓁𝓋𝑒𝓈 𝓉𝑜 𝓅𝓇𝑒𝓋𝑒𝓃𝓉 𝒷𝑒𝒾𝓃𝑔 𝑜𝓋𝑒𝓇𝓇𝓊𝓃, 𝒶𝓃 𝑜𝒸𝒸𝓊𝓇𝓇𝑒𝓃𝒸𝑒 𝓊𝓃𝒽𝑒𝒶𝓇𝒹 𝑜𝒻 𝒾𝓃 𝓉𝒽𝑒 𝑜𝓉𝒽𝑒𝓇 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒𝓈. 𝒯𝒽𝓊𝓈, 𝓉𝒽𝑒 𝒜𝓃-𝒳𝒾𝓁𝑒𝑒𝓁 𝒽𝑒𝓁𝒹 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝓊𝓃𝓉𝒾𝓁 𝑀𝒶𝓇𝓉𝒾𝓃 𝒮𝑒𝓅𝓉𝒾𝓂 𝑒𝓃𝒹𝑒𝒹 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒞𝓇𝒾𝓈𝒾𝓈 𝒶𝓃𝒹 𝒸𝓁𝑜𝓈𝑒𝒹 𝓉𝒽𝑒 𝒢𝒶𝓉𝑒𝓈 𝒻𝑜𝓇𝑒𝓋𝑒𝓇.

𝓕𝓸𝓾𝓻𝓽𝓱 𝓔𝓻𝓪

𝒜𝒻𝓉𝑒𝓇 𝓉𝒽𝑒 𝒪𝒷𝓁𝒾𝓋𝒾𝑜𝓃 𝒞𝓇𝒾𝓈𝒾𝓈, 𝒜𝓇𝑔𝑜𝓃𝒾𝒶 𝓈𝑒𝒸𝑒𝒹𝑒𝒹 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝐸𝓂𝓅𝒾𝓇𝑒, 𝓂𝒶𝓀𝒾𝓃𝑔 𝐵𝓁𝒶𝒸𝓀 𝑀𝒶𝓇𝓈𝒽 𝒾𝓃𝓉𝑜 𝒶𝓃 𝒾𝓃𝒹𝑒𝓅𝑒𝓃𝒹𝑒𝓃𝓉 𝓅𝓇𝑜𝓋𝒾𝓃𝒸𝑒. 𝐼𝓃 𝓉𝒽𝑒 𝒶𝒻𝓉𝑒𝓇𝓂𝒶𝓉𝒽 𝑜𝒻 𝓉𝒽𝑒 𝑅𝑒𝒹 𝒴𝑒𝒶𝓇 (𝟦𝐸 𝟨), 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒾𝓃𝓋𝒶𝒹𝑒𝒹 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹, 𝒾𝓃 𝒶𝓃 𝑒𝓋𝑒𝓃𝓉 𝒸𝒶𝓁𝓁𝑒𝒹 𝓉𝒽𝑒 𝒜𝒸𝒸𝑒𝓈𝓈𝒾𝑜𝓃 𝒲𝒶𝓇. 𝒯𝒽𝑒 𝓌𝒶𝓇 𝓌𝒶𝓈 𝓊𝓈𝑒𝒹 𝒷𝓎 𝓉𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝒷𝑜𝓉𝒽 𝓉𝑜 𝑒𝓍𝒶𝒸𝓉 𝓇𝑒𝓋𝑒𝓃𝑔𝑒 𝑜𝓃 𝓉𝒽𝑒 𝒟𝓊𝓃𝓂𝑒𝓇 𝒻𝑜𝓇 𝓉𝒽𝑒𝒾𝓇 𝓅𝒶𝓈𝓉 𝑒𝓃𝓈𝓁𝒶𝓋𝑒𝓂𝑒𝓃𝓉 𝑜𝒻 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈, 𝒶𝓃𝒹 𝓉𝑜 𝒸𝑜𝓃𝓆𝓊𝑒𝓇 𝓉𝑒𝓇𝓇𝒾𝓉𝑜𝓇𝒾𝑒𝓈 𝓁𝑜𝓈𝓉 𝒾𝓃 𝓉𝒽𝑒 𝒜𝓇𝓃𝑒𝓈𝒾𝒶𝓃 𝒲𝒶𝓇. 𝒯𝒽𝑒 𝒜𝓇𝑔𝑜𝓃𝒾𝒶𝓃𝓈 𝓌𝑒𝓇𝑒 𝓇𝑒𝓅𝑒𝓁𝓁𝑒𝒹; 𝒽𝑜𝓌𝑒𝓋𝑒𝓇 𝓉𝒽𝑒𝓎 𝓌𝑒𝓇𝑒 𝒶𝒷𝓁𝑒 𝓉𝑜 𝒸𝑜𝓃𝓆𝓊𝑒𝓇 𝓂𝑜𝓈𝓉 𝑜𝒻 𝓈𝑜𝓊𝓉𝒽𝑒𝓇𝓃 𝑀𝑜𝓇𝓇𝑜𝓌𝒾𝓃𝒹. 𝒯𝒽𝑒𝓎 𝒶𝓅𝓅𝑒𝒶𝓇 𝓉𝑜 𝒷𝑒 𝓃𝑒𝓊𝓉𝓇𝒶𝓁 𝓉𝑜 𝓉𝒽𝑒 𝑜𝓃𝑔𝑜𝒾𝓃𝑔 𝒽𝑜𝓈𝓉𝒾𝓁𝒾𝓉𝒾𝑒𝓈 𝒷𝑒𝓉𝓌𝑒𝑒𝓃 𝓉𝒽𝑒 𝐸𝓂𝓅𝒾𝓇𝑒 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒯𝒽𝒾𝓇𝒹 𝒜𝓁𝒹𝓂𝑒𝓇𝒾 𝒟𝑜𝓂𝒾𝓃𝒾𝑜𝓃.

𝕿𝖍𝖊 𝕰𝖓𝖉
𝒜𝓃𝒹 𝒽𝑒𝓇𝑒 𝒾𝓉 𝒾𝓈, "𝒶𝓁𝓇𝑒𝒶𝒹𝓎" 𝓉𝒽𝑒 𝑒𝓃𝒹 !

𝒯𝒽𝒶𝓃𝓀 𝓎𝑜𝓊 𝒻𝑜𝓇 𝓇𝑒𝒶𝒹𝒾𝓃𝑔 𝓉𝒽𝒾𝓈 𝑜𝓃𝑒, 𝒽𝑜𝓅𝒾𝓃𝑔 𝒾𝓉 𝓌𝒶𝓈 𝒽𝑒𝓁𝓅𝒻𝓊𝓁 !

𝒟𝑜 𝓃𝑜𝓉 𝒽𝑒𝓈𝒾𝓉𝒶𝓉𝑒 𝓉𝑜 𝓅𝓊𝓉 𝒶 𝓁𝒾𝓀𝑒, 𝓉𝑜 𝒻𝒶𝓋𝑜𝓇𝒾𝓉𝑒 𝒾𝓉 𝒶𝓃𝒹 𝓌𝓇𝒾𝓉𝑒 𝒶 𝒸𝑜𝓂𝓂𝑒𝓃𝓉, 𝒾𝓉 𝓌𝑜𝓊𝓁𝒹 𝓂𝒶𝓀𝑒 𝓂𝑒 𝒽𝒶𝓅𝓅𝓎, 𝒶𝓃𝒹 𝒾𝓉 𝒸𝑜𝓈𝓉𝓈 𝓃𝑜𝓉𝒽𝒾𝓃𝑔 :)



𝒜 𝓅𝓁𝑒𝒶𝓈𝓊𝓇𝑒, 𝓇𝒶𝒾𝓈𝑒 𝒶𝓃 𝒶𝓇𝑔𝑜𝓃𝒾𝒶𝓃 𝒷𝑒𝑒𝓇 𝒾𝓃 𝓂𝓎 𝒽𝑒𝒶𝓁𝓉𝒽, 𝓎𝑜𝓊 𝒶𝓃𝒹 𝓎𝑜𝓊𝓇 𝓃𝑒𝓌 𝒻𝓇𝒾𝑒𝓃𝒹𝓈 !

𝑀𝒶𝓎 𝓉𝒽𝑒 𝐻𝒾𝓈𝓉 𝑔𝓊𝒾𝒹𝑒 𝓎𝑜𝓊.

𝓚𝓻𝓸𝓰𝓪𝓷 𝓑𝓱𝓪𝓪𝓵𝓼𝓼𝓸𝓷 𝓥𝓸𝓷 𝓗𝓮𝓵𝓼𝓽𝓻𝓸𝓶
32 Comments
Jereliah Starwolf Dec 19, 2019 @ 1:54am 
About time someone talked about these guys there my favorite race in skyrim and the way
you type it is impressive love the handwriting
Dickdective Rus Jul 1, 2019 @ 10:02pm 
@Anal Paratrooper You know there is SexLab right?


in case you don't know anything about the adult modded website called LoversLab...
I'm just sayin' you know?
If ya don't... well you aren't explorable as I am, I've been using the website since oblivion
Keulron Mar 27, 2019 @ 5:46pm 
"Hey, get up. Why are you shaking?"
Because we left our souls in Daggerfall.
Mityas Mar 21, 2018 @ 4:37am 
scalie porn dlc please
huts Mar 20, 2018 @ 11:12am 
?
Hallway bird Mar 13, 2018 @ 6:08pm 
sadly
Xx_gamer3372_xX Mar 13, 2018 @ 5:39pm 
Damn you'd think this was for a college essay but then you remember argonians aren't real.
Hallway bird Mar 13, 2018 @ 5:26pm 
Shahvee works at the windhelm docks
Popo Bigles Mar 13, 2018 @ 3:01pm 
Yes, that is her, the one I think of... Thanks for the indulgment of knowledge.
Krogan Bhaalsson  [author] Mar 13, 2018 @ 2:42pm 
Khajiit* :)

I guess you think to Deeva, the argonian female in Solitude Docks. She is the sister of Jaree-Ra.